{"id":17115,"date":"2021-07-14T16:33:57","date_gmt":"2021-07-14T14:33:57","guid":{"rendered":"https:\/\/esx-scripts.com\/?post_type=product&#038;p=17115"},"modified":"2026-08-06T12:28:14","modified_gmt":"2026-08-06T10:28:14","slug":"script-di-fattoria-di-armi","status":"publish","type":"product","link":"https:\/\/fivemx.com\/it\/script-di-fattoria-di-armi\/","title":{"rendered":"Script per la fattoria delle armi"},"content":{"rendered":"<h2>Weapon Farm Script &#8211; Item-Based Weapon Crafting System for FiveM<\/h2>\n<p>Give your players the ability to craft their own weapons through resource gathering and item collection. This weapon farming script creates an engaging progression system where firearms aren&#8217;t simply purchased \u2014 they&#8217;re earned through gameplay. Players collect components, gather materials, and craft weapons, adding depth to your economy and creating meaningful gameplay loops beyond simple gun shops.<\/p>\n<h3>Cosa Fa<\/h3>\n<p>This script allows players to create weapons by collecting specific items scattered throughout the map or obtained through various activities. Instead of buying ready-made firearms, players must gather components like metal parts, wood, ammunition components, and other materials. Once they&#8217;ve collected the required items, they can craft weapons at designated locations or through crafting systems.<\/p>\n<h3>Caratteristiche principali<\/h3>\n<ul>\n<li><strong>Item-Based Crafting<\/strong> &#8211; Define which items are required to craft each weapon type. For example: pistol requires metal parts (5x), gun powder (3x), and grip material (1x). Fully customizable recipes in config.<\/li>\n<li><strong>Weapon Variety<\/strong> &#8211; Support for all weapon types \u2014 pistols, SMGs, rifles, shotguns, melee weapons. Create different crafting paths for different weapon tiers (basic to advanced).<\/li>\n<li><strong>Resource Gathering<\/strong> &#8211; Players collect crafting materials through mining, scavenging, looting, completing jobs, or purchasing from specialized vendors. Creates economy-driven gameplay.<\/li>\n<li><strong>Luoghi di creazione<\/strong> &#8211; Set up weapon benches at gang hideouts, safe houses, illegal workshops, or mobile crafting setups. Restrict access by <a href=\"\/it\/script-di-lavoro-fivem\/\">lavoro<\/a>, gang, or location ownership.<\/li>\n<li><strong>Sistema di progressione<\/strong> &#8211; Start with simple weapons (knives, pistols) and progress to advanced firearms as players gather rarer materials. Natural tier progression keeps gameplay engaging.<\/li>\n<li><strong>Customizable Requirements<\/strong> &#8211; Adjust how many items are needed, which items are required, and success rates for crafting. Balance difficulty to match your server economy.<\/li>\n<\/ul>\n<h3>Come funziona<\/h3>\n<ol>\n<li>Players gather crafting materials through various activities (mining, looting, jobs, purchases)<\/li>\n<li>Materials accumulate in player inventory<\/li>\n<li>Player travels to weapon crafting location (gang hideout, workshop, etc.)<\/li>\n<li>Opens crafting menu and selects desired weapon<\/li>\n<li>System checks if player has required materials<\/li>\n<li>If materials are sufficient, weapon is crafted and materials consumed<\/li>\n<li>Crafted weapon is added to player inventory<\/li>\n<\/ol>\n<h3>Crafting Recipe Examples<\/h3>\n<p><strong>Basic Knife<\/strong> &#8211; Metal scrap (2x), grip material (1x). Easy starter weapon.<\/p>\n<p><strong>Pistol<\/strong> &#8211; Metal parts (5x), gun powder (3x), spring (2x), pistol grip (1x). Basic firearm.<\/p>\n<p><strong>SMG<\/strong> &#8211; Advanced metal (8x), gun powder (6x), firing mechanism (1x), SMG stock (1x). Mid-tier weapon.