Config-Datei | Gärtner Job
Config = {} Config.Debug = true Config.Language = en -- Sprache, die verwendet wird. Config.RenderDistance = 100.0 -- Szenario-Anzeige-Radius. Config.InteractDistance = 2.0 -- Interaktionsradius Config.UseTarget = true -- Wenn auf true gesetzt, wird stattdessen das Zielen anstelle von Tastendrücken zum Interagieren verwendet. Config.NoModelTargeting = true -- Wenn auf true gesetzt und das Zielen verwendet wird, wird ein kleines unsichtbares Prop gespawned, damit Sie mit der dritten Person zielen können, wenn keine Entität definiert ist. Config.Marker = { -- Dies wird nur verwendet, wenn es aktiviert ist, kein Ziel verwendet wird und kein Modell in der Interaktion definiert ist. enabled = true, id = 2, scale = 0.25, color = {255, 255, 255, 127} } Config.XPEnabled = true -- Wenn auf true gesetzt, wird die Pickle's XP-Kompatibilität aktiviert und XP-Belohnungen freigeschaltet. Config.XPCategories = { -- Registrierte XP-Typen für Pickle's XP. [landscaping] = { label = Gärtnern, xpStart = 1000, xpFactor = 0.2, maxLevel = 100 }, } Config.Default = { respawnTimer = 300, -- Zeit für das erneute Spawnen eines Szenarios (setzen Sie dies in ein Szenario, um seine Timer zu ändern). showScenarioBlip = true, -- Zeigt das Szenario-Blinklicht auf der Karte an, damit Gärtner Arbeit finden können. rewards = { -- Standardbelohnungen für das Abschließen eines Szenarios, die unter den Spielern aufgeteilt werden (setzen Sie dies in ein Szenario, um seine Belohnungen zu ändern). {type = money, amount = 500} } } Config.GiveKeys = function(vehicle) local plate = GetVehicleNumberPlateText(vehicle) -- Ersetzen Sie diese Zeile durch Ihren Export / Event, um dem Fahrzeug Schlüssel zu geben. end Config.Lawnmower = { obstacleTimeout = 5, -- Deaktiviert das Mähen für 5 Sekunden, wenn ein Felsbrocken getroffen wird. vehicle = { enabled = true, model = `mower`, particle = { offset = vector3(0.8, 0.0, -0.4), rotation = vector3(0.0, 0.0, 0.0) } }, walking = { enabled = true, model = `prop_lawnmower_01`, boneID = 57005, offset = vector3(0.90, -0.14, -0.77), rotation = vector3(195.0, 210.0, -80.0), particle = { offset = vector3(0.0, 0.0, 0.0), rotation = vector3(-90.0, 0.0, 0.0) } } } Config.Leafblower = { enabled = true, model = `prop_leaf_blower_01`, boneID = 57005, offset = vector3(0.1, 0.0, 0.0), rotation = vector3(-90.0, -65.0, 0.0), particle = { offset = vector3(0.9, 0.0, -0.25), rotation = vector3(0.0, 0.0, 0.0) } } Config.Pitcher = { time = 5, -- Zeit, um einen Busch zu gießen. } Config.Workplace = { -- Ort, an dem Gärtner arbeiten können und ihre erforderlichen Werkzeuge erhalten. duty = { coords = vector3(-1461.7710, -686.8022, 27.4666), -- Ort, an dem man ein- und auscheckt. groups = nil, -- Setzen Sie dies auf nil für den Zugriff aller oder fügen Sie einen benutzerdefinierten Job hinzu, wie z. B. { [landscaping] = 0 }. blip = { -- Setzen Sie dies auf nil für kein Blip. label = Gärtnerei-Firma, id = 479, scale = 0.85, color = 2, display = 4, }, }, store = { coords = vector3(-1464.3055, -683.6722, 26.4667), items = { { label = Rasenmäher, item = lawnmower, price = 2000, }, { label = Laubbläser, item = leafblower, price = 2000, }, { label = Gartenschlauch, item = garden_pitcher, price = 100, }, }, blip = { -- Setzen Sie dies auf nil für kein Blip. label = Gärtnerei-Laden, id = 479, scale = 0.85, color = 2, display = 4, }, }, garage = { coords = vector3(-1443.0516, -690.8935, 26.3128), spawn = { coords = vector3(-1450.2153, -684.7064, 26.3662), heading = 306.1427, }, vehicles = { { label = Pickup-Truck, model = `bison`, price = 100, }, { label = Rasenmäher, model = `mower`, price = 100, }, { label = Rasenmäher-Anhänger, model = `boattrailer`, extras = { [1] = 0, [2] = 1, }, price = 100, }, }, blip = { -- Setzen Sie dies auf nil für kein Blip. label = Gärtnerei-Garage, id = 479, scale = 0.85, color = 2, display = 4, }, }, outfit = { male = { ['arms'] = 19, ['tshirt_1'] = 