{"id":105965,"date":"2023-12-20T09:47:35","date_gmt":"2023-12-20T08:47:35","guid":{"rendered":"https:\/\/fivem-mods.net\/?post_type=product&#038;p=105965"},"modified":"2026-08-10T11:10:33","modified_gmt":"2026-08-10T09:10:33","slug":"simulador-de-pesca-con-dirk-esx-qb","status":"publish","type":"product","link":"https:\/\/fivemx.com\/es\/simulador-de-pesca-con-dirk-esx-qb\/","title":{"rendered":"Simulador de pesca Dirk (ESX\/QB)"},"content":{"rendered":"<h2>Dirk Fishing Simulator &#8211; Realistic Deep Sea Fishing for FiveM<\/h2>\n<p>Ever wanted to give your players something peaceful to do between heists and shootouts? This isn&#8217;t your basic &#8220;press E to fish&#8221; script. Dirk Fishing Simulator brings genuine fishing mechanics to FiveM with equipment customization, whale encounters, and a combat system that&#8217;ll test your players&#8217; skills when they hook something big.<\/p>\n<div class=\"video-container\"><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" title=\"y2mate.is-QBCore-ESX-Fishing-Simulator-DirkScripts-CMaAWcgCfzU-1080pp-1703061987\" src=\"https:\/\/streamable.com\/o\/c80wl6#?secret=F3N62das8W\" data-secret=\"F3N62das8W\" frameborder=\"0\" scrolling=\"no\" width=\"1920\" height=\"1080\"><\/iframe><\/div>\n<div class=\"video-container\"><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" title=\"y2mate.is-QBCore-ESX-Fishing-Simulator-DirkScripts-CMaAWcgCfzU-1080pp-1703061987\" src=\"https:\/\/streamable.com\/o\/c80wl6#?secret=F3N62das8W\" data-secret=\"F3N62das8W\" frameborder=\"0\" scrolling=\"no\" width=\"1920\" height=\"1080\"><\/iframe><\/div>\n<h3>What Makes This Different<\/h3>\n<p>Most fishing scripts are just timers with random loot tables. This one? You&#8217;re actually fighting the fish. Your equipment matters &#8211; rod strength, reel speed, line durability all play into whether you land that prize catch or watch it swim away with your best gear.<\/p>\n<p>The strength system is genuinely clever. Every piece of equipment has stats, and they stack together to determine what you can catch. Try hauling in a whale with starter gear? Good luck &#8211; you&#8217;ll probably lose your rod. But deck yourself out with premium equipment and suddenly those legendary catches become possible.<\/p>\n<h3>Key Features<\/h3>\n<ul>\n<li><strong>Equipment Progression System<\/strong> &#8211; Rods, reels, hooks, and line all have individual strength and speed ratings that combine for your total fishing power<\/li>\n<li><strong>Active Combat Mechanics<\/strong> &#8211; Fish fight back with their own strength and speed values. Defend successfully or risk losing your weakest equipment<\/li>\n<li><strong>Whale Encounters<\/strong> &#8211; Yes, actual whales. With custom sound effects (via InteractSound). They&#8217;re tough to catch and will absolutely wreck your gear if you&#8217;re not prepared<\/li>\n<li><strong>Equipment Breaking<\/strong> &#8211; Lose the battle? There&#8217;s a realistic chance your weakest piece snaps. Adds real stakes to each catch attempt<\/li>\n<li><strong><a href=\"\/product-category\/esx-scripts\/\">ESX<\/a> &#038; <a href=\"\/product-category\/qbcore-scripts\/\">QBCore<\/a> Ready<\/strong> &#8211; Full support for both frameworks with pre-configured item lists included<\/li>\n<li><strong>Difficulty Scaling<\/strong> &#8211; Easy math-based system to balance fish difficulty. Stronger equipment needed for bigger fish, but it&#8217;s all transparent and tweakable<\/li>\n<\/ul>\n<h3>How the Strength System Works<\/h3>\n<p>Here&#8217;s where it gets interesting. Each fish has strength and speed stats. Let&#8217;s say you&#8217;re after a whale &#8211; 45 strength, 12 speed. You need equipment that adds up to more than 45 total strength, or you&#8217;re at a disadvantage.<\/p>\n<p>Example ideal whale setup: Magnum XL Rod (12 strength) + Tow Hook (12) + King Braid Line (15) + Zilla Reel (12 strength, 12 speed) = 51 total strength. That gives you a 6-point advantage, making the fight manageable instead of impossible.