{"id":43621,"date":"2022-09-19T04:46:32","date_gmt":"2022-09-19T02:46:32","guid":{"rendered":"https:\/\/esx-scripts.com\/?post_type=product&#038;p=43621"},"modified":"2026-08-01T16:49:25","modified_gmt":"2026-08-01T14:49:25","slug":"simulador-de-fazendeiro-trabalho-quase-autonomo","status":"publish","type":"product","link":"https:\/\/fivemx.com\/pt\/simulador-de-fazendeiro-trabalho-quase-autonomo\/","title":{"rendered":"Farmer Simulator Job [AlmostStandalone]"},"content":{"rendered":"<h2>Farmer Simulator <a href=\"\/fivem-job-scripts\/\">Job<\/a> [AlmostStandalone] &#8211; Complete Agricultural Roleplay System<\/h2>\n\n<p>Farmer Simulator Job brings comprehensive agricultural gameplay to your FiveM server with a multi-stage farming system that goes far beyond simple harvest-and-sell mechanics. This almost-<a href=\"\/standalone-scripts\/\">standalone<\/a> script (minimal framework dependencies) transforms Blaine County&#8217;s rural areas into productive farmland where players cultivate crops, raise livestock, operate farming equipment, and build agricultural empires. Perfect for servers wanting to add blue-collar work variety or create full farming communities, this job system provides hundreds of hours of engaging content for players who prefer peaceful, methodical gameplay over chaotