{"id":193476,"date":"2025-08-21T08:11:39","date_gmt":"2025-08-21T06:11:39","guid":{"rendered":"https:\/\/fivemx.com\/?post_type=product&#038;p=193476"},"modified":"2025-12-24T07:29:58","modified_gmt":"2025-12-24T06:29:58","slug":"anzeigen-polizeiskript","status":"publish","type":"product","link":"https:\/\/fivemx.com\/de\/ads-police-script\/","title":{"rendered":"ADS-Polizeiskript"},"content":{"rendered":"<p><iframe title=\"Advanced Police Job 2.5 [Update] | FiveM Script | pScripts\" width=\"1290\" height=\"726\" src=\"https:\/\/www.youtube.com\/embed\/dAYgRuzJV_Q?feature=oembed\" loading=\"lazy\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe title=\"Advanced Police Job 2.0 | FiveM Script | In-Game Showcase\" width=\"1290\" height=\"726\" src=\"https:\/\/www.youtube.com\/embed\/inQUbIoPwfg?feature=oembed\" loading=\"lazy\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h2>Config file<\/h2>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\">Config = {\r\n    Core = 'ESX',  -- 'ESX' \/ 'QBCORE' | Other core setting on the 'core' folder.\r\n    Billing = 'ads_billing', -- 'okokBilling' \/ 'esx_billing' \/ 'jaksam_billing'\r\n    TextUI = 'ox_lib', -- 'ox_lib' \/ 'okokTextUI' \/ 'ESXTextUI' \/ 'QBDrawText' \/\/ Custom can be add in the cl_utils.lua!!!\r\n    ProgressBar = '', -- 'progressBars' \/ 'pogressBar' \/ 'mythic_progbar' \/\/ Custom can be add in the cl_utils.lua!!!\r\n    Inventory = 'ox_inventory', -- 'ox_inventory' \/ 'qb_inventory' \/ 'quasar_inventory' \/ 'chezza_inventory' \/\/ Custom can be add in the cl_utils.lua!!!\r\n    Metric = 'kmh', -- 'kmh' \/ 'mph'\r\n    BrutalNotify = false, -- Buy here: (4\u20ac+VAT) https:\/\/store.brutalscripts.com | Or set up your own notify &gt;&gt; cl_utils.lua\r\n    SteamName = false, -- true = Steam name | false = character name\r\n    DateFormat = '%d\/%m\/%Y', -- Date format\r\n    CustomOutfitMenu = false, -- If it's true, it will open a custom outfit menu, what you can edit in the cl_utils.lua line 103.\r\n\r\n    PoliceStations = {\r\n        \r\n        ['KANTOR POLICE'] = {\r\n            Job = 'police', -- Job name\r\n            MenuColors = {'rgb(15, 100, 210)', 'rgb(9, 43, 88)'}, -- Job panel color\r\n\r\n            Blip = {color = 38, sprite = 60, size = 0.8}, -- Job blip\r\n            Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},\r\n            \r\n            Duty = vector3(467.39, -994.84, 51.25), -- Duty ON \/ OFF coords\r\n            DutyBlips = false, -- With this the cops can see the other cops in the map.\r\n\r\n            Cloakrooms = {\r\n                --vector3(606.13, 14.29, 82.74),\r\n                -- You can add more...\r\n            },\r\n\r\n            Armorys = {\r\n                --vector3(616.33, 16.39, 82.76),\r\n                -- You can add more...\r\n            },\r\n\r\n            BossMenu = {\r\n                grades = {15},\r\n                coords = {\r\n                    --vector3(634.73, 6.0, 90.52),\r\n                    -- You can add more...\r\n                }\r\n            },\r\n\r\n            Garages = {\r\n                --[[ {\r\n                    Label = 'Garage I.', -- Gargae Label\r\n                    menu = vector3(457.7184, -1023.5260, 28.4095), -- Garage menu open coords\r\n                    spawn = vector4(450.4629, -1020.8453, 28.4015, 92.8738), -- Vehicle spawn coords\r\n                    deposit = vector3(452.9732, -1022.0786, 28.4158), -- Vehicle deposit place\r\n\r\n                    vehicles = {\r\n                        --['MODEL'] = {\r\n                        --    Label = 'VEHICLE-LABEL',\r\n                        --    minRank = MINIMUM-GRADE\r\n                        --},\r\n\r\n                        ['police'] = {\r\n                            Label = 'Police Vehicle',\r\n                            minRank = 1\r\n                        },\r\n        \r\n                        ['police2'] = {\r\n                            Label = 'Police2 Vehicle',\r\n                            minRank = 2\r\n                        },\r\n                    }\r\n                }, ]]\r\n\r\n                --[[ {\r\n                    Label = 'Helicopter Garage',\r\n                    menu = vector3(431.94, -995.36, 39.02),\r\n                    spawn = vector4(433.15, -1004.5, 41.43, 359.99),\r\n                    deposit = vector3(435.44, -995.69, 39.02),\r\n\r\n                    vehicles = {\r\n                        ['polmav'] = {\r\n                            Label = 'Police Helicopter',\r\n                            minRank = 3\r\n                        },\r\n                    }\r\n                }, ]]\r\n\r\n                -- You can add more...\r\n            },\r\n\r\n            Shop = {\r\n                -- minGrade = The minimum grade to access to buy the item.