15, ['tshirt_2'] = 0, ['torso_1'] = 56, ['torso_2'] = 0, ['bproof_1'] = 0, ['bproof_2'] = 0, ['decals_1'] = 0, ['decals_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['pants_1'] = 7, ['pants_2'] = 0, ['shoes_1'] = 56, ['shoes_2'] = 0, ['helmet_1'] = 143, ['helmet_2'] = 19, }, female = { ['arms'] = 19, ['tshirt_1'] = 15, ['tshirt_2'] = 0, ['torso_1'] = 56, ['torso_2'] = 0, ['bproof_1'] = 0, ['bproof_2'] = 0, ['decals_1'] = 0, ['decals_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['pants_1'] = 7, ['pants_2'] = 0, ['shoes_1'] = 56, ['shoes_2'] = 0, ['helmet_1'] = 143, ['helmet_2'] = 19, } } } Config.ScenarioBlip = { -- Gärtnerei-Arbeitsblip, wenn aktiviert. label = Gärtnerei-Arbeit, id = 365, scale = 0.85, color = 2, display = 4, } Config.Scenarios = { -- Hier fügen Sie die Arbeit hinzu, die Gärtner erledigen sollen. -- Villa { type = grass, model = `prop_veg_grass_01_c`, coords = vector3(-1604.2740, 107.1936, 61.0744), radius = 6.0, size = 1.15, offset = -0.75, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = leaves, model = `ng_proc_leaves07`, coords = vector3(-1595.6570, 99.7478, 60.7871), radius = 2.0, spread = 50, offset = 0.02, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = bush, coords = vector3(-1599.0365, 90.3076, 60.8134), heading = 48.5044, unwatered = { model = `prop_bush_dead_02`, offset = -0.2, }, watered = { model = `prop_bush_neat_05`, offset = -0.2, }, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = bush, coords = vector3(-1594.6431, 93.5099, 60.6486), heading = 48.5044, unwatered = { model = `prop_bush_dead_02`, offset = -0.2, }, watered = { model = `prop_bush_neat_05`, offset = -0.2, }, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = obstacle, model = `prop_rock_5_smash1`, coords = vector3(-1605.2738, 106.0849, 61.0947), heading = 30.0077, offset = -0.05, rewards = { {type = xp, name = landscaping, amount = 1000}, } }, -- Lifeinvader { type = grass, model = `prop_veg_grass_01_c`, coords = vector3(-1115.9598, -266.6743, 39.0054), radius = 2.0, spread = 20, offset = -0.75, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, -- Burton Intersection { type = grass, model = `prop_veg_grass_01_c`, coords = vector3(-592.4904, -29.4992, 43.6042), radius = 7.0, spread = 40, offset = -0.75, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = grass, model = `prop_veg_grass_01_c`, coords = vector3(-608.8917, -35.4217, 42.5946), radius = 7.0, spread = 40, offset = -0.75, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = leaves, model = `ng_proc_leaves07`, coords = vector3(-631.2047, -35.7677, 41.5798), radius = 3.0, spread = 100, offset = 0.02, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, -- Vespucci Canals { type = grass, model = `prop_veg_grass_01_c`, coords = vector3(-1252.4867, -945.2944, 5.7757), radius = 7.0, spread = 40, offset = -0.75, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = leaves, model = `ng_proc_leaves07`, coords = vector3(-1254.5767, -929.0537, 10.3674), radius = 2.0, spread = 50, offset = 0.02, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, -- Skate Park { type = grass, model = `prop_veg_grass_01_c`, coords = vector3(-1244.8353, -963.3270, 3.3944), radius = 10.0, spread = 100, offset = -0.75, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = leaves, model = `ng_proc_leaves07`, coords = vector3(-938.9548, -767.0889, 16.5203), radius = 2.0, spread = 50, offset = 0.02, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = grass, model = `prop_veg_grass_01_c`, coords = vector3(-946.6307, -757.4492, 18.6050), radius = 3.0, spread = 20, offset = -0.75, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, { type = grass, model = `prop_veg_grass_01_c`, coords = vector3(-927.4852, -755.9402, 19.7077), radius = 6.0, spread = 40, offset = -0.75, rewards = { {type = money, amount = 650}, {type = xp, name = landscaping, amount = 1000}, } }, } Verwandte FiveM-Job-Skripte