{"id":36886,"date":"2022-06-04T08:14:12","date_gmt":"2022-06-04T06:14:12","guid":{"rendered":"https:\/\/esx-scripts.com\/?post_type=product&#038;p=36886"},"modified":"2026-07-28T01:42:01","modified_gmt":"2026-07-27T23:42:01","slug":"sistema-de-habilidades-qbus-2","status":"publish","type":"product","link":"https:\/\/fivemx.com\/es\/sistema-de-habilidades-qbus-2\/","title":{"rendered":"Sistema de habilidades Qbus"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Qbus Skills System &#8211; GTA Online-Style Character Progression for <a href=\"\/product-category\/qbcore-scripts\/\">QBCore<\/a> FiveM<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Transform your QBCore server with a comprehensive skill system that mirrors the depth and progression mechanics of GTA Online. The Qbus Skills System brings authentic character development to your FiveM server, allowing players to improve their abilities through gameplay rather than grinding stats. Whether they&#8217;re perfecting their driving, building strength through activities, or developing stealth capabilities, this system rewards player engagement with tangible in-game benefits that enhance roleplay immersion.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Unlike basic stat systems that simply track numbers, this skill system actively influences gameplay mechanics. Players feel their character evolve as they invest time in different activities &#8211; a seasoned mechanic will handle vehicles differently than a newcomer, while someone who&#8217;s spent hours at the shooting range will notice improved weapon handling. It&#8217;s character progression that matters, built specifically for the QBCore framework.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What&#8217;s Included<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The Qbus Skills System provides a complete character progression framework with multiple skill categories that cover all major gameplay activities. Each skill influences specific game mechanics, from how accurately you shoot to how long you can sprint without exhaustion. The system includes a clean UI for tracking progress, configurable leveling curves, and framework integration that lets you tie skills to <a href=\"\/product-category\/fivem-job-scripts\/\">job<\/a> requirements or unlock systems.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You&#8217;ll get a fully functional skill system ready to deploy, with skills for driving, shooting, strength, stamina, lung capacity, stealth, flying, and more. The progression system is balanced to reward regular play without requiring excessive grinding, and administrators can adjust XP gain rates and level requirements to match their server&#8217;s pacing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Key Features<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>GTA Online Skill Categories<\/strong> &#8211; Complete set of skills including driving, shooting, stamina, strength, lung capacity, stealth, flying, and wheelie proficiency<\/li>\n<li><strong>Gameplay-Driven Progression<\/strong> &#8211; Skills improve naturally through activities rather than manual stat allocation, encouraging organic character development<\/li>\n<li><strong>Mechanical Benefits<\/strong> &#8211; Each skill level provides tangible gameplay improvements like reduced weapon recoil, faster running, or better vehicle handling<\/li>\n<li><strong>Progress Tracking UI<\/strong> &#8211; Clean interface shows current skill levels, XP progress, and next level requirements<\/li>\n<li><strong>QBCore Integration<\/strong> &#8211; Fully integrated with QBCore framework, accessing player data and saving progression to character files<\/li>\n<li><strong>Configurable Leveling<\/strong> &#8211; Adjust XP requirements, gain rates, and maximum levels to match your server&#8217;s progression speed<\/li>\n<li><strong>Job &#038; Unlock Integration<\/strong> &#8211; Set minimum skill requirements for jobs, vehicle access, or weapon proficiency<\/li>\n<li><strong>Activity-Based XP<\/strong> &#8211; Gain driving skill by driving, shooting skill at the range, strength from melee combat and carrying activities<\/li>\n<li><strong>Passive Skill Effects<\/strong> &#8211; Skills automatically apply bonuses without manual activation &#8211; better stamina means longer sprints, higher strength means faster climbing<\/li>\n<li><strong>Admin Controls<\/strong> &#8211; Commands to view, modify, or reset player skills for testing or administrative purposes<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Perfect For<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Roleplay Servers<\/strong> &#8211; Add depth to character progression where a veteran cop actually handles situations better than a rookie<\/li>\n<li><strong>Competitive Servers<\/strong> &#8211; Reward dedicated players with mechanical advantages that reflect their time investment<\/li>\n<li><strong>Job-Based Economies<\/strong> &#8211; Require specific skill levels for advanced positions (master mechanic needs high driving skill, SWAT needs shooting proficiency)<\/li>\n<li><strong>Long-Term Progression Servers<\/strong> &#8211; Give players ongoing goals beyond just earning money and buying items<\/li>\n<li><strong>GTA Online-Inspired Servers<\/strong> &#8211; Recreate the authentic GTA Online experience with familiar progression mechanics<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">How Skills Progress<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Each skill has 100 levels, with XP requirements that scale progressively. Players gain experience by performing related activities &#8211; driving vehicles increases driving skill, firing weapons at ranges or in combat improves shooting, running and swimming builds stamina. The system tracks these actions automatically and awards XP based on performance quality and duration.