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FiveM Golf Minigame

FiveM Golf Minigame - professional ESX script with custom features and optimized performance for FiveM servers. Compatible with ESX framework.

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Product fit, setup, and proof at a glance

Use the published facts on this page to confirm whether FiveM Golf Minigame matches your server before checkout.

Compatibility

Frameworks
ESX
Category
FiveM Minigames

Setup & requirements

Install flow
Download → resources folder → ensure in server.cfg
Requirements
Published on this page
File size
2.41 MB

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Only the facts published on this page should be treated as confirmed. If you need more detail, review the description, requirements, changelog, reviews, and product Q&A before checkout.

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$8.49
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Works with esx
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Frameworks

esx

Requirements

Published on this page

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Support expectation

Support covers download access, missing delivered files, and questions based on the published setup notes.

Custom installation, framework conversion, live server setup, and custom feature work are not included unless stated on the product page.

Ask before buying if your server uses heavily modified framework, inventory, or database resources.

Building a larger server?Compare curated bundles before checkout if you need multiple compatible scripts.View FiveM bundles

Buy this when it saves setup time

Use this checklist to decide quickly whether the resource fits your current server build, framework, and support expectations.

Server-owner payoff

FiveM Golf Minigame is positioned to reduce FiveM Minigames instead of making you rebuild the same system from scratch.

Compatibility

Works with esx. Check the requirements block before adding it to a live stack.

Purchase confidence

Instant download, Stripe checkout, support access, and refund policy context are shown before payment.

Decision assets

Requirements, installation details, Preview video, Product Q&A

Description

Standalone or ESX I recommend this script for server community events, where there are organizers, and they lead the players where to put the ball, and which flag need to hit, etc. (Or just for fun.) You need to know
  • You can only select your own ball and you can only spawn one ball at a time. (Spawning the ball again with the command, deletes the existed one)
  • This is not a tryhard competitive script, so there is no auto calculator who won the game or any other.
  • The script includes two versions, one for ESX and one is fully standalone where you spawn the ball with command. (Spawning the ball is just one server side event, you can easily make it work with any framework)
  • There is a bug which i could not fix, when you hit the ball and land it, after the ball landed, it has different rotations and when you select the ball again and you reset the ball rotation to 0,0,0 and attach the player, the networked nearby players see you sometimes weirdly rotated around the ball. (If anyone know the solution for that, i would be grateful)
Things you can edit in the config
  • Enable/Disable the wind force. (makes ball move differently)
  • Enable/Disable the tree leave hits. (it stops the ball movement)
  • Club strengths. (Though, i do not recommend modify the default values)
  • Ground slowing speed
  • Player rotate speeds
  • Keybinds (scaleform button ones, because they are reactive for the changes)
  • Leaderboard enable/disable & command, and how many players shown on the board. (Default 10)
  • You can enable/disable the need of the default gta weapon_club if you want, it wont stuck your script, but because we are using attached clubs when aiming with the ball, the script removes the weapon from the hand when you are interacting. (Default is disabled)
Features and thingies
  • Four ball types (White, Yellow, Green, Pink)
  • Distance calculator (compared to the selected flag, and the current hitted distance)
  • Leaderboard system with MySQL save, which records the longest hit from the player.
  • Different material forces with sound & particle effects.
  • Terraingrid (if you want to check slopes or uphills)
  • Few camera setups (for checking the selected flag, etc.)
  • Wind direction and Wind speed modify the ball movement. (Default is disabled, with the wind i could not hit a thing.  ) There is also a marker which shows the current Wind movement and strength. (The marker color changes how strong the wind is, i used heatmap, so strong wind is red, and how the wind reduces it goes bluer.)
Dependencies
  • ESX v1 final (If you are using the esx version)
  • MySQL (If you want the leaderboard)
Video preview

Advanced Features

  • Realistic Ball Physics - Authentic golf ball trajectory with wind effects and terrain interaction
  • Course Management - 18-hole course setup with par scoring and handicap systems
  • Tournament Organization - Server events with leaderboards and prize structures
  • Skill Progression - Practice makes perfect with improving shot accuracy over time
  • Social Integration - Spectator modes and betting systems for competitive play

Server Applications

Golf minigames provide relaxing downtime activities between intense roleplay. Use for VIP-only country club access, gambling opportunities with player betting on matches, social networking for business characters, stress relief mechanics showing character wellness, and tournament events with cash prizes driving server participation.

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Installation notes

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.
DescriptionRequirementsPreview video
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Key Features

  • Four Ball Types

    Choose from White, Yellow, Green, or Pink ball types for gameplay

  • Distance Calculator

    Compares distance to selected flag and current hit distance for shot tracking

  • Leaderboard System with MySQL

    Records longest hit from each player with persistent database storage and configurable player display (default 10)

  • Wind Direction and Speed Effects

    Wind modifies ball movement with visual marker showing wind strength using heatmap colors (red for strong wind, blue for weak)

  • Material Forces with Audio and Visuals

    Different materials produce distinct sound effects and particle effects when ball interacts with them

Frequently Asked Questions

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