\r\n                --[[ {item = 'radio', label = 'Radio', price = 500, minGrade = 0},\r\n                {item = 'police_bulletproof', label = 'Bullet Proof', price = 500, minGrade = 0},\r\n                {item = 'weapon_flashlight', label = 'Flash Light', price = 10, minGrade = 0},\r\n                {item = 'weapon_nightstick', label = 'Nightstick', price = 10, minGrade = 0},\r\n                {item = 'weapon_stungun', label = 'Tazer', price = 500, minGrade = 0},\r\n                {item = 'weapon_pistol', label = 'Pistol', price = 500, minGrade = 1},\r\n                {item = 'weapon_smg', label = 'SMG', price = 500, minGrade = 2},\r\n                {item = 'weapon_carbinerifle', label = 'Carbinerifle', price = 500, minGrade = 2},\r\n                {item = 'weapon_pumpshotgun', label = 'Pumpshotgun', price = 500, minGrade = 3},\r\n\r\n                -- ESX Basic Items --\r\n                {item = 'ammo-9', label = 'Ammo-9', price = 10, minGrade = 1},\r\n                {item = 'ammo-shotgun', label = 'Ammo-Shotgun', price = 20, minGrade = 3},\r\n                {item = 'ammo-rifle', label = 'Ammo-Rifle', price = 20, minGrade = 2}, ]]\r\n\r\n                -- QB Basic Items --\r\n                --{item = 'pistol_ammo', label = 'Pistol Ammo', price = 10, minGrade = 1},\r\n                --{item = 'smg_ammo', label = 'SMG Ammo', price = 15, minGrade = 2},\r\n                --{item = 'rifle_ammo', label = 'Rifle Ammo', price = 20, minGrade = 2},\r\n                --{item = 'shotgun_ammo', label = 'Shotgun Ammo', price = 20, minGrade = 3},\r\n            },\r\n        },\r\n\r\n        -----------------------------------------------------------\r\n        -------------------| Sheriff Department |------------------\r\n        -----------------------------------------------------------\r\n\r\n        --[[ ['Sheriff Department'] = {\r\n            Job = 'sheriff', -- Job name\r\n            MenuColors = {'rgb(235, 164, 52)', 'rgb(181, 116, 13)'}, -- Job panel color\r\n\r\n            Blip = {color = 22, sprite = 60, size = 1.0}, -- Job blip\r\n            Marker = {use = false, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},\r\n            \r\n            Duty = vector3(-446.5832, 6012.8979, 32.2887), -- Duty ON \/ OFF coords\r\n            DutyBlips = false, -- With this the cops can see the other cops in the map.\r\n\r\n            Cloakrooms = {\r\n\r\n            },\r\n\r\n            Armorys = {\r\n\r\n            },\r\n\r\n            BossMenu = {\r\n                grades = {3},\r\n\r\n            },\r\n\r\n            Garages = {\r\n\r\n            },\r\n\r\n            Shop = {\r\n\r\n            },\r\n        }, ]]\r\n    },\r\n\r\n    Commands = {\r\n        -- For cops\r\n\r\n        JobMenu = {\r\n            Command = '', \r\n            Control = 'F6',  -- Controls list:  https:\/\/docs.fivem.net\/docs\/game-references\/input-mapper-parameter-ids\/keyboard\/\r\n            Suggestion = 'Open Job Menu'\r\n        },\r\n\r\n        MDT = {\r\n            Command = '', \r\n            Suggestion = 'Open Database Menu'\r\n        },\r\n\r\n        VehiclePanel = {\r\n            Command = '',\r\n            Suggestion = 'Vehicle Panel Position edit'\r\n        },\r\n\r\n        PlateReader = {\r\n            WhitelistedVehicles = {'15wrxmarkednonels', '22m4rb', '23gtruckbb', 'barakuda', 'fbi3', 'kpgswl', 'lc300gr', 'polklx', 'TNILC'}, -- false =  not in use\r\n            Command = 'platereader', \r\n            Control = '',  -- Controls list:  https:\/\/docs.fivem.net\/docs\/game-references\/input-mapper-parameter-ids\/keyboard\/\r\n            Suggestion = 'Plate Reader Menu'\r\n        },\r\n\r\n        AreaLock = {\r\n            Command = 'arealock', \r\n            Suggestion = 'Area Lock Menu'\r\n        },\r\n\r\n        CameraRepair = {\r\n            Command = 'camera_repair', \r\n            Suggestion = 'Repair the Camera'\r\n        },\r\n\r\n        Drag = {\r\n            Command = '', \r\n            Suggestion = 'Drag Animation'\r\n        },\r\n\r\n        RemoveObjects = {\r\n            Command = 'removeobject',\r\n            Control = 'F7',  -- Controls list:  https:\/\/docs.fivem.net\/docs\/game-references\/input-mapper-parameter-ids\/keyboard\/\r\n            Suggestion = 'Remove Objects'\r\n        },\r\n\r\n        -- For Civils\r\n\r\n        CitizenCall = {\r\n            Command = 'citizencall', \r\n            Suggestion = 'Citizen Call Menu'\r\n        },\r\n    },\r\n\r\n    HandCuff = {\r\n        Freeze = false, -- Do you want to freeze the player while he is cuffed? true \/ false\r\n        CuffObject = false, -- Do you want to use Cuff Object on the player's hand? true \/ false\r\n        -- More controls: https:\/\/docs.fivem.net\/docs\/game-references\/controls\/\r\n        DisableControls = {24,257,25,263,32,34,31,30,45,22,44,37,23,288,289,170,167,73,199,59,71,72,36,47,264,257,140,141,142,143,75}, -- Disabled controls while the player is cuffed.