{"id":43770,"date":"2022-09-19T20:18:59","date_gmt":"2022-09-19T18:18:59","guid":{"rendered":"https:\/\/esx-scripts.com\/?post_type=product&#038;p=43770"},"modified":"2026-08-06T12:32:49","modified_gmt":"2026-08-06T10:32:49","slug":"guion-de-granada-aturdidora","status":"publish","type":"product","link":"https:\/\/fivemx.com\/es\/guion-de-granada-aturdidora\/","title":{"rendered":"Gui\u00f3n de granada aturdidora"},"content":{"rendered":"<h2><strong>Flashbang Script &#8211; Realistic Stun Grenade System for Tactical Roleplay<\/strong><\/h2>\n\n<p>Bring authentic tactical combat to your FiveM server with a fully functional flashbang grenade system that actually impacts gameplay. This isn&#8217;t just a visual effect &#8211; flashbangs temporarily blind players, disorient their controls, and can even disable voice chat to simulate the sensory overload of a real stun grenade. Perfect for police raids, SWAT operations, or any server where tactical equipment matters beyond cosmetics.<\/p>\n\n<a href=\"https:\/\/www.youtube.com\/watch?v=hR1Qrz4Iifw\" target=\"_blank\" rel=\"noopener\">https:\/\/www.youtube.com\/watch?v=hR1Qrz4Iifw<\/a>\n\n<h3>What&#8217;s Included<\/h3>\n\n<p>You get a complete weapon_flashbang implementation with configurable effects duration, explosion timer, and impact radius. The script integrates with both Mumble-VOIP and pma-voice to optionally mute affected players during the stun period &#8211; simulating the disorientation and hearing damage from a real flashbang. All parameters are adjustable through a dedicated config file, so you can tune the effect intensity to match your server&#8217;s combat balance.<\/p>\n\n<p>For QBCore servers, complete integration instructions are included with exact line-by-line modifications for qb-core\/shared\/weapons.lua, qb-core\/shared\/items.lua, qb-weapons\/client\/main.lua, and qb-inventory\/client\/main.lua. ESX integration works out of the box.<\/p>\n\n<h3>Key Features<\/h3>\n\n<ul>\n<li><strong>Realistic Flash Effect<\/strong> &#8211; Screen whiteout with gradual vision recovery, simulating the temporary blindness from a real stun grenade<\/li>\n<li><strong>Configurable Timer<\/strong> &#8211; Set custom fuse time before detonation (default mirrors real flashbang timers)<\/li>\n<li><strong>Voice Chat Integration<\/strong> &#8211; Optional muting during stun period works with mumble-voip and pma-voice systems<\/li>\n<li><strong>Adjustable Duration<\/strong> &#8211; Control how long players are affected (balance for RP servers vs competitive)<\/li>\n<li><strong>Custom Sound Effects<\/strong> &#8211; Volume-adjustable detonation audio with characteristic flashbang report<\/li>\n<li><strong>Area of Effect<\/strong> &#8211; Configurable range determines who gets stunned based on proximity to detonation point<\/li>\n<li><strong>Performance Optimized<\/strong> &#8211; 0.1ms idle, 0.05ms max while effects active &#8211; won&#8217;t impact server performance during raids<\/li>\n<li><strong>Framework Flexible<\/strong> &#8211; Works with ESX, QBCore, or standalone with provided integration examples<\/li>\n<\/ul>\n\n<h3>Perfect For<\/h3>\n\n<ul>\n<li><strong>Police\/SWAT Operations<\/strong> &#8211; Entry teams can properly breach with tactical support instead of just rushing doors<\/li>\n<li><strong>Whitelisted RP Servers<\/strong> &#8211; Adds realism to warrant executions and high-risk arrests<\/li>\n<li><strong>Gang War Servers<\/strong> &#8211; Creates tactical depth in base raids and territory conflicts<\/li>\n<li><strong>Competitive PvP<\/strong> &#8211; Skill-based utility that rewards positioning and timing over pure aim<\/li>\n<li><strong>Military RP<\/strong> &#8211; Essential for special forces, counter-terrorism, or tactical training scenarios<\/li>\n<\/ul>\n\n<h3>Configuration Options<\/h3>\n\n<p>The script includes a separate config file where you can fine-tune every aspect of flashbang behavior:<\/p>\n\n<ul>\n<li><strong>Weapon Label:<\/strong> Customize the in-game display name<\/li>\n<li><strong>Time to Explosion:<\/strong> Adjust fuse duration (realistic timing vs gameplay balance)<\/li>\n<li><strong>Voice Chat Toggle:<\/strong> Enable\/disable voice muting during stun (works with mumble-voip and pma-voice)<\/li>\n<li><strong>Effect Duration:<\/strong> Control how long players are blinded and disoriented<\/li>\n<li><strong>Sound Volume:<\/strong> Adjust detonation audio level to match your server&#8217;s audio