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Wheel Clamp Script - Immobilize Vehicles

Wheel Clamp Script - Immobilize Vehicles
Free
QBCore
ESX
Ox
+1

Wheel Clamp Script - Immobilize Vehicles

by FiveMX WordPress archive

Trust & Source

Community listed
Download reachable
Source
Code source (codeload.github.com)
Destination
codeload.github.com
Safety
Pending safety review
Last tested
Jun 14, 2026
Compatibility
QBCore, ESX, Ox, Standalone
Dependencies
None listed
Restored from WordPress/imported free-mod archive content during the 2026-06-12 WP migration parity recovery. Source/download link inherited from WP content or historical FiveMX link exports.

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About This Mod

## Wheel Clamp Script - Free Download for FiveM

Want to add realistic vehicle immobilization to your FiveM roleplay server? The Wheel Clamp Script by PerfQ is a lightweight, free solution that brings authentic parking enforcement mechanics to your server. Perfect for law enforcement roleplay, this script allows police officers and other authorized jobs to apply and remove wheel clamps on vehicles, creating immersive scenarios for parking violations, vehicle seizures, and traffic enforcement.

This isn't just another basic script - it's a performance-optimized tool that runs at 0.00ms idle and only 0.15ms when players interact with clamped vehicles. With database persistence through oxmysql, clamps survive server restarts, ensuring your parking enforcement stays consistent even after maintenance.

### What's Included
The Wheel Clamp Script comes as a complete, ready-to-use resource with everything you need to get started. You'll get the full Lua source code (client.lua, server.lua, and config.lua), a comprehensive configuration system, and database integration for persistent clamp tracking. The script includes visual feedback with the prop_spot_clamp model attached to vehicles, and it's fully customizable to fit your server's needs.

### Key Features

- **Job-Based Restrictions** - Control who can apply or remove clamps based on ESX jobs (default: police). Only authorized personnel can manage vehicle immobilization, preventing abuse.
- **Database Persistence** - Clamps are saved to oxmysql database and persist through server restarts. No more lost clamp data when your server goes down for updates.
- **Visual Feedback System** - A realistic wheel clamp prop (prop_spot_clamp) attaches to the vehicle's front-left wheel at precise coordinates, giving clear visual indication of immobilized vehicles.
- **Command or Export Integration** - Use built-in commands (/wheelclamp and /removewheelclamp) or integrate with police tablets/menus using the provided exports.
- **Performance Optimized** - Runs at 0.00ms when idle, only 0.15ms when players attempt to brake a clamped vehicle. Won't impact your server performance.
- **Inventory Item Support** - Optional inventory integration lets you add wheel clamps as physical items. Works with ox_inventory and other systems.
- **Framework Flexible** - Supports ESX and Standalone modes. QBCore support is planned for future updates.
- **Anti-Exploit Protection** - Prevents vehicles from moving when clamped. Players attempting to drive will be stopped automatically.
- **Configurable Everything** - Enable/disable commands, set job requirements, toggle debug mode, and customize all aspects through config.lua.
- **MIT Licensed** - Open source with MIT license. Modify freely to match your server's unique requirements.

### Perfect For

- Serious roleplay servers with active law enforcement departments
- Parking enforcement and traffic control scenarios
- Vehicle seizure and impound mechanics
- Servers running ESX framework or standalone setups
- Communities wanting realistic vehicle immobilization without performance impact
- Server owners who need police tablets/menu integration

### Framework Compatibility

- ✅ **ESX** - Full support for all ESX versions (Legacy and 1.9.x)
- ✅ **Standalone** - Works without any framework dependency
- ⏳ **QBCore** - Support planned for future release (currently in development)