\r\n\r\n        HandcuffKeyItem = 'handcuff_key', -- Usable item, what everyone can use to open the handcuff.\r\n        DragBlacklistedVehicles = {'bf400', 'sanchez'}\r\n    },\r\n\r\n    BulletProofs = {\r\n        Use = false, -- true = false\r\n        Items = {\r\n            -- Job = who can use, onlyjob = Only the job members can use? true \/ fase, item = ITEM\r\n            {job = 'police', onlyjob = true, item = 'police_bulletproof'},\r\n            {job = 'sheriff', onlyjob = true, item = 'sheriff_bulletproof'},\r\n        }\r\n    },\r\n\r\n    SpeedCameras = {\r\n        Use = true, -- true \/ false\r\n        Blips = {sprite = 184, color = 82, size = 0.5}, -- Speedcameras blips\r\n        OtherWhitelistedJobs = {'ambulance', 'police', 'pemerintah', 'mechanic'}, -- Other Whitelisted jobs\r\n        Positions = {\r\n            -- Coords, job = which job will get the money from the speedcameras, limit = speed limit, price = price (Proportional fine value), radius = radius, blip = true \/ false\r\n            --{coords = vector3(2076.3738, 2718.7109, 47.6280), job = 'police', limit = 200, price = 3000, radius = 5.0, blip = true},\r\n            --{coords = vector3(1320.0201, 610.4359, 80.1452), job = 'police', limit = 200, price = 3000, radius = 15.0, blip = true},\r\n            --{coords = vector3(-2686.5913, 2442.6104, 16.6781), job = 'police', limit = 200, price = 3000, radius = 15.0, blip = true},\r\n            --{coords = vector3(-1057.4922, -607.0911, 17.9110), job = 'police', limit = 200, price = 3000, radius = 25.0, blip = true},\r\n            --{coords = vector3(229.3872, -662.6493, 38.2247), job = 'police', limit = 200, price = 3000, radius = 15.0, blip = true},\r\n            --{coords = vector3(120.5341, -1378.1332, 28.8197), job = 'police', limit = 200, price = 3000, radius = 25.0, blip = true},\r\n        }\r\n    },\r\n\r\n    Prison = {\r\n        ClearInventory = false, -- true \/ false\r\n        SaveFrequency = 5,\r\n        Blip = {label = 'Lapas Ciogong', color = 3, sprite = 188, size = 1.25},\r\n        Coords = vector3(1580.44, 2543.21, 45.99),\r\n        SendPlayerToJail = vector3(1580.44, 2543.21, 45.99),\r\n        FinishCoords = vector4(1847.0192, 2585.8787, 45.6726, 267.4373),\r\n\r\n        Hospital = {\r\n            Blip = {label = 'RS Lapas Ciogong', coords = vector3(1777.03, 2552.09, 45.57), color = 2, sprite = 61, size = 0.0}, \r\n            ReviveTime = 15, -- in sec\r\n            ClearInventory = false, -- true \/ false\r\n            Beds = {\r\n                {coords = vector3(1777.8, 2560.1, 45.57), heading = 0.13, prop = 'v_med_bed2'},\r\n            },\r\n        },\r\n\r\n        Escape = {\r\n            CanEscape = false, -- Do you want to let the players to escape from the Prison? true \/ false\r\n            EscapeDistance = 500.0, -- Escape Distance\r\n\r\n            EscapeByTunnel = {\r\n                Use = false, -- If it's true, you have to have this required mlo: https:\/\/ed-johnsonscripts.tebex.io\/package\/5303552\r\n                Price = 5000, -- Price to can use\r\n                TimeToEscape = 30000, -- Escaping time\r\n\r\n                Model = 's_m_y_prismuscl_01',\r\n                Coords = vector4(1628.2682, 2584.9957, 44.5652, 1.0618),\r\n                DoorCoords = vector4(1628.185, 2584.76, 45.5583, 1.0618),\r\n                WalkCoords = vector4(1626.5833, 2585.4402, 45.5648, 2.9932),\r\n                DoorObject = -904036698,\r\n            },\r\n        },\r\n\r\n        Shop = {\r\n            Blip = {label = 'Prison Shop', color = 69, sprite = 59, size = 0.8}, \r\n            Coords = vector3(1732.08, 2693.51, 45.58),\r\n            Items = {\r\n                -- In ESX\r\n                {item = 'bread', label = 'Burger', price = 2000},\r\n                {item = 'water', label = 'Water', price = 2000},\r\n\r\n                -- In QB\r\n                --{item = 'sandwich', label = 'Sandwich', price = 1},\r\n                --{item = 'water_bottle', label = 'Water', price = 1},\r\n            }\r\n        },\r\n\r\n        Jobs = {\r\n            Use = false,\r\n            Blip = {label = 'Prison Job', color = 17, sprite = 66, size = 0.7},\r\n            StartJob = vector3(1732.81, 2571.65, 45.67),\r\n\r\n            Works = {\r\n                -- Welding\r\n                {\r\n                    Time = 10, -- Time in sec\r\n                    Money = {min = 100, max = 200}, -- Mimimum, Maximum random money amount\r\n                    Blip = {label = 'Work Possition', color = 26, sprite = 354, size = 0.8},\r\n                    Animation = 'WORLD_HUMAN_WELDING',\r\n                    RemoveProp = 'prop_weld_torch',\r\n                    Positions = {\r\n                        {Coords = vector3(1730.64, 2581.76, 45.68), Heading = 91.48},\r\n                        {Coords = vector3(1727.64, 2581.95, 45.68), Heading = 88.62},\r\n                    },\r\n                },\r\n\r\n                -- Hammering\r\n                {\r\n                    Time = 10,\r\n                    Money = {min = 100, max = 200},\r\n                    Blip = {label = 'Work Possition', color = 26, sprite = 402, size = 1.0},\r\n                    Animation = 'WORLD_HUMAN_HAMMERING',\r\n                    RemoveProp = 'prop_tool_hammer',\r\n                    Positions = {\r\n                        {Coords = vector3(1630.2081, 2527.3784, 45.5649), Heading = 235.0},\r\n                        {Coords = vector3(1624.8821, 2513.2861, 45.5648), Heading = 100.0},\r\n                    },\r\n                },\r\n\r\n                -- Planting\r\n                {\r\n                    Time = 10,\r\n                    Money = {min = 100, max = 200},\r\n                    Blip = {label = 'Work Possition', color = 2, sprite = 1, size = 0.75},\r\n                    Animation = 'WORLD_HUMAN_GARDENER_PLANT',\r\n                    RemoveProp = 'prop_cs_trowel',\r\n                    Positions = {\r\n                        {Coords = vector3(1771.3270, 2546.0410, 45.5871), Heading = 275.0},\r\n                        {Coords = vector3(1757.6355, 2550.0220, 45.5651), Heading = 130.0},\r\n                        {Coords = vector3(1700.1659, 2536.5183, 45.5595), Heading = 150.0},\r\n                    },\r\n                },\r\n\r\n                -- Cleaning\r\n                {\r\n                    Time = 10,\r\n                    Money = {min = 100, max = 200},\r\n                    Blip = {label = 'Work Possition', color = 5, sprite = 1, size = 0.75},\r\n                    Animation = 'WORLD_HUMAN_MAID_CLEAN',\r\n                    RemoveProp = 'prop_rag_01',\r\n                    Positions = {\r\n                        {Coords = vector3(1781.9982, 2558.9646, 45.6732), Heading = 0.0},\r\n                        {Coords = vector3(1784.3669, 2563.7920, 45.6731), Heading = 0.0},\r\n                        {Coords = vector3(1784.2422, 2552.7314, 45.6731), Heading = 0.0},\r\n                    },\r\n                },\r\n\r\n                -- You can add more...\r\n            },\r\n        },\r\n\r\n        PrisonGuards = {\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1759.9581, 2413.7534, 45.3684, 28.3456), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1820.5490, 2477.2603, 45.3775, 58.4353), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1659.2534, 2398.5969, 45.4038, 1.3208), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1544.2542, 2470.9983, 45.3487, 291.0606), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1538.5869, 2585.3689, 45.3398, 276.2064), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1572.9132, 2678.1006, 45.3943, 241.9367), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1650.8765, 2754.4700, 45.4991, 204.2366), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1772.0437, 2758.9846, 45.5022, 158.1188), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1844.9613, 2699.1370, 45.5318, 91.8540), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1819.9763, 2621.6011, 45.5227, 84.6645), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1796.1647, 2620.0349, 45.5651, 357.4224), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1797.2832, 2590.6509, 45.6206, 190.7684), Distance = 10.0},\r\n            {Model = 'mp_m_securoguard_01', Coords = vector4(1822.2632, 2608.7876, 45.5931, 92.6341), Distance = 20.0},\r\n        },\r\n    },\r\n\r\n    SecurityCameras = {\r\n        hack = {\r\n            enable = true, -- Camera Hacking | true = false\r\n            time = 30, -- Hacking time\r\n            removeItem = true, -- Remove the item? | true = false\r\n            item = 'usb_hack', -- Camera Hacking item\r\n            distance = 15.0 -- The player should be at this distance from camera object\r\n        },\r\n\r\n        cameras = {\r\n            [1] = {label = \"Prison CAM#1\", coords = vector3(1768.84, 2530.96, 50.06), r = {x = -15.0, y = 0.0, z = 42.78}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123279267539730493\/1.png'},\r\n            [2] = {label = \"Prison CAM#2\", coords = vector3(1616.35, 2522.01, 50.12), r = {x = -15.0, y = 0.0, z = 300.78}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123279278671417486\/2.png?ex=670f3819&amp;is=670de699&amp;hm=91b43be1b38eb15d1fbe65e08812a58d2b23182b25989eaac6d2c2ed24b7925d&amp;format=webp&amp;quality=lossless&amp;width=480&amp;height=480'},\r\n            [3] = {label = \"Prison CAM#3\", coords = vector3(1694.99, 2529.18, 59.00), r = {x = -15.0, y = 0.0, z = 300.78}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123279288834195577\/3.png'},\r\n            [4] = {label = \"Pacific Bank CAM#1\", coords = vector3(235.35, 227.76, 113.83), r = {x = -35.0, y = 0.0, z = 220.05}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123279610604425327\/4.png'},\r\n            [5] = {label = \"Pacific Bank CAM#2\", coords = vector3(232.64, 221.82, 108.47), r = {x = -25.0, y = 0.0, z = -140.91}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123279622096818266\/5.png'},\r\n            [6] = {label = \"Pacific Bank CAM#3\", coords = vector3(251.83, 225.38, 104.50), r = {x = -35.0, y = 0.0, z = -74.87}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123279633509535854\/6.png'},\r\n            [7] = {label = \"Jewelery CAM#1\", coords = vector3(-620.28, -224.15, 40.32), r = {x = -25.0, y = 0.0, z = 165.78}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123280883814764574\/7.png'},\r\n            [8] = {label = \"Jewelery CAM#2\", coords = vector3(-627.47, -239.98, 40.30), r = {x = -25.0, y = 0.0, z = -10.78}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123281525883031552\/8.png'},\r\n            [9] = {label = \"Paleto Bank #1\", coords = vector3(-115.40, 6472.91, 33.00), r = {x = -25.0, y = 0.0, z = 200.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123289550551261344\/11.png'},\r\n            [10] = {label = \"Paleto Bank #2\", coords = vector3(-108.02, 6462.61, 33.40), r = {x = -25.0, y = 0.0, z = 360.00}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123289558289760396\/12.png'},\r\n            [11] = {label = \"Paleto Bank #3\", coords = vector3(-104.62, 6479.42, 33.38), r = {x = -25.0, y = 0.0, z = 182.00}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123289568263807019\/13.png'},\r\n            [12] = {label = \"Paleto Bank #4\", coords = vector3(-107.89, 6468.54, 33.90), r = {x = -25.0, y = 0.0, z = 216.00}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123289575872286790\/14.png'},\r\n            [13] = {label = \"Fleeca Bank #1\", coords = vector3(146.52, -1038.20, 30.72), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283944394211389\/9.png'},\r\n            [14] = {label = \"Fleeca Bank #1\", coords = vector3(150.01, -1051.31, 31.10), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283959363682304\/10.png'},\r\n            [15] = {label = \"Fleeca Bank #2\", coords = vector3(1179.08, 2705.60, 39.40), r = {x = -25.0, y = 0.0, z = 90.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283944394211389\/9.png'},\r\n            [16] = {label = \"Fleeca Bank #2\", coords = vector3(1171.28, 2716.70, 39.82), r = {x = -25.0, y = 0.0, z = 225.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283959363682304\/10.png'},\r\n            [17] = {label = \"Fleeca Bank #3\", coords = vector3(-1216.80, -331.46, 39.0), r = {x = -25.0, y = 0.0, z = 290.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283944394211389\/9.png'},\r\n            [18] = {label = \"Fleeca Bank #3\", coords = vector3(-1204.83, -337.83, 39.51), r = {x = -25.0, y = 0.0, z = 80.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283959363682304\/10.png'},\r\n            [19] = {label = \"Fleeca Bank #4\", coords = vector3(-2963.95, 478.96, 17.06), r = {x = -25.0, y = 0.0, z = 350.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283944394211389\/9.png'},\r\n            [20] = {label = \"Fleeca Bank #4\", coords = vector3(-2952.67, 486.13, 17.47), r = {x = -25.0, y = 0.0, z = 140.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283959363682304\/10.png'},\r\n            [21] = {label = \"Fleeca Bank #5\", coords = vector3(310.85, -276.56, 55.47), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283944394211389\/9.png'},\r\n            [22] = {label = \"Fleeca Bank #5\", coords = vector3(314.34, -289.67, 56.23), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283959363682304\/10.png'},\r\n            [23] = {label = \"Fleeca Bank #6\", coords = vector3(-354.35, -47.43, 50.69), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283944394211389\/9.png'},\r\n            [24] = {label = \"Fleeca Bank #6\", coords = vector3(-350.62, -60.48, 50.76), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https:\/\/cdn.discordapp.com\/attachments\/907358524907081798\/1123283959363682304\/10.png'},\r\n        },\r\n    },\r\n\r\n    -----------------------------------------------------------\r\n    -----------------------| TRANSLATE |-----------------------\r\n    -----------------------------------------------------------\r\n\r\n    MoneyForm = '$', -- Money form\r\n\r\n    -- All Licences Label\r\n    Licences = {\r\n        ['weapon'] = 'Weapon Licence',\r\n        ['dmv'] = 'DMV Licence',\r\n        ['drive'] = 'Drive Licence',\r\n        ['driver'] = 'Drive Licence',\r\n        ['bike'] = 'Bike Licence',\r\n        ['hunting'] = 'Hunting Licence',\r\n        ['business'] = 'Business Licence',\r\n    },\r\n\r\n    Locales = {\r\n        CameraLabel = 'Left ~INPUT_CELLPHONE_LEFT~ Right ~INPUT_CELLPHONE_RIGHT~\\nUp  ~INPUT_CELLPHONE_UP~ Down ~INPUT_CELLPHONE_DOWN~\\n~r~Cancel ~INPUT_CELLPHONE_CANCEL~',\r\n        ObjectLabel = 'Rotate Object ~INPUT_CELLPHONE_LEFT~ &amp; ~INPUT_CELLPHONE_RIGHT~\\n~b~Place