Advanced Racing Pack
$33.99 $28.89 with code
The Advanced Racing Pack delivers a comprehensive motorsport and street racing framework for FiveM servers, transforming casual driving into organized competitive racing with leaderboards, custom trac…
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Description
Advanced Racing Pack – Professional Racing System for FiveM
The Advanced Racing Pack delivers a comprehensive motorsport and street racing framework for FiveM servers, transforming casual driving into organized competitive racing with leaderboards, custom tracks, racing classes, and event management. This sophisticated racing system goes far beyond simple checkpoint races by providing track creation tools, performance-based vehicle classifications, persistent leaderboards, betting systems, racing crews, and spectator features that create a complete racing subculture on your server. Whether you’re building a street racing focused server inspired by underground racing culture, adding competitive racing events to your RP community, or creating a motorsport league with organized championships, this pack provides the technical foundation and gameplay systems to make racing a central, engaging activity rather than a casual distraction.
What’s Included
This complete racing ecosystem includes an in-game track editor allowing players or admins to create custom race circuits with checkpoints and timing systems, a vehicle classification system organizing cars into classes (D through S-tier, or custom classes) ensuring fair competition, persistent leaderboard tracking recording fastest lap times, best racers, and track records across server restarts, racing event manager for scheduling official races with entry fees and prize pools, betting system allowing spectators to wager on race outcomes, racing crew/team functionality for organized group competition, ghost replay system showing optimal racing lines from record runs, spectator camera controls letting non-racers watch events from dynamic angles, and championship/tournament modes for multi-race series with points accumulation. The system includes a modern UI for all race interactions, performance optimization ensuring smooth racing even with multiple participants, and comprehensive configuration options for every aspect of the racing experience.
Key Racing System Features
- Custom Track Creator – In-game editor allowing authorized users to design race circuits by placing checkpoints, setting start/finish lines, and defining track boundaries
- Vehicle Class System – Automatic or manual classification of vehicles into racing tiers preventing supercars from dominating races against sports cars
- Persistent Leaderboards – Database-backed record keeping showing all-time fastest laps, most wins, top earners, and track-specific records
- Race Event Management – Create scheduled races with entry fees, participant limits, class restrictions, and automated prize distribution
- Betting & Spectating – Spectators can place bets on racers and watch from dynamic camera angles or first-person racer POV
- Racing Crews/Teams – Players form racing organizations, compete in team championships, and share resources/strategies
- Ghost Replay System – Shows transparent ghost vehicle of the record holder’s optimal lap for racers to study and chase
- Performance Tuning Integration – Connects with vehicle customization scripts for performance upgrades affecting race outcomes
- Anti-Cheat Systems – Detects shortcutting, checkpoint skipping, and suspicious lap times preventing leaderboard manipulation
- Championship Modes – Multi-race series accumulating points across events to crown overall champions
Perfect For
- Street racing themed servers where underground racing culture is central to gameplay and community identity
- RP servers adding organized racing as a legal or illegal activity with corresponding law enforcement response
- Car enthusiast communities wanting competitive motorsport events beyond casual free-roam driving
- Economy servers using racing as an earnings method through prize pools, betting, or sponsored events
- Event-focused communities hosting regular racing tournaments, championships, or special racing nights
- Crew/gang servers where racing prowess contributes to territory control or crew reputation mechanics
Technical Details
- Performance Impact: Optimized for racing – ~0.15ms during active races, negligible when not racing
- Framework Support: Compatible with ESX, QBCore, QBOX, or standalone operation without framework dependency
- Database: Comprehensive tables for tracks, records, leaderboards, crews, race history, and betting data
- Track Storage: Custom circuits save to database, allowing unlimited user-created tracks without server files
- Timing Accuracy: Millisecond-precision lap timing with server-side validation preventing client manipulation
- Vehicle Handling: Works with any vehicle (default GTA, custom cars, modded handling) with no handling modifications required
- UI Technology: Modern racing interface with real-time position updates, lap counters, and split-time comparisons
- Dependencies: Optional framework integration for economy and job systems, otherwise fully standalone
Installation & Configuration
- Extract the
advanced-racingfolder to your server’s resources directory - Import all included SQL files to create racing database tables for tracks, records, crews, and events
- Add
ensure advanced-racingto your server.cfg - Configure vehicle classes in
