{"id":200178,"date":"2025-10-17T09:12:49","date_gmt":"2025-10-17T07:12:49","guid":{"rendered":"https:\/\/fivemx.com\/?p=200178"},"modified":"2025-12-23T13:27:20","modified_gmt":"2025-12-23T12:27:20","slug":"how-to-change-vehicle-handling","status":"publish","type":"post","link":"https:\/\/fivemx.com\/it\/how-to-change-vehicle-handling\/","title":{"rendered":"Come modificare la manovrabilit\u00e0 del veicolo (FiveM)"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Want tighter brakes, grippier tires, or real drift physics? You can change vehicle handling in FiveM in two clean ways:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Modificare <code>gestione.meta<\/code><\/strong> for permanent, per-model tuning.<\/li>\n\n\n\n<li><strong>Override handling at runtime<\/strong> with FiveM natives in a script.<\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">This guide shows both, explains every important value, and gives you safe testing workflows that prevent desync and chaos on your server.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>We also provide a tool to change all vehicle handlings.<\/strong><\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\">\n<div class=\"wp-block-button\"><a class=\"wp-block-button__link wp-element-button\" href=\"https:\/\/fivemx.com\/it\/fivem-vehicle-handling-editor\/\">Vehicle Meta Editor<\/a><\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Quick Summary<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>For addon cars<\/strong>: edit that resource\u2019s <code>gestione.meta<\/code> and ensure the vehicle\u2019s <code>veicoli.meta<\/code> points to it.<\/li>\n\n\n\n<li><strong>For GTA base cars<\/strong>: add a custom handling entry and reference it in a lightweight resource; don\u2019t edit game files.<\/li>\n\n\n\n<li><strong>For live tweaks<\/strong>: use <code>SetVehicleHandlingFloat\/Int\/Vector<\/code> sul <strong>cliente<\/strong> that owns the vehicle, then lock in defaults with a server-side gate if needed.<\/li>\n\n\n\n<li><strong>Test properly<\/strong>: measure 0\u2013100 km\/h, top speed, stopping distance, and cornering; record changes; roll back fast if it drives worse.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Prerequisiti<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>A working FiveM server and a dev resource to test changes.<\/li>\n\n\n\n<li>Basic knowledge of the FiveM resource structure: <code>fxmanifest.lua<\/code>, <code>client.lua<\/code>, <code>server.lua<\/code>.<\/li>\n\n\n\n<li>A text editor (VS Code) and access to your resources folder.<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Tip: keep all handling changes in a <strong>separate resource<\/strong> <code>handling_tuning\/<\/code> so you can disable it quickly if something breaks.<\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Method 1: Edit <code>gestione.meta<\/code> (permanent)<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Where to find it<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Addon vehicles usually ship with <code>data\/handling.meta<\/code>.<\/li>\n\n\n\n<li>If not, create one and reference it in <code>fxmanifest.lua<\/code>.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Resource structure example<\/h3>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">resources\/\n  handling_tuning\/\n    fxmanifest.lua\n    data\/\n      handling.meta\n      vehicles.meta   (only if you need to bind new handlingId)\n      carvariations.meta (optional)\n<\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Minimal <code>fxmanifest.lua<\/code><\/h3>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">fx_version 'cerulean'\ngame 'gta5'\n\nfiles {\n  'data\/handling.meta',\n  'data\/vehicles.meta'\n}\n\n-- Tell the game what each file is\ndata_file 'HANDLING_FILE' 'data\/handling.meta'\ndata_file 'VEHICLE_METADATA_FILE' 'data\/vehicles.meta'\n<\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Esempio <code>gestione.meta<\/code> entry (car)<\/h3>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">&lt;HandlingData>\n  &lt;Item type=\"CHandlingData\">\n    &lt;handlingName>MY_TUNED_SULTAN&lt;\/handlingName>\n    &lt;fMass value=\"1400.0\"\/>\n    &lt;fInitialDragCoeff value=\"8.0\"\/>\n    &lt;fPercentSubmerged value=\"85.0\"\/>\n\n    &lt;!