<\/p>\n<p><strong>Assault Rifle<\/strong> &#8211; Weapon receiver (1x), rifle barrel (1x), gun powder (10x), advanced springs (4x), rifle stock (1x). High-tier weapon requiring rare components.<\/p>\n<h3>Resource Integration<\/h3>\n<ul>\n<li><strong>Mining Scripts<\/strong> &#8211; Gather metal ore from mining locations, process into metal parts<\/li>\n<li><strong>Scavenging Zones<\/strong> &#8211; Search abandoned buildings, dumpsters, or loot areas for components<\/li>\n<li><strong>Premi di lavoro<\/strong> &#8211; Reward certain jobs with crafting materials (mechanics get metal parts, hunters get wood)<\/li>\n<li><strong>Black Market Vendors<\/strong> &#8211; Purchase rare components from illegal dealers at high prices<\/li>\n<li><strong>Territorio di Gang<\/strong> &#8211; Control resource-rich areas to monopolize material gathering<\/li>\n<li><strong>Heists\/Robberies<\/strong> &#8211; Steal weapon components from facilities or transports<\/li>\n<\/ul>\n<h3>Opzioni di configurazione<\/h3>\n<ul>\n<li><strong>Weapon Recipes<\/strong> &#8211; Define exact items and quantities needed for each weapon<\/li>\n<li><strong>Luoghi di creazione<\/strong> &#8211; Set coordinates for weapon benches or enable mobile crafting<\/li>\n<li><strong>Tassi di successo<\/strong> &#8211; Optional failure chance adds risk (materials lost on fail)<\/li>\n<li><strong>Tempo di creazione<\/strong> &#8211; Set duration for weapon creation (instant or timed progress bars)<\/li>\n<li><strong>Skill Requirements<\/strong> &#8211; Require certain levels or skills to craft advanced weapons<\/li>\n<li><strong>Restrizioni di Lavoro<\/strong> &#8211; Limit who can craft (gang members, criminals, mechanics)<\/li>\n<li><strong>Item Sources<\/strong> &#8211; Configure where players can obtain crafting materials<\/li>\n<\/ul>\n<h3>Impatto economico<\/h3>\n<p>By requiring item collection instead of cash purchases, this script creates secondary markets for materials. Players who don&#8217;t want to craft can sell materials to crafters. Resource-gathering jobs become valuable. Gang wars over material-rich territories create conflict. Black market dealers profit from rare components. The entire server economy becomes more interconnected and dynamic.<\/p>\n<h3>Scenari Roleplay<\/h3>\n<ul>\n<li><strong>Illegal Gun Manufacturing<\/strong> &#8211; Gangs run underground weapon factories, competing for material sources<\/li>\n<li><strong><a href=\"\/it\/script-polizia\/\">Polizia Stradale<\/a> Indagine<\/strong> &#8211; Law enforcement tracks down crafting locations and confiscates materials<\/li>\n<li><strong>Resource Wars<\/strong> &#8211; Gangs fight for control of mining areas or scavenging zones<\/li>\n<li><strong>Weapon Dealers<\/strong> &#8211; Players craft weapons in bulk and sell to other players<\/li>\n<li><strong>Gameplay di sopravvivenza<\/strong> &#8211; In harsh environments, weapon crafting is essential for protection<\/li>\n<li><strong>Progression Stories<\/strong> &#8211; New criminals start with knives, work up to building gun empires<\/li>\n<\/ul>\n<h3>Compatibilit\u00e0 del framework<\/h3>\n<ul>\n<li><strong><a href=\"\/it\/script-esx\/\">ESX<\/a><\/strong> \u2013 Si integra con i sistemi di inventario e oggetti ESX<\/li>\n<li><strong><a href=\"\/it\/script-qbcore\/\">QBCore<\/a><\/strong> &#8211; Native QBCore inventory integration<\/li>\n<li><strong>inventario_di_bue<\/strong> &#8211; Compatible with ox_inventory systems<\/li>\n<li><strong>Inventari personalizzati<\/strong> &#8211; Adaptable to most inventory frameworks<\/li>\n<\/ul>\n<h3>Raccomandazioni per il