{"id":151363,"date":"2024-08-29T14:15:43","date_gmt":"2024-08-29T12:15:43","guid":{"rendered":"https:\/\/hifivem.com\/?post_type=product&#038;p=151363"},"modified":"2025-12-24T07:29:54","modified_gmt":"2025-12-24T06:29:54","slug":"travaux-damenagement-paysager-de-cornichons","status":"publish","type":"product","link":"https:\/\/fivemx.com\/fr\/pickles-landscaping-job\/","title":{"rendered":"Travaux d&#039;am\u00e9nagement paysager de Pickle"},"content":{"rendered":"<p>https:\/\/www.youtube.com\/watch?v=9KBCRXFgS3g<\/p>\n<h3>Config file | Gardener Job<\/h3>\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\">Config = {}\r\n\r\nConfig.Debug = true\r\n\r\nConfig.Language = \"en\" -- Language to use.\r\n\r\nConfig.RenderDistance = 100.0 -- Scenario display Radius.\r\n\r\nConfig.InteractDistance = 2.0 -- Interact Radius\r\n\r\nConfig.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.\r\n\r\nConfig.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.\r\n\r\nConfig.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.\r\n    enabled = true,\r\n    id = 2,\r\n    scale = 0.25, \r\n    color = {255, 255, 255, 127}\r\n}\r\n\r\nConfig.XPEnabled = true -- When set to true, this will enable Pickle's XP compatibility, and enable xp rewards.\r\n\r\nConfig.XPCategories = { -- Registered XP Types for Pickle's XP.\r\n    [\"landscaping\"] = {\r\n        label = \"Landscaping\", \r\n        xpStart = 1000, \r\n        xpFactor = 0.2, \r\n        maxLevel = 100\r\n    },\r\n}\r\n\r\nConfig.Default = {\r\n    respawnTimer = 300, -- Time for respawning a scenario (put this inside a scenario to change it's timer).\r\n    showScenarioBlip = true, -- Show scenario blip on the map so landscapers can find work.\r\n    rewards = { -- Default rewards for completing a scenario, these are split amongst players (put this inside a scenario to change it's rewards).\r\n        {type = \"money\", amount = 500}\r\n    }\r\n}\r\n\r\nConfig.GiveKeys = function(vehicle)\r\n    local plate = GetVehicleNumberPlateText(vehicle)\r\n    -- Replace this line with your export \/ event to give keys for your vehicle.\r\nend\r\n\r\nConfig.Lawnmower = {\r\n    obstacleTimeout = 5, -- Disable mowing for 5 seconds when a rock is hit.\r\n    vehicle = {\r\n        enabled = true,\r\n        model = `mower`,\r\n        particle = {\r\n            offset = vector3(0.8, 0.0, -0.4), \r\n            rotation = vector3(0.0, 0.0, 0.0)\r\n        }\r\n    },\r\n    walking = {\r\n        enabled = true,\r\n        model = `prop_lawnmower_01`,\r\n        boneID = 57005,\r\n        offset = vector3(0.90, -0.14, -0.77),\r\n        rotation = vector3(195.0, 210.0, -80.0),\r\n        particle = {\r\n            offset = vector3(0.0, 0.0, 0.0), \r\n            rotation = vector3(-90.0, 0.0, 0.0)\r\n        }\r\n    }\r\n}\r\n\r\nConfig.Leafblower = {\r\n    enabled = true,\r\n    model = `prop_leaf_blower_01`,\r\n    boneID = 57005,\r\n    offset = vector3(0.1, 0.0, 0.0),\r\n    rotation = vector3(-90.0, -65.0, 0.0),\r\n    particle = {\r\n        offset = vector3(0.9, 0.0, -0.25), \r\n        rotation = vector3(0.0, 0.0, 0.0)\r\n    }\r\n}\r\n\r\nConfig.Pitcher = {\r\n    time = 5, -- Time to finish watering a bush.\r\n}\r\n\r\nConfig.Workplace = { -- Where landscapers can start work, and get their required tools.\r\n    duty = {\r\n        coords = vector3(-1461.7710, -686.8022, 27.4666), -- Clock-in \/ out\r\n        groups = nil, -- Set to nil for all access, or add a custom job like this: { [\"landscaping\"] = 0 }\r\n        blip = { -- Set to nil for no blip.\r\n            label = \"Landscaping Company\",\r\n            id = 479,\r\n            scale = 0.85,\r\n            color = 2,\r\n            display = 4,\r\n        },\r\n    },\r\n    store = {\r\n        coords = vector3(-1464.3055, -683.6722, 26.4667),\r\n        items = {\r\n            {\r\n                label = \"Lawnmower\",\r\n                item = \"lawnmower\",\r\n                price = 2000,\r\n            },\r\n            {\r\n                label = \"Leafblower\",\r\n                item = \"leafblower\",\r\n                price = 2000,\r\n            },\r\n            {\r\n                label = \"Garden Pitcher\",\r\n                item = \"garden_pitcher\",\r\n                price = 100,\r\n            },\r\n        },\r\n        blip = { -- Set to nil for no blip.