{"id":154452,"date":"2024-09-08T13:44:12","date_gmt":"2024-09-08T11:44:12","guid":{"rendered":"https:\/\/hifivem.com\/?post_type=product&#038;p=154452"},"modified":"2026-08-06T14:59:06","modified_gmt":"2026-08-06T12:59:06","slug":"adiccion-al-g4","status":"publish","type":"product","link":"https:\/\/fivemx.com\/es\/adiccion-al-g4\/","title":{"rendered":"G4 Adicci\u00f3n"},"content":{"rendered":"<h3>Video Preview<\/h3>\n<div class=\"video-container\"><iframe title=\"[FiveM] GR4CKA - Drug Addiction [QB\/ESX]\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/eF5HZv5k5xw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<h2>G4 Addiction &#8211; Advanced Drug System for FiveM<\/h2>\n<p>Transform your FiveM server&#8217;s drug roleplay with the <strong>G4 Addiction System<\/strong>, a sophisticated drug mechanics script that introduces realistic addiction, overdose consequences, and withdrawal effects. This comprehensive system goes far beyond simple drug items, creating genuine gameplay consequences that force players to manage their character&#8217;s substance dependencies realistically.<\/p>\n<div class=\"video-container\"><iframe title=\"[FiveM] GR4CKA - Drug Addiction [QB\/ESX]\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/eF5HZv5k5xw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p>Perfect for serious roleplay servers seeking authentic drug mechanics, criminal roleplay depth, and medical department engagement. This system creates meaningful player choices with lasting consequences, adding layers of realism to your server&#8217;s drug trade and rehabilitation storylines.<\/p>\n<h2>Core Addiction Mechanics<\/h2>\n<p>The addiction system operates on a sophisticated drug immunity model where each player has a base tolerance level (default: 100). Every drug interaction temporarily reduces this immunity based on the drug&#8217;s strength value, creating realistic tolerance buildup and overdose risks when players consume too many substances simultaneously.<\/p>\n<ul>\n<li><strong>Drug Immunity System<\/strong> &#8211; Player tolerance levels that decrease with drug use and recover over time<\/li>\n<li><strong>Overdose Mechanics<\/strong> &#8211; Automatic overdose when immunity drops too low, with blackout effects<\/li>\n<li><strong>Withdrawal Symptoms<\/strong> &#8211; Time-based addiction that requires regular doses or medical treatment<\/li>\n<li><strong>Addiction Chance<\/strong> &#8211; Configurable probability (0-100%) for each drug to create dependency<\/li>\n<li><strong>Treatment System<\/strong> &#8211; Medication items that cure specific or all drug addictions<\/li>\n<li><strong>Health Consequences<\/strong> &#8211; Positive and negative effects on player health and armor<\/li>\n<li><strong>Visual Effects<\/strong> &#8211; Screen filters, camera shake, and walking style alterations per drug type<\/li>\n<li><strong>Duration Control<\/strong> &#8211; Per-drug effect timing from seconds to minutes<\/li>\n<\/ul>\n<h2>Included Drug Profiles<\/h2>\n<p>The system comes pre-configured with four major drug types, each with unique characteristics:<\/p>\n<h3>Marijuana<\/h3>\n<ul>\n<li><strong>Animation:<\/strong> Smoking animation<\/li>\n<li><strong>Drug Strength:<\/strong> 30 (moderate tolerance impact)<\/li>\n<li><strong>Health Effects:<\/strong> +10 armor, -10 health<\/li>\n<li><strong>Addiction:<\/strong> 100% chance, 60-minute withdrawal timer<\/li>\n<li><strong>Effect Duration:<\/strong> 30 seconds<\/li>\n<li><strong>Visual Effects:<\/strong> Screen flash, drunk walking style, camera