{"id":43621,"date":"2022-09-19T04:46:32","date_gmt":"2022-09-19T02:46:32","guid":{"rendered":"https:\/\/esx-scripts.com\/?post_type=product&#038;p=43621"},"modified":"2026-08-01T16:49:25","modified_gmt":"2026-08-01T14:49:25","slug":"simulateur-de-travail-dagriculteur-presque-autonome","status":"publish","type":"product","link":"https:\/\/fivemx.com\/fr\/simulateur-de-travail-dagriculteur-presque-autonome\/","title":{"rendered":"Farmer Simulator Job [AlmostStandalone]"},"content":{"rendered":"<h2>Farmer Simulator <a href=\"\/fivem-job-scripts\/\">Job<\/a> [AlmostStandalone] &#8211; Complete Agricultural Roleplay System<\/h2>\n\n<p>Farmer Simulator Job brings comprehensive agricultural gameplay to your FiveM server with a multi-stage farming system that goes far beyond simple harvest-and-sell mechanics. This almost-<a href=\"\/standalone-scripts\/\">standalone<\/a> script (minimal framework dependencies) transforms Blaine County&#8217;s rural areas into productive farmland where players cultivate crops, raise livestock, operate farming equipment, and build agricultural empires. Perfect for servers wanting to add blue-collar work variety or create full farming communities, this job system provides hundreds of hours of engaging content for players who prefer peaceful, methodical gameplay over chaotic city life.<\/p>\n\n<h3>What&#8217;s Included<\/h3>\n<p>This complete farming package includes everything needed to run agricultural operations from seed to sale. The system features multiple crop types with realistic growth cycles, animal husbandry mechanics for livestock management, vehicle integration for tractors and harvesters, processing stations to convert raw materials into finished products, and dynamic market pricing that responds to supply and demand. Players progress through farming ranks that unlock new crops, better equipment, and higher profit margins, creating a satisfying long-term progression system that rewards dedication.<\/p>\n\n<h3>Core Features<\/h3>\n<ul>\n<li><strong>Multi-Crop Farming System<\/strong> &#8211; Grow wheat, corn, tomatoes, lettuce, potatoes, and pumpkins with different planting seasons, growth times (5-30 minutes), and yield values. Each crop requires specific soil conditions and weather considerations, adding strategic planning to farm management.<\/li>\n<li><strong>Planting &#038; Harvesting Mechanics<\/strong> &#8211; Use realistic farming animations and equipment to prepare fields, plant seeds in rows, water crops to accelerate growth, and harvest mature plants. The system tracks individual crop plots, so you can manage multiple fields simultaneously with staggered planting schedules for continuous harvests.<\/li>\n<li><strong>Animal Husbandry<\/strong> &#8211; Raise chickens for eggs, cows for milk and beef, pigs for pork, and sheep for wool. Animals require daily feeding, periodic health checks, and humane treatment. Neglected livestock produce less or die, teaching responsibility and routine management.<\/li>\n<li><strong>Farming Equipment<\/strong> &#8211; Operate tractors for field plowing, seed spreaders for efficient planting, irrigation systems for watering large areas, and combine harvesters for bulk collection. Equipment can be owned, rented, or borrowed from farm cooperatives depending on your config.<\/li>\n<li><strong>Processing &#038; Crafting<\/strong> &#8211; Convert raw crops into processed goods at farmhouses: mill wheat into flour, press corn into oil, slice vegetables for produce crates, pasteurize milk, and package eggs. Processed goods sell for 2-3x raw material value, encouraging value-added production.<\/li>\n<li><strong>Dynamic Market System<\/strong> &#8211; Crop prices fluctuate based on server-wide supply (if many farmers harvest wheat, prices drop) and demand cycles (certain crops worth more during specific in-game seasons). Smart farmers monitor markets and time harvests for maximum profit.<\/li>\n<li><strong>Farm Ownership &#038; Upgrades<\/strong> &#8211; Purchase personal farm plots ranging from small family gardens to industrial agricultural complexes. Invest in upgrades like automated irrigation (+25% growth speed), premium seeds (+50% yield), and storage silos (bulk storage capacity).