{"id":93674,"date":"2023-11-13T07:17:03","date_gmt":"2023-11-13T06:17:03","guid":{"rendered":"https:\/\/fivem-mods.net\/?post_type=product&#038;p=93674"},"modified":"2025-12-24T07:31:59","modified_gmt":"2025-12-24T06:31:59","slug":"esx-qb-fortgeschrittener-polizeijob","status":"publish","type":"product","link":"https:\/\/fivemx.com\/de\/esx-qb-advanced-police-job\/","title":{"rendered":"(ESX\/QB) Fortgeschrittener Polizeijob"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Wasabi&#039;s FiveM Advanced Police Job [ESX \/ QBCore]\" width=\"1290\" height=\"726\" src=\"https:\/\/www.youtube.com\/embed\/0-9hgokNUlU?feature=oembed\" loading=\"lazy\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Config.Lua<\/h2>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">local seconds, minutes = 1000, 60000\nConfig = {}\n\nConfig.jobMenu = 'F6' -- Default job menu key\n\nConfig.customCarlock = false -- If you use wasabi_carlock(Add your own carlock system in client\/cl_customize.lua)\nConfig.billingSystem = false -- Current options: 'esx' (For esx_billing) \/ 'okok' (For okokBilling) (Easy to add more\/fully customize in client\/cl_customize.lua)\nConfig.skinScript = false -- Current options: 'esx' (For esx_skin) \/ 'appearance' (For wasabi-fivem-appearance) (Custom can be added in client\/cl_customize.lua)\nConfig.customJail = false -- Set to true if you want to add jail option to menu(Requires you to edit wasabi_police:sendToJail event in client\/cl_customize.lua)\n\nConfig.inventory = 'ox' -- NEEDED FOR SEARCHING PLAYERS - Current options: 'ox' (For ox_inventory) \/ 'mf' (For mf inventory) \/ 'qs' (For qs_inventory) \/ 'custom' (Custom can be added in client\/cl_customize.lua)\nConfig.searchPlayers = true -- Allow police jobs to search players (Must set correct inventory above)\n\nConfig.weaponsAsItems = false -- This is typically for older ESX and inventories that still use weapons as weapons and not items(If you're unsure leave as true!)\nConfig.esxIdentity = true -- Enable to gain option additional information when checking ID of suspect. (Requires esx_identity or similar)\nConfig.esxLicense = true -- Enable if you use esx_license or something similar for weapon licenses\/etc\n\n\nConfig.tackle = {\n    enabled = true, -- Enable tackle?\n    policeOnly = true, -- Police jobs only use tackle?\n    hotkey = 'G' -- What key to press while sprinting to start tackle of target\n}\n\nConfig.handcuff = { -- Config in regards to cuffing\n    timer = 20 * minutes, -- Time before player is automatically unrestrained(Set to false if not desired)\n    hotkey = 'J', -- What key to press to handcuff people(Set to false for no hotkey)\n    skilledEscape = {\n        enabled = true, -- Allow criminal to simulate resisting by giving them a chance to break free from cuffs via skill check\n        difficulty = {'easy', 'easy', 'easy'} -- Options: 'easy' \/ 'medium' \/ 'hard' (Can be stringed along as they are in config)\n    }\n}\n\nConfig.policeJobs = { -- Police jobs\n    'police',\n    'sheriff'\n}\n\nConfig.Locations = {\n    LSPD = {\n        blip = {\n            enabled = true,\n            coords = vec3(464.57, -992.0, 30.69),\n            sprite = 60,\n            color = 29,\n            scale = 1.0,\n            string = 'Mission Row PD'\n        },\n\n        bossMenu = {\n            enabled = true, -- Enable boss menu?\n            jobLock = 'police', -- Lock to specific police job? Set to false if not desired\n            coords = vec3(460.64, -985.64, 30.73), -- Location of boss menu (If not using target)\n            label = '[E] - Access Boss Menu', -- Text UI label string (If not using target)\n            distance = 3.0, -- Distance to allow access\/prompt with text UI (If not using target)\n            target = {\n                enabled = false, -- If enabled, the location and distance above will be obsolete\n                label = 'Access Boss Menu',\n                coords = vec3(460.64, -985.64, 30.73),\n                heading = 269.85,\n                width = 2.0,\n                length = 1.0,\n                minZ = 30.73-0.9,\n                maxZ = 30.73+0.9\n            }\n        },\n\n        armoury = {\n            enabled = true, -- Set to false if you don't want to use\n            coords = vec3(480.32, -996.67, 30.69-0.9), -- Coords of armoury\n            heading = 86.95, -- Heading of armoury NPC\n            ped = 's_f_y_cop_01',\n            label = '[E] - Access Armoury', -- String of text ui\n            jobLock = 'police', -- Allow only one of Config.policeJob listings \/ Set to false if allow all Config.policeJobs\n            weapons = {\n                [0] = { -- Grade number will be the name of each table(this would be grade 0)\n                    ['WEAPON_PISTOL'] = { label = 'Pistol', multiple = false, price = 75 }, -- Set price to false if undesired\n                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },\n--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Set multiple to true if you want ability to purchase more than one at a time\n--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example\n\n                },\n                [1] = { -- This would be grade 1\n                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },\n                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },\n--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example\n--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example\n                },\n                [2] = { -- This would be grade 2\n                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },\n                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },\n                    ['WEAPON_ASSAULTRIFLE'] = { label = 'Assault Rifle', multiple = false, price = 1100 },\n--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example\n--                    ['ammo-rifle'] = { label = '5.56 Ammo', multiple = true, price = 20 }, -- Example\n--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example\n                },\n                [3] = { -- This would be grade 3\n                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },\n                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },\n                    ['WEAPON_ASSAULTRIFLE'] = { label = 'Assault Rifle', multiple = false, price = 1100 },\n              --    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example\n              --    ['ammo-rifle'] = { label = '5.56 Ammo', multiple = true, price = 20 }, -- Example\n              --    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example\n                },\n            }\n        },\n\n        cloakroom = {\n            enabled = true, -- Set to false if you don't want to use (Compatible with esx_skin &amp; wasabi fivem-appearance fork)\n            coords = vec3(462.36, -999.62, 30.69), -- Coords of cloakroom\n            label = '[E] - Change Clothes', -- String of text ui of cloakroom\n            range = 2.0, -- Range away from coords you can use.\n            uniforms = { -- Uniform choices\n\n                ['Recruit'] = { -- Name of outfit that will display in menu\n                    male = { -- Male variation\n                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,\n                        ['torso_1'] = 5,   ['torso_2'] = 2,\n                        ['arms'] = 5,\n                        ['pants_1'] = 6,   ['pants_2'] = 1,\n                        ['shoes_1'] = 16,   ['shoes_2'] = 7,\n                        ['helmet_1'] = 44,  ['helmet_2'] = 7,\n                    },\n                    female = { -- Female variation\n                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,\n                        ['torso_1'] = 4,   ['torso_2'] = 14,\n                        ['arms'] = 4,\n                        ['pants_1'] = 25,   ['pants_2'] = 1,\n                        ['shoes_1'] = 16,   ['shoes_2'] = 4,\n                    }\n                },\n\n                ['Patrol'] = {\n                    male = {\n                        ['tshirt_1'] = 58,  ['tshirt_2'] = 0,\n                        ['torso_1'] = 55,   ['torso_2'] = 0,\n                        ['arms'] = 30,\n                        ['pants_1'] = 24,   ['pants_2'] = 0,\n                        ['shoes_1'] = 10,   ['shoes_2'] = 0,\n                        ['helmet_1'] = 46,  ['helmet_2'] = 0,\n                    },\n                    female = {\n                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,\n                        ['torso_1'] = 4,   ['torso_2'] = 14,\n                        ['arms'] = 4,\n                        ['pants_1'] = 25,   ['pants_2'] = 1,\n                        ['shoes_1'] = 16,   ['shoes_2'] = 4,\n                    }\n                },\n\n                ['Chief'] = {\n                    male = {\n                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,\n                        ['torso_1'] = 5,   ['torso_2'] = 2,\n                        ['arms'] = 5,\n                        ['pants_1'] = 6,   ['pants_2'] = 1,\n                        ['shoes_1'] = 16,   ['shoes_2'] = 7,\n                        ['helmet_1'] = 44,  ['helmet_2'] = 7,\n                    },\n                    female = {\n                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,\n                        ['torso_1'] = 4,   ['torso_2'] = 14,\n                        ['arms'] = 4,\n                        ['pants_1'] = 25,   ['pants_2'] = 1,\n                        ['shoes_1'] = 16,   ['shoes_2'] = 4,\n                    }\n                },\n                \n            }\n\n        },\n\n        vehicles = { -- Vehicle Garage\n            enabled = true, -- Enable? False if you have you're own way for medics to obtain vehicles.\n            jobLock = 'police', -- Job lock? or access to all police jobs by using false\n            zone = {\n                coords = vec3(463.69, -1019.72, 28.1), -- Area to prompt vehicle garage\n                range = 5.5, -- Range it will prompt from coords above\n                label = '[E] - Access Garage',\n                return_label = '[E] - Return Vehicle'\n            },\n            spawn = {\n                land = {\n                    coords = vec3(449.37, -1025.46, 28.59), -- Coords of where land vehicle spawn\/return\n                    heading = 3.68\n                },\n                air = {\n                    coords = vec3(449.29, -981.76, 43.69), -- Coords of where air vehicles spawn\/return\n                    heading =  0.01\n                }\n            },\n            options = {\n\n                [0] = { -- Job grade as table name\n                    ['police'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Police Cruiser',\n                        category = 'land', -- Options are 'land' and 'air'\n                    },\n                    ['police2'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Police Cruiser #2',\n                        category = 