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DiscordDocs
Kompatibilität:

ADS Polizeiskript

Zeitlich begrenzter Preis

Spare 2,04 € (18% Rabatt)

11,34 € - 9,30 €
Flash Sale
Weekend Sale
9,30 €11,34 €3 verkauft

Sicherer Checkout

Karten, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24 und optional Crypto, wenn über Stripe verfügbar.

Sofortiger Dateizugriff nach der ZahlungSupport und Rückgaberecht vor dem Checkout sichtbar
Support vor dem Kauf fragenRückgaberecht lesen
Sofortiger Zugang
SSL-verschlüsselt
Karten, Wallets, Bank-Weiterleitungen
Frameworksesx, qbcore, qbox, standalone
Setup

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

RequirementsAuf dieser Seite veröffentlicht
PreviewVerfügbar

Beschreibung

ADP Police Script

Config = {
Core = 'ESX', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
Billing = 'ads_billing', -- 'okokBilling' / 'esx_billing' / 'jaksam_billing'
TextUI = 'ox_lib', -- 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
ProgressBar = '', -- 'progressBars' / 'pogressBar' / 'mythic_progbar' // Custom can be add in the cl_utils.lua!!!
Inventory = 'ox_inventory', -- 'ox_inventory' / 'qb_inventory' / 'quasar_inventory' / 'chezza_inventory' // Custom can be add in the cl_utils.lua!!!
Metric = 'kmh', -- 'kmh' / 'mph'
BrutalNotify = false, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
SteamName = false, -- true = Steam name | false = character name
DateFormat = '%d/%m/%Y', -- Date format
CustomOutfitMenu = false, -- If it's true, it will open a custom outfit menu, what you can edit in the cl_utils.lua line 103.

PoliceStations = {

['KANTOR POLICE'] = {
Job = 'police', -- Job name
MenuColors = {'rgb(15, 100, 210)', 'rgb(9, 43, 88)'}, -- Job panel color

Blip = {color = 38, sprite = 60, size = 0.8}, -- Job blip
Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},

Duty = vector3(467.39, -994.84, 51.25), -- Duty ON / OFF coords
DutyBlips = false, -- With this the cops can see the other cops in the map.

Cloakrooms = {
--vector3(606.13, 14.29, 82.74),
-- You can add more...
},
Armorys = {
--vector3(616.33, 16.39, 82.76),
-- You can add more...
},
BossMenu = {
grades = {15},
coords = {
--vector3(634.73, 6.0, 90.52),
-- You can add more...
}
},
Garages = {
--[[ {
Label = 'Garage I.', -- Gargae Label
menu = vector3(457.7184, -1023.5260, 28.4095), -- Garage menu open coords
spawn = vector4(450.4629, -1020.8453, 28.4015, 92.8738), -- Vehicle spawn coords
deposit = vector3(452.9732, -1022.0786, 28.4158), -- Vehicle deposit place

vehicles = {
--['MODEL'] = {
-- Label = 'VEHICLE-LABEL',
-- minRank = MINIMUM-GRADE
--},

['police'] = {
Label = 'Police Vehicle',
minRank = 1
},
['police2'] = {
Label = 'Police2 Vehicle',
minRank = 2
},
}
}, ]]
-- You can add more...
},
Shop = {
-- minGrade = The minimum grade to access to buy the item.
--[[ {item = 'radio', label = 'Radio', price = 500, minGrade = 0},
{item = 'police_bulletproof', label = 'Bullet Proof', price = 500, minGrade = 0},
{item = 'weapon_flashlight', label = 'Flash Light', price = 10, minGrade = 0},
{item = 'weapon_nightstick', label = 'Nightstick', price = 10, minGrade = 0},
{item = 'weapon_stungun', label = 'Tazer', price = 500, minGrade = 0},
{item = 'weapon_pistol', label = 'Pistol', price = 500, minGrade = 1},
{item = 'weapon_smg', label = 'SMG', price = 500, minGrade = 2},
{item = 'weapon_carbinerifle', label = 'Carbinerifle', price = 500, minGrade = 2},
{item = 'weapon_pumpshotgun', label = 'Pumpshotgun', price = 500, minGrade = 3},

-- ESX Basic Items --
{item = 'ammo-9', label = 'Ammo-9', price = 10, minGrade = 1},
{item = 'ammo-shotgun', label = 'Ammo-Shotgun', price = 20, minGrade = 3},
{item = 'ammo-rifle', label = 'Ammo-Rifle', price = 20, minGrade = 2}, ]]
-- QB Basic Items --
--{item = 'pistol_ammo', label = 'Pistol Ammo', price = 10, minGrade = 1},
--{item = 'smg_ammo', label = 'SMG Ammo', price = 15, minGrade = 2},
--{item = 'rifle_ammo', label = 'Rifle Ammo', price = 20, minGrade = 2},
--{item = 'shotgun_ammo', label = 'Shotgun Ammo', price = 20, minGrade = 3},
},
},