Object~w~ ~INPUT_FRONTEND_RDOWN~',\r\n        Male = 'Male',\r\n        Female = 'Female',\r\n        SpeedCameraFine = 'CCTV - Speed:',\r\n        SpeedCameraBlipLabel = 'CCTV',\r\n        None = 'None',\r\n        Jail = 'Jail',\r\n        Reason = 'Reason',\r\n        Time = 'Time',\r\n\r\n        -- Job Menu Locales\r\n\r\n        CitizenInteractions = 'Citizen Interactions',\r\n        Search = 'Search',\r\n        Cuff = 'Cuff',\r\n        Uncuff = 'Uncuff',\r\n        Drag = 'Drag',\r\n        InOutOfVehicle = 'In\/out of vehicle',\r\n\r\n        VehicleInteractions = 'Vehicle Interactions',\r\n        Lockpick = 'Lockpick',\r\n        WheelClamp = 'Wheel clamp',\r\n        Impound = 'Impound',\r\n        VehicleSearch = 'Search',\r\n\r\n        Objects = 'Objects',\r\n        Cone = 'Cone',\r\n        Barrier = 'Barrier',\r\n        Spikestrips = 'Spikestrips',\r\n        Tent = 'Tent',\r\n        Light = 'Light',\r\n\r\n        MDT = 'MDT'\r\n    },\r\n\r\n    Texts = {\r\n        [1] = {'[E] - To open the dress menu', 38},\r\n        [2] = {'[E] - To open the armory menu', 38},\r\n        [3] = {'[E] - To open the garage menu', 38},\r\n        [4] = {'[E] - To deposit the vehicle', 38},\r\n        [5] = {'[E] - To JobMenu ON', '[E] - To JobMenu OFF', 38},\r\n        [6] = {'[E] - Search Vehicle Trunk', 38},\r\n        [7] = {'[E] - Search Vehicle Glovebox', 38},\r\n        [8] = {'[E] - Remove Object', 38},\r\n        [9] = {'[E] - Start Job', 38},\r\n        [10] = {'[E] - Finish Job', 38},\r\n        [11] = {'[E] - Start Work', 38},\r\n        [12] = {'[E] - Escape By Tunnel', 38},\r\n        [13] = {'[E] - Shop', 38},\r\n        [14] = {'[E] - Send Player To Jail', 38},\r\n        [15] = {'[E] - To open the Boss Menu', 38},\r\n    },\r\n    \r\n    -- Notify function EDITABLE &gt;&gt; cl_utils.lua\r\n    Notify = { \r\n        [1] = {\"NOTIFIKASI\", \"No vehicle available for your rank.\", 5000, \"error\"},\r\n        [2] = {\"NOTIFIKASI\", \"You can't deposit this Vehicle.\", 5000, \"error\"},\r\n        [3] = {\"NOTIFIKASI\", \"JobMenu: &lt;b&gt;ON\", 5000, \"info\"},\r\n        [4] = {\"NOTIFIKASI\", \"JobMenu: &lt;b&gt;OFF\", 5000, \"info\"},\r\n        [5] = {\"NOTIFIKASI\", \"Something is in the way!\", 5000, \"error\"},\r\n        [6] = {\"NOTIFIKASI\", \"There isn't free seat in the Vehicle!\", 5000, \"error\"},\r\n        [7] = {\"NOTIFIKASI\", \"You got:\", 5000, \"info\"},\r\n        [8] = {\"NOTIFIKASI\", \"&lt;br&gt;You spent:&lt;b&gt;\", 5000, \"info\"},\r\n        [9] = {\"NOTIFIKASI\", \"You can't use it.\", 5000, \"error\"},\r\n        [10] = {\"NOTIFIKASI\", \"You don't have enough money!\", 5000, \"error\"},\r\n        [11] = {\"NOTIFIKASI\", \"&lt;b&gt;You have started Work!&lt;\/b&gt; Go to the Point, marked on the map! You will receive Money when you finish the Job.\", 10000, \"info\"},\r\n        [12] = {\"NOTIFIKASI\", \"Go to the Next Point, marked on the map!\", 5000, \"info\"},\r\n        [13] = {\"NOTIFIKASI\", \"The Prison Guard bringed you back!\", 5000, \"info\"},\r\n        [14] = {\"NOTIFIKASI\", \"You do not have enough cash:\", 5000, \"error\"},\r\n        [15] = {\"NOTIFIKASI\", \"The door is opening, escape!\", 5000, \"success\"},\r\n        [16] = {\"NOTIFIKASI\", \"Please DO NOT SPAM!\", 8000, \"error\"},\r\n        [17] = {\"NOTIFIKASI\", \"You aren't near to a Camera Object!\", 5000, \"error\"},\r\n        [18] = {\"NOTIFIKASI\", \"Hack FAILED!\", 5000, \"error\"},\r\n        [19] = {\"NOTIFIKASI\", \"Hack SUCCESS! The camera has been deactivated.\", 5000, \"success\"},\r\n        [20] = {\"NOTIFIKASI\", \"You have successfully repaired the Camera!\", 6000, \"success\"},\r\n        [21] = {\"NOTIFIKASI\", \"You have successfully submitted!\", 6000, \"success\"},\r\n        [22] = {\"NOTIFIKASI\", \"Tagihan denda telah di kirim ke tagihan anda!\", 6000, \"success\"},\r\n        [23] = {\"NOTIFIKASI\", \"There are no player near you!\", 6000, \"error\"},\r\n        [24] = {\"NOTIFIKASI\", \"Jail time is over!\", 6000, \"success\"},\r\n        [25] = {\"NOTIFIKASI\", \"You have successfully escaped!\", 6000, \"success\"},\r\n        [26] = {\"NOTIFIKASI\", \"You can't escape!\", 6000, \"error\"},\r\n        [27] = {\"NOTIFIKASI\", \"Citizen Call &lt;br&gt;Street: \", 6000, \"info\"},\r\n        [28] = {\"NOTIFIKASI\", \"No one nearby to drag!\", 6000, \"error\"},\r\n        [29] = {\"NOTIFIKASI\", \"Someone is in the Vehicle!\", 6000, \"error\"},\r\n        [30] = {\"NOTIFIKASI\", \"You have to put a Wheel Clamp to the Wheel first.\", 6000, \"error\"},\r\n    },\r\n\r\n    Progressbar = {\r\n        DutyOFF = 'Duty OFF...',\r\n        DutyON = 'Duty ON...',\r\n        Working = 'Working...',\r\n        WheelClampPlacing = 'Placing Wheel Clamp...',\r\n        Impound = 'Impound...'