{"id":92223,"date":"2023-10-31T12:48:54","date_gmt":"2023-10-31T11:48:54","guid":{"rendered":"https:\/\/fivem-mods.net\/?post_type=product&#038;p=92223"},"modified":"2025-12-24T07:31:59","modified_gmt":"2025-12-24T06:31:59","slug":"fitness-fahigkeiten","status":"publish","type":"product","link":"https:\/\/fivemx.com\/de\/gym-skills\/","title":{"rendered":"FITNESSSTUDIO &amp; F\u00c4HIGKEITEN (ESX\/QB)"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"vms gym &amp; skills \uff5c Owned Gyms, Player Skills\" width=\"1290\" height=\"726\" src=\"https:\/\/www.youtube.com\/embed\/-Smr_xvRqeY?feature=oembed\" loading=\"lazy\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Config file:<\/h2>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"lua\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">Config = {}\n\nConfig.Core = \"ESX\" -- \"ESX\" \/ \"QB-Core\"\nConfig.CoreExport = function()\n    return exports['es_extended']:getSharedObject()\n    -- return exports['qb-core']:GetCoreObject()\nend\n\nConfig.Notification = function(title, message, time, icon, type)\n    if type == \"success\" then\n        exports[\"vms_notify\"]:Notification(title, message, time, \"#27FF09\", icon)\n        -- ESX.ShowNotification(message)\n\t\t-- QBCore.Functions.Notify(message, \"success\", 5000)\n    elseif type == \"info\" then\n        exports[\"vms_notify\"]:Notification(title, message, time, \"#428AF5\", icon)\n        -- ESX.ShowNotification(message)\n\t\t-- QBCore.Functions.Notify(message, \"inform\", 5000)\n    elseif type == \"error\" then\n        exports[\"vms_notify\"]:Notification(title, message, time, \"#FF0909\", icon)\n        -- ESX.ShowNotification(message)\n\t\t-- QBCore.Functions.Notify(message, \"error\", 5000)\n    end\nend\n\nConfig.TextUI = {\n    Enabled = false,\n    Open = function(msg)\n        exports[\"interact\"]:Open(\"E\", msg) -- Here you can use your TextUI or use my free one - https:\/\/github.com\/vames-dev\/interact\n        -- exports['okokTextUI']:Open('[E] '..msg, 'darkgreen', 'right')\n        -- exports['qb-core']:DrawText(msg, 'right')\n    end,\n    Close = function(msg)\n        exports[\"interact\"]:Close() -- Here you can use your TextUI or use my free one - https:\/\/github.com\/vames-dev\/interact\n        -- exports['okokTextUI']:Close()\n        -- exports['qb-core']:HideText()\n    end,\n}\n\n--@AutoExecuteQuery: Will automatically add the 'statistics' column to your ESX: `users` \/ QB-Core: `players` table if it doesn't already exist.\nConfig.AutoExecuteQuery = true\n\n-- @PlayerLoaded: ESX: \"esx:playerLoaded\" \/ QB-Core: \"QBCore:Client:OnPlayerLoaded\"\nConfig.PlayerLoaded = \"esx:playerLoaded\"\n\n-- @PlayerLoaded: ESX: \"esx:playerLoaded\" \/ QB-Core: \"QBCore:Server:OnPlayerLoaded\"\nConfig.PlayerLoadedServer = \"esx:playerLoaded\"\n\n-- @PlayerLogoutServer: ESX: \"esx:playerDropped\" \/ QB-Core: \"QBCore:Server:OnPlayerUnload\"\nConfig.PlayerLogoutServer = \"esx:playerDropped\"\n\n-- @JobUpdated: ESX: \"esx:setJob\" \/ QB-Core: \"QBCore:Client:OnJobUpdate\"\nConfig.JobUpdated = 'esx:setJob'\n\n-- @SavingTimeout: Every how long the player's statistics will be saved to the database - recommended 10 or 15 minutes\nConfig.SavingTimeout = 60 * 10 * 1000 -- 10 minutes\n\nConfig.Menu = 'esx_context' -- 'esx_menu_default' \/ 'esx_context' \/ 'qb-menu' \/ 'ox_lib'\nConfig.ESXMenuDefault_Align = 'right'\n\nConfig.SendNotificationWhenSkillIncrase = true\nConfig.SendNotificationWhenSkillDecrease = true\n\nConfig.DistanceView = 2.25\nConfig.DistanceAccess = 0.5\nConfig.UseMarkers = true\nConfig.Use3DText = false\nConfig.UseHelpNotify = true\n\n-- @UseTarget: If you use a target, markers for gym activities will not be displayed - the marker will remain for the boss menu\nConfig.UseTarget = false\nConfig.TargetResource = 'ox_target'\nConfig.Target = function(data, func)\n    if Config.TargetResource == 'ox_target' then\n        exports[\"ox_target\"]:addBoxZone({\n            coords = data.activityCoord,\n            size = vec(2.0, 2.0, 4.3),\n            debug = false,\n            useZ = true,\n            rotation = data.activityCoord.w,\n            options = {\n                {\n                    distance = 2.0,\n                    name = 'gym-'..data.name,\n                    icon = 'fa-solid fa-dumbbell',\n                    label = Config.Translate[Config.Language]['action.'..data.name],\n                    onSelect = func\n                }\n            }\n        })\n    elseif Config.TargetResource == 'qb-target' then\n        local id = math.random(1000000,1000000000000)\n        exports['qb-target']:AddBoxZone('gym-'..data.name..'-'..id, data.activityCoord, 2.0, 2.0, {\n            name = 'gym-'..data.name..'-'..id,\n            heading = data.activityCoord.w,\n            debugPoly = true,\n            minZ = data.activityCoord.z,\n            maxZ = data.activityCoord.z+3.5,\n        }, {\n            options = {\n                {\n                    num = 1,\n                    icon = 'fas fa-example',\n                    label = Config.Translate[Config.Language]['action.'..data.name],\n                    targeticon = 'fa-solid fa-dumbbell',\n                    action = func,\n                    drawDistance = 10.0,\n                    drawColor = {255, 255, 255, 255},\n                    successDrawColor = {30, 144, 255, 255},\n                }\n            },\n            distance = 0.7,\n        })\n    else\n        -- If you are using a target system other than ox_target and qb-target, add your target usability logging function here\n    end\nend\n\n\n-- @EnableMemberships: If you use in any gym the required membership, run it then it will work correctly reading memberships\nConfig.EnableMemberships = true\n\n-- @EnableGiveMembership: Allows employees to give gym memberships.\nConfig.EnableGiveMembership = true\nConfig.GetClosestPlayersFunction = function()\n    local playerInArea = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 10.0) -- For ESX\n    -- local playerInArea = QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0) -- For QB-CORE\n    return playerInArea\nend\n\n\n-- @EnableStrenghtModifier: In the config.client.lua file, you can modify the player's hitting power with certain power stats.\n-- !!! IF YOUR ANTI-CHEAT BANS FOR STRENGHT MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!\nConfig.EnableStrenghtModifier = true\n\n-- @EnableRunSpeedModifier: In the config.client.lua file, you can modify the player's running speed with certain condition stats.\n-- !!! IF YOUR ANTI-CHEAT BANS FOR RUN MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!\nConfig.EnableRunSpeedModifier = true\n\n-- @EnableStaminaModifier: In the config.client.lua file, you can modify the player's stamina level with certain condition stats.\nConfig.EnableStaminaModifier = true\n\n\n-- @EnableSkillDrivingEffects: With low driving skill your vehicle will run into slides more often or through lack of skill will randomly turn, the higher the level the less or no effect it has\nConfig.EnableSkillDrivingEffects = true\nConfig.SkillDrivingEffectMinimumSpeed = 30.0\n\n-- @UnitOfSpeed: Customize your speed unit if you intend to use Config.EnableSkillDrivingEffects\nConfig.UnitOfSpeed = 'kmh' -- 'kmh' or 'mph'\n\n\n-- @AutoMembershipForEmployees: Every gym employee will have a gym membership with no requirement to buy one\nConfig.AutoMembershipForEmployees = true\n\n\n-- @UseCustomQuestionMenu: if you want to use for example vms_notify Question Menu, set it true, if you want to use Config.Menu to accept \/ reject of buying membership\nConfig.UseCustomQuestionMenu = false\nConfig.CustomQuestionMenu = function(sellerId, membershipName, days, hours, price)\n    local question = exports['vms_notify']:Question(\n        Config.Translate[Config.Language][\"question.title.buy_membership\"], \n        hours ~= 0 and Config.Translate[Config.Language][\"question.description.buy_membership_hours\"]:format(price, hours) or Config.Translate[Config.Language][\"question.description.buy_membership\"]:format(price, days), \n        '#4f64ff', \n        'fa-solid fa-people-arrows'\n    )\n    Citizen.Await(question)\n    if question == 'y' then -- vms_notify question export return 'y' when player accept and 'n' when player reject\n        TriggerServerEvent(\"vms_gym:sv:acceptMembership\", sellerId, membershipName, days, price)\n    elseif question == 'n' then\n        TriggerServerEvent(\"vms_gym:sv:rejectMembership\", sellerId)\n    end\nend\n\n\n-- @UseProgressbar: If you want to use a progress-bar for the exercises you are doing, you can do so below.