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Skills provide incremental benefits at each level. A player with level 20 driving will notice slightly better traction and turning, while level 80 driving provides significant handling improvements. Shooting skill reduces recoil and improves accuracy. Strength affects melee damage and how quickly you can climb ladders. Stamina determines sprint duration and recovery speed. Every level matters and creates noticeable gameplay differences.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Installation<\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Extract the qbus-skills resource folder to your server&#8217;s resources directory<\/li>\n<li>Add &#8220;ensure qbus-skills&#8221; to your server.cfg after QBCore loads<\/li>\n<li>Configure skill settings in config.lua (XP rates, level caps, skill effects)<\/li>\n<li>Restart your server &#8211; skills will automatically initialize for all players<\/li>\n<li>Optional: Set up skill requirements in job scripts or vehicle locks<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">Framework Compatibility<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>\u2705 <strong>QBCore<\/strong> &#8211; Specifically designed for QBCore framework with native integration<\/li>\n<li>\u2705 <strong><a href=\"\/product-category\/qbox-scripts\/\">QBOX<\/a><\/strong> &#8211; Compatible with QBOX (QBCore fork) with minimal or no modification<\/li>\n<li>\u274c <strong><a href=\"\/product-category\/esx-scripts\/\">ESX<\/a><\/strong> &#8211; Built for QBCore architecture, would require significant adaptation for ESX<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Configuration Options<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The config file gives you complete control over progression pacing. Adjust base XP gain rates globally or per-skill to make certain abilities easier or harder to level. Set custom level caps if you want some skills to max at 50 instead of 100. Configure the multipliers for different activities &#8211; should shooting at a range give more XP than combat, or vice versa? Define exactly how much each skill level improves gameplay mechanics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You can also enable or disable specific skills if your server doesn&#8217;t need all categories. Running a ground-focused roleplay server? Disable flying skill. Want strength to only affect melee without climbing speed? Adjust the benefit configuration. The system is modular enough to fit any server style while maintaining the core progression experience.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What Makes It Stand Out<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Most FiveM skill systems are either too simplistic (just tracking numbers with no gameplay impact) or too complex (requiring manual skill point allocation that breaks roleplay immersion). The Qbus Skills System strikes the perfect balance &#8211; it&#8217;s a true GTA Online replication that improves gameplay through natural progression. Your character genuinely gets better at activities the more you do them, without menu-diving or stat management.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The QBCore integration is seamless, hooking into the framework&#8217;s player data system without conflicting with other resources. Skills persist across sessions, sync properly with character switching, and can be referenced by any other script on your server. It&#8217;s not just a <a href=\"\/product-category\/standalone-scripts\/\">standalone<\/a> feature &#8211; it becomes part of your server&#8217;s core progression ecosystem, letting you build entire systems around skill requirements and character development.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Technical Details<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Resource Name:<\/strong> qbus-skills (or customizable)<\/li>\n<li><strong>Performance Impact:<\/strong> Minimal &#8211; passive skill tracking with optimized XP calculations<\/li>\n<li><strong>Database Integration:<\/strong> Uses QBCore player data storage, no additional tables required<\/li>\n<li><strong>Update Frequency:<\/strong> Skill checks and XP calculations run on activity triggers, not constant loops<\/li>\n<li><strong>Multiplayer Safe:<\/strong> All progression tracked server-side, no client manipulation possible<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Skill Categories Explained<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Driving:<\/strong> Improves vehicle handling, traction, and reduces spinout chance. Levels through driving distance and clean driving (avoiding crashes). High-level drivers can take corners faster and recover from loss of control more easily.