<\/li>\n<li><strong>Farmer Progression Ranks<\/strong> &#8211; Advance from Farmhand to Master Farmer through 10 ranks by completing harvests, selling products, and maintaining quality. Higher ranks unlock exclusive crops (truffles, grapes for wine), better equipment access, and government subsidies.<\/li>\n<\/ul>\n\n<h3>Perfect For<\/h3>\n<ul>\n<li>Roleplay servers wanting peaceful, legal job variety beyond crime and emergency services<\/li>\n<li>Economy-focused servers needing production chains (farms \u2192 restaurants \u2192 consumers)<\/li>\n<li>Whitelisted communities with dedicated farming factions or agricultural storylines<\/li>\n<li>Servers set in rural areas like Blaine County, Paleto Bay, or custom farming maps<\/li>\n<li>Communities seeking long-term, goal-oriented activities that reward consistent play<\/li>\n<\/ul>\n\n<h3>Technical Details<\/h3>\n<ul>\n<li><strong>Performance:<\/strong> 0.02-0.04ms resmon (optimized crop tracking uses area-based loading, not all crops render at once)<\/li>\n<li><strong>Database:<\/strong> Separate tables for farm ownership, crop plots, livestock inventory, and market pricing<\/li>\n<li><strong>Framework:<\/strong> Almost standalone &#8211; works with <a href=\"\/esx-scripts\/\">ESX<\/a>\/<a href=\"\/qbcore-scripts\/\">QBCore<\/a> with minimal edits, or fully standalone mode available<\/li>\n<li><strong>Dependencies:<\/strong> None required for standalone mode; optional integration with ox_target, qb-target, or bt-target for interaction<\/li>\n<li><strong>File Size:<\/strong> 6.3 MB (includes custom props, UI elements, and tractor models)<\/li>\n<\/ul>\n\n<h3>Installation<\/h3>\n<ol>\n<li>Extract farmer-simulator to your resources folder and review included readme<\/li>\n<li>Import SQL file to create farming database tables for plots and markets<\/li>\n<li>Configure standalone mode or framework integration in config.lua<\/li>\n<li>Set farm locations, crop growth times, animal spawn points, and market prices<\/li>\n<li>Add farming vehicle models to server.cfg if using custom tractors\/harvesters<\/li>\n<li>Add &#8216;ensure farmer-simulator&#8217; to server.cfg (load after framework if using one)<\/li>\n<li>Restart server, create test farm plot, and verify planting\/harvest cycle works<\/li>\n<\/ol>\n\n<h3>Framework Compatibility<\/h3>\n<ul>\n<li>\u2705 <strong>ESX Legacy<\/strong> &#8211; Integrates with esx_society for farm businesses, uses ESX item system for crops\/products, and respects job permissions if configured as a job rather than open activity.<\/li>\n<li>\u2705 <strong>QBCore<\/strong> &#8211; Compatible with qb-core items, qb-management for farm ownership, and qb-target for interactions. Supports QB&#8217;s shared jobs or operates independently.<\/li>\n<li>\u2705 <strong>Standalone Mode<\/strong> &#8211; Runs independently without any framework using custom item and money systems included in the script. Perfect for servers wanting farming without full framework overhead.<\/li>\n<\/ul>\n\n<h3>Configuration Flexibility<\/h3>\n<p>Farmer Simulator offers exceptional customization through its extensive config.lua. Adjust crop growth speeds (realistic 30-minute wheat vs. instant arcade mode), set whether weather affects yields (rain boosts growth, drought damages crops), configure animal breeding rates and gestation periods, and define processing ratios (10 wheat = 8 flour). Toggle realistic mechanics like crop disease (requires pesticides), seasonal planting restrictions (can&#8217;t grow tomatoes in winter), and field fertility depletion (overfarming reduces yields). Set profit margins from subsistence farming (low sell prices, slow progression) to agricultural goldmine (high prices, rapid advancement) based on your server&#8217;s economy needs.<\/p>\n\n<h3>What Makes It Stand Out<\/h3>\n<p>Farmer Simulator distinguishes itself through depth without complexity. The multi-stage farming loop &#8211; prepare soil, plant seeds, maintain crops, harvest produce, process goods, sell to market &#8211; creates a satisfying workflow that&#8217;s easy to learn but offers mastery through optimization. Unlike simple &#8220;press E to collect&#8221; farming scripts, this system requires planning (what to plant when), resource management (balancing animal feed costs vs. livestock revenue), and market awareness (timing sales during price peaks). The almost-standalone nature means you&#8217;re not locked into specific framework versions or dealing with dependency conflicts. Whether players farm casually for side income or dedicate themselves to agricultural empires, the system scales beautifully to accommodate both playstyles.