\r\n            label = \"Landscaping Store\",\r\n            id = 479,\r\n            scale = 0.85,\r\n            color = 2,\r\n            display = 4,\r\n        },\r\n    },\r\n    garage = {\r\n        coords = vector3(-1443.0516, -690.8935, 26.3128),\r\n        spawn = {\r\n            coords = vector3(-1450.2153, -684.7064, 26.3662),\r\n            heading = 306.1427,\r\n        },\r\n        vehicles = {\r\n            {\r\n                label = \"Pickup Truck\",\r\n                model = `bison`,\r\n                price = 100,\r\n            },\r\n            {\r\n                label = \"Lawnmower\",\r\n                model = `mower`,\r\n                price = 100,\r\n            },\r\n            {\r\n                label = \"Lawnmower Trailer\",\r\n                model = `boattrailer`,\r\n                extras = {\r\n                    [1] = 0,\r\n                    [2] = 1,\r\n                },\r\n                price = 100,\r\n            },\r\n        },\r\n        blip = { -- Set to nil for no blip.\r\n            label = \"Landscaping Garage\",\r\n            id = 479,\r\n            scale = 0.85,\r\n            color = 2,\r\n            display = 4,\r\n        },\r\n    },\r\n    outfit = {\r\n        male = {\r\n            ['arms'] = 19,\r\n            ['tshirt_1'] = 15, \r\n            ['tshirt_2'] = 0,\r\n            ['torso_1'] = 56, \r\n            ['torso_2'] = 0,\r\n            ['bproof_1'] = 0,\r\n            ['bproof_2'] = 0,\r\n            ['decals_1'] = 0, \r\n            ['decals_2'] = 0,\r\n            ['chain_1'] = 0,\r\n            ['chain_2'] = 0,\r\n            ['pants_1'] = 7, \r\n            ['pants_2'] = 0,\r\n            ['shoes_1'] = 56, \r\n            ['shoes_2'] = 0,\r\n            ['helmet_1'] = 143, \r\n            ['helmet_2'] = 19,\r\n        },\r\n        female = {\r\n            ['arms'] = 19,\r\n            ['tshirt_1'] = 15, \r\n            ['tshirt_2'] = 0,\r\n            ['torso_1'] = 56, \r\n            ['torso_2'] = 0,\r\n            ['bproof_1'] = 0,\r\n            ['bproof_2'] = 0,\r\n            ['decals_1'] = 0, \r\n            ['decals_2'] = 0,\r\n            ['chain_1'] = 0,\r\n            ['chain_2'] = 0,\r\n            ['pants_1'] = 7, \r\n            ['pants_2'] = 0,\r\n            ['shoes_1'] = 56, \r\n            ['shoes_2'] = 0,\r\n            ['helmet_1'] = 143, \r\n            ['helmet_2'] = 19,\r\n        }\r\n    }\r\n}\r\n\r\nConfig.ScenarioBlip = { -- Landscaping work blip when enabled.\r\n    label = \"Landscaping Work\",\r\n    id = 365,\r\n    scale = 0.85,\r\n    color = 2,\r\n    display = 4,\r\n}\r\n\r\nConfig.Scenarios = { -- This is where you'll add work for landscapers to do.\r\n    -- Mansion\r\n    {\r\n        type = \"grass\", -- Type of scenario.\r\n        model = `prop_veg_grass_01_c`, -- Model of the scenario.\r\n        coords = vector3(-1604.2740, 107.1936, 61.0744), -- Center of the scenario.\r\n        radius = 6.0, -- Area of the scenario.\r\n        size = 1.15, -- Size of each prop inside the area.\r\n        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"leaves\", -- Type of scenario.\r\n        model = `ng_proc_leaves07`, -- Model of the scenario.\r\n        coords = vector3(-1595.6570, 99.7478, 60.7871), -- Center of the scenario.\r\n        radius = 2.0, -- Area of the scenario.\r\n        spread = 50, -- Amount of leaves to place inside the area.\r\n        offset = 0.02, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"bush\", -- When watered, it replaces the unwatered plant with the watered plant.\r\n        coords = vector3(-1599.0365, 90.3076, 60.8134), -- Center of the scenario.\r\n        heading = 48.5044, -- Heading of the scenario.\r\n        unwatered = {\r\n            model = `prop_bush_dead_02`, -- Model of the scenario when unwatered.\r\n            offset = -0.2, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        },\r\n        watered = {\r\n            model = `prop_bush_neat_05`, -- Model of the scenario when watered.\r\n            offset = -0.2, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        },\r\n        rewards = { -- Rewards for finishing the scenario.