\nConfig.UseProgressbar = false\nConfig.Progressbar = function(actionName, time)\n    exports['progressbar']:Progress({\n        name = actionName,\n        label = Config.Translate[Config.Language][\"progressbar.\"..actionName],\n        duration = time,\n        canCancel = false,\n        controlDisables = {\n            disableMouse = false,\n            disableMovement = true,\n            disableCarMovement = true,\n            disableCombat = true,\n        }\n    })\nend\n\n-- @UseSkillbar: If you want to use a skill-bar for the exercises you are doing, you can do so below.\nConfig.UseSkillbar = false\nConfig.Skillbar = function(actionName, cb)\n    local finished = exports[\"tgiann-skillbar\"]:taskBar(3000)\n    cb(finished)\nend\n\nConfig.BossMenu = function(jobName)\n    if Config.Core == \"ESX\" then\n        TriggerEvent('esx_society:openBossMenu', jobName, function(data, menu) -- esx_society\n            menu.close()\n        end, {wash = false})\n    elseif Config.Core == \"QB-Core\" then\n        TriggerEvent('qb-bossmenu:client:OpenMenu') -- qb-management\n    end\nend\n\nConfig.StatisticCommand = '+statistics'\nConfig.StatisticKey = 'G'\nConfig.StatisticDescription = 'Open statistics menu'\n\nConfig.StatisticsMenu = {\n    ['strenght'] = true,\n    ['condition'] = true,\n    ['shooting'] = true,\n    ['driving'] = true,\n    ['flying'] = true,\n}\n\nConfig.Blip = { -- https:\/\/docs.fivem.net\/docs\/game-references\/blips\/\n    [\"Sprite\"] = 311,\n    [\"Scale\"] = 0.85,\n    [\"Color\"] = 46,\n    [\"Display\"] = 4\n}\n\nConfig.Keys = { -- https:\/\/docs.fivem.net\/docs\/game-references\/controls\/\n    enter = 38, -- E\n    train = 22, -- SPACE\n    stop = 73-- X\n}\n\nConfig.Markers = {\n\t['BossMenu'] = {\n\t\tid = 29,\n\t\tcolor = {95, 255, 95, 125},\n\t\tsize = vec(0.33, 0.33, 0.33),\n\t\tbobUpAndDown = false,\n\t\trotate = true\n\t},\n\t['FreeSeat'] = {\n\t\tid = 20,\n        color = {59, 227, 137, 125},\n        rotation = {180.0, 0.0, 0.0},\n\t\tsize = vec(0.15, 0.15, 0.15),\n\t\tbobUpAndDown = false,\n\t\trotate = true\n\t},\n}\n\nConfig.Animations = {\n    ['pull-up'] = {\n        enter = {'amb@prop_human_muscle_chin_ups@male@enter', 'enter', 1800},\n        idle = {'amb@prop_human_muscle_chin_ups@male@idle_a', 'idle_a', -1},\n        training = {'amb@prop_human_muscle_chin_ups@male@base', 'base', 2900},\n        exit = {'amb@prop_human_muscle_chin_ups@male@exit', 'exit', 2000},\n    },\n    ['bench'] = {\n        enter = {'amb@prop_human_seat_muscle_bench_press@enter', 'enter', 0},\n        idle = {'amb@prop_human_seat_muscle_bench_press@base', 'base', -1},\n        training = {'amb@prop_human_seat_muscle_bench_press@idle_a', 'idle_a', 2350},\n        exit = {'amb@prop_human_seat_muscle_bench_press@exit', 'exit', 2500},\n    },\n    ['barbell'] = {\n        idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},\n        training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},\n    },\n    ['push-up'] = {\n        enter = {'amb@world_human_push_ups@male@enter', 'enter', 3500},\n        idle = {'amb@world_human_push_ups@male@idle_a', 'idle_a', -1},\n        training = {'amb@world_human_push_ups@male@base', 'base', 1100},\n        exit = {'amb@world_human_push_ups@male@exit', 'exit', 4050},\n    },\n    ['dumbbells'] = {\n        idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},\n        training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},\n    },\n    ['treadmill'] = {\n        idle = {'move_m@hurry@c', 'walk', -1},\n        training = {'move_m@brave@a', 'run', 4000},\n    },\n}\n\n-- @RefreshTimeAddStats: Time every how much the statistic will add up for different activities e.g. swimming, running etc.