{"id":92023,"date":"2023-10-30T15:09:19","date_gmt":"2023-10-30T14:09:19","guid":{"rendered":"https:\/\/fivem-mods.net\/?post_type=product&#038;p=92023"},"modified":"2025-12-24T07:29:45","modified_gmt":"2025-12-24T06:29:45","slug":"systeme-danimal-de-laboratoire","status":"publish","type":"product","link":"https:\/\/fivemx.com\/fr\/lab-pet-system\/","title":{"rendered":"Syst\u00e8me pour animaux de laboratoire"},"content":{"rendered":"\r\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\r\n<div class=\"wp-block-embed__wrapper\">https:\/\/www.youtube.com\/watch?v=I-3GS2ITKjM<\/div>\r\n<\/figure>\r\n\r\n\r\n\r\n<h2 class=\"wp-block-heading\">Config<\/h2>\r\n\r\n\r\n\r\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">PET = {\r\n    -- \"\/petinfo\" to turn off the part that comes up when you approach pets.\r\n    debugMode = false, -- Certain prints are turned on, if you don't understand this you don't need to turn it on at all, it's here to help us understand where the error is when the script has problems.\r\n    -- \r\n    petInfoCommand = \"petinfo\", -- Command used to turn off the pet's on-screen infos\r\n    showPetCommand = \"showmyPets\", -- Blip showing the location of the pet\r\n    -- \r\n    DefaultPetIMG = \"https:\/\/cdn.discordapp.com\/attachments\/919180635388653618\/1035353250242777138\/pet-logo-design-paw-vector-animal-shop-business_53876-136741.webp\",\r\n    DefaultPetName = \"Amazing Pets\", -- if the name is \"\", the system will automatically fill it with the one here.\r\n    -- Pet Shop area\r\n    petBuyCoords = vector3(-1368.35, 56.31, 53.7), -- purchase marker part of the pet\r\n    petShowCoords = vector4(-1366.09,56.68,54.1,119.19),-- Where to spawn when in the pet purchase menu\r\n    -- SQL \r\n    Mysql = \"oxmysql\",\r\n    --NEEDS SYSETM\r\n    petHealFillItem = \"pethealth\", -- the pad's full of health, hunger and thirst remain as they are.\r\n    petHealFillAmount = 97, -- How much to fill when used --max 97\r\n\r\n    petHungryFillItem = \"petfood\", -- item to fill pet's hunger\r\n    petHungryFillAmount = 97,  -- How much to fill when used --max 97\r\n\r\n    petThirstFillItem = \"petthirst\", -- item to fill pet's thirst\r\n    petThirstFillAmount = 50, -- How much to fill when used --max 97\r\n    -- DEADTH SIDE\r\n    PermanentlyDie = false, -- if \"true\", the pet will be directly deleted when it dies and will never come back.\r\n    -- UPTADES\r\n    UpdateAnimInterval = 0, -- If the pad is going into animation, like dying, etc., how many seconds will it be checked?\r\n    UpdateInterval = 1, -- \"1minutes\" will update all pets' death, hunger, thirst, location and many other updates every 1 minute (it will be good to do this in a short time to live without problems).\r\n    UpdateXPInterval = 10, -- \"1minutes\" Every 1 minute all pets will gain a set amount of xp.\r\n    LevelingDifficulty = 20,--% Indicates the health starvation value that the pet will have directly when you buy it the difficulty to level up in [ % ]  \r\n    --\r\n    lossOfLife_hungry = 3, -- Selects how many lives to take when Hunger drops to 0.\r\n    lossOfLife_thirst = 1, -- Selects how many lives to take when Thirst drops to 0.\r\n    --\r\n    earnXPAmount = 10, -- \"UpdateXPInterval\" time during which all pets will gain +1 xp for the specified amount of time\r\n    --\r\n    NotificationInScript = true, -- If this is \"true\" you will use the script's own notify system.\r\n    Notification = function(text, inform) -- You can put your own notify text here\r\n        \r\n    end,\r\n    PetMiniMap = { showblip = true, sprite = 442, colour = 2, shortRange = false },\r\n    -- ROPE SIDE\r\n    ropeLength = 4, -- How long the towing rope should be (in meters) I highly recommend keeping it between 6 and 10 meters\r\n    ropeItem = \"petrope\",\r\n    -- Ball\r\n    petBallItem = \"petball\",\r\n\r\n    --Pet Attack\r\n    chaseDistance = 50.0,\r\n    chaseIndicator = true, -- huge marker on hunted target head\r\n    petAttackKeyCode = 49, --https:\/\/docs.fivem.net\/docs\/game-references\/controls\/\r\n    petAttackKeyCodeDisplay = \"PRESS ~g~F~w~ TO ATTACK TARGET\", --Displaying Text\r\n    -- PET Interact\r\n    petInteractKeyCode = 38, -- [ E ] https:\/\/docs.fivem.net\/docs\/game-references\/controls\/\r\n    -- Random animations\r\n    RandomAnim = {\r\n        [\"dog\"] = {\r\n            -- {\r\n            --     animName = \"creatures@rottweiler@amb@\",\r\n            --     animID = \"hump_loop_chop\" \r\n            -- },\r\n            {\r\n                animName = \"creatures@rottweiler@amb@world_dog_sitting@idle_a\",\r\n                animID = \"idle_b\" \r\n            },\r\n            {\r\n                animName = \"creatures@rottweiler@amb@world_dog_barking@idle_a\",\r\n                animID = \"idle_a\" \r\n            },\r\n            {\r\n                animName = \"creatures@rottweiler@amb@sleep_in_kennel@\",\r\n                animID = \"sleep_in_kennel\" \r\n            }, \r\n            \r\n        },\r\n        [\"cat\"] = {\r\n            {\r\n                animName = \"creatures@cat@amb@world_cat_sleeping_ground@base\",\r\n                animID = \"base\" \r\n            }, \r\n            {\r\n                animName = \"creatures@cat@amb@world_cat_sleeping_ledge@base\",\r\n                animID = \"base\" \r\n            }, \r\n            -- {\r\n            --     animName = \"creatures@cat@step\",\r\n            --     animID = \"step_lft\" \r\n            -- }, \r\n            \r\n        },\r\n        [\"bird\"] = {\r\n            {\r\n                animName = \"creatures@chickenhawk@amb@world_chickenhawk_feeding@base\",\r\n                animID = \"base\" \r\n            }, \r\n            {\r\n                animName = \"creatures@cormorant@amb@world_cormorant_standing@base\",\r\n                animID = \"base\" \r\n            },   \r\n        },\r\n        [\"coguar\"] = {\r\n            { -- rest\r\n                animName = \"creatures@cougar@amb@world_cougar_rest@idle_a\",\r\n                animID = \"idle_a\" \r\n            }, \r\n            { -- getup\r\n                animName = \"creatures@cougar@getup\",\r\n                animID = \"idle_a\" \r\n            },   \r\n        }  \r\n    },\r\n    --\r\n\r\n    --[[ \r\n        petTexureID  =&gt; {\r\n            Rottweiler =&gt; Hi\u00e7 Rengi yok\r\n            Shepherd =&gt; {\r\n                [0] : Basic,\r\n                [1] : White and black,\r\n                [2] : Brown,\r\n            } \r\n            Husky =&gt; {\r\n                [0] : Basic,\r\n                [1] : Gold Brown,\r\n                [2] : White, \r\n            }\r\n            Retriever =&gt; {\r\n                [0] : Basic,\r\n                [1] : Black,\r\n                [2] : White Gold, \r\n                [3] : Brown, \r\n            }\r\n            Cat =&gt; {\r\n                [0] : Basic,\r\n                [1] :  White And Black,\r\n                [2] : Brown- like a redhead :D, \r\n            }\r\n        }\r\n\r\n    ]]\r\n    \r\n    AvailablePets = {\r\n        {\r\n            price = 1,\r\n            hungryRatio = 30, --% When you buy the pet, it will directly indicate the health hunger value of the pet. \r\n            thirstRatio = 80, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            energyRatio = 70, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            healthRatio = 90, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n \r\n            hungryDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Hunger level 40, \"the number you specify\" in the specified time interval - 40\r\n            thirstDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Thirst level 20, At the set time interval \"the number you specify\" - 20\r\n            petName = \"Rottweiler\",\r\n            petLabel = \"The Rottweiler is one of the oldest known dog breeds,[1] dating back to the Roman Empire. With their herding and guarding characteristics, they have been the helpers of people in many matters. It is even recognized as the breed that led the herds of the Roman armies crossing the alpine mountains and protected the people in the caravan.\",\r\n            petIMG = \"https:\/\/cdn.discordapp.com\/attachments\/697541709713899545\/1050974691810082896\/domestic-dog_thumb_4x3.webp\",\r\n            pedHash = \"a_c_chop\",\r\n            petTexureID = 0, -- Pet TexureID &gt; decides what color your pet will be so that it doesn't change color all the time or can have different colors.\r\n            petGender = \"F\", -- Pet'in cinsiyeti \"M ya da F\" tarz\u0131nda olacakt\u0131r M = male   F = female\r\n            petLevel = 5, -- Pet'i sat\u0131n ald\u0131\u011f\u0131n\u0131z zaman otomatik olarak olacak olan leveli\r\n            petBoughtAnim = true, -- With or without a purchase animation?