shake<\/li>\n<\/ul>\n<h3>Cocaine<\/h3>\n<ul>\n<li><strong>Animation:<\/strong> Sniffing\/snorting animation<\/li>\n<li><strong>Drug Strength:<\/strong> 10 (lighter tolerance impact)<\/li>\n<li><strong>Addiction:<\/strong> 100% chance, 60-minute dependency<\/li>\n<li><strong>Speed Boost:<\/strong> Configurable movement speed multiplier<\/li>\n<li><strong>Quick Effects:<\/strong> Fast-acting with immediate visual feedback<\/li>\n<\/ul>\n<h3>Heroin<\/h3>\n<ul>\n<li><strong>Animation:<\/strong> Syringe\/injection animation<\/li>\n<li><strong>Drug Strength:<\/strong> 5 (minimal tolerance impact)<\/li>\n<li><strong>Addiction:<\/strong> Configurable (default 0% for testing)<\/li>\n<li><strong>Long Duration:<\/strong> 180-second effects (3 minutes)<\/li>\n<li><strong>Intense Effects:<\/strong> Prolonged visual distortion and impairment<\/li>\n<\/ul>\n<h3>MDMA (Ecstasy)<\/h3>\n<ul>\n<li><strong>Animation:<\/strong> Pill consumption animation<\/li>\n<li><strong>Drug Strength:<\/strong> 5 (controlled impact)<\/li>\n<li><strong>Effect Duration:<\/strong> 180 seconds for extended party RP<\/li>\n<li><strong>Energy Boost:<\/strong> Speed multiplier and stamina effects<\/li>\n<\/ul>\n<h2>Treatment &#038; Recovery System<\/h2>\n<p>Medical departments can create and distribute treatment items that cure addictions:<\/p>\n<ul>\n<li><strong>Targeted Cures:<\/strong> Medication for specific drug types (e.g., marijuana_cure)<\/li>\n<li><strong>Universal Treatment:<\/strong> Broad-spectrum medication that cures all addictions<\/li>\n<li><strong>Hospital RP:<\/strong> Creates demand for EMS\/hospital rehabilitation services<\/li>\n<li><strong>Black Market Alternatives:<\/strong> Street dealers can sell questionable &#8220;cures&#8221;<\/li>\n<\/ul>\n<h2>Configuration Power<\/h2>\n<p>Every aspect is fully configurable through the config file:<\/p>\n<ul>\n<li><strong>Drug Strength Values:<\/strong> Control how each drug impacts player immunity<\/li>\n<li><strong>Addiction Probability:<\/strong> Set individual addiction chances per drug (0-100%)<\/li>\n<li><strong>Withdrawal Timers:<\/strong> Configure how long between doses before withdrawal symptoms<\/li>\n<li><strong>Health Modifiers:<\/strong> Customize armor\/health gains or losses per drug<\/li>\n<li><strong>Animation Types:<\/strong> Four built-in animation styles (smoke\/syringe\/sniff\/pill)<\/li>\n<li><strong>Screen Effects:<\/strong> Choose from multiple screen filter options<\/li>\n<li><strong>Walking Styles:<\/strong> Select drunk\/impaired movement animations<\/li>\n<li><strong>Speed Multipliers:<\/strong> Adjust movement speed from 1.0 to 1.49x<\/li>\n<li><strong>Camera Shake Intensity:<\/strong> Control visual impairment level<\/li>\n<li><strong>Custom Translations:<\/strong> Fully translatable notification system<\/li>\n<\/ul>\n<h2>Roleplay Applications<\/h2>\n<p>This system enables rich storytelling opportunities:<\/p>\n<ul>\n<li><strong>Criminal Organizations:<\/strong> Drug empire building with repeat customer mechanics<\/li>\n<li><strong>Medical Departments:<\/strong> Addiction treatment programs and rehabilitation roleplay<\/li>\n<li><strong><a href=\"\/product-category\/fivem-police-scripts\/\">Police<\/a> Investigations:<\/strong> Identifying addicts through behavior patterns<\/li>\n<li><strong>Character Development:<\/strong> Long-term addiction storylines with consequences<\/li>\n<li><strong>Economy Impact:<\/strong> Recurring demand creates sustainable drug markets<\/li>\n<li><strong>Gang Territories:<\/strong> Control areas where specific drugs are prevalent<\/li>\n<\/ul>\n<h2>Technical