-------------------| Sheriff Department |------------------
-----------------------------------------------------------

--[[ ['Sheriff Department'] = {
Job = 'sheriff', -- Job name
MenuColors = {'rgb(235, 164, 52)', 'rgb(181, 116, 13)'}, -- Job panel color

Blip = {color = 22, sprite = 60, size = 1.0}, -- Job blip
Marker = {use = false, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},

Duty = vector3(-446.5832, 6012.8979, 32.2887), -- Duty ON / OFF coords
DutyBlips = false, -- With this the cops can see the other cops in the map.

Cloakrooms = {
},
Armorys = {
},
BossMenu = {
grades = {3},
},
Garages = {
},
Shop = {
},
}, ]]
},

Commands = {
-- For cops

JobMenu = {
Command = '',
Control = 'F6', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Open Job Menu'
},
MDT = {
Command = '',
Suggestion = 'Open Database Menu'
},
VehiclePanel = {
Command = '',
Suggestion = 'Vehicle Panel Position edit'
},
PlateReader = {
WhitelistedVehicles = {'15wrxmarkednonels', '22m4rb', '23gtruckbb', 'barakuda', 'fbi3', 'kpgswl', 'lc300gr', 'polklx', 'TNILC'}, -- false = not in use
Command = 'platereader',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Plate Reader Menu'
},
AreaLock = {
Command = 'arealock',
Suggestion = 'Area Lock Menu'
},
CameraRepair = {
Command = 'camera_repair',
Suggestion = 'Repair the Camera'
},
Drag = {
Command = '',
Suggestion = 'Drag Animation'
},
RemoveObjects = {
Command = 'removeobject',
Control = 'F7', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Remove Objects'
},
-- For Civils

CitizenCall = {
Command = 'citizencall',
Suggestion = 'Citizen Call Menu'
},
},

HandCuff = {
Freeze = false, -- Do you want to freeze the player while he is cuffed? true / false
CuffObject = false, -- Do you want to use Cuff Object on the player's hand? true / false
-- More controls: https://docs.fivem.net/docs/game-references/controls/
DisableControls = {24,257,25,263,32,34,31,30,45,22,44,37,23,288,289,170,167,73,199,59,71,72,36,47,264,257,140,141,142,143,75}, -- Disabled controls while the player is cuffed.

HandcuffKeyItem = 'handcuff_key', -- Usable item, what everyone can use to open the handcuff.
DragBlacklistedVehicles = {'bf400', 'sanchez'}
},

BulletProofs = {
Use = false, -- true = false
Items = {
{job = 'police', onlyjob = true, item = 'police_bulletproof'},
{job = 'sheriff', onlyjob = true, item = 'sheriff_bulletproof'},
}
},

SpeedCameras = {
Use = true, -- true / false
Blips = {sprite = 184, color = 82, size = 0.5}, -- Speedcameras blips
OtherWhitelistedJobs = {'ambulance', 'police', 'pemerintah', 'mechanic'}, -- Other Whitelisted jobs
Positions = {
-- Coords, job = which job will get the money from the speedcameras, limit = speed limit, price = price (Proportional fine value), radius = radius, blip = true / false
--{coords = vector3(2076.3738, 2718.7109, 47.6280), job = 'police', limit = 200, price = 3000, radius = 5.0, blip = true},
--{coords = vector3(1320.0201, 610.4359, 80.1452), job = 'police', limit = 200, price = 3000, radius = 15.0, blip = true},
--{coords = vector3(-2686.5913, 2442.6104, 16.6781), job = 'police', limit = 200, price = 3000, radius = 15.0, blip = true},
--{coords = vector3(-1057.4922, -607.0911, 17.9110), job = 'police', limit = 200, price = 3000, radius = 25.0, blip = true},
--{coords = vector3(229.3872, -662.6493, 38.2247), job = 'police', limit = 200, price = 3000, radius = 15.0, blip = true},
--{coords = vector3(120.5341, -1378.1332, 28.8197), job = 'police', limit = 200, price = 3000, radius = 25.0, blip = true},
}
},