\r\n            listOf = \"dog\", -- which list to be on\r\n        },    \r\n        {\r\n            price = 1,\r\n            hungryRatio = 30, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            thirstRatio = 80, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            energyRatio = 70, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            healthRatio = 90, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n \r\n            hungryDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Hunger level 40, \"the number you specify\" in the specified time interval - 40\r\n            thirstDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Thirst level 20, At the set time interval \"the number you specify\" - 20\r\n            petName = \"Popu\",\r\n            petLabel = \"The Rottweiler is one of the oldest known dog breeds,[1] dating back to the Roman Empire. With their herding and guarding characteristics, they have been the helpers of people in many matters. It is even recognized as the breed that led the herds of the Roman armies crossing the alpine mountains and protected the people in the caravan..\",\r\n            petIMG = \"\",\r\n            pedHash = \"a_c_westy\",\r\n            petTexureID = 0, -- Pet TexureID &gt; decides what color your pet will be so that it doesn't change color all the time or can have different colors.\r\n            petGender = \"F\",\r\n            petLevel = 5,\r\n            petBoughtAnim = false, -- With or without a purchase animation?\r\n            listOf = \"dog\", -- which list to be on\r\n        }, \r\n        {\r\n            price = 2,\r\n            hungryRatio = 10, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            thirstRatio = 20, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            energyRatio = 50, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            healthRatio = 98, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n\r\n            hungryDecrase = 5, -- When the pet is updated it will go \" -1 \", example =&gt; Hunger level 40, \"the number you specify\" in the specified time interval - 40\r\n            thirstDecrase = 5, -- When the pet is updated it will go \" -1 \", example =&gt; Thirst level 20, At the set time interval \"the number you specify\" - 20\r\n            \r\n            petName = \"Retriever\",\r\n            petLabel = \"Golden Retriever, dog breed. It originated in Scotland around the 19th century and was used as an aid in hunting activities at that time.\",\r\n            petIMG = \"https:\/\/cdn.discordapp.com\/attachments\/697541709713899545\/1050974692388900954\/unnamed.png\",\r\n            pedHash = \"a_c_retriever\",\r\n            petTexureID = 0, -- Pet TexureID &gt; decides what color your pet will be so that it doesn't change color all the time or can have different colors.s\r\n            petGender = \"M\",\r\n            petBoughtAnim = true, -- With or without a purchase animation?\r\n            petLevel = 10,\r\n            listOf = \"dog\", -- which list to be on\r\n        },  \r\n        {\r\n            price = 1,\r\n            hungryRatio = 30, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            thirstRatio = 80, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            energyRatio = 70, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            healthRatio = 90, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n \r\n            hungryDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Hunger level 40, \"the number you specify\" in the specified time interval - 40\r\n            thirstDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Thirst level 20, At the set time interval \"the number you specify\" - 20\r\n            petName = \"Pug\",\r\n            petLabel = \"The Rottweiler is one of the oldest known dog breeds,[1] dating back to the Roman Empire. With their herding and guarding characteristics, they have been the helpers of people in many matters. It is even recognized as the breed that led the herds of the Roman armies crossing the alpine mountains and protected the people in the caravan..\",\r\n            petIMG = \"\",\r\n            pedHash = \"a_c_pug\",\r\n            petTexureID = 0, -- Pet TexureID &gt; decides what color your pet will be so that it doesn't change color all the time or can have different colors.\r\n            petGender = \"F\",\r\n            petLevel = 5,\r\n            petBoughtAnim = false, -- With or without a purchase animation?