<\/p>\n<p>The percentage difference between your gear and the fish determines difficulty. Your reel speed affects how fast you pull in line when the fish isn&#8217;t fighting. The fish&#8217;s speed determines how quickly it pulls your rod out when it&#8217;s resisting. It&#8217;s all dynamic and skill-based.<\/p>\n<h3>Perfect For<\/h3>\n<ul>\n<li>Servers wanting a relaxing money-making activity with depth<\/li>\n<li>Roleplay communities looking for coastal businesses (fish markets, seafood restaurants)<\/li>\n<li>Anyone tired of basic fishing scripts where equipment doesn&#8217;t actually matter<\/li>\n<li>Servers that want progression systems beyond just jobs and levels<\/li>\n<\/ul>\n<h3>Technical Details<\/h3>\n<ul>\n<li><strong>Framework Support:<\/strong> ESX (es_extended) and QBCore &#8211; both fully supported<\/li>\n<li><strong>Dependencies:<\/strong> InteractSound (for whale audio effects &#8211; included or use your existing setup)<\/li>\n<li><strong>Database:<\/strong> Uses framework inventory systems, no custom tables needed<\/li>\n<li><strong>Item Configuration:<\/strong> QBCore items provided via Pastebin for quick setup<\/li>\n<li><strong>Customization:<\/strong> Fully configurable equipment strengths and fish difficulties<\/li>\n<\/ul>\n<h3>Installation<\/h3>\n<ol>\n<li>Install InteractSound if you don&#8217;t have it (or add the included whale.ogg to your existing InteractSound)<\/li>\n<li>Add fishing items to your framework (ESX metadata or QBCore shared items)<\/li>\n<li>Configure equipment strengths in the config to match your server&#8217;s economy<\/li>\n<li>Set fish difficulties based on how challenging you want the activity<\/li>\n<li>Start the resource and add it to your server.cfg<\/li>\n<\/ol>\n<h3>Why Players Love It<\/h3>\n<p>It respects their time and skill. Instead of just waiting for RNG, they&#8217;re actively playing a minigame that requires timing and the right gear. When they land a big catch, it feels earned. When they lose equipment to a whale, it stings but makes sense &#8211; they tried to punch above their weight.<\/p>\n<p>The progression is satisfying too. Start with basic gear catching small fish, save up for better equipment, gradually work your way up to those legendary catches. It gives fishing the same dopamine hit as upgrading guns or cars, which keeps players engaged long-term.<\/p>\n<h3>Configuration Example<\/h3>\n<p>Setting up new fish or equipment is straightforward. You define strength and speed values, then the script handles the math. Want to add a super rare fish? Give it 60 strength and 20 speed. Now players need endgame gear to even attempt it. Want to make starter fishing easier? Lower beginner fish strength to 10-15.<\/p>\n<p>The beauty is it&#8217;s transparent. Players can learn the system and optimize their loadouts. That kind of depth turns casual fishers into dedicated enthusiasts who&#8217;ll spend hours chasing the perfect catch.<\/p>\n<h3>Framework Compatibility<\/h3>\n<ul>\n<li>\u2705 <strong>ESX Legacy &#038; 1.9.x<\/strong> &#8211; Full inventory integration, uses standard item metadata<\/li>\n<li>\u2705 <strong>QBCore<\/strong> &#8211; Pre-built item list included, works with qb-inventory or other QB inventory systems<\/li>\n<li>\u2705 <strong><a href=\"\/product-category\/standalone-scripts\/\">Standalone<\/a><\/strong> &#8211; Can be adapted with custom item handling (some coding required)<\/li>\n<\/ul>\n<h3>What You&#8217;re Getting<\/h3>\n<p>A fishing system that players will actually use. Not because they have to, but because it&#8217;s genuinely fun and rewarding. The equipment progression gives them goals. The combat mechanics keep it engaging. The risk of losing gear adds tension. And when they finally land that whale they&#8217;ve been chasing? That&#8217;s a server memory.<\/p>\n<p>This is the kind of script that becomes part of your server&#8217;s identity. Players talk about their legendary catches in RP. Fishing businesses become viable. Coastal properties gain value. It adds a whole economic and social layer that basic fishing scripts just can&#8217;t touch.