\r\n    },\r\n    \r\n    Webhooks = {\r\n        Use = false, -- Use webhooks? true \/ false\r\n        Locale = {\r\n            ['ItemBought'] = 'Item Bought',\r\n            ['CitizenCallOpen'] = 'Citizen Call - Open',\r\n            ['CitizenCallClose'] = 'Citizen Call - Close',\r\n            ['FineCreated'] = 'Fine Created',\r\n            ['Jail'] = 'Jail',\r\n            ['Unjail'] = 'Unjail',\r\n\r\n            ['PlayerName'] = 'Player Name',\r\n            ['Identifier'] = 'Identifier',\r\n            ['Items'] = 'Items',\r\n            ['Text'] = 'Text',\r\n            ['Callid'] = 'Call ID',\r\n            ['Coords'] = 'Coords',\r\n            ['Assistant'] = 'Assistant',\r\n            ['CloseReason'] = 'Close Reason',\r\n            ['Receiver'] = 'Receiver',\r\n            ['Amount'] = 'Amount',\r\n            ['Job'] = 'Job',\r\n            ['Reason'] = 'Reason',\r\n\r\n            ['Time'] = 'Time \u23f2\ufe0f'\r\n        },\r\n\r\n        -- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https:\/\/www.mathsisfun.com\/hexadecimal-decimal-colors.html\r\n        Colors = {\r\n            ['SubAccountCreated'] = 3145631, \r\n            ['SubAccountDeleted'] = 16711680,\r\n            ['PermissionTableRefreshed'] = 10155240\r\n        }\r\n    },\r\n\r\n    -----------------------------------------------------------\r\n    -----------------------| UNIFORMS |------------------------\r\n    -----------------------------------------------------------\r\n\r\n    CitizenWear = {label = \"Citizen Wear\"},\r\n\r\n    Uniforms = {\r\n        {\r\n            label = 'Police Dress', -- Uniform Label\r\n            jobs = {\r\n                -- Job = job name, grades = grades\r\n                {job = 'police', grades = {0,1,2,3}},\r\n                -- More jobs\r\n            },\r\n            male = {\r\n                ['t-shirt'] = {item = 58, texture = 0},\r\n                ['torso2'] = {item = 55, texture = 0},\r\n                ['arms'] = {item = 41, texture = 0},\r\n                ['pants'] = {item = 25, texture = 0},\r\n                ['shoes'] = {item = 25, texture = 0},\r\n                ['hat'] = {item = -1, texture = 0},\r\n                ['accessory'] = {item = 0, texture = 0},\r\n                ['ear'] = {item = 2, texture = 0},\r\n                ['decals'] = {item = 0, texture = 0},\r\n                ['mask'] = {item = 0, texture = 0}\r\n            },\r\n            female = {\r\n                ['t-shirt'] = {item = 35, texture = 0},\r\n                ['torso2'] = {item = 48, texture = 0},\r\n                ['arms'] = {item = 44, texture = 0},\r\n                ['pants'] = {item = 34, texture = 0},\r\n                ['shoes'] = {item = 27, texture = 0},\r\n                ['hat'] = {item = -1, texture = 0},\r\n                ['accessory'] = {item = 0, texture = 0},\r\n                ['ear'] = {item = 2, texture = 0},\r\n                ['decals'] = {item = 0, texture = 0},\r\n                ['mask'] = {item = 0, texture = 0}\r\n            },\r\n        },\r\n        {\r\n            label = 'Visibility Vest',\r\n            jobs = {\r\n                {job = 'police', grades = {0,1,2,3,4}},\r\n            },\r\n            male = {\r\n                ['t-shirt'] = {item = 59, texture = 1},\r\n            },\r\n            female = {\r\n                ['t-shirt'] = {item = 36, texture = 1},\r\n            }\r\n        },\r\n        {\r\n            label = 'Boss Dress',\r\n            jobs = {\r\n                {job = 'police', grades = {4}},\r\n            },\r\n            male = {\r\n                ['t-shirt'] = {item = 58, texture = 0},\r\n                ['torso2'] = {item = 55, texture = 0},\r\n                ['arms'] = {item = 41, texture = 0},\r\n                ['pants'] = {item = 25, texture = 0},\r\n                ['shoes'] = {item = 25, texture = 0},\r\n                ['hat'] = {item = -1, texture = 0},\r\n                ['accessory'] = {item = 0, texture = 0},\r\n                ['ear'] = {item = 2, texture = 0},\r\n                ['decals'] = {item = 8, texture = 3},\r\n                ['mask'] = {item = 0, texture = 0}\r\n            },\r\n            female = {\r\n                ['t-shirt'] = {item = 35, texture = 0},\r\n                ['torso2'] = {item = 48, texture = 0},\r\n                ['arms'] = {item = 44, texture = 0},\r\n                ['pants'] = {item = 34, texture = 0},\r\n                ['shoes'] = {item = 27, texture = 0},\r\n                ['hat'] = {item = -1, texture = 0},\r\n                ['accessory'] = {item = 0, texture = 0},\r\n                ['ear'] = {item = 2, texture = 0},\r\n                ['decals'] = {item = 7, texture = 3},\r\n                ['mask'] = {item = 0, texture = 0}\r\n            }\r\n        },\r\n    },\r\n\r\n    PrisonUniform = {\r\n        male = {\r\n            ['t-shirt'] = {item = 15, texture = 0},\r\n            ['torso2'] = {item = 146, texture = 0},\r\n            ['arms'] = {item = 0, texture = 