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"bush\", -- When watered, it replaces the unwatered plant with the watered plant.\r\n        coords = vector3(-1594.6431, 93.5099, 60.6486), -- Center of the scenario.\r\n        heading = 48.5044, -- Heading of the scenario.\r\n        unwatered = {\r\n            model = `prop_bush_dead_02`, -- Model of the scenario when unwatered.\r\n            offset = -0.2, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        },\r\n        watered = {\r\n            model = `prop_bush_neat_05`, -- Model of the scenario when watered.\r\n            offset = -0.2, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        },\r\n        rewards = { -- Rewards for finishing the scenario.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"obstacle\", -- When ran over by either type of lawnmower, the lawnmower is destroyed.\r\n        model = `prop_rock_5_smash1`, -- Model of the scenario.\r\n        coords = vector3(-1605.2738, 106.0849, 61.0947), -- Center of the scenario.\r\n        heading = 30.0077, -- Heading of the scenario.\r\n        offset = -0.05, -- Offset of the Z-coordinate of the prop placed.\r\n        rewards = { -- Rewards for finishing the scenario.\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    -- Lifeinvader\r\n    {\r\n        type = \"grass\", -- Type of scenario.\r\n        model = `prop_veg_grass_01_c`, -- Model of the scenario.\r\n        coords = vector3(-1115.9598, -266.6743, 39.0054), -- Center of the scenario.\r\n        radius = 2.0, -- Area of the scenario.\r\n        spread = 20, -- Amount of leaves to place inside the area.\r\n        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    -- Burton Intersection\r\n    {\r\n        type = \"grass\", -- Type of scenario.\r\n        model = `prop_veg_grass_01_c`, -- Model of the scenario.\r\n        coords = vector3(-592.4904, -29.4992, 43.6042), -- Center of the scenario.\r\n        radius = 7.0, -- Area of the scenario.\r\n        spread = 40, -- Amount of leaves to place inside the area.\r\n        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"grass\", -- Type of scenario.\r\n        model = `prop_veg_grass_01_c`, -- Model of the scenario.\r\n        coords = vector3(-608.8917, -35.4217, 42.5946), -- Center of the scenario.\r\n        radius = 7.0, -- Area of the scenario.\r\n        spread = 40, -- Amount of leaves to place inside the area.\r\n        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"leaves\", -- Type of scenario.\r\n        model = `ng_proc_leaves07`, -- Model of the scenario.\r\n        coords = vector3(-631.2047, -35.7677, 41.5798), -- Center of the scenario.\r\n        radius = 3.0, -- Area of the scenario.\r\n        spread = 100, -- Amount of leaves to place inside the area.\r\n        offset = 0.02, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    -- Vespucci Canals\r\n    {\r\n        type = \"grass\", -- Type of scenario.\r\n        model = `prop_veg_grass_01_c`, -- Model of the scenario.\r\n        coords = vector3(-1252.4867, -945.2944, 5.7757), -- Center of the scenario.\r\n        radius = 7.0, -- Area of the scenario.\r\n        spread = 40, -- Amount of leaves to place inside the area.\r\n        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"leaves\", -- Type of scenario.\r\n        model = `ng_proc_leaves07`, -- Model of the scenario.\r\n        coords = vector3(-1254.5767, -929.0537, 10.3674), -- Center of the scenario.\r\n        radius = 2.0, -- Area of the scenario.\r\n        spread = 50, -- Amount of leaves to place inside the area.\r\n        offset = 0.02, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    -- Skate Park\r\n    {\r\n        type = \"grass\", -- Type of scenario.\r\n        model = `prop_veg_grass_01_c`, -- Model of the scenario.\r\n        coords = vector3(-1244.8353, -963.3270, 3.3944), -- Center of the scenario.\r\n        radius = 10.0, -- Area of the scenario.\r\n        spread = 100, -- Amount of leaves to place inside the area.\r\n        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"leaves\", -- Type of scenario.\r\n        model = `ng_proc_leaves07`, -- Model of the scenario.