Prison = {
ClearInventory = false, -- true / false
SaveFrequency = 5,
Blip = {label = 'Lapas Ciogong', color = 3, sprite = 188, size = 1.25},
Coords = vector3(1580.44, 2543.21, 45.99),
SendPlayerToJail = vector3(1580.44, 2543.21, 45.99),
FinishCoords = vector4(1847.0192, 2585.8787, 45.6726, 267.4373),

Hospital = {
Blip = {label = 'RS Lapas Ciogong', coords = vector3(1777.03, 2552.09, 45.57), color = 2, sprite = 61, size = 0.0},
ReviveTime = 15, -- in sec
ClearInventory = false, -- true / false
Beds = {
{coords = vector3(1777.8, 2560.1, 45.57), heading = 0.13, prop = 'v_med_bed2'},
},
},

Escape = {
CanEscape = false, -- Do you want to let the players to escape from the Prison? true / false
EscapeDistance = 500.0, -- Escape Distance

EscapeByTunnel = {
Use = false, -- If it's true, you have to have this required mlo: https://ed-johnsonscripts.tebex.io/package/5303552
Price = 5000, -- Price to can use
TimeToEscape = 30000, -- Escaping time

Model = 's_m_y_prismuscl_01',
Coords = vector4(1628.2682, 2584.9957, 44.5652, 1.0618),
DoorCoords = vector4(1628.185, 2584.76, 45.5583, 1.0618),
WalkCoords = vector4(1626.5833, 2585.4402, 45.5648, 2.9932),
DoorObject = -904036698,
},
},

Shop = {
Blip = {label = 'Prison Shop', color = 69, sprite = 59, size = 0.8},
Coords = vector3(1732.08, 2693.51, 45.58),
Items = {
-- In ESX
{item = 'bread', label = 'Burger', price = 2000},
{item = 'water', label = 'Water', price = 2000},

-- In QB
--{item = 'sandwich', label = 'Sandwich', price = 1},
--{item = 'water_bottle', label = 'Water', price = 1},
}
},

Jobs = {
Use = false,
Blip = {label = 'Prison Job', color = 17, sprite = 66, size = 0.7},
StartJob = vector3(1732.81, 2571.65, 45.67),

Works = {
-- Welding
{
Time = 10, -- Time in sec
Money = {min = 100, max = 200}, -- Mimimum, Maximum random money amount
Blip = {label = 'Work Possition', color = 26, sprite = 354, size = 0.8},
Animation = 'WORLD_HUMAN_WELDING',
RemoveProp = 'prop_weld_torch',
Positions = {
{Coords = vector3(1730.64, 2581.76, 45.68), Heading = 91.48},
{Coords = vector3(1727.64, 2581.95, 45.68), Heading = 88.62},
},
},
-- Hammering
{
Time = 10,
Money = {min = 100, max = 200},
Blip = {label = 'Work Possition', color = 26, sprite = 402, size = 1.0},
Animation = 'WORLD_HUMAN_HAMMERING',
RemoveProp = 'prop_tool_hammer',
Positions = {
{Coords = vector3(1630.2081, 2527.3784, 45.5649), Heading = 235.0},
{Coords = vector3(1624.8821, 2513.2861, 45.5648), Heading = 100.0},
},
},
-- Planting
{
Time = 10,
Money = {min = 100, max = 200},
Blip = {label = 'Work Possition', color = 2, sprite = 1, size = 0.75},
Animation = 'WORLD_HUMAN_GARDENER_PLANT',
RemoveProp = 'prop_cs_trowel',
Positions = {
{Coords = vector3(1771.3270, 2546.0410, 45.5871), Heading = 275.0},
{Coords = vector3(1757.6355, 2550.0220, 45.5651), Heading = 130.0},
{Coords = vector3(1700.1659, 2536.5183, 45.5595), Heading = 150.0},
},
},
-- Cleaning
{
Time = 10,
Money = {min = 100, max = 200},
Blip = {label = 'Work Possition', color = 5, sprite = 1, size = 0.75},
Animation = 'WORLD_HUMAN_MAID_CLEAN',
RemoveProp = 'prop_rag_01',
Positions = {
{Coords = vector3(1781.9982, 2558.9646, 45.6732), Heading = 0.0},
{Coords = vector3(1784.3669, 2563.7920, 45.6731), Heading = 0.0},
{Coords = vector3(1784.2422, 2552.7314, 45.6731), Heading = 0.0},
},
},
-- You can add more...
},
},