\r\n            listOf = \"dog\", -- which list to be on\r\n        },       \r\n        {\r\n            price = 1,\r\n            hungryRatio = 30, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            thirstRatio = 80, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            energyRatio = 70, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            healthRatio = 90, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n \r\n            hungryDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Hunger level 40, \"the number you specify\" in the specified time interval - 40\r\n            thirstDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Thirst level 20, At the set time interval \"the number you specify\" - 20\r\n            petName = \"Poodle\",\r\n            petLabel = \"The Rottweiler is one of the oldest known dog breeds,[1] dating back to the Roman Empire. With their herding and guarding characteristics, they have been the helpers of people in many matters. It is even recognized as the breed that led the herds of the Roman armies crossing the alpine mountains and protected the people in the caravan..\",\r\n            petIMG = \"\",\r\n            pedHash = \"a_c_poodle\",\r\n            petTexureID = 0, -- Pet TexureID &gt; decides what color your pet will be so that it doesn't change color all the time or can have different colors.\r\n            petGender = \"F\",\r\n            petLevel = 5,\r\n            petBoughtAnim = false, -- With or without a purchase animation?\r\n            listOf = \"dog\", -- which list to be on\r\n        },     \r\n        \r\n        {\r\n            price = 1,\r\n            hungryRatio = 30, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            thirstRatio = 80, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            energyRatio = 70, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            healthRatio = 90, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n \r\n            hungryDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Hunger level 40, \"the number you specify\" in the specified time interval - 40\r\n            thirstDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Thirst level 20, At the set time interval \"the number you specify\" - 20\r\n            petName = \"shepherd\",\r\n            petLabel = \"The shepherd dog breed is one of the oldest known dog breeds,[1] dating back to the Roman Empire. With their herding and guarding characteristics, they have been the helpers of people in many matters. It is even recognized as the breed that led the flocks of the Roman armies crossing the Alpine mountains and protected the people in the caravan.\",\r\n            petIMG = \"\",\r\n            pedHash = \"a_c_shepherd\",\r\n            petTexureID = 2, -- Pet TexureID &gt; decides what color your pet will be so that it doesn't change color all the time or can have different colors.\r\n            petGender = \"F\",\r\n            petLevel = 5,\r\n            petBoughtAnim = true, -- With or without a purchase animation?\r\n            listOf = \"dog\", -- which list to be on\r\n        },\r\n        {\r\n            price = 2,\r\n            hungryRatio = 10, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            thirstRatio = 20, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            energyRatio = 50, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            healthRatio = 98, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n\r\n            hungryDecrase = 5, -- When the pet is updated it will go \" -1 \", example =&gt; Hunger level 40, \"the number you specify\" in the specified time interval - 40\r\n            thirstDecrase = 5, -- When the pet is updated it will go \" -1 \", example =&gt; Thirst level 20, At the set time interval \"the number you specify\" - 20\r\n            \r\n            petName = \"Rootti\",\r\n            petLabel = \"Canis is a genus of mammals in the canine family, which includes dogs, coyotes and most wolves. Species in this genus are characterized by their medium to large size, large and well-developed skulls and dentition, long legs, and relatively short ears and wings..\",\r\n            petIMG = \"\",\r\n            pedHash = \"a_c_husky\",\r\n            petTexureID = 0, -- Pet TexureID &gt; decides what color your pet will be so that it doesn't change color all the time or can have different colors.\r\n            petGender = \"M\",\r\n            petLevel = 10,\r\n            petBoughtAnim = true, -- With or without a purchase animation?\r\n            listOf = \"dog\", -- which list to be on\r\n        },    \r\n        {\r\n            price = 1,\r\n            -- ped'i sat\u0131n ald\u0131\u011f\u0131n\u0131z zaman otomatik olarak gelecek olan de\u011ferler\r\n            hungryRatio = 10, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            thirstRatio = 20, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            energyRatio = 50, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n            healthRatio = 98, --% When you buy the pet, it will directly indicate the health hunger value of the pet.