bilanciamento<\/h3>\n<ul>\n<li><strong>Starter Weapons<\/strong> &#8211; Keep knife\/bat recipes simple (2-3 common items) for new players<\/li>\n<li><strong>Mid-Tier Weapons<\/strong> &#8211; Pistols and basic guns require moderate effort (5-7 items)<\/li>\n<li><strong>Advanced Weapons<\/strong> &#8211; Rifles and heavy weapons need rare components (10+ items including rare drops)<\/li>\n<li><strong>Ammo Consideration<\/strong> &#8211; Don&#8217;t forget ammo crafting \u2014 guns are useless without ammunition<\/li>\n<li><strong>Bilanciamento Economico<\/strong> &#8211; Ensure material gathering earns reasonable income for gatherers<\/li>\n<\/ul>\n<h3>Installazione<\/h3>\n<ol>\n<li>Scarica ed estrai nella cartella delle risorse<\/li>\n<li>Configure framework type (ESX\/QBCore) in config<\/li>\n<li>Define weapon crafting recipes (items required per weapon)<\/li>\n<li>Set up crafting locations or enable mobile crafting<\/li>\n<li>Configure which items can be gathered and where<\/li>\n<li>Adjust crafting times and success rates<\/li>\n<li>Add &#8216;start weapon-farm-script&#8217; to server.cfg<\/li>\n<li>Add crafting items to your inventory\/item database<\/li>\n<li>Test crafting process to ensure balance<\/li>\n<\/ol>\n<h3>Funzionalit\u00e0 avanzate<\/h3>\n<ul>\n<li><strong>Weapon Quality<\/strong> &#8211; Crafted weapons can have durability or condition systems<\/li>\n<li><strong>Progetti<\/strong> &#8211; Require weapon blueprints before players can craft certain guns<\/li>\n<li><strong>Sistema di esperienza<\/strong> &#8211; Crafting weapons increases skill, unlocking better recipes<\/li>\n<li><strong>Crafting in Lotto<\/strong> &#8211; Craft multiple weapons at once if materials sufficient<\/li>\n<li><strong>Failed Crafts<\/strong> &#8211; Risk losing materials on failed attempts adds tension<\/li>\n<\/ul>\n<h3>Prestazione<\/h3>\n<ul>\n<li><strong>Ottimizzato<\/strong> &#8211; 0.00-0.01ms idle, minimal impact during crafting<\/li>\n<li><strong>Leggero<\/strong> &#8211; Simple script logic keeps server load low<\/li>\n<li><strong>Scalabile<\/strong> &#8211; Works efficiently even with many simultaneous crafters<\/li>\n<\/ul>\n<h3>Cosa ottieni<\/h3>\n<ul>\n<li>Complete weapon crafting system<\/li>\n<li>Item-based crafting recipes (fully customizable)<\/li>\n<li>Support for all weapon types<\/li>\n<li>Crafting location system<\/li>\n<li>Configurable requirements and success rates<\/li>\n<li>ESX\/QBCore framework integration<\/li>\n<li>Guida all&#039;installazione<\/li>\n<li>Documentazione di configurazione<\/li>\n<li>Example recipes for common weapons<\/li>\n<\/ul>","protected":false},"excerpt":{"rendered":"<p>Con questo script FiveM, i tuoi giocatori potranno facilmente creare le proprie armi collezionando oggetti.<\/p>","protected":false},"featured_media":17114,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[2442,96],"product_tag":[],"class_list":["post-17115","product","type-product","status-publish","has-post-thumbnail","product_cat-fivem-weapon-mods","product_cat-esx-scripts","first","instock","sale","downloadable","virtual","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/product\/17115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/comments?post=17115"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/media\/17114"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/media?parent=17115"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/product_brand?post=17115"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/product_cat?post=17115"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/it\/wp-json\/wp\/v2\/product_tag?post=17115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}