PrisonGuards = {
{Model = 'mp_m_securoguard_01', Coords = vector4(1759.9581, 2413.7534, 45.3684, 28.3456), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1820.5490, 2477.2603, 45.3775, 58.4353), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1659.2534, 2398.5969, 45.4038, 1.3208), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1544.2542, 2470.9983, 45.3487, 291.0606), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1538.5869, 2585.3689, 45.3398, 276.2064), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1572.9132, 2678.1006, 45.3943, 241.9367), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1650.8765, 2754.4700, 45.4991, 204.2366), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1772.0437, 2758.9846, 45.5022, 158.1188), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1844.9613, 2699.1370, 45.5318, 91.8540), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1819.9763, 2621.6011, 45.5227, 84.6645), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1796.1647, 2620.0349, 45.6651, 357.4224), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1797.2832, 2590.6509, 45.6206, 190.7684), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1822.2632, 2608.7876, 45.5931, 92.6341), Distance = 20.0},
},
},

SecurityCameras = {
hack = {
enable = true, -- Camera Hacking | true = false
time = 30, -- Hacking time
removeItem = true, -- Remove the item? | true = false
item = 'usb_hack', -- Camera Hacking item
distance = 15.0 -- The player should be at this distance from camera object
},

cameras = {
[1] = {label = 'Prison CAM#1', coords = vector3(1768.84, 2530.96, 50.06), r = {x = -15.0, y = 0.0, z = 42.78}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/1123279267539730494/1.png'},
[2] = {label = 'Prison CAM#2', coords = vector3(1616.35, 2522.01, 50.12), r = {x = -15.0, y = 0.0, z = 300.78}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/112327927867141955/2.png?ex=670f3819&is=670de699&hm=91b43be1b38eb15d1fbe65e08812a58d2b23182b25989eaac6d2c2ed24b7925d&format=webp&quality=lossless&width=480&height=480'},
[3] = {label = 'Prison CAM#3', coords = vector3(1694.99, 2529.18, 59.00), r = {x = -15.0, y = 0.0, z = 300.78}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/112327928883419555/3.png'},
[4] = {label = 'Pacific Bank CAM#1', coords = vector3(235.35, 227.76, 113.83), r = {x = -35.0, y = 0.0, z = 220.05}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/1123279610604425327/4.png'},
[5] = {label = 'Pacific Bank CAM#2', coords = vector3(232.64, 221.82, 108.47), r = {x = -25.0, y = 0.0, z = -140.91}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/112327962209681826/5.png'},
[6] = {label = 'Pacific Bank CAM#3', coords = vector3(251.83, 225.38, 104.50), r = {x = -35.0, y = 0.0, z = -74.87}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/112327963350953585/6.png'},
[7] = {label = 'Jewelery CAM#1', coords = vector3(-620.28, -224.15, 40.32), r = {x = -25.0, y = 0.0, z = 165.78}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/1123280883814764574/7.png'},
[8] = {label = 'Jewelery CAM#2', coords = vector3(-627.47, -239.98, 40.30), r = {x = -25.0, y = 0.0, z = -10.78}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/112328152588303155/8.png'},
[9] = {label = 'Paleto Bank #1', coords = vector3(-115.40, 6472.91, 33.00), r = {x = -25.0, y = 0.0, z = 200.1595}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/1123289550551261344/11.png'},
[10] = {label = 'Paleto Bank #2', coords = vector3(-108.02, 6462.61, 33.40), r = {x = -25.0, y = 0.0, z = 360.00}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/1123289558289762304/12.png'},
[11] = {label = 'Paleto Bank #3', coords = vector3(-104.62, 6479.42, 33.38), r = {x = -25.0, y = 0.0, z = 182.00}, img = 'https://cdn.discordapp.com/attachments/907358524907081798/112328956826380701/13.png'},
[12]

Installationshinweise

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.
Installationshinweise
Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

Kaufen, wenn es Setup-Zeit spart

Nutze diese Checkliste, um schnell zu prüfen, ob die Ressource zu deinem Server-Build, Framework und Support-Bedarf passt.

Nutzen für Serverbetreiber

ADS Polizeiskript soll Police Scripts reduzieren, statt dass du dasselbe System von Grund auf neu bauen musst.

Kompatibilität

Funktioniert mit esx, qbcore, qbox, standalone. Prüfe vor dem Einsatz auf einem Live-Server den Anforderungsblock.

Kaufsicherheit

Sofort-Download, Stripe-Checkout, Supportzugang und Hinweise zur Erstattung sind vor der Zahlung sichtbar.

Entscheidungsgrundlagen

Anforderungen, Vorschauvideo, Produkt-Q&A

Produkt-Fit, Setup und Nachweise auf einen Blick

Nutze die auf dieser Seite veröffentlichten Fakten, um vor dem Checkout zu prüfen, ob ADS Polizeiskript zu deinem Server passt.