\r\n\r\n            hungryDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Hunger level 40, \"the number you specify\" in the specified time interval - 40\r\n            thirstDecrase = 1, -- When the pet is updated it will go \" -1 \", example =&gt; Thirst level 20, At the set time interval \"the number you specify\" - 20\r\n\r\n            petName = \"Catty\",\r\n            petLabel = \"Domestic cat, small, usually hairy, domesticated, carnivorous mammal. Usually kept as pets, they are called house cats, or simply cats if it is not necessary to distinguish them from other felines and small cats. People value the companionship of cats and their ability to hunt vermin and household pests.\",\r\n            petIMG = \"\",\r\n            pedHash = \"a_c_cat_01\",\r\n            petTexureID = 0, -- Pet TexureID &gt; decides what color your pet will be so that it doesn't change color all the time or can have different colors.s\r\n            petGender = \"M\",\r\n            petBoughtAnim = true, -- With or without a purchase animation?\r\n            petLevel = 10,\r\n            listOf = \"cat\", -- which list to be on\r\n        },  \r\n    },\r\n    --ORDER\r\n    Orders = { -- In this section you can edit the orders that come directly to the pet, you can add different commands if you want.\r\n\r\n        -- DOG\r\n        {\r\n            label = \"FOLLOW\",\r\n            listOf = \"dog\", -- if he's a dog, his action\r\n            args = \"lab-pet:client:followOwner\", -- In the 1st list of arguments that come with the content of the pet system, there is \"Animal Type\", i.e. cat or dog, and the 2nd argument is the networkID of the animal, so the first two functions will be filled with whatever you type here.\r\n            level = 0, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"SIT\",\r\n            listOf = \"dog\", -- if he's a dog, his action\r\n            args = \"lab-pet:client:sit\",\r\n            level = 15, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"GET UP\",\r\n            listOf = \"dog\", -- if he's a dog, his action\r\n            args = \"lab-pet:client:getup\",\r\n            level = 15, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"SLEEP\",\r\n            listOf = \"dog\", -- if he's a dog, his action\r\n            args = \"lab-pet:client:sleep\",\r\n            level = 15, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"ATTACK\",\r\n            listOf = \"dog\", -- if he's a dog, his action\r\n            args = \"lab-pet:client:attack\",\r\n            level = 15, -- at what level it can be applied\r\n        },\r\n\r\n        --Cat \r\n        {\r\n            label = \"FOLLOW\",\r\n            listOf = \"cat\", -- e\u011fer ki kedi ise yapaca\u011f\u0131 eylem\r\n            args = \"lab-pet:client:followOwner\",\r\n            level = 0, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"SIT\",\r\n            listOf = \"cat\", -- e\u011fer ki kedi ise yapaca\u011f\u0131 eylem\r\n            args = \"lab-pet:client:sit\",\r\n            level = 15, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"GET UP\",\r\n            listOf = \"cat\", -- e\u011fer ki kedi ise yapaca\u011f\u0131 eylem\r\n            args = \"lab-pet:client:getup\",\r\n            level = 15, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"GET INTO CAR\",\r\n            listOf = \"dog\", -- e\u011fer ki kedi ise yapaca\u011f\u0131 eylem\r\n            args = \"lab-pet:client:getIntoCar\",\r\n            level = 0, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"GET OFF THE CAR\",\r\n            listOf = \"dog\", -- e\u011fer ki kedi ise yapaca\u011f\u0131 eylem\r\n            args = \"lab-pet:client:getOutCar\",\r\n            level = 0, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"GET INTO CAR\",\r\n            listOf = \"cat\", -- e\u011fer ki kedi ise yapaca\u011f\u0131 eylem\r\n            args = \"lab-pet:client:getIntoCar\",\r\n            level = 0, -- at what level it can be applied\r\n        },\r\n        {\r\n            label = \"GET OFF THE CAR\",\r\n            listOf = \"cat\", -- e\u011fer ki kedi ise yapaca\u011f\u0131 eylem\r\n            args = \"lab-pet:client:getOutCar\",\r\n            level = 0, -- at what level it can be applied\r\n        },\r\n    },\r\n    OrderAnim = {\r\n        [\"dog\"] = {\r\n            [\"sex\"] = {\r\n                animName = \"creatures@rottweiler@amb@\",\r\n                animID = \"hump_loop_chop\" \r\n            },\r\n            [\"sit\"] = {\r\n                animName = \"creatures@rottweiler@amb@world_dog_sitting@idle_a\",\r\n                animID = \"idle_b\" \r\n            },\r\n            [\"bark\"] = {\r\n                animName = \"creatures@rottweiler@amb@world_dog_barking@idle_a\",\r\n                animID = \"idle_a\" \r\n            },\r\n            [\"sleep\"] = {\r\n                animName = \"creatures@rottweiler@amb@sleep_in_kennel@\",\r\n                animID = \"sleep_in_kennel\" \r\n            }, \r\n            [\"getup\"] = {\r\n                animName = \"creatures@rottweiler@amb@world_dog_sitting@exit\",\r\n                animID = \"exit\"\r\n            }\r\n            \r\n        },\r\n        [\"cat\"] = {\r\n            [\"sleep\"] = {\r\n                animName = \"creatures@cat@amb@world_cat_sleeping_ground@base\",\r\n                animID = \"base\" \r\n            }, \r\n            [\"getup\"] = {\r\n                animName = \"creatures@cat@getup\",\r\n                animID = \"getup_l\" \r\n            },     \r\n            [\"sit\"] = {\r\n                animName = \"creatures@cat@amb@world_cat_sleeping_ledge@base\",\r\n                animID = \"base\" \r\n            },       \r\n        },\r\n        -- [\"bird\"] = {\r\n        --     {\r\n        --         animName = \"creatures@chickenhawk@amb@world_chickenhawk_feeding@base\",\r\n        --         animID = \"base\" \r\n        --     }, \r\n        --     {\r\n        --         animName = \"creatures@cormorant@amb@world_cormorant_standing@base\",\r\n        --         animID = \"base\" \r\n        --     },   \r\n        -- }\r\n    },\r\n    \r\n}\r\n<\/pre>\r\n","protected":false},"excerpt":{"rendered":"<ol>\n<li>Lorsque vous adoptez votre animal de compagnie, vous pouvez d\u00e9cider \u00e0 quelle vitesse il aura faim\/soif ou comment vous voulez qu&#039;il soit en termes de sexe, d&#039;\u00e2ge, etc.<\/li>\n<\/ol>\n<hr \/>\n<ol start=\"2\">\n<li>\u00c0 mesure que votre animal grandit, les commandes qu&#039;il peut ex\u00e9cuter peuvent \u00eatre d\u00e9verrouill\u00e9es (<strong>vous pouvez le faire via la configuration ou cr\u00e9er vous-m\u00eame une commande et d\u00e9finir l&#039;\u00e2ge<\/strong>)<\/li>\n<\/ol>\n<hr \/>\n<ol start=\"3\">\n<li>Le vieillissement de votre animal d\u00e9pend du temps (<strong>\u00e0 votre discr\u00e9tion<\/strong>)<\/li>\n<\/ol>\n<hr \/>\n<ol start=\"4\">\n<li>Vous pouvez modifier l&#039;apparence et le nom de votre animal de compagnie sur la carte comme vous le souhaitez.<\/li>\n<\/ol>\n<hr \/>\n<ol start=\"5\">\n<li>Vous pouvez attacher une ficelle \u00e0 votre animal de compagnie et le faire vous \u00e9couter lorsqu&#039;il ne vous \u00e9coute pas.<\/li>\n<\/ol>\n<hr \/>\n<ol start=\"6\">\n<li>Apr\u00e8s un certain niveau (<strong>d\u00e9termin\u00e9 par vous<\/strong>) vous pouvez faire en sorte que certains animaux de compagnie attaquent une personne, etc. (<strong>en fonction de la relation entre vous<\/strong>)<\/li>\n<\/ol>\n<hr \/>\n<ol start=\"7\">\n<li>Les animaux de compagnie appara\u00eetront automatiquement \u00e0 la derni\u00e8re position lorsque le serveur sera d\u00e9marr\u00e9. S&#039;ils ont 0 points de vie, ils appara\u00eetront morts et si vous activez \u00ab<strong>Mourir d\u00e9finitivement<\/strong>&quot; dans Config, votre animal dispara\u00eetra malheureusement d\u00e8s sa mort.<\/li>\n<\/ol>\n<hr \/>\n<ol start=\"8\">\n<li>Bref, tout est entre vos mains, vous pouvez l&#039;organiser comme vous le souhaitez, vous pouvez passer du temps avec votre ami proche qui sera comme vous le souhaitez\u00a0<img decoding=\"async\" class=\"emoji\" title=\":l\u00e9ger sourire:\" src=\"https:\/\/forum.cfx.re\/images\/emoji\/twitter\/slight_smile.png?v=12\" alt=\":l\u00e9ger sourire:\" width=\"20\" height=\"20\" \/><\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/fivemx.com\/fr\/boutique\/animal-de-laboratoire-v3\/\">La derni\u00e8re version ici<\/a><\/p>","protected":false},"featured_media":92024,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[512,2907],"product_tag":[],"class_list":["post-92023","product","type-product","status-publish","has-post-thumbnail","product_cat-qbcore-scripts","product_cat-qbox-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product\/92023","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/comments?post=92023"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/media\/92024"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/media?parent=92023"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_brand?post=92023"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_cat?post=92023"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/fr\/wp-json\/wp\/v2\/product_tag?post=92023"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}