\nConfig.RefreshTimeAddStats = 10000 -- 10 seconds\nConfig.AddStatsValues = {\n    -- Condition:\n    ['Running'] = 3,\n    ['Swimming'] = {5, 8},\n    ['Cycling'] = {minimumSpeed = 15, value = {6, 8}},\n    \n    -- Shooting:\n    ['Shooting'] = {1, 2},\n\n    -- Driving:\n    ['Driving'] = {minimumSpeed = 140, value = {2, 7}},\n\n    -- Flying:\n    ['Flying'] = {minimumSpeed = 180, value = {5, 10}},\n}\n\n-- @RefreshTimeRemoveStats: \nConfig.RefreshTimeRemoveStats = 120000 -- 120 seconds\nConfig.RemoveStatsValues = {\n    -- Condition:\n    ['RemoveCondition'] = 1,\n\n    -- Strength:\n    ['RemoveStrength'] = 1,\n}\n\nConfig.Gyms = {\n    [1] = {\n        business = true,\n        ownerJob = 'police',\n        jobMenuPos = vector3(-1195.35, -1577.57, 4.5),\n        menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}\n        bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}\n        blipCoords = vector3(-1203.47, -1564.67, 4.02), -- don't remove it, set it in the center of the gym\n        blipName = 'Gym Plaza',\n        blipEnabled = true,\n        requiredMembership = 'plaza_gym', -- false or name of membership like: 'plaza_gym'\n        memberships = {\n            {hours = 2, price = 100},\n            {hours = 12, price = 500},\n            {days = 1, price = 1000},\n            {days = 7, price = 5500},\n            {days = 14, price = 10000},\n            {days = 24, price = 20000},\n            {days = 31, price = 25000},\n        },\n        points = {\n            {\n                name = 'bench',\n                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1200.64, -1562.11, 3.10, 125.29),\n                position = vec(-1201.55, -1562.81, 4.5),\n                removeStamina = 8,\n                addSkill = {skill = \"strenght\", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4\n            },\n            {\n                name = 'bench',\n                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1207.11, -1560.81, 3.10, 212.49),\n                position = vec(-1206.53, -1561.62, 4.5),\n                removeStamina = 8,\n                addSkill = {skill = \"strenght\", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4\n            },\n            {\n                name = 'bench',\n                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1201.3, -1575.02, 3.10, 216.27),\n                position = vec(-1200.68, -1575.89, 4.5),\n                removeStamina = 8,\n                addSkill = {skill = \"strenght\", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4\n            },\n            {\n                name = 'bench',\n                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1197.96, -1568.22, 3.10, 305.69),\n                position = vec(-1197.13, -1567.6, 4.5),\n                removeStamina = 8,\n                addSkill = {skill = \"strenght\", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4\n            },\n            {\n                name = 'pull-up',\n                activityCoord = vector4(-1204.74, -1564.35, 3.585, 35.88),\n                position = vec(-1204.74, -1564.35, 4.5),\n                removeStamina = 6,\n                addSkill = {skill = \"strenght\", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3\n            },\n            {\n                name = 'pull-up',\n                activityCoord = vector4(-1200.02, -1571.14, 3.585, 213.62),\n                position = vec(-1200.19, -1570.93, 4.5),\n                removeStamina = 6,\n                addSkill = {skill = \"strenght\", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3\n            },\n            {\n                name = 'barbell',\n                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1199.03, -1574.59, 3.61, 215.48),\n                position = vec(-1198.97, -1574.5, 4.5),\n                removeStamina = 7,\n                addSkill = {skill = \"strenght\", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3\n            },\n            {\n                name = 'barbell',\n                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1197.01, -1572.9, 3.61, 214.71),\n                position = vec(-1197.01, -1572.9, 4.5),\n                removeStamina = 7,\n                addSkill = {skill = \"strenght\", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3\n            },\n            {\n                name = 'barbell',\n                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1202.67, -1565.53, 