'land', -- Options are 'land' and 'air'\n                    },\n                    ['polmav'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Maverick',\n                        category = 'air', -- Options are 'land' and 'air'\n                    },\n                },\n\n                [1] = { -- Job grade as table name\n                    ['police'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Police Cruiser',\n                        category = 'land', -- Options are 'land' and 'air'\n                    },\n                    ['police2'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Police Cruiser #2',\n                        category = 'land', -- Options are 'land' and 'air'\n                    },\n                    ['polmav'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Maverick',\n                        category = 'air', -- Options are 'land' and 'air'\n                    },\n                },\n\n                [2] = { -- Job grade as table name\n                    ['police'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Police Cruiser',\n                        category = 'land', -- Options are 'land' and 'air'\n                    },\n                    ['police2'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Police Cruiser #2',\n                        category = 'land', -- Options are 'land' and 'air'\n                    },\n                    ['polmav'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Maverick',\n                        category = 'air', -- Options are 'land' and 'air'\n                    },\n                },\n\n                [3] = { -- Job grade as table name\n                    ['police'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Police Cruiser',\n                        category = 'land', -- Options are 'land' and 'air'\n                    },\n                    ['police2'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Police Cruiser #2',\n                        category = 'land', -- Options are 'land' and 'air'\n                    },\n                    ['polmav'] = { -- Car\/Helicopter\/Vehicle Spawn Code\/Model Name\n                        label = 'Maverick',\n                        category = 'air', -- Options are 'land' and 'air'\n                    },\n                },\n\n            }\n        }\n\n    },\n\n}<\/pre>\n","protected":false},"excerpt":{"rendered":"<h2>Merkmale<\/h2>\n<ul>\n<li>Optimiert mit 0,00\u00a0ms Leerlauf<\/li>\n<li>Mehrere LEO-Abteilungen (keine Notwendigkeit f\u00fcr separate Skripte f\u00fcr separate Polizeijobs)<\/li>\n<li>Vollst\u00e4ndige Handschellen-Requisiten und Animationen<\/li>\n<li>Begleitende Animation<\/li>\n<li>Tastenkombinationen f\u00fcr Festnahme (konfigurierbar)<\/li>\n<li>Widerstand gegen die Festnahme durch F\u00e4higkeitstest<\/li>\n<li>Kompatibel mit ox_inventory, qb-inventory, qs-inventory und mf_inventory (Code offen, um ein anderes Inventar einzubinden)<\/li>\n<li>Tackling (konfigurierbar)<\/li>\n<li>Job-Men\u00fc (konfigurierbar)<\/li>\n<li>Feine Player (Kompatibel mit QBCore, okokBilling und esx billing ODER jede Abrechnung kann zum offenen Code hinzugef\u00fcgt werden)<\/li>\n<li>Boss-Men\u00fc (Kompatibel mit wasabi_multijob, qb-management und esx_society)<\/li>\n<li>Garderobe (Kompatibel mit esx_skin und meinem Fork von Fivem-Appearance ODER jedes Skin-Skript kann zum offenen Code hinzugef\u00fcgt werden)<\/li>\n<li>Optionales Ziel (standardm\u00e4\u00dfig kompatibel mit qtarget\/qb-target\/ox_target)<\/li>\n<li>Waffenlager (Konfigurierbar nach Berufsgrad)<\/li>\n<li>Garage f\u00fcr Land und Luft (Konfigurierbar nach Berufsstufe)<\/li>\n<li>Dem Jobmen\u00fc wurde ein Fahrzeuginteraktionsmen\u00fc hinzugef\u00fcgt, das Informationen zum Fahrzeugbesitz, zum Aufbrechen von Schl\u00f6ssern und zur Beschlagnahmung von Fahrzeugen enth\u00e4lt.\u00a0<em>(Neu ab 1.0.5)<\/em><\/li>\n<li>M\u00f6glichkeit zur Einbindung von Jail-Skripten (siehe Dokumentation)<\/li>\n<li>M\u00f6glichkeit, den Ausweis des Verd\u00e4chtigen einzusehen<\/li>\n<li>M\u00f6glichkeit zum Anzeigen und Widerrufen von Lizenzen<\/li>\n<li>Die meisten, wenn nicht alle der bereits vorhandenen esx_policejob-Funktionen<\/li>\n<li>EXTREM konfigurierbar<\/li>\n<li>Vollst\u00e4ndiger Ersatz f\u00fcr jedes Skript, das von esx_policejob abh\u00e4ngt<\/li>\n<li>Und mehr!<\/li>\n<\/ul>\n<p><strong>Es sind regelm\u00e4\u00dfige Updates und Funktionserweiterungen geplant, also bleiben Sie dran!<\/strong><\/p>","protected":false},"featured_media":93675,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[2910],"product_cat":[1895,96,1892,1820,512,2907],"product_tag":[],"class_list":["post-93674","product","type-product","status-publish","has-post-thumbnail","product_brand-wasabi-scripts","product_cat-fivem-medic-scripts","product_cat-esx-scripts","product_cat-fivem-job-scripts","product_cat-police-scripts","product_cat-qbcore-scripts","product_cat-qbox-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product\/93674","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/comments?post=93674"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/media\/93675"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/media?parent=93674"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_brand?post=93674"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_cat?post=93674"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/de\/wp-json\/wp\/v2\/product_tag?post=93674"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}