design<\/li>\n<li><strong>Effective Range:<\/strong> Set the radius where flashbangs impact players (proximity matters)<\/li>\n<\/ul>\n\n<h3>QBCore Integration Guide<\/h3>\n\n<p>For QBCore servers, follow these exact steps to integrate the flashbang weapon:<\/p>\n\n<p><strong>Step 1: Add Weapon Definition (qb-core\/shared\/weapons.lua)<\/strong><\/p>\n<p>Insert this line in your weapons table:<\/p>\n<p><code data-no-translation=\"\">['weapon_flashbang'] = {['name'] = 'weapon_flashbang', ['label'] = 'Flashbang', ['ammotype'] = nil, ['damagereason'] = 'Bombed \/ Exploded \/ Detonated \/ Blew up'},<\/code><\/p>\n\n<p><strong>Step 2: Add Item Definition (qb-core\/shared\/items.lua)<\/strong><\/p>\n<p>Insert this item entry:<\/p>\n<p><code data-no-translation=\"\">['weapon_flashbang'] = {['name'] = 'weapon_flashbang', ['label'] = 'Flashbang', ['weight'] = 1000, ['type'] = 'weapon', ['ammotype'] = nil, ['image'] = 'weapon_flashbang.png', ['unique'] = true, ['useable'] = false, ['description'] = 'A tactical stun grenade used by law enforcement'},<\/code><\/p>\n\n<p><strong>Step 3: Add Removal Logic (qb-weapons\/client\/main.lua)<\/strong><\/p>\n<p>Inside lines 180-181, add:<\/p>\n<p><code data-no-translation=\"\">elseif QBCore.Shared.Weapons[weapon][\"name\"] == \"weapon_flashbang\" then<br>TriggerServerEvent('QBCore:Server:RemoveItem', \"weapon_flashbang\", 1)<\/code><\/p>\n\n<p><strong>Step 4: Update Inventory Check (qb-inventory\/client\/main.lua)<\/strong><\/p>\n<p>Replace line 449 with:<\/p>\n<p><code data-no-translation=\"\">elseif weaponName == \"weapon_stickybomb\" or weaponName == \"weapon_pipebomb\" or weaponName == \"weapon_smokegrenade\" or weaponName == \"weapon_flare\" or weaponName == \"weapon_proxmine\" or weaponName == \"weapon_ball\" or weaponName == \"weapon_molotov\" or weaponName == \"weapon_grenade\" or weaponName == \"weapon_flashbang\" or weaponName == \"weapon_bzgas\" then<\/code><\/p>\n\n<h3>Technical Details<\/h3>\n\n<p><strong>Performance:<\/strong> Extremely lightweight &#8211; 0.1ms idle, peaks at 0.05ms during active effects<\/p>\n\n<p><strong>Voice Integration:<\/strong> Compatible with mumble-voip and pma-voice for realistic communication disruption<\/p>\n\n<p><strong>Framework Support:<\/strong> ESX (native), QBCore (full integration guide included), Standalone (with manual weapon setup)<\/p>\n\n<p><strong>Dependencies:<\/strong> None beyond your chosen voice system (if using voice chat disabling feature)<\/p>\n\n<h3>Tactical Applications<\/h3>\n\n<p><strong>Police Breaching:<\/strong> SWAT teams can properly execute dynamic entries &#8211; throw flashbang through door, breach while suspects are stunned and can&#8217;t coordinate via voice<\/p>\n\n<p><strong>Building Clearance:<\/strong> Room-by-room tactical clearing becomes viable &#8211; toss flashbang, enter during effect window, secure before recovery<\/p>\n\n<p><strong>Hostage Rescue:<\/strong> Rescue teams can stun hostage-takers without lethal force, creating opportunities for safe extractions<\/p>\n\n<p><strong>Defensive Deterrent:<\/strong> Property owners can deploy flashbangs to repel raiders, buying time to reposition or call for backup<\/p>\n\n<p><strong>Convoy Ambushes:<\/strong> Criminals can use flashbangs to disable security escorts during transport heists<\/p>\n\n<h3>Balancing Considerations<\/h3>\n\n<p>On roleplay servers, you might want longer effect durations (8-12 seconds) to reward tactical planning and coordination. On competitive PvP servers, shorter durations (3-5 seconds) prevent frustrating downtime while still creating tactical opportunities. The voice chat disable is powerful on RP servers where communication is everything, but might feel excessive on casual servers &#8211; test and adjust based on your community feedback.<\/p>\n\n<h3>What Makes It Stand Out<\/h3>\n\n<p>Most grenade scripts are just visual effects with damage. This actually changes gameplay &#8211; the vision impairment forces affected players to disengage, the voice chat integration breaks coordinated defense, and the configurable parameters let you dial in exactly how powerful you want flashbangs to be. It&#8217;s the difference between cosmetic &#8220;cool factor&#8221; and genuine tactical utility that shifts how your server handles raids, arrests, and combat engagements.