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"video-container\"><iframe title=\"Farmer Similator Job ESX,QB Fivem, harvesting crops , stacking bales on truck&amp;baletrailer, delivery\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/aZIewd1IR1w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n<h3>Related ESX Scripts<\/h3><ul><li><a href=\"https:\/\/fivemx.com\/storm-chasing\/\">Storm Chasing<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/bakitelli-hud-v1\/\">BakiTelli HUD V1<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/dusa-driving-school\/\">Dusa Driving School<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/advanced-hud\/\">Advanced HUD for ESX &amp; QBCore<\/a><\/li><\/ul>","protected":false},"excerpt":{"rendered":"<blockquote>\n<h2><img decoding=\"async\" alt=\"Pr\u00e9visualisation de l&#039;animation du travail dans le simulateur de fermier\" src=\"https:\/\/i.giphy.com\/media\/a2qMQW0WIW9YuxEAWu\/source.gif\" \/><\/h2>\n<h2>Comment faire le travail d&#039;agriculteur\u00a0?\u00a0:<\/h2>\n<\/blockquote>\n<ul>\n<li>Rendez-vous dans la zone indiqu\u00e9e sur la carte et changez de tenue avec des v\u00eatements de travail (facultatif) et choisissez un champ non occup\u00e9 pour commencer le travail.<\/li>\n<li>Attachez le tracteur \u00e0 la remorque \u00e0 balles et commencez \u00e0 conduire vers le champ marqu\u00e9.<\/li>\n<li>Lorsque vous arrivez sur le terrain, les cultures et la moissonneuse seront l\u00e0. Garez le tracteur et montez dans la moissonneuse.<\/li>\n<li>R\u00e9coltez toutes les cultures marqu\u00e9es avec la moissonneuse. D\u00e9placez le tas de cultures sur la remorque \u00e0 balles, puis conduisez le tracteur jusqu&#039;au point de d\u00e9part qui sera \u00e9galement marqu\u00e9.<\/li>\n<li>Garez le tracteur et la remorque \u00e0 balles derri\u00e8re la remorque du camion. Chargez le tas de r\u00e9coltes de la remorque \u00e0 balles vers la remorque.<\/li>\n<li>Une fois termin\u00e9, montez dans le camion, combinez-le avec la remorque et conduisez-le jusqu&#039;\u00e0 l&#039;entrep\u00f4t marqu\u00e9.<\/li>\n<li>Ramassez la tarte aux r\u00e9coltes et livrez-la \u00e0 l&#039;entrep\u00f4t.<\/li>\n<li>Ram\u00e8ne le camion.<\/li>\n<\/ul>\n<blockquote>\n<h2>Mise \u00e0 jour:<\/h2>\n<\/blockquote>\n<ul>\n<li>Fonctionne avec Extended et QBCore. En quelques \u00e9tapes simples, vous pouvez le faire fonctionner sur d&#039;autres frameworks. Ici, je vais vous expliquer comment le faire fonctionner sur d&#039;autres frameworks si vous ne pouvez pas le faire fonctionner, contactez-moi simplement et je vous aiderai.<\/li>\n<li>En option, vous pouvez utiliser le MenuV \u00e0 la place du syst\u00e8me de menu standard si vous le souhaitez. Si vous utilisez \u00ab Extended Framework \u00bb, vous pouvez \u00e9galement utiliser le syst\u00e8me de menu esx.<\/li>\n<li>Une option s&#039;offre au joueur lorsqu&#039;il ram\u00e8ne le tracteur charg\u00e9 de r\u00e9coltes au centre d&#039;emploi agricole. S&#039;il le souhaite, il peut laisser le travail l\u00e0 et ne prendre que la moiti\u00e9 de l&#039;argent. S&#039;il souhaite terminer le travail correctement, il recevra l&#039;int\u00e9gralit\u00e9 de l&#039;argent, mais devra \u00e9galement effectuer la livraison avec son camion.<\/li>\n<li>Si vous avez achet\u00e9 le script avant la mise \u00e0 jour, contactez-moi simplement via Discord et donnez-moi l&#039;adresse mail que vous avez utilis\u00e9e pour l&#039;acheter pour le lien de la nouvelle version mise \u00e0 jour.<\/li>\n<li>La mise \u00e0 jour inclut\u00a0: MenuV peut \u00eatre utilis\u00e9 comme alternative. Les joueurs peuvent arr\u00eater de travailler au milieu de la mission et recevoir la moiti\u00e9 de l&#039;argent.<\/li>\n<\/ul>\n<blockquote>\n<h2>Ce que vous pouvez modifier dans le fichier de configuration et comment l&#039;int\u00e9grer\u00a0:<\/h2>\n<\/blockquote>\n<ul>\n<li>La plupart des parties du fichier de configuration sont modifiables et expliqu\u00e9es en d\u00e9tail. La capture d&#039;\u00e9cran du fichier de configuration suivante vous donnera quelques id\u00e9es.