3.61, 32.46),\n                position = vec(-1202.67, -1565.53, 4.5),\n                removeStamina = 7,\n                addSkill = {skill = \"strenght\", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3\n            },\n            {\n                name = 'barbell',\n                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1210.31, -1561.34, 3.61, 77.1),\n                position = vec(-1210.31, -1561.34, 4.5),\n                removeStamina = 7,\n                addSkill = {skill = \"strenght\", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3\n            },\n            {\n                name = 'push-up',\n                activityCoord = vector4(-1204.48, -1561.15, 3.61, 29.36),\n                position = vec(-1204.48, -1561.15, 4.5),\n                removeStamina = 3,\n                addSkill = {skill = \"strenght\", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1202.6, -1572.78, 3.61, 127.31),\n                position = vec(-1202.6, -1572.78, 4.5),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1209.33, -1559.18, 3.61, 48.95),\n                position = vec(-1209.33, -1559.18, 4.5),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1198.32, -1565.38, 3.62, 240.3),\n                position = vector3(-1198.32, -1565.41, 4.5),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n        },\n    },\n    [2] = {\n        business = nil,\n        ownerJob = nil,\n        jobMenuPos = vector3(-1254.26, -354.04, 36.96),\n        menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}\n        bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}\n        blipCoords = vector(-1255.8, -354.21, 35.96),\n        blipName = 'Pump &amp; Run GYM',\n        blipEnabled = true,\n        requiredMembership = 'pump_and_run', -- false or name of membership like: 'pump_and_run'\n        memberships = {\n            {days = 1, price = 1000},\n            {days = 7, price = 5500},\n            {days = 14, price = 10000},\n            {days = 24, price = 20000},\n            {days = 31, price = 25000},\n        },\n        points = {\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1257.63, -366.56, 36.12, 207.75),\n                position = vector3(-1258.33, -365.23, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1259.15, -367.3, 36.11, 207.75),\n                position = vector3(-1259.76, -366.11, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1260.75, -368.02, 36.11, 207.75),\n                position = vector3(-1261.32, -366.99, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1262.14, -368.9, 36.11, 207.75),\n                position = vector3(-1262.67, -367.88, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1263.46, -369.66, 36.11, 207.75),\n                position = vector3(-1264.11, -368.58, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1264.84, -370.34, 36.11, 210.35),\n                position = vector3(-1265.42, -369.34, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n\n            {\n                name = 'push-up',\n                activityCoord = vector4(-1263.23, -363.06, 35.99, 281.81),\n                position = vector3(-1263.24, -363.07, 36.99),\n                removeStamina = 3,\n                addSkill = {skill = \"strenght\", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'push-up',\n                activityCoord = vector4(-1262.22, -359.14, 35.99, 225.7),\n                position = vector3(-1262.35, -359.08, 36.99),\n                removeStamina = 3,\n                addSkill = {skill = \"strenght\", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1261.55, -353.61, 35.96, 293.97),\n                position = vector3(-1261.55, -353.61, 36.96),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1268.76, -357.8, 35.96, 298.89),\n                position = vector3(-1268.7, -357.75, 36.96),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1266.69, -356.9, 35.96, 118.72),\n                position = vector3(-1266.69, -356.9, 36.96),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n        },\n    },\n}<\/pre>\n","protected":false},"excerpt":{"rendered":"<h2>Merkmale<\/h2>\n<ul>\n<li>Kompatibel mit <strong>ESX und QB-Core<\/strong><\/li>\n<li>Kompatibilit\u00e4t mit Fortschrittsbalken<\/li>\n<li>Kompatibilit\u00e4t mit <a href=\"https:\/\/fivemx.com\/de\/minispiele\/\" data-wpil-monitor-id=\"454\">Minispiele<\/a> wie Skill-Bar<\/li>\n<li>Kompatibilit\u00e4t mit Zielsystem \u2013 ox_target, qb-target usw.