Kompatibilität

Frameworks
ESX, QBCore, QBOX, Standalone
Category
Polizei-Skripte

Setup & Anforderungen

Install flow
Download → resources-Ordner → ensure in server.cfg
Requirements
Auf dieser Seite veröffentlicht
File size
499.91 KB

Nachweise & Käuferfragen

Reviews
Noch keine Bewertungen — sei die/der Erste
Sales
3

Nur die auf dieser Seite veröffentlichten Fakten sollten als bestätigt gelten. Wenn du mehr Details brauchst, prüfe vor dem Checkout Beschreibung, Anforderungen, Changelog, Bewertungen und die Produkt-Q&A.

BeschreibungAnforderungenVorschauvideo
Polizei-Skripte
Kompatibilität:
ESX
QBCore
QBOX
Standalone

ADS Polizeiskript

Review-Prozess

Zeitlich begrenzter Preis

Spare 2,04 € (18% Rabatt)

11,34 € - 9,30 €
Flash Sale
Weekend Sale
9,30 €11,34 €3 verkauft

Sicherer Checkout

Karten, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24 und optional Crypto, wenn über Stripe verfügbar.

Sofortiger Dateizugriff nach der ZahlungSupport und Rückgaberecht vor dem Checkout sichtbar
Support vor dem Kauf fragenRückgaberecht lesen
Sofortiger Zugang
SSL-verschlüsselt
Karten, Wallets, Bank-Weiterleitungen
Frameworksesx, qbcore, qbox, standalone
Setup

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

RequirementsAuf dieser Seite veröffentlicht
PreviewVerfügbar
Startseite
Marktplatz
Polizei-Skripte
Polizei-Skripte
ESX
QBCore
QBOX
Standalone
Review-Prozess

Hauptmerkmale

  • Multi-Core Framework Support

    Supports both ESX and QBCORE frameworks with configurable core selection in the config file.

  • Customizable Billing System

    Compatible with multiple billing systems including ads_billing, okokBilling, esx_billing, and jaksam_billing.

  • Multiple TextUI and Inventory Options

    Supports ox_lib, okokTextUI, ESXTextUI, and QBDrawText for TextUI, alongside ox_inventory, qb_inventory, quasar_inventory, and chezza_inventory for inventory systems.

  • Police Station Configuration

    Includes configurable police stations with duty system, blips, markers, cloakrooms, armorys, boss menus, and garages with multiple vehicle spawn locations.

  • Duty System with Blip Visibility

    Officers can toggle duty status with optional DutyBlips feature allowing cops to see other cops on the map.

Häufig gestellte Fragen

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Passende Tutorials & Guides

Erfahre mehr über die Einrichtung, Konfiguration und Nutzung dieses Produkttyps.

ESX vs QBCore vs QBOX: Technischer Framework-Vergleich 2026

ESX vs QBCore vs QBOX: Technischer Framework-Vergleich 2026

Die Wahl eines Frameworks ist die folgenreichste Entscheidung beim Aufbau eines FiveM-Servers. Sie bestimmt, welche Scripts du nutzen kannst, wie deine Entwickler Code schreiben,…

FiveM Frameworks erklärt: Kompletter Guide zu ESX, QBCore & QBOX

FiveM Frameworks erklärt: Kompletter Guide zu ESX, QBCore & QBOX

FiveM Frameworks bilden das Rückgrat von Roleplay-Servern. Sie sind nicht nur Code-Bibliotheken — sie sind komplette Systeme, die Spieleridentität, Jobs, Inventar, Berechtigungen,…

Adapter-Patterns: ESX, QBCore & QBOX (Exports, Events & APIs)

Adapter-Patterns: ESX, QBCore & QBOX (Exports, Events & APIs)

Dies ist ein FiveM Framework Adapter – für Scripter. Liefere eine einzige Ressource, die auf ESX, QBCore und QBOX läuft, indem du framework-spezifische Aufrufe hinter einem…

Baue deinen FiveM Server weiter aus

Nutze dieses Produkt als Teil eines groesseren Setups. Entdecke verwandte Kategorien, alternative Frameworks, Premium-Bundles und kostenlose Erweiterungen.

EMS Scripts entdeckenAdmin Tools entdeckenAlle Scripts durchsuchenPolizei-Skripte Scriptsesx ScriptsQBCore als AlternativeQBox als AlternativeKostenlose FiveM ModsBundles vergleichen
Police System CAD/MDT

Police System CAD/MDT

Core Multiple Jobs

Core Multiple Jobs

Police Badge Show

Police Badge Show

Policejob Animations

Policejob Animations