Specifications<\/h2>\n<ul>\n<li><strong>Dependencies:<\/strong> oxmysql (required)<\/li>\n<li><strong>Framework Compatibility:<\/strong> <a href=\"\/product-category\/esx-scripts\/\">ESX<\/a> and <a href=\"\/product-category\/qbcore-scripts\/\">QBCore<\/a> fully supported<\/li>\n<li><strong>Performance:<\/strong> Optimized with minimal resource usage<\/li>\n<li><strong>Database:<\/strong> Persistent addiction tracking across sessions<\/li>\n<li><strong>Notifications:<\/strong> Customizable UI alerts for overdose\/addiction events<\/li>\n<li><strong>Multi-Language:<\/strong> Full translation support for international servers<\/li>\n<\/ul>\n<h2>Perfect For<\/h2>\n<ul>\n<li>Serious roleplay servers with active criminal factions<\/li>\n<li>Communities wanting realistic drug trade consequences<\/li>\n<li>Servers with dedicated medical\/EMS departments<\/li>\n<li>Gang-focused servers needing territory control mechanics<\/li>\n<li>Economy-driven servers requiring recurring consumable demand<\/li>\n<\/ul>\n<h2>What Makes G4 Addiction Stand Out<\/h2>\n<p>Unlike basic drug scripts that only apply temporary effects, G4 Addiction creates genuine gameplay loops. Players who become addicted must either continue using (creating reliable customer bases for dealers) or seek expensive medical treatment (driving hospital RP). The configurable immunity system prevents abuse while maintaining realism\u2014take too much too fast, and you&#8217;ll overdose with serious consequences.<\/p>\n<p>The four animation types ensure visual variety, and the extensive configuration options mean you can balance drug effects perfectly for your server&#8217;s economy and roleplay style. Whether you&#8217;re running a hardcore crime server or a balanced community with medical roleplay, this system adapts to your needs.<\/p>\n<h2>Installation &#038; Setup<\/h2>\n<p>Simple drag-and-drop installation with comprehensive config file. Add your drug items to your framework&#8217;s item database, configure effect durations and addiction rates, then customize visual effects to match your server&#8217;s atmosphere. The included translation system supports any language.<\/p>\n<h3>Config File<\/h3>\n<pre data-no-translation=\"\" class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\">Config = {}\n\nConfig.DrugImmunity = 100 -- how much the player can withstand the drug acting at the same time (drugStrength)\n\nConfig.UsableDrugs = {\n    [\"marijuana\"] = {\n        label = \"Marijuana\",\n        animation = 'smoke', -- (smoke\/syringe\/sniff\/pill)\n        drugStrength = 30, -- this amount is being removed from immunity of player for effect duration time\n        healthEffects = {\n            armour = 10,\n            health = -10\n        },\n        addiction = {\n            chance = 100, -- 0-100%\n            time = 60 -- time until drug wears out and you need other dose (in minutes)\n        },\n        effect = {\n            duration = 30, -- in seconds\n            screenFX = \"DefaultFlash\",\n            speedMultiplier = 1.0, -- from 1.0 to 1.49\n            walkingStyle = \"MOVE_M@DRUNK@SLIGHTLYDRUNK\",\n            cameraShakeIntensity = 1.0,\n        }\n    },\n    [\"cocaine\"] = {\n        label = \"Cocaine\",\n        animation = 'sniff', -- (smoke\/syringe\/sniff\/pill)\n        drugStrength = 10, -- this amount is being removed from immunity of player for effect duration time\n        healthEffects = {\n            armour = 10,\n            health = -10\n        },\n        addiction = {\n            chance = 100,\n            