-- Engine \/ drivetrain -->\n    &lt;fInitialDriveForce value=\"0.31\"\/>      &lt;!-- Acceleration strength -->\n    &lt;fDriveInertia value=\"1.0\"\/>\n    &lt;fClutchChangeRateScaleUpShift value=\"2.5\"\/>\n    &lt;fClutchChangeRateScaleDownShift value=\"2.0\"\/>\n    &lt;fInitialDriveMaxFlatVel value=\"190.0\"\/> &lt;!-- Approx top speed (km\/h proxy) -->\n\n    &lt;!-- Brakes -->\n    &lt;fBrakeForce value=\"1.0\"\/>\n    &lt;fBrakeBiasFront value=\"0.55\"\/>\n    &lt;fHandBrakeForce value=\"0.65\"\/>\n\n    &lt;!-- Steering -->\n    &lt;fSteeringLock value=\"40.0\"\/>\n\n    &lt;!-- Grip \/ traction -->\n    &lt;fTractionCurveMax value=\"2.4\"\/>   &lt;!-- Peak grip -->\n    &lt;fTractionCurveMin value=\"2.1\"\/>   &lt;!-- Mid\u2011corner grip -->\n    &lt;fTractionCurveLateral value=\"22.0\"\/>\n    &lt;fTractionSpringDeltaMax value=\"0.14\"\/>\n    &lt;fLowSpeedTractionLossMult value=\"0.6\"\/>\n\n    &lt;!-- Suspension -->\n    &lt;fSuspensionForce value=\"2.0\"\/>\n    &lt;fSuspensionCompDamp value=\"1.5\"\/>\n    &lt;fSuspensionReboundDamp value=\"2.0\"\/>\n    &lt;fSuspensionUpperLimit value=\"0.08\"\/>\n    &lt;fSuspensionLowerLimit value=\"-0.10\"\/>\n    &lt;fSuspensionRaise value=\"0.00\"\/>\n    &lt;fAntiRollBarForce value=\"0.7\"\/>\n\n    &lt;!-- Weight balance \/ roll -->\n    &lt;fRollCentreHeightFront value=\"0.32\"\/>\n    &lt;fRollCentreHeightRear value=\"0.33\"\/>\n\n    &lt;!-- Model flags (optional) -->\n    &lt;strModelFlags>440010&lt;\/strModelFlags>\n    &lt;strHandlingFlags>0&lt;\/strHandlingFlags>\n\n  &lt;\/Item>\n&lt;\/HandlingData>\n<\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Bind the handling to a vehicle<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If you introduced a new <code>&lt;handlingName&gt;<\/code>, point your vehicle at it in <code>veicoli.meta<\/code>:<\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">&lt;CVehicleModelInfo__InitDataList>\n  &lt;Item>\n    &lt;modelName>sultan&lt;\/modelName>\n    &lt;handlingId>MY_TUNED_SULTAN&lt;\/handlingId>\n  &lt;\/Item>\n&lt;\/CVehicleModelInfo__InitDataList>\n<\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Common tuning goals<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Obiettivo<\/th><th>Change these values<\/th><th>Note<\/th><\/tr><\/thead><tbody><tr><td>Faster acceleration<\/td><td><code>fInitialDriveForce<\/code> up slightly; <code>fDriveInertia<\/code> up a bit<\/td><td>Avoid huge jumps. Small increments 0.02\u20130.05.<\/td><\/tr><tr><td>Higher top speed<\/td><td><code>fInitialDriveMaxFlatVel<\/code> up<\/td><td>Keep realistic for balance.<\/td><\/tr><tr><td>Better brakes<\/td><td><code>fBrakeForce<\/code> up; bias 0.55\u20130.65 front<\/td><td>Too high locks wheels unrealistically.<\/td><\/tr><tr><td>More grip<\/td><td><code>fTractionCurveMax\/Min<\/code> up; lower <code>fLowSpeedTractionLossMult<\/code><\/td><td>High grip reduces fun slides.<\/td><\/tr><tr><td>Drift setup<\/td><td>Inferiore <code>fTractionCurveMax\/Min<\/code>; raise <code>fLowSpeedTractionLossMult<\/code>; reduce <code>fBrakeBiasFront<\/code><\/td><td>Combine with higher <code>fSteeringLock<\/code>.<\/td><\/tr><tr><td>Softer ride<\/td><td>Inferiore <code>fSuspensionForce<\/code>; lower <code>fCompDamp\/ReboundDamp<\/code><\/td><td>Watch for bottoming out.<\/td><\/tr><tr><td>Flatter cornering<\/td><td>Raise <code>fAntiRollBarForce<\/code>; adjust roll centers<\/td><td>Too stiff causes snap oversteer.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Mantieni un <strong>changelog<\/strong> per vehicle: what you changed, by how much, and your test results.