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Mechanic Job (QBCore)

What is this? QBCore based Mechanic Job script ( Framework: QBUS/QBCore - NOT ESX ) It’s goal is to be an RP based replacement for the standard “Sit in car, press button, car fixed” options that are already available. A lot of the menu’s I’ve seen make a new system for each part that requires dat

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Compatibilité, installation et preuves en un coup d'œil

Utilisez les informations publiées sur cette page pour confirmer si Mechanic Job (QBCore) correspond à votre serveur avant l'achat.

Compatibilité

Frameworks
QBCore, QBOX
Catégorie
Mechanic Scripts

Installation & prérequis

Processus d'installation
Télécharger → dossier resources → ensure dans server.cfg
Prérequis
Publié sur cette page
Taille du fichier
876.98 KB

Preuves & questions acheteurs

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Paiement sécurisé
7,31 €
Accès immédiat aux fichiers après le paiement
Assistance et politique de remboursement visibles avant le paiement
Fonctionne avec qbcore, qbox
  • Accès instantané
  • Chiffré SSL
  • Carte, Klarna, wallets
Frameworks

qbcore, qbox

Prérequis

Publié sur cette page

Aperçu

Disponible

Carte, Klarna et wallets pris en charge via Stripe. D'autres moyens de paiement locaux peuvent apparaître selon votre région.

Contacter le support avant achatLire la politique de remboursement

Attente de support

Le support couvre l'accès au téléchargement, les fichiers livrés manquants et les questions basées sur les notes d'installation publiées.

L'installation personnalisée, la conversion de framework, la mise en place sur serveur en production et les développements sur mesure ne sont pas inclus sauf mention contraire sur la page produit.

Contactez-nous avant l'achat si votre serveur utilise des ressources de framework, d'inventaire ou de base de données fortement modifiées.

Vous construisez un serveur plus complet ?Comparez les packs sélectionnés avant le paiement si vous avez besoin de plusieurs scripts compatibles.Voir les packs FiveM

Acheter si cela fait gagner du temps de configuration

Utilisez cette checklist pour vérifier rapidement si la ressource correspond à votre serveur, votre framework et vos attentes de support.

Gain pour l'administrateur serveur

Mechanic Job (QBCore) vise à réduire Mechanic Scripts au lieu de vous obliger à reconstruire le même système.

Compatibilité

Fonctionne avec qbcore, qbox. Vérifiez le bloc des prérequis avant de l'ajouter à un serveur en production.

Confiance avant achat

Téléchargement instantané, paiement Stripe, accès au support et contexte de remboursement sont affichés avant le paiement.

Éléments de décision

Prérequis, détails d'installation, Vidéo d'aperçu, Questions produit

Description

Video preview

https://streamable.com/1cdjx7 https://streamable.com/hxf9zh

CHANGELOG

UPDATE v1.6:

  • Fixed a CPU leak with my terribly optimized PolyZone script, thanks to FjamZoo.
    • Your locations will be the same, you just need to move them around a bit in the locations.lua
  • Added blip system to the locations
    • Forgot about this one, but now available
    • Simple naming system, if no blip name is provided it defaults to “Mechanic Shop”
    • Included blip colour to help differenciate between locations
  • Fixed some issues with custom garage scripts
    • Add a built in callback that checks to see if the vehicle is owned or not
    • This means it doesn’t need to touch any garage system and removes the qb-garage dependancy

UPDATE v1.5:

  • Fixed a missing loop for the modelnames, this fixes a repairing error (thought I caught them all…)
  • Fixed help info on /togglesound command
  • Fixed the completely broken vehicle ownership system, some were broken, and some were missing.
    • Every script has been altered to fix this adding a callback.
    • Cosmetic items are only called once when the menu opens
    • Performance items are called more than once for adding and removing
    • This can disabled through the config.lua BUT still adds a dependancy of qb-garages. (or atleast the callback that is used)
  • Added the ability to add mechanic shop locations for specific jobs
    • There are several new config commands, these can change how the systems work drastically
    • Toggles for when a location is required, if a job is required for that location or even if any player can customise things but HAVE to do it in a shop.
    • It depends on what is enabled and disabled.
  • New file locations.lua
    • This is your physical job locations, instructions on how to use are in the file itself.
    • Supports multiple job locations
    • Supports not requiring a job for the mechanic shop location
  • New file payments.lua and paymentservers.lua
    • This is a new payment script, if you have a different system for payments, you won’t need this.
    • Uses qb-input and repurposed events from qb-phone to create an invoice system for jobs
    • Commission becomes possible with this system through slight edits of qb-phones config.
    • Ticket system from my other scripts is an option, you only need to add one line to qb-phone’s client.lua
    • Option to add till locations usable with qb-target.
  • New /charge command
    • This is essentially the bill command but usable by all people specified by Config.JobRoles
    • This works the same as the till register system but is simply a command.
    • If you don’t want to use qb-target register systems, this is a viable replacement
    • This can easily be removed by commenting it out in paymentserver.lua