config.luaby assigning car models to D, C, B, A, S-tier or custom classes - Set up economy integration if using ESX/QB, configuring entry fees, prize pools, and betting limits
- Define track creation permissions (admin-only, racing job, or open to all players with level requirement)
- Configure anti-cheat sensitivity, leaderboard settings, and ghost replay options
- Optionally pre-create official race tracks using the in-game editor or import community tracks
- Set up racing crew creation requirements (fees, member limits, rank structures)
Framework Compatibility
- ✅ ESX – Full integration with ESX economy for entry fees, prize money, and racing job creation for professional racers
- ✅ QBCore – Native QB integration including qb-banking for transactions and qb-management for racing businesses
- ✅ QBOX – Complete QBOX compatibility with modern economy and job systems
- ✅ Standalone – Works independently without framework using built-in economy tracking and permissions
Track Creation System
The track editor empowers creative race circuit design without requiring external mapping tools. Authorized users enter track creation mode, drive or fly to desired checkpoint locations placing them sequentially, define the start grid position and orientation, set the finish line location (can be different from start or same for circuit races), configure lap count and race type (circuit, sprint, point-to-point), add optional boundaries or restricted zones, set vehicle class restrictions for the track, and save the completed circuit to the database where it immediately becomes available for racing. Advanced creators design tracks with varied terrain – city circuits through downtown streets, mountain touge courses with hairpin turns, highway speed runs, off-road rally tracks, or mixed-surface challenges. The system includes checkpoint width adjustment ensuring fairness (wider checkpoints for high-speed sections, narrower for technical corners).
What Makes It Stand Out
Advanced Racing Pack transcends simple racing scripts by creating a complete motorsport ecosystem rather than just a timing system. The vehicle class segregation ensures competitive balance – new players with D-class vehicles can compete fairly rather than being dominated by S-tier supercar owners, creating accessible entry points while maintaining aspirational progression. The persistent leaderboards and ghost systems tap into competitive psychology – racers obsessively chase records by fractions of seconds, studying ghost replays to optimize racing lines. The crew functionality transforms racing from individual competition into team sport with shared goals and collective achievements. The spectator and betting systems create natural gathering spots for social interaction during events, with non-racers still engaged in outcomes. This transforms racing from “press button, drive fast, get reward” into a skill-based competitive scene with community, progression, and genuine sports culture.
Racing Event Examples & Best Practices
Create diverse event formats to maintain interest. Weekly circuit championships accumulate points across multiple tracks, crowning overall champions. Friday night street races in downtown with police patrols adding risk/reward elements. Monthly endurance events testing consistency over many laps. Class-specific competitions (D-class showdown, S-tier supercar series) spotlighting different vehicle tiers. Touge/drift events on mountain roads judged on style and time. Pink slip races where winners claim losers’ vehicles (high-stakes drama). Crew tournaments with team-based scoring. Themed events using specific vehicle types (motorcycles only, trucks and SUVs, classic cars). The scheduling system allows pre-planned events with RSVP, while spontaneous quick races can launch on-demand.
Integration with Server Economy
Racing becomes economically meaningful through multiple revenue streams. Official races charge entry fees with prize pool distribution (winner takes majority, podium finishers get smaller shares). Betting systems create money circulation where skilled racers gain reputation that influences odds, making upset victories profitable for smart bettors. Some servers create racing licenses requiring fees to access competitive events, generating passive income. Vehicle upgrades purchased from racing earnings create economic loops – win races, buy performance mods, win more races. Racing crews might invest in shared garages or team vehicles. Track creators could charge usage fees for access to premium custom circuits. These mechanics make racing a viable “career path” for players who excel, comparable to jobs like trucking or criminal activities.
Anti-Cheat & Fair Play
The included anti-cheat systems maintain competitive integrity. Server-side checkpoint validation ensures clients can’t fake completion without actually passing through. Suspicious lap times (impossibly fast given track length and vehicle class) trigger automatic flagging for admin review. Shortcut detection identifies routes bypassing significant track portions. Ghost replays provide evidence for disputed records – admins can review suspicious runs checking for glitches or exploits. Configurable strictness allows balancing between preventing all cheating versus avoiding false positives on legitimate but exceptional runs. The system logs all race data for auditing, and disputed records can be manually deleted by admins while maintaining overall leaderboard integrity.
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