<\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Method 2: Override Handling with Natives (runtime)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Use this when you need <strong>dynamic<\/strong> setups (race events, jobs, rentals) or want to A\/B test before locking values into <code>gestione.meta<\/code>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Client script example<\/h3>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">-- client.lua\nlocal function setHandlingFloat(model, field, value)\n  local mhash = type(model) == 'string' and GetHashKey(model) or model\n  SetVehicleHandlingFloat(mhash, 'CHandlingData', field, value)\nend\n\nCreateThread(function()\n  -- Example: buff Sultan acceleration a bit\n  setHandlingFloat('sultan', 'fInitialDriveForce', 0.33)\n  setHandlingFloat('sultan', 'fInitialDriveMaxFlatVel', 195.0)\nend)\n<\/pre>\n\n\n\n<h3 class=\"wp-block-heading\">Apply only to owned vehicles<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The client that <strong>owns<\/strong> the entity should apply the change to avoid desync. If you need server authority, pair a server event with an entity owner check and reapply on <code>playerEnteredVehicle<\/code>.<\/p>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">-- server.lua\nRegisterNetEvent('tune:apply')\nAddEventHandler('tune:apply', function(netId, changes)\n  local src = source\n  -- validate permissions here\n  TriggerClientEvent('tune:applyClient', -1, netId, changes)\nend)\n\n-- client.lua\nRegisterNetEvent('tune:applyClient')\nAddEventHandler('tune:applyClient', function(netId, changes)\n  local veh = NetToVeh(netId)\n  if DoesEntityExist(veh) and NetworkHasControlOfEntity(veh) then\n    for _, c in ipairs(changes) do\n      SetVehicleHandlingFloat(GetEntityModel(veh), 'CHandlingData', c.field, c.value)\n    end\n  end\nend)\n<\/pre>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">For temporary boosts (nitrous, events), store original values and <strong>restore them<\/strong> after the session.<\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Safe Testing Workflow<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Clone vehicle<\/strong>: test on one model first, not the whole class.<\/li>\n\n\n\n<li><strong>Set baselines<\/strong>: stock 0\u2013100, top speed, 100\u20130 brake distance, a standard slalom.<\/li>\n\n\n\n<li><strong>Change one variable<\/strong>: commit small increments, test after each.<\/li>\n\n\n\n<li><strong>Use identical routes and weather<\/strong>: remove randomness.<\/li>\n\n\n\n<li><strong>Gather feedback<\/strong>: let multiple players test; note controller vs keyboard.<\/li>\n\n\n\n<li><strong>Monitorare le prestazioni<\/strong>: check <code>resmon<\/code> for spikes when you script per\u2011tick changes.<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">Simple KPI checklist<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>0\u2013100 km\/h improves by 5\u201310% without wheelspin.<\/li>\n\n\n\n<li>Top speed increases no more than needed for class balance.<\/li>\n\n\n\n<li>Brake distance shortens but stays realistic.<\/li>\n\n\n\n<li>Car remains catchable at limit; no snap oversteer.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Balance &amp; Anti\u2011Chaos Rules<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Impostato <strong>class caps<\/strong>: top speed, power, grip per class (A, S, X). Document the caps.<\/li>\n\n\n\n<li>Apply server\u2011side validation so players can\u2019t stack illegal values.<\/li>\n\n\n\n<li>Mantenere <strong>police and emergency<\/strong> vehicles predictable; don\u2019t over\u2011buff.<\/li>\n\n\n\n<li>For drift servers, publish a <strong>drift base pack<\/strong> with shared values to reduce complaints.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Risoluzione dei problemi<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Vehicle ignores your handlingId<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Ensure the <code>veicoli.meta<\/code> entry\u2019s <code>&lt;handlingId><\/code> exactly matches <code>&lt;handlingName><\/code>.