### Installation Guide

- **Download the Script** - Get it from GitHub using the link below and extract to your server's resources folder
- **Database Setup** - Ensure oxmysql is installed, then run this SQL to create the required table:

```sql
CREATE TABLE IF NOT EXISTS `wheel_clamps` (
`plate` VARCHAR(50) NOT NULL,
PRIMARY KEY (`plate`)
);
```
- **Configure the Script** - Open config.lua and set:
- `Config.ESX = true` (or `Config.Standalone = true`)
- `Config.EnableCommands = true` (or false for tablet-only)
- `Config.JobName = "police"` (or your preferred job)

- **Add to server.cfg** - Add these lines in order:

```cfg
ensure oxmysql
ensure es_extended # If using ESX
ensure Clamp
```
- **Restart Server** - Restart your server or use "refresh" then "start Clamp"
- **Test It Out** - Log in with a police character and use /wheelclamp near a vehicle

### How to Use
#### Command Method
If Config.EnableCommands is set to true, authorized players can use:

- `/wheelclamp` - Apply a clamp to the nearest vehicle
- `/removewheelclamp` - Remove a clamp from the nearest vehicle

#### Police Tablet/Menu Integration
For advanced servers with police tablets or custom menus, use these exports:

```lua
-- Apply a clamp
exports['Clamp']:ApplyClamp()

-- Remove a clamp
exports['Clamp']:RemoveClamp()
```

#### Inventory Item Integration
Want wheel clamps as physical items? Add this to your inventory system (ox_inventory example):

```lua
['wheelclamp'] = {
label = 'Wheel Clamp',
weight = 10,
stack = false,
close = true,
description = 'A device to clamp vehicle wheels.'
}
```

### Common Issues & Solutions

#### Issue: Script Won't Start
**Solution:** Make sure oxmysql is started before the Clamp script. Check your server.cfg order - oxmysql should come first, then your framework (if using ESX), then Clamp.

#### Issue: Commands Not Working
**Solution:** Check that Config.EnableCommands = true in config.lua. Also verify that your player has the correct job set in Config.JobName (default is "police").

#### Issue: Clamps Disappear After Restart
**Solution:** This means the database table wasn't created properly. Re-run the SQL CREATE TABLE command and ensure oxmysql is configured correctly in your server.

#### Issue: "Not Authorized" Message
**Solution:** Your character doesn't have the required job. Check Config.JobName in config.lua and make sure your ESX job matches. For testing, you can temporarily set Config.Standalone = true.

#### Issue: Clamp Visual Not Appearing
**Solution:** The prop_spot_clamp model might not be loaded. Try restarting your server. If it persists, check that the prop coordinates in the script match your vehicle models.

#### Issue: Performance Problems
**Solution:** This script should run at 0.00ms idle. If you're seeing higher usage, make sure Config.DebugMode is set to false and check for conflicts with other vehicle-related scripts.

### Configuration Options
The config.lua file gives you complete control:

- **Config.DebugMode** - Enable debug logs for troubleshooting (set to false for production)
- **Config.ESX / Standalone / QBCore** - Choose your framework (only enable one)
- **Config.EnableCommands** - Turn commands on/off (useful if you prefer tablet-only access)
- **Config.JobName** - Set which job can use clamps (e.g., "police", "sheriff", "state")
- **Config.EnableItems** - Allow wheel clamps as inventory items

### Performance Specifications

- **Idle Usage:** 0.00ms (zero impact when not in use)
- **Active Usage:** 0.15ms (only when player brakes in clamped vehicle)
- **File Size:** Under 50KB (lightweight installation)
- **Database Impact:** Minimal (single table with plate as primary key)
- **Memory Footprint:** Low (efficient Lua code)

### FAQ

#### Q: Does this work with QBCore?
A: QBCore support is currently in development and listed on the TODO list. For now, use ESX or Standalone mode.

#### Q: Can I integrate this with my police MDT?
A: Yes! Use the exports (ApplyClamp and RemoveClamp) to integrate with any police tablet, MDT, or custom menu system.

#### Q: Will clamps persist through server restarts?
A: Absolutely. All clamps are saved to the oxmysql database with the vehicle plate as the key. They'll remain until manually removed.