time = 60 -- time until drug wears out and you need other dose (in minutes)\n        },\n        effect = {\n            duration = 30, -- in seconds\n            screenFX = \"DefaultFlash\",\n            speedMultiplier = 1.0, -- from 1.0 to 1.49\n            walkingStyle = \"MOVE_M@DRUNK@SLIGHTLYDRUNK\",\n            cameraShakeIntensity = 1.0,\n        }\n    },\n    [\"heroin\"] = {\n        label = \"Heroin\",\n        animation = 'syringe', -- (smoke\/syringe\/sniff\/pill)\n        drugStrength = 5, -- this amount is being removed from immunity of player for effect duration time\n        healthEffects = {\n            armour = 10,\n            health = -10\n        },\n        addiction = {\n            chance = 0,\n            time = 60 -- time until drug wears out and you need other dose (in minutes)\n        },\n        effect = {\n            duration = 180, -- in seconds\n            screenFX = \"DefaultFlash\",\n            speedMultiplier = 1.0, -- from 1.0 to 1.49\n            walkingStyle = \"MOVE_M@DRUNK@SLIGHTLYDRUNK\",\n            cameraShakeIntensity = 1.0,\n        }\n    },\n    [\"mdma\"] = {\n        label = \"MDMA\",\n        animation = 'pill', -- (smoke\/syringe\/sniff\/pill)\n        drugStrength = 5, -- this amount is being removed from immunity of player for effect duration time\n        healthEffects = {\n            armour = 10,\n            health = -10\n        },\n        addiction = {\n            chance = 0,\n            time = 60 -- time until drug wears out and you need other dose (in minutes)\n        },\n        effect = {\n            duration = 180, -- in seconds\n            screenFX = \"DefaultFlash\",\n            speedMultiplier = 1.0, -- from 1.0 to 1.49\n            walkingStyle = \"MOVE_M@DRUNK@SLIGHTLYDRUNK\",\n            cameraShakeIntensity = 1.0,\n        }\n    },\n}\n\nConfig.Medication = {\n    [\"marijuana_cure\"] = {'marijuana'},\n    [\"universal_cure\"] = {'marijuana', 'cocaine', 'heroin' , 'mdma'}\n}\n\nConfig.Translations = {\n    notification_header = \"Dikkat\",\n    overdose_text = \"\u00c5\u009eu anda\",\n    overdose_highlighted_text = \"A\u00c5\u009f\u00c4\u00b1r\u00c4\u00b1 Dozda\",\n    overdose_description = \"V\u00fccudunuz ald\u00c4\u00b1\u00c4\u009f\u00c4\u00b1n\u00c4\u00b1z ila\u00e7 miktar\u00c4\u00b1yla ba\u00c5\u009fa \u00e7\u0131kamad\u00c4\u00b1...\",\n    addiction_text = \"\u00c5\u009eu anda\",\n    addiction_description = \"\u00c4\u00b0lac\u00c4\u00b1n v\u00fccuttaki miktar\u00c4\u00b1 azald\u00c4\u00b1k\u00e7a, kendinizi k\u00f6t\u00fc hissedeceksiniz; ba\u00c4\u009f\u00c4\u00b1ml\u00c4\u00b1l\u00c4\u00b1ktan kurtulmak i\u00e7in do\u00c4\u009fru t\u00fcrde bir tedavi alman\u00c4\u00b1z gerekiyor.\",\n}<\/pre>\n<p><strong>Transform drug roleplay from simple item consumption into meaningful character-defining choices with G4 Addiction.<\/strong><\/p>\n<h3>Related QBCore Scripts<\/h3>\n<ul>\n<li><a href=\"https:\/\/fivemx.com\/bb-store-robbery-unique\/\">BB Store Robbery (Unique)<\/a><\/li>\n<li><a href=\"https:\/\/fivemx.com\/aquiver-inventory-system-4\/\">Aquiver &#8211; Inventory System 4<\/a><\/li>\n<li><a href=\"https:\/\/fivemx.com\/advanced-gps-menu\/\">Advanced GPS Menu<\/a><\/li>\n<li><a href=\"https:\/\/fivemx.com\/car-lift-script\/\">Car Lift Script<\/a><\/li>\n<\/ul>\n<h3>Config file<\/h3>\n<pre data-no-translation=\"\" class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\">Config = {}\r\n\r\nConfig.DrugImmunity = 100 -- how much the player can withstand the drug acting at the same time (drugStrength)\r\n\r\nConfig.UsableDrugs = {\r\n    [\"marijuana\"] = {\r\n        label = \"Marijuana\",\r\n        animation = 'smoke', -- (smoke\/syringe\/sniff\/pill)\r\n        drugStrength = 30, -- this amount is being removed from immunity of player for effect duration time\r\n        healthEffects = {\r\n            armour = 10,\r\n            health = -10\r\n        },\r\n        addiction = {\r\n            chance = 100, -- 0-100%\r\n            time = 60 -- time until drug wears out and you need other dose (in minutes)\r\n        },\r\n        effect = {\r\n            duration = 30, -- in seconds\r\n            screenFX = \"DefaultFlash\",\r\n            speedMultiplier = 1.0, -- from 1.0 to 1.49\r\n            walkingStyle = \"MOVE_M@DRUNK@SLIGHTLYDRUNK\",\r\n            cameraShakeIntensity = 1.0,\r\n        }\r\n    },\r\n    [\"cocaine\"] = {\r\n        label = \"Cocaine\",\r\n        animation = 'sniff', -- (smoke\/syringe\/sniff\/pill)\r\n        drugStrength = 10, -- this amount is being removed from immunity of player for effect duration time\r\n        healthEffects = {\r\n            armour = 10,\r\n            health = -10\r\n        },\r\n        addiction = {\r\n            chance = 100,\r\n            time = 60 -- time until drug wears out and you need other dose (in minutes)\r\n        },\r\n        effect = {\r\n            duration = 30, -- in seconds\r\n            screenFX = \"DefaultFlash\",\r\n            speedMultiplier = 1.0, -- from 1.0 to 1.49\r\n            walkingStyle = \"MOVE_M@DRUNK@SLIGHTLYDRUNK\",\r\n            cameraShakeIntensity = 1.0,\r\n        }\r\n    },\r\n    [\"heroin\"] = {\r\n        label = \"Heroin\",\r\n        animation = 'syringe', -- (smoke\/syringe\/sniff\/pill)\r\n        drugStrength = 5, -- this amount is being removed from immunity of player for effect duration time\r\n        healthEffects = {\r\n            armour = 10,\r\n            health = -10\r\n        },\r\n        addiction = {\r\n            chance = 0,\r\n            time = 60 -- time until drug wears out and you need other dose (in minutes)\r\n        },\r\n        effect = {\r\n            duration = 180, -- in seconds\r\n            screenFX = \"DefaultFlash\",\r\n            speedMultiplier = 1.0, -- from 1.0 to 1.49\r\n            walkingStyle = \"MOVE_M@DRUNK@SLIGHTLYDRUNK\",\r\n            cameraShakeIntensity = 1.0,\r\n        }\r\n    },\r\n    [\"mdma\"] = {\r\n        label = \"MDMA\",\r\n        animation = 'pill', -- (smoke\/syringe\/sniff\/pill)\r\n        drugStrength = 5, -- this amount is being removed from immunity of player for effect duration time\r\n        healthEffects = {\r\n            armour = 10,\r\n            health = -10\r\n        },\r\n        addiction = {\r\n            chance = 0,\r\n            time = 60 -- time until drug wears out and you need other dose (in minutes)\r\n        },\r\n        effect = {\r\n            duration = 180, -- in seconds\r\n            screenFX = \"DefaultFlash\",\r\n            speedMultiplier = 1.0, -- from 1.0 to 1.49\r\n            walkingStyle = \"MOVE_M@DRUNK@SLIGHTLYDRUNK\",\r\n            cameraShakeIntensity = 1.0,\r\n        }\r\n    },\r\n}\r\n\r\nConfig.Medication = {\r\n    [\"marijuana_cure\"] = {'marijuana'},\r\n    [\"universal_cure\"] = {'marijuana', 'cocaine', 'heroin' , 'mdma'}\r\n}\r\n\r\nConfig.Translations = {\r\n    notification_header = \"Dikkat\",\r\n    overdose_text = \"\u015eu anda\",\r\n    overdose_highlighted_text = \"A\u015f\u0131r\u0131 Dozda\",\r\n    overdose_description = \"V\u00fccudunuz ald\u0131\u011f\u0131n\u0131z ila\u00e7 miktar\u0131yla ba\u015fa \u00e7\u0131kamad\u0131...