<\/li>\n\n\n\n<li>Make sure you loaded <code>veicoli.meta<\/code> tramite <code>data_file 'VEHICLE_METADATA_FILE'<\/code>.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Handling changes don\u2019t apply to addon car<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Some packs embed their own <code>gestione.meta<\/code>. Remove duplicates or ensure your file loads <strong>Dopo<\/strong> theirs.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Desincronizzazione tra i giocatori<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Apply runtime overrides on the owning client. Avoid spammy loops; set once per spawn.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Car flips too easily<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Lower center of mass: slightly increase <code>fRollCentreHeightFront\/Rear<\/code> and reduce <code>fSuspensionRaise<\/code>.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Understeer<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Aumento <code>fTractionCurveMin<\/code> slightly and <code>fSteeringLock<\/code>. Consider more rear brake bias.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oversteer<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase rear grip or anti\u2011roll slightly. Lower <code>fLowSpeedTractionLossMult<\/code>.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Reference: Key Handling Values<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Motore<\/strong>: <code>fInitialDriveForce<\/code>, <code>fDriveInertia<\/code>, <code>fInitialDriveMaxFlatVel<\/code>, <code>fClutchChangeRateScaleUpShift\/DownShift<\/code><\/li>\n\n\n\n<li><strong>Brakes<\/strong>: <code>fBrakeForce<\/code>, <code>fBrakeBiasFront<\/code>, <code>fHandBrakeForce<\/code><\/li>\n\n\n\n<li><strong>Steering<\/strong>: <code>fSteeringLock<\/code><\/li>\n\n\n\n<li><strong>Traction<\/strong>: <code>fTractionCurveMax\/Min\/Lateral<\/code>, <code>fLowSpeedTractionLossMult<\/code>, <code>fTractionSpringDeltaMax<\/code><\/li>\n\n\n\n<li><strong>Suspension<\/strong>: <code>fSuspensionForce<\/code>, <code>fSuspensionCompDamp<\/code>, <code>fSuspensionReboundDamp<\/code>, <code>fSuspensionUpper\/LowerLimit<\/code>, <code>fSuspensionRaise<\/code>, <code>fAntiRollBarForce<\/code><\/li>\n\n\n\n<li><strong>Stabilit\u00e0<\/strong>: <code>fRollCentreHeightFront\/Rear<\/code>, <code>fMass<\/code>, <code>fInitialDragCoeff<\/code><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Example: Balanced Street Setup (copy &amp; adapt)<\/h2>\n\n\n\n<pre class=\"EnlighterJSRAW\" data-enlighter-language=\"generic\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">&lt;Item type=\"CHandlingData\">\n  &lt;handlingName>MX_STREET_BALANCED&lt;\/handlingName>\n  &lt;fMass value=\"1500.0\"\/>\n  &lt;fInitialDragCoeff value=\"9.0\"\/>\n  &lt;fInitialDriveForce value=\"0.30\"\/>\n  &lt;fDriveInertia value=\"1.05\"\/>\n  &lt;fClutchChangeRateScaleUpShift value=\"2.2\"\/>\n  &lt;fClutchChangeRateScaleDownShift value=\"1.9\"\/>\n  &lt;fInitialDriveMaxFlatVel value=\"200.0\"\/>\n  &lt;fBrakeForce value=\"1.0\"\/>\n  &lt;fBrakeBiasFront value=\"0.60\"\/>\n  &lt;fHandBrakeForce value=\"0.55\"\/>\n  &lt;fSteeringLock value=\"38.0\"\/>\n  &lt;fTractionCurveMax value=\"2.35\"\/>\n  &lt;fTractionCurveMin value=\"2.05\"\/>\n  &lt;fLowSpeedTractionLossMult value=\"0.7\"\/>\n  &lt;fSuspensionForce value=\"2.2\"\/>\n  &lt;fSuspensionCompDamp value=\"1.6\"\/>\n  &lt;fSuspensionReboundDamp value=\"2.2\"\/>\n  &lt;fSuspensionUpperLimit value=\"0.07\"\/>\n  &lt;fSuspensionLowerLimit value=\"-0.09\"\/>\n  &lt;fAntiRollBarForce value=\"0.75\"\/>\n  &lt;fRollCentreHeightFront value=\"0.31\"\/>\n  &lt;fRollCentreHeightRear value=\"0.32\"\/>\n&lt;\/Item>\n<\/pre>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Domande frequenti<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>How do I change handling for a single car only?