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Shooting:<\/strong> Reduces weapon recoil and improves accuracy. Gains XP from firing weapons, with bonuses for headshots and accuracy. Essential for <a href=\"\/product-category\/fivem-police-scripts\/\">police<\/a>, security, and gang roleplay scenarios.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Stamina:<\/strong> Increases sprint duration and reduces recovery time. Improves through running, swimming, and cycling. Critical for foot pursuits and physical activities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Strength:<\/strong> Affects melee damage, climbing speed, and carry capacity. Builds through melee combat, sports activities, and physical jobs. Useful for criminals, construction workers, and fitness roleplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Lung Capacity:<\/strong> Determines how long you can stay underwater before taking damage. Improves through swimming and diving activities. Valuable for underwater salvage jobs or escape scenarios.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Stealth:<\/strong> Reduces detection radius when crouched and quiets footsteps. Levels through stealth movement and avoiding detection. Perfect for heist crews and criminal characters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Flying:<\/strong> Improves helicopter and plane handling, reduces turbulence effects. Gains XP from flight time and smooth landings. Essential for pilot jobs and air units.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each skill creates meaningful gameplay variety between characters, making a fresh spawn feel distinctly different from a veteran player who&#8217;s invested hundreds of hours. That&#8217;s the character progression depth that keeps players engaged long-term.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Skill system like GTA:Online for FiveM (QBUS FRAMEWORK)<\/p>\n\n\n<h3>Related QBCore Scripts<\/h3><ul><li><a href=\"https:\/\/fivemx.com\/pmc-battle-royal\/\">PMC Battle Royal<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/an-mechanic-job\/\">AN Mechanic Job for FiveM [ESX &amp; QBCore]<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/vip-pausemenu-qb\/\">VIP PauseMenu (QB)<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/jg-hud\/\">JG HUD<\/a><\/li><\/ul>\n\n<p>Qbus Skills System adds GTA Online-style skill progression to QBCore and presents five separate XP values through an included skills menu.<\/p>\n\n<h2>Tracked skills<\/h2>\n<ul>\n<li>Stamina can increase running speed.<\/li>\n<li>Lung capacity can increase swimming speed.<\/li>\n<li>Shooting can reduce camera shake.<\/li>\n<li>Driving can increase the configured vehicle-speed capability.<\/li>\n<li>Strength can increase fist damage.<\/li>\n<\/ul>\n<p>Each effect and its progression values can be configured. Matching player activities update the skill XP automatically.<\/p>\n\n<h2>Requirements<\/h2>\n<ul>\n<li>QBCore\/QBUS<\/li>\n<li>mysql-async<\/li>\n<li>Included SQL migration for the five skill fields<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p><strong>Habilidades (para el marco QB)<\/strong><\/p>\n<ul>\n<li>Las habilidades son las habilidades b\u00e1sicas de GTA5.\n<ul>\n<li>aguante<\/li>\n<li>capacidad pulmonar<\/li>\n<li>tiroteo<\/li>\n<li>conduciendo<\/li>\n<li>fortaleza<\/li>\n<\/ul>\n<p><strong>Funci\u00f3n de resistencia<\/strong><br \/>\n\u2013 Subir de nivel tu habilidad de resistencia har\u00e1 que tu peat\u00f3n corra m\u00e1s r\u00e1pido con cada nivel (configurable)<\/p>\n<p><strong>Funci\u00f3n de capacidad pulmonar<\/strong><br \/>\n\u2013 Subir de nivel tu habilidad de capacidad pulmonar har\u00e1 que tu peat\u00f3n nade m\u00e1s r\u00e1pido con cada nivel (configurable)<\/p>\n<p><strong>Funci\u00f3n de disparo<\/strong><br \/>\n\u2013 Si subes de nivel tu habilidad de disparo, tendr\u00e1s menos movimiento de c\u00e1mara mientras disparas (configurable)<\/p>\n<p><strong>Funci\u00f3n de conducci\u00f3n<\/strong><br \/>\n\u2013 Subir tu nivel de conducci\u00f3n te permitir\u00e1 conducir a velocidades m\u00e1s r\u00e1pidas (configurable)<\/p>\n<p><strong>Funci\u00f3n de fuerza<\/strong><br \/>\n\u2013 Subir de nivel tu habilidad de fuerza te har\u00e1 m\u00e1s fuerte en las peleas de pu\u00f1o (pudiendo hacer m\u00e1s da\u00f1o de pu\u00f1o, configurable).<\/li>\n<\/ul>","protected":false},"featured_media":36887,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[512],"product_tag":[],"class_list":["post-36886","product","type-product","status-publish","has-post-thumbnail","product_cat-qbcore-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product\/36886","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/comments?post=36886"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/media\/36887"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/media?parent=36886"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_brand?post=36886"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_cat?post=36886"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_tag?post=36886"}],"curies":[{"name":"gracias","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}