\",\r\n    addiction_text = \"\u015eu anda\",\r\n    addiction_description = \"\u0130lac\u0131n v\u00fccuttaki miktar\u0131 azald\u0131k\u00e7a, kendinizi k\u00f6t\u00fc hissedeceksiniz; ba\u011f\u0131ml\u0131l\u0131ktan kurtulmak i\u00e7in do\u011fru t\u00fcrde bir tedavi alman\u0131z gerekiyor.\",    \r\n}<\/pre>\n","protected":false},"excerpt":{"rendered":"<p><strong>Sistema de f\u00e1rmacos mejorado GR4CKA<\/strong> \u2013 Al ofrecer personalizaci\u00f3n y control completos, este sistema permite a los propietarios de servidores crear una experiencia de drogas din\u00e1mica y realista para los jugadores.<\/p>\n<p>El Sistema de Adicci\u00f3n a las Drogas FiveM funciona fluidamente con m\u00ednimas dependencias, requiriendo \u00fanicamente oxmysql y ESX o QBCore. Est\u00e1 totalmente optimizado para un rendimiento confiable.<\/p>\n<p>\ud83c\udf3f <strong>Medicamentos personalizables<\/strong>:Ajuste la potencia de las drogas, los efectos y las probabilidades de adicci\u00f3n para una experiencia de servidor personalizada.<br \/>\n\u2696\ufe0f <strong>Acumulaci\u00f3n de fuerza din\u00e1mica<\/strong>Las drogas interact\u00faan para crear altos y bajos cambiantes, haciendo que cada experiencia sea \u00fanica.<br \/>\n\ud83d\udc89 <strong>Mec\u00e1nica de la sobredosis<\/strong>:Supera los l\u00edmites y corre el riesgo de sufrir una sobredosis, lo que a\u00f1ade desaf\u00edo y tensi\u00f3n.<br \/>\n\ud83d\udea8 <strong>Alertas de adicci\u00f3n<\/strong>:Notifique a los jugadores actualizaciones de adicci\u00f3n a trav\u00e9s de una interfaz de usuario atractiva e indicadores visuales.<br \/>\n\ud83d\udd04 <strong>Dependencia de la dosis<\/strong>:Los jugadores deben administrar sus dosis con cuidado para evitar los s\u00edntomas de abstinencia.<br \/>\n\ud83d\udc41\ufe0f <strong>Pantalla de inmunidad<\/strong>:Una interfaz de usuario muestra la inmunidad actual a los medicamentos para una toma de decisiones informada.<br \/>\n\ud83c\udf21\ufe0f <strong>Sistema de Medicina<\/strong>:Crea medicamentos personalizados para tratar adicciones y brindarles a los jugadores formas de recuperarse.<br \/>\n\ud83c\udfac <strong>Animaciones de drogas personalizadas<\/strong>:Elija entre animaciones de jeringa, fumar, inhalar o tomar pastillas para una experiencia inmersiva.<br \/>\n\ud83d\udd27 <strong>Configuraci\u00f3n avanzada<\/strong>:Ajusta la salud, los efectos, la velocidad y otras configuraciones para personalizar completamente el juego.<br \/>\n\ud83c\udfc3 <strong>Discapacidades<\/strong>La adicci\u00f3n provoca problemas en el juego, como visi\u00f3n distorsionada y falta de velocidad, lo que a\u00f1ade realismo.<\/p>","protected":false},"featured_media":154455,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[512,2332],"product_tag":[],"class_list":["post-154452","product","type-product","status-publish","has-post-thumbnail","product_cat-qbcore-scripts","product_cat-crime-gang","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product\/154452","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/comments?post=154452"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/media\/154455"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/media?parent=154452"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_brand?post=154452"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_cat?post=154452"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_tag?post=154452"}],"curies":[{"name":"gracias","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}