<\/strong><br>Crea un nuovo <code>&lt;handlingName&gt;<\/code> In <code>gestione.meta<\/code> and reference it via <code>&lt;handlingId&gt;<\/code> In <code>veicoli.meta<\/code> for that model.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Can I apply handling changes per player or job?<\/strong><br>Yes. Use runtime overrides in a client script when a job starts, and restore stock values when it ends.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why does top speed feel capped?<\/strong><br><code>fInitialDriveMaxFlatVel<\/code> acts as a soft cap. Aerodynamic drag and gear ratios still influence real top speed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Do handling changes affect server performance?<\/strong><br>Statico <code>gestione.meta<\/code> changes do not. Per\u2011tick script tweaks can; set once on spawn and avoid loops.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Link interni<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/fivemx.com\/it\/come-installare-le-auto-aggiuntive-fivem\/\" data-type=\"post\" data-id=\"139089\">Installing addon cars the right way<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/fivemx.com\/it\/come-utilizzare-resmon-in-fivem-per-ottimizzare-le-risorse\/\" data-type=\"post\" data-id=\"161890\">Using Resmon to benchmark your changes<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/fivemx.com\/it\/ottimizzazione-delle-prestazioni\/\" data-type=\"post\" data-id=\"146673\">Complete FiveM performance tuning guide<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/fivemx.com\/it\/migliori-impostazioni-fivem\/\" data-type=\"post\" data-id=\"93769\">Best FiveM settings for smoother gameplay<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/fivemx.com\/it\/fivem-come-risolvere-la-perdita-di-texture\/\" data-type=\"post\" data-id=\"174521\">How to fix texture loss in FiveM<\/a><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">External References<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/docs.fivem.net\/natives\/?_0x8AB3F46C\" target=\"_blank\" rel=\"noopener\">FiveM natives reference for handling overrides<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/gtamods.com\/wiki\/Handling.meta\" target=\"_blank\" rel=\"noopener\">Comunit\u00e0 <code>gestione.meta<\/code> documentation for GTA V values<\/a><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Publish Checklist<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Add code blocks with copy buttons.<\/li>\n\n\n\n<li>Link the five internal guides above.<\/li>\n\n\n\n<li>Add one short demo clip of before\/after braking distance.<\/li>\n\n\n\n<li>Review cross\u2011platform behavior (keyboard\/controller).<\/li>\n\n\n\n<li>Run an A\/B test for 7 days before rolling site\u2011wide.<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Want tighter brakes, grippier tires, or real drift physics? You can change vehicle handling in FiveM in two clean ways: This guide shows both, explains every important value, and gives you safe testing workflows that prevent desync and chaos on your server. We also provide a tool to change all vehicle handlings. Quick Summary Prerequisites [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":200179,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1902,1899],"tags":[2931,2948],"class_list":["post-200178","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fivem-related","category-tutorials","tag-car","tag-vehicle"],"blocksy_meta":[],"_links":{"self":[{"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/posts\/200178","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/comments?post=200178"}],"version-history":[{"count":0,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/posts\/200178\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/media\/200179"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/media?parent=200178"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/categories?post=200178"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/tags?post=200178"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}