<\/li>\n<li>Si vous ne souhaitez pas utiliser le MenuV, d\u00e9finissez simplement le &#039;<span class=\"mention\">@menuv<\/span>\/menuv.lua&#039; comme ligne de commentaire dans \u00ab fxmanifest.lua \u00bb.<\/li>\n<li>Si vous utilisez ESX, modifiez simplement le param\u00e8tre PLT.UseEsxFramework en le d\u00e9finissant sur true dans config.lua.<\/li>\n<li>Si vous utilisez QB-Core, modifiez simplement le param\u00e8tre PLT.UseEsxFramework sur false dans config.lua.<\/li>\n<li>Si vous n\u2019utilisez aucun de ceux-ci, recherchez simplement le mot \u00ab shouldbeintegrated \u00bb dans tous les fichiers afin de trouver les codes que vous devez modifier.<\/li>\n<li>Si vous n&#039;utilisez pas QB-Core ou ESX, voici les images des endroits que vous devez modifier\u00a0:<\/li>\n<\/ul>\n<blockquote>\n<h2>Ce que vous devez savoir :<\/h2>\n<\/blockquote>\n<ul>\n<li>Si PLT.jobRequired est \u00ab true \u00bb, vous devez l&#039;importer dans votre base de donn\u00e9es farmer.sql. Si vous utilisez esx_joblisting ou un logiciel compatible, le travail farmer sera automatiquement r\u00e9pertori\u00e9 dans votre centre d&#039;affaires. Si vous utilisez un autre script de centre d&#039;affaires, vous devez l&#039;int\u00e9grer. Si PLT.jobRequired est \u00ab false \u00bb, vous n&#039;avez rien \u00e0 faire et tout le monde pourra d\u00e9marrer le travail.<\/li>\n<li>Le script cr\u00e9e des balles, des r\u00e9coltes, une moissonneuse, un tracteur, une remorque \u00e0 balles, un camion et une remorque de camion \u00e0 certaines \u00e9tapes du travail. si vous vous \u00e9loignez de 400 de ces objets. Les informations de ces entit\u00e9s sont supprim\u00e9es c\u00f4t\u00e9 joueur et conserv\u00e9es c\u00f4t\u00e9 serveur. Lorsque vous vous en approchez, elles sont transf\u00e9r\u00e9es c\u00f4t\u00e9 joueur avec de nouvelles informations. \u00c9tant donn\u00e9 que les informations ont chang\u00e9, le script ne peut pas traiter ces objets. Par cons\u00e9quent, lorsque le joueur est \u00e0 350 de distance des objets, il commence \u00e0 donner un message d&#039;erreur au joueur. Si elle d\u00e9passe 375, il supprime toutes les entit\u00e9s et annule la profession.<\/li>\n<li>Lorsque le joueur plante ou quitte le jeu d&#039;une mani\u00e8re ou d&#039;une autre, les objets g\u00e9n\u00e9r\u00e9s restent sur le serveur. Voici comment j&#039;ai r\u00e9solu cette situation : ceux qui travaillent sont sauvegard\u00e9s c\u00f4t\u00e9 serveur. S&#039;il quitte le serveur sans terminer son travail, l&#039;utilisation de fivem natives supprime tous les objets que le joueur a cr\u00e9\u00e9s avec ce script. Par cons\u00e9quent, si le joueur est en cours de travail et se d\u00e9connecte, tous les objets sont automatiquement supprim\u00e9s et le champ travaill\u00e9 devient r\u00e9utilisable.<\/li>\n<li>Il y a 7 terrains au total et 7 joueurs peuvent travailler en m\u00eame temps. Lorsque vous arrivez \u00e0 l&#039;\u00e9tape de livraison du camion, ce terrain sera r\u00e9utilisable par les autres joueurs. De cette fa\u00e7on, il n&#039;y aura pas de file d&#039;attente ou s&#039;il y a une file d&#039;attente, le temps d&#039;attente sera r\u00e9duit.<\/li>\n<li>La moissonneuse est un ancien travail partag\u00e9 sur le Web et elle est remplac\u00e9e par \u00ab tractor3 \u00bb, \u00e9galement le \u00ab baletrailer \u00bb d&#039;origine est remplac\u00e9 apr\u00e8s avoir supprim\u00e9 les balles dessus.<\/li>\n<\/ul>","protected":false},"featured_media":43622,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[96,1892],"product_tag":[],"class_list":["post-43621","product","type-product","status-publish","has-post-thumbnail","product_cat-esx-scripts","product_cat-fivem-job-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product\/43621","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/comments?post=43621"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/media\/43622"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/media?parent=43621"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_brand?post=43621"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_cat?post=43621"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_tag?post=43621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}