#### Q: Can I change which wheels get clamped?
A: Yes, but you'll need to edit the client.lua file. The current position is front-left wheel at x = -0.1, y = 0.0, z = 0.4. Adjust these coordinates for different wheels.

#### Q: Does this affect vehicle performance?
A: The script prevents clamped vehicles from moving, but doesn't modify vehicle handling files. It uses native controls to stop movement when a clamp is detected.

#### Q: Can players remove clamps without authorization?
A: No. Only players with the configured job (default: police) can apply or remove clamps. The script checks job authorization before allowing any actions.

#### Q: Is this resource encrypted or escrow?
A: No! It's fully open source with an MIT license. You have complete access to all code and can modify it freely for your server.

#### Q: What dependencies do I need?
A: You only need oxmysql (for database). If using ESX, you'll need es_extended. Standalone mode requires nothing else.

#### Q: Can I use this for repo/towing businesses?
A: Definitely! Just set Config.JobName to your tow/repo job name and it works perfectly for civilian vehicle recovery operations.

#### Q: Will this conflict with my existing vehicle scripts?
A: Unlikely. The script uses minimal natives and only affects clamped vehicles. If you experience conflicts, enable Config.DebugMode to identify the issue.

### Download
Ready to add realistic vehicle immobilization to your server? Download the Wheel Clamp Script for free from GitHub:

[Download the Script](https://codeload.github.com/PerrfQ/WheelClamp/zip/refs/heads/main)

### Credits & Support
Developed by PerfQ and released under MIT License. The GitHub repository has 4 stars and active development. For issues, questions, or feature requests, visit the GitHub repository's issues page.

### Related Resources

- [Free FiveM Job Scripts](/fivem/job-scripts) - More [free scripts](/free-mods/fivem) for law enforcement and civilian jobs
- [Free FiveM Scripts](/fivem-scripts) - Browse our complete collection of free resources
- [Free FiveM Mods](/free-mods) - Discover more free modifications for your server

### Need More Job Scripts?

Check out our curated collection of FiveM job scripts on [FiveMX](/fivem-job-scripts) — ready-to-install resources for ESX, QBCore & QBOX with instant download.

---

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Kompatibilität

Frameworks
QBCore, ESX, Ox, Standalone
Spielmodus
FiveM

Download-Info

Gesamte Downloads
0
Zuletzt aktualisiert
14.06.2026

Sicherheit & Quelle

Original-Autor
FiveMX WordPress archive
Inhaltsstatus
Tested by FiveMX
Zuletzt getestet von FiveMX
Juni 2026

Community

Gesamte Downloads
0

Häufig gefragt zu diesem Mod

Schnelle Antworten basierend auf den veröffentlichten Informationen zu Wheel Clamp Script - Immobilize Vehicles.

Mit welchen Frameworks ist Wheel Clamp Script - Immobilize Vehicles kompatibel?
Wheel Clamp Script - Immobilize Vehicles ist kompatibel mit QBCore, ESX, Ox, Standalone. Es wurde für FiveM Server verifiziert.
Wie installiere ich Wheel Clamp Script - Immobilize Vehicles auf meinem FiveM Server?
Lade die Ressource herunter, entpacke sie in den Resources-Ordner deines FiveM Servers, füge den Ressourcennamen zu deiner server.cfg hinzu und starte deinen Server neu. Installationsanweisungen sind im Download enthalten.
Ist Wheel Clamp Script - Immobilize Vehicles kostenlos zum Download?
Ja, Wheel Clamp Script - Immobilize Vehicles ist komplett kostenlos auf FiveMX herunterladbar. Kein Konto erforderlich für kostenlose Mod-Downloads.
Ist Wheel Clamp Script - Immobilize Vehicles sicher zu verwenden?
Ja, alle kostenlosen Mods auf FiveMX werden vor der Veröffentlichung überprüft und geprüft. Wheel Clamp Script - Immobilize Vehicles wurde über 0 Mal von der FiveM Community heruntergeladen.