\r\n        coords = vector3(-938.9548, -767.0889, 16.5203), -- Center of the scenario.\r\n        radius = 2.0, -- Area of the scenario.\r\n        spread = 50, -- Amount of leaves to place inside the area.\r\n        offset = 0.02, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"grass\", -- Type of scenario.\r\n        model = `prop_veg_grass_01_c`, -- Model of the scenario.\r\n        coords = vector3(-946.6307, -757.4492, 18.6050), -- Center of the scenario.\r\n        radius = 3.0, -- Area of the scenario.\r\n        spread = 20, -- Amount of leaves to place inside the area.\r\n        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n    {\r\n        type = \"grass\", -- Type of scenario.\r\n        model = `prop_veg_grass_01_c`, -- Model of the scenario.\r\n        coords = vector3(-927.4852, -755.9402, 19.7077), -- Center of the scenario.\r\n        radius = 6.0, -- Area of the scenario.\r\n        spread = 40, -- Amount of leaves to place inside the area.\r\n        offset = -0.75, -- Offset of the Z-coordinate of each prop placed in the area.\r\n        rewards = { -- Rewards for finishing the scenario. Rewards are split amongst those that help clear it.\r\n            {type = \"money\", amount = 650},\r\n            {type = \"xp\", name = \"landscaping\", amount = 1000},\r\n        }\r\n    },\r\n}<\/pre>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<h2>Caract\u00e9ristiques<\/h2>\n<ul>\n<li><strong>\u00c9l\u00e9ments d&#039;am\u00e9nagement paysager personnalisables<\/strong>:Ajustez l&#039;herbe, les feuilles, les buissons et les obstacles \u00e0 votre guise.<\/li>\n<li><strong>Emplacements illimit\u00e9s<\/strong>:Ajoutez autant de lieux de travail que vous le souhaitez.<\/li>\n<li><strong>Gameplay collaboratif<\/strong>:Faites \u00e9quipe avec d\u2019autres joueurs et partagez les r\u00e9compenses en fonction de leur contribution.<\/li>\n<li><strong>T\u00e2ches en cours de service<\/strong>:Retrouvez des travaux d&#039;am\u00e9nagement paysager directement sur la carte lorsque vous \u00eates inscrit en tant que paysagiste.<\/li>\n<li><strong>Remorquage de v\u00e9hicule<\/strong>:Utilisez l&#039;attelage pour remorquer des v\u00e9hicules.<\/li>\n<li><strong>Tonte de gazon<\/strong>:Utilisez des tondeuses \u00e0 gazon et des tondeuses \u00e0 gazon motoris\u00e9es pour une tonte efficace de l\u2019herbe.<\/li>\n<li><strong>Soufflage de feuilles<\/strong>:Nettoyez les feuilles \u00e0 l&#039;aide d&#039;un souffleur de feuilles.<\/li>\n<li><strong>Taille des buissons<\/strong>:Transformez des buissons disgracieux en buissons attrayants \u00e0 l&#039;aide d&#039;un s\u00e9cateur de jardin.<\/li>\n<li><strong>D\u00e9partement d&#039;am\u00e9nagement paysager<\/strong>:Pointez \u00e0 l&#039;entr\u00e9e et \u00e0 la sortie, achetez des articles et achetez des v\u00e9hicules de travail et des remorques.<\/li>\n<li><strong>Gestion des uniformes<\/strong>: R\u00e9glez automatiquement votre uniforme lors de l&#039;entr\u00e9e et de la sortie du service.<\/li>\n<li><strong>Et bien plus encore !<\/strong><\/li>\n<\/ul>\n<h3>Exigences<\/h3>\n<ul>\n<li><strong>Cadres compatibles<\/strong>:ESX (1.1+), QBCore ou int\u00e9grez-le \u00e0 votre propre framework \u00e0 l&#039;aide du pont open source fourni.<\/li>\n<\/ul>","protected":false},"featured_media":151365,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[2895],"product_cat":[1892,96,512,2907],"product_tag":[2682],"class_list":["post-151363","product","type-product","status-publish","has-post-thumbnail","product_brand-pickle-mods","product_cat-fivem-job-scripts","product_cat-esx-scripts","product_cat-qbcore-scripts","product_cat-qbox-scripts","product_tag-pickle","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product\/151363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/comments?post=151363"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/media\/151365"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/media?parent=151363"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_brand?post=151363"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_cat?post=151363"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_tag?post=151363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}