0},\r\n            ['pants'] = {item = 3, texture = 7},\r\n            ['shoes'] = {item = 12, texture = 12},\r\n            ['hat'] = {item = -1, texture = 0},\r\n            ['accessory'] = {item = 0, texture = 0},\r\n            ['ear'] = {item = -1, texture = 0},\r\n            ['decals'] = {item = 0, texture = 0},\r\n            ['mask'] = {item = 0, texture = 0}\r\n        },\r\n        female = {\r\n            ['t-shirt'] = {item = 3, texture = 0},\r\n            ['torso2'] = {item = 38, texture = 3},\r\n            ['arms'] = {item = 2, texture = 0},\r\n            ['pants'] = {item = 3, texture = 15},\r\n            ['shoes'] = {item = 66, texture = 5},\r\n            ['hat'] = {item = -1, texture = 0},\r\n            ['accessory'] = {item = 0, texture = 0},\r\n            ['ear'] = {item = -1, texture = 0},\r\n            ['decals'] = {item = 0, texture = 0},\r\n            ['mask'] = {item = 0, texture = 0}\r\n        }\r\n    },\r\n}\r\n\r\nConfig.framework = \"ESX\" -- ESX or QBCore\r\n\r\nConfig.spikeItem = \"spike\" -- Item name\r\n\r\nConfig.allowRemoveSpike = {\"police\", \"offpolice\", \"pemerintah\" } -- Group that can remove spike\r\n\r\nConfig.timeToLaunch = 2500 -- Time to launch spike\r\nConfig.timeToDisassemble = 2500 -- Time to disassemble spike\r\n\r\nConfig.percentToBroke = 25 -- Percent to broke spike when you remove it\r\n\r\nConfig.removeSpikeAfterBurst = true -- Remove spike after burst tire<\/pre>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>Funktionen (kompakt)<\/strong><\/p>\n<ul>\n<li><strong>Rahmenbedingungen:<\/strong> ESX \/ QBCore \/ Qbox (Drop-in-Ersatz f\u00fcr ESX\/QB Police Job)<\/li>\n<li><strong>Inventar (erweiterbar):<\/strong> ox_inventory, qb-inventory, ps-inventory, qs-inventory, tgiann-inventory, codem-inventory, core_inventory, jpr-inventory, ak47_inventory<\/li>\n<li><strong>MDT (erweiterbar):<\/strong> ps-mdt, tk_mdt, lb-tablet, redutzu-mdt, qs-mdt<\/li>\n<li><strong>Versand (erweiterbar):<\/strong> ps-dispatch, cd_dispatch, qs-dispatch, rcore_dispatch<\/li>\n<li><strong>Bodycams &amp; Kameras:<\/strong> erweiterte Bodycam-Benutzeroberfl\u00e4che; Kameraelement (speichert Fotometadaten); Stadt-CCTV mit In-Game-Creator<\/li>\n<li><strong>Spielerverfolgung:<\/strong> Ortungsb\u00e4nder\/Fu\u00dffesseln<\/li>\n<li><strong>Radar und Geschwindigkeit:<\/strong> tragbares Polizeiradar mit DUI; Fahrzeugradar; Geschwindigkeitskameras mit Creator<\/li>\n<li><strong>Beweismittelsammlung:<\/strong> Labore, Register, Asservatenkammer<\/li>\n<li><strong>Fahrzeuge:<\/strong> Extras-Men\u00fc + Rufzeichen-Editor; Garage (im Besitz oder erzeugt); Fahrzeugwerkstatt; Kofferraumsystem pro Modell; Radkralle; Nagelleisten (Artikel + Animation)<\/li>\n<li><strong>Verkehrstools:<\/strong> Verkehrsmanagement; nutzbares Megaphon<\/li>\n<li><strong>Operationen:<\/strong> Dienst-GPS; Schlie\u00dff\u00e4cher f\u00fcr Beamte; konfigurierbare kugelsichere Westen<\/li>\n<li><strong>Kleiderschrank:<\/strong> Offiziersgarderobe mit einfachem Outfit-Creator<\/li>\n<li><strong>Festnahme:<\/strong> erweitertes Gef\u00e4ngnis (konfigurierbare Jobs + Gef\u00e4ngnisschlie\u00dffach); Fahndungsfotos mit Fotodatenbank<\/li>\n<li><strong>Objekte:<\/strong> Polizeirequisiten mit konfigurierbaren Modellen<\/li>\n<li><strong>Verwaltung:<\/strong> erweiterte Beschlagnahme; Strafzettel; Discord-Protokolle f\u00fcr alle Aktionen<\/li>\n<li><strong>Interaktionen (integriert):<\/strong> Handschellen, Ziehen, Tragen, Kabelbinder, Kopfbeutel, Kofferraum, Durchsuchung, Schie\u00dfpulvertest und mehr<\/li>\n<li><strong>Andere:<\/strong> hochgradig konfigurierbar; Modder-Schutz<\/li>\n<\/ul>\n<p><strong>Abh\u00e4ngigkeiten<\/strong><\/p>\n<ul>\n<li><strong>Erforderlich:<\/strong> <code>ox_lib<\/code>, <code>oxmysql<\/code>, <code>pma-Stimme<\/code>und ein Framework: <strong>ESX<\/strong> oder <strong>QBCore<\/strong> oder <strong>QBOX<\/strong><\/li>\n<li><strong>Optional:<\/strong> <code>p_helper<\/code> (optional), <code>p_hints<\/code> (optional)<\/li>\n<\/ul>","protected":false},"featured_media":193477,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"product_brand":[2905],"product_cat":[1820,1892],"product_tag":[],"class_list":["post-193476","product","type-product","status-publish","has-post-thumbnail","product_brand-brutal-scripts","product_cat-police-scripts","product_cat-fivem-job-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product\/193476","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/comments?post=193476"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/media\/193477"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/media?parent=193476"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_brand?post=193476"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_cat?post=193476"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_tag?post=193476"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}