<\/li>\n<li>Kompatibilit\u00e4t mit Men\u00fcs: esx_menu_default, esx_context, qb-menu, ox_lib.<\/li>\n<li>Kompatibilit\u00e4t mit benutzerdefiniertem Fragenmen\u00fc zum Akzeptieren von Fitnessstudio-Passk\u00e4ufen wie vms_notify.<\/li>\n<li>Men\u00fc mit Charakterstatistiken.<\/li>\n<li><a href=\"https:\/\/fivemx.com\/de\/anleitungen\/fivem-skriptubersetzung\/\" data-wpil-monitor-id=\"567\">\u00dcbersetzung des Drehbuchs<\/a> in vielen Sprachen dank des VMS-\u00dcbersetzerteams: Englisch, Tschechisch, Deutsch, Franz\u00f6sisch, Spanisch, Portugiesisch, Polnisch<\/li>\n<li>Die M\u00f6glichkeit, mehrere Fitnessstudios auf dem Server zu haben.<\/li>\n<li>Die M\u00f6glichkeit, das Fitnessstudio f\u00fcr die Arbeit einzurichten, einschlie\u00dflich der M\u00f6glichkeit, den erforderlichen Pass festzulegen, der von einem Mitarbeiter mit dem in der Arbeitskonfiguration festgelegten Hagel verkauft werden kann.<\/li>\n<li>Im Skript integrierte tempor\u00e4re Fitnessstudio-Mitgliedschaften mit anpassbaren Ablaufzeiten.<\/li>\n<li>Viele Aktivit\u00e4ten im Fitnessstudio: Bankdr\u00fccken, Langhantel, Kurzhanteln, Klimmz\u00fcge an der Stange, Liegest\u00fctze, Laufen auf dem Laufband \u2022 Ausdauer beim Training abh\u00e4ngig von der Kondition deiner Spielfigur \u2013 um die Kondition deiner Spielfigur zu steigern muss sie schwimmen, laufen oder Rad fahren. \u2022 Zum \u00dcben ist ein Knopfdruck erforderlich, es geschieht nicht automatisch, du kannst es aber auch an z. B. eine Skill-Leiste anschlie\u00dfen.<\/li>\n<li>Bewegungsmangel f\u00fchrt mit der Zeit zu einer verminderten Kondition und Kraft.<\/li>\n<li>M\u00f6glichkeit, Laufgeschwindigkeit und Schlagst\u00e4rke abh\u00e4ngig von den Charakterstatistiken zu \u00e4ndern.<\/li>\n<li>M\u00f6glichkeit zur Verwendung von Markern, 3D-Text oder ohne diese Optionen.<\/li>\n<li>Das Skript verf\u00fcgt \u00fcber 3 verf\u00fcgbare clientseitige Exporte \u2013 addSkill(&#039;skill_name&#039;, value) =&gt; Dies erm\u00f6glicht Ihnen, Ihre Fertigkeiten mit anderen Aktivit\u00e4ten in Ihren anderen Skripten zu verbessern. \u2013 getSkill(&#039;skill_name&#039;) =&gt; Die F\u00e4higkeit, einen Wert f\u00fcr die Fertigkeiten eines Spielers zu ermitteln und so beispielsweise die F\u00e4higkeit hinzuzuf\u00fcgen, andere Ressourcen zu nutzen, wenn ein Spieler \u00fcber gen\u00fcgend Ausdauer oder Kraft verf\u00fcgt. \u2013 removeSkill(&#039;skill_name&#039;, value) =&gt; Dies erm\u00f6glicht Ihnen, die Fertigkeiten mit anderen Aktivit\u00e4ten in Ihren anderen Skripten zu reduzieren, z. B. durch den Verzehr kalorienreicher Lebensmittel wie Burger usw.<\/li>\n<li>Vollst\u00e4ndige \u00dcbersetzung mit config.lua &amp; translation.js.<\/li>\n<li>Voll <a class=\"wpil_keyword_link\" href=\"https:\/\/fivemx.com\/de\/unterstutzung\/\" title=\"Unterst\u00fctzung\" data-wpil-keyword-link=\"linked\" data-wpil-monitor-id=\"1356\">Unterst\u00fctzung<\/a>.<\/li>\n<\/ul>","protected":false},"featured_media":92224,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[2917],"product_cat":[1892,96,1820,512,2907,511],"product_tag":[],"class_list":["post-92223","product","type-product","status-publish","has-post-thumbnail","product_brand-vms","product_cat-fivem-job-scripts","product_cat-esx-scripts","product_cat-police-scripts","product_cat-qbcore-scripts","product_cat-qbox-scripts","product_cat-standalone-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product\/92223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/comments?post=92223"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/media\/92224"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/media?parent=92223"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_brand?post=92223"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_cat?post=92223"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_tag?post=92223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}