Noch eine Frage? Prüfe die Mod-Beschreibung oben für weitere Details.

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FiveMX install guide

Geschrieben vom FiveMX Redaktionsteam basierend auf dem aktuellen CitizenFX-Artefakt und jedem unterstützten Framework — nicht kopiert vom ursprünglichen Post.

QBCore

Install Wheel Clamp Script - Immobilize Vehicles on QBCore

  1. 1Lade das Archiv über den Download-Button oben von FiveMX herunter.
  2. 2Entpacke das Archiv nach resources/[qb]/wheel-clamp-script-immobilize-vehicles auf deinem Server. Behalte den Ordnernamen bei — die meisten Manifests referenzieren ihn direkt.
  3. 3Falls das Archiv eine SQL-Datei enthält (achte auf *.sql), importiere sie in deine FiveM-Datenbank — FiveMX-Testserver nutzen oxmysql mit MariaDB 10.6.
  4. 4Füge ensure wheel-clamp-script-immobilize-vehicles in deine server.cfg ein, nach der qb-core ensure-Zeile.
  5. 5Falls der Mod eine config.lua mitliefert, öffne sie vor dem ersten Start und gleiche Job-Namen, Inventar-Items und Locale mit deinem eigenen qb-core Setup ab — sonst greifen die Ziele nicht.
  6. 6Starte den Server neu und führe ensure wheel-clamp-script-immobilize-vehicles in der Live-Konsole aus, um zu bestätigen dass der Mod ohne rote Fehler lädt. Bei einem Abhängigkeitsfehler braucht der Mod wahrscheinlich oder — installiere diese zuerst und versuche es erneut.
ESX Legacy

Install Wheel Clamp Script - Immobilize Vehicles on ESX Legacy

  1. 1Lade das Archiv über den Download-Button oben von FiveMX herunter.
  2. 2Entpacke das Archiv nach resources/[esx]/wheel-clamp-script-immobilize-vehicles auf deinem Server. Behalte den Ordnernamen bei — die meisten Manifests referenzieren ihn direkt.
  3. 3Falls das Archiv eine SQL-Datei enthält (achte auf *.sql), importiere sie in deine FiveM-Datenbank — FiveMX-Testserver nutzen oxmysql mit MariaDB 10.6.
  4. 4Füge ensure wheel-clamp-script-immobilize-vehicles in deine server.cfg ein, nach es_extended.
  5. 5Falls der Mod für ESX Legacy ist, prüfe ob er noch den veralteten TriggerEvent("esx:getSharedObject") Aufruf verwendet — ältere Versionen brauchen einen Einzeiler-Patch auf ESX = exports["es_extended"]:getSharedObject().
  6. 6Starte den Server neu und führe in der Live-Konsole aus, um zu bestätigen dass der Mod ohne rote Fehler lädt. Bei einem Abhängigkeitsfehler braucht der Mod wahrscheinlich oder — installiere diese zuerst und versuche es erneut.
Standalone

Install Wheel Clamp Script - Immobilize Vehicles on Standalone

  1. 1Lade das Archiv über den Download-Button oben von FiveMX herunter.
  2. 2Entpacke das Archiv nach resources/[standalone]/wheel-clamp-script-immobilize-vehicles auf deinem Server. Behalte den Ordnernamen bei — die meisten Manifests referenzieren ihn direkt.
  3. 3Füge ensure wheel-clamp-script-immobilize-vehicles in deine server.cfg ein.
  4. 4Starte den Server neu und führe ensure wheel-clamp-script-immobilize-vehicles in der Live-Konsole aus, um zu bestätigen dass der Mod ohne rote Fehler lädt. Bei einem Abhängigkeitsfehler braucht der Mod wahrscheinlich ox_lib oder ox_inventory — installiere diese zuerst und versuche es erneut.

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