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/www.youtube.com\/watch?v=hR1Qrz4Iifw&#038;feature=youtu.be\n<\/div><\/figure>\n\n\n<h3>Related Products You Might Like<\/h3>\n\n<ul>\n<li><a href=\"https:\/\/fivemx.com\/weapon-delivery\/\"><strong>Weapon Delivery<\/strong><\/a> &#8211; Weapon logistics script for roleplay servers<\/li>\n<li><a href=\"https:\/\/fivemx.com\/police-system-cad-mdt\/\"><strong>Police System CAD\/MDT<\/strong><\/a> &#8211; Full dispatch system with 304+ servers using it<\/li>\n<li><a href=\"https:\/\/fivemx.com\/mod-category\/fivem-servers\/\"><strong>QBCore Framework Server<\/strong><\/a> &#8211; Complete QBCore v4 server base<\/li>\n<li><a href=\"https:\/\/fivemx.com\/mod-category\/police-scripts\/\"><strong>GPS for Police and Jobs<\/strong><\/a> &#8211; Track players and vehicles for law enforcement<\/li>\n<\/ul>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/www.youtube.com\/watch?v=hR1Qrz4Iifw&#038;feature=youtu.be\n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">for all the people with the QBCORE- this is how you make it work.<\/p>\n\n\n\n\n<p class=\"wp-block-paragraph\">add this to qbcore\/shared\/weapons.lua<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">[weapon_flashbang] = {[\u2018name\u2019] = \u2018weapon_flashbang\u2019, [\u2018label\u2019] = \u2018flashbang\u2019, [\u2018ammotype\u2019] = nil, [\u2018damagereason\u2019] = \u2018Bombed \/ Exploded \/ Detonated \/ Blew up\u2019},<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">add this to qbcore\/shared\/items.lua<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">[\u2018weapon_grenade\u2019] = {[\u2018name\u2019] = \u2018weapon_grenade\u2019, [\u2018label\u2019] = \u2018Grenade\u2019, [\u2018weight\u2019] = 1000, [\u2018type\u2019] = \u2018weapon\u2019, [\u2018ammotype\u2019] = nil, [\u2018image\u2019] = \u2018images\/weapon_grenade.png\u2019, [\u2018unique\u2019] = true, [\u2018useable\u2019] = false, [\u2018description\u2019] = \u2018A handheld throwable bomb\u2019},<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">add this to qb-weapons\/client\/main.lua inside of lines 180-181<br>elseif QBCore.Shared.Weapons[weapon][&#8220;name&#8221;] == &#8220;weapon_flashbang&#8221; then<br>TriggerServerEvent(&#8216;QBCore:Server:RemoveItem&#8217;, &#8220;weapon_flashbang&#8221;, 1)<br>replace line 449 inside of qb-inventory\/client\/main.lua with this<br>elseif weaponName == &#8220;weapon_stickybomb&#8221; or weaponName == &#8220;weapon_pipebomb&#8221; or weaponName == &#8220;weapon_smokegrenade&#8221; or weaponName == &#8220;weapon_flare&#8221; or weaponName == &#8220;weapon_proxmine&#8221; or weaponName == &#8220;weapon_ball&#8221; or weaponName == &#8220;weapon_molotov&#8221; or weaponName == &#8220;weapon_grenade&#8221; or weaponName == &#8220;weapon_flashbang&#8221; or weaponName == &#8220;weapon_bzgas&#8221; then<\/p>\n","protected":false},"excerpt":{"rendered":"<p>El script tiene un archivo de configuraci\u00f3n separado donde puedes configurar cosas como:<\/p>\n<ul>\n<li>Etiqueta de arma<\/li>\n<li>Es hora de la explosi\u00f3n<\/li>\n<li>Habilitar o deshabilitar el chat de voz mientras el dispositivo est\u00e1 completamente flasheado (funciona con mumble-voip y pma-voice)<\/li>\n<li>Duraci\u00f3n del efecto<\/li>\n<li>Volumen del efecto de sonido<\/li>\n<li>Rango en el que funciona la granada<\/li>\n<\/ul>\n<p>Optimizaci\u00f3n: 0.1 ms en espera, 0.05ms m\u00e1ximo mientras trabaja<\/p>\n<p><strong>Utilice esta granada aturdidora para su <a href=\"https:\/\/fivemx.com\/es\/scripts-policiales\/\"  data-wpil-monitor-id=\"507\">\u00a1Juego de rol de polic\u00eda!<\/a><\/strong><\/p>","protected":false},"featured_media":43771,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[2442,96,1820],"product_tag":[],"class_list":["post-43770","product","type-product","status-publish","has-post-thumbnail","product_cat-fivem-weapon-mods","product_cat-esx-scripts","product_cat-police-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product\/43770","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/comments?post=43770"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/media\/43771"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/media?parent=43770"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_brand?post=43770"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_cat?post=43770"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/es\/wp-json\/wp\/v2\/product_tag?post=43770"}],"curies":[{"name":"gracias","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}