<\/p>\n<h3>Related FiveM Job Scripts<\/h3>\n<ul>\n<li><a href=\"https:\/\/fivemx.com\/pizza-job-system-hotdog-job-system\/\">Pizza Job System &amp; Hotdog Job System<\/a><\/li>\n<li><a href=\"https:\/\/fivemx.com\/jobs-creator-7\/\">Jobs Creator 7.0<\/a><\/li>\n<li><a href=\"https:\/\/fivemx.com\/cd-dispatch\/\">CD Dispatch<\/a><\/li>\n<li><a href=\"https:\/\/fivemx.com\/an-mechanic-job\/\">AN Mechanic Job for FiveM [ESX &amp; QBCore]<\/a><\/li>\n<\/ul>\n<div class=\"video-container\"><iframe class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" title=\"y2mate.is-QBCore-ESX-Fishing-Simulator-DirkScripts-CMaAWcgCfzU-1080pp-1703061987\" src=\"https:\/\/streamable.com\/o\/c80wl6#?secret=F3N62das8W\" data-secret=\"F3N62das8W\" frameborder=\"0\" scrolling=\"no\" width=\"1920\" height=\"1080\"><\/iframe><\/div>\n<p>Dependencies:<\/p>\n<p>InteractSound:<br \/>\nUsed to make my epic whale noises when you inevitably get fucked up by a whale. Either take the whale.ogg and put it in your own interactsound or just use my version<br \/>\nand start it in your server.cfg<\/p>\n<p>IF YOU ARE USING QBCORE HERE ARE THE ITEMS: (IF NOT USING AUTO ADD)<br \/>\nhttps:\/\/pastebin.com\/sLKYW21n<\/p>\n<p>&#8212; HOW TO SETUP NEW FISHING EQUIPMENT OR TWEAK STRENGTHS OF OLD FISHING EQUIPMENT<br \/>\nFISHING EQUIPMENT STRENGTHS :<\/p>\n<p>You can set up all sorts of fishing equipment with all different stregnth values. When you setup your rod all the different values will be added towards a total setup strength.<br \/>\nThis will determine how easy\/hard it is to catch certain fish it will also determine how likely your weakest equipment breaking is.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\nExample:<br \/>\nWhale: Strength(45), Speed(12)<\/p>\n<p>Ideal Setup for Whale:<br \/>\nmagnumxlrod : Strength(12)<br \/>\ntowhook : Strength(12)<br \/>\nkingbraid : Strength(15)<br \/>\nzillareel : Strength(12) Speed(12)<br \/>\nTotalEquipmentStrength(51)<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p>So in this example the total strength is 51 which is clearly more than the strength of the fish at 45. This means the fish will have a 6 point disadvantage. We work out this difference as a percentage.<br \/>\nUsing: https:\/\/www.skillsyouneed.com\/num\/percent-change.html<\/p>\n<p>This percentage is how hard it&#8217;ll be to fight reel in said fish with your reel.<\/p>\n<p>The Speed of the reel will be used as a percentage to determine how quickly you will be pulling in the fish when it&#8217;s not fighting.<\/p>\n<p>The Speed of the fish will determine how quickly it will pull your rod out when it&#8217;s fighting against you and you aren&#8217;t defending successfully.<\/p>\n<p>If you lose the battle there is a random chance your weakest equipment will break if you do not have advantage over the fish(Fish has higher strength than your equipment total strenght).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dirk Fishing Simulator \u2013 Un script de pesca para FiveM compatible con tanto QBCore como ESX. Compatible con el marco ESX para servidores FiveM.<\/p>","protected":false},"featured_media":105968,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[1892,96,3205,512],"product_tag":[],"class_list":["post-105965","product","type-product","status-publish","has-post-thumbnail","product_cat-fivem-job-scripts","product_cat-esx-scripts","product_cat-fishing-scripts","product_cat-qbcore-scripts","first","outofstock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product\/105965","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/comments?post=105965"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/media\/105968"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/media?parent=105965"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_brand?post=105965"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_cat?post=105965"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_tag?post=105965"}],"curies":[{"name":"gracias","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}