UPDATE v1.4:

  • Fixed a bug, due to a weird FiveM native, when grabbing the model names it calls some incorrectly
    • eg. landstalker2 is called as landstlkr2
    • I’ve added loop events to correct this
    • If you have issues and there are some vehicles I missed, then check repair.lua for the debugging info
    • I’ve found imports don’t get their names correctly either, use the debug notification to find what it “thinks” it should be and add it to the config to correct it
  • Changed how the items menu’s call on the names
    • this goes along with the bug above but works as it is
  • Added a workaround for the “vehicleStatus” being nil issues
    • If the info can’t be found it forces a new setup of vehicleStatus
    • Until I can work out a better way, it forces the setup, alerts the mechanic then halts the command.
    • This makes it so sometimes you need to use the mechanic tools twice, but it alerts the user about it.
  • Repair costs are now based on vehicle damage with the config values being their max
    • For Example: If the engine repair cost is set to 10 and the engine is 40% damaged, it will cost 4 of the chosen material
    • These are still ignored if you set free repairs in the config

UPDATE v1.3

  • Added Support for multiple job roles
    • “Config.JobRole” dictates what jobs will be allowed to use the items if “Config.RequiresJob = true”, otherwise it will ignore the job requirement code
    • Removed some unnecessary job requirement calls, these were hidden behind a job required menu
  • Attempted to make your character face the vehicle, so you don’t end up changing an engine while facing away from the car.
    • Thank the cats from the CatCafe for teaching me how to implement this.
  • Removed the double + incorrectly worded notifications when using items that would be removed or added from inventory
  • Fixed % numbers for extra parts on the vehicle
    • Un-comment out the exports from qb-vehiclefailure to enable damage to these parts
    • Make sure they match the name of the script used for your default mechanic’s job (qb-mechanicjob)

UPDATE v1.2

  • Fixed non-mechanic menus notifying “only a mechanic can use this” when closing the menu.
  • Updated all commands to use QBCores built-in command function so they now show descriptions.
    • Changed /vehicledamage to /checkdamage so its matches /checkmods
  • Fixed cars without mods already installed showing 0 possible mods
    • This has made changes to most files in this script, if a command/item needs to fetch mods its been edited to for this fix
  • Added Duct Tape item, these repair the chosen amount to the body and engine and will only repair to a max of what you decide (this is intended as an alternate to repairkits)
    • To install copy and paste the folder, add the new ducttape item to the shared (provided in the shared.lua) and add the bodyrepair.png image to your qb-inventory
    • This item is highly customisable, wether to set it to a one time temporary repair, if it needs to be used multiple times, if it is consumed on use.

UPDATE v1.1:

  • Added Support for qb-mechanicjob’s drivingdistance.lua It now handles the extra parts such as Fuel Tank and Clutch
  • Optimized code slightly

Related Products You Might Like

  • QBCore Framework Server - Complete QBCore foundation for your FiveM server
  • Mechanic Job like NFS - Alternative mechanic system with NFS-style features
  • Core Multiple Jobs - Allow players to have multiple jobs simultaneously
  • Tuning System - Vehicle modification system perfect for mechanic roleplay

Notes d'installation

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

Seuls les faits publiés sur cette page doivent être considérés comme confirmés. Si vous avez besoin de plus de détails, consultez la description, les prérequis, le journal des modifications, les avis et les questions produit avant l'achat.

DescriptionPrérequisVidéo d'aperçu
Accueil
Boutique
Mechanic Scripts
Mechanic Scripts
QBCore
QBOX
Processus de vérification

Caractéristiques Principales

  • Multiple Mechanic Shop Locations

    Supports multiple job locations with customizable configuration, allowing setup of specific mechanic shops for different jobs with the locations.lua file.

  • Blip System with Customization

    Includes a blip system for mechanic shop locations with simple naming system that defaults to 'Mechanic Shop' and blip colour differentiation between locations.

  • Flexible Job Role Requirements

    Supports multiple job roles through Config.JobRole setting, allowing control over whether specific jobs are required to use mechanic items and features.

  • Dynamic Repair Costs Based on Damage

    Repair costs are calculated based on actual vehicle damage percentage, with config values serving as maximum costs for each repair type.

  • Invoice and Payment System

    Includes payments.lua and paymentservers.lua files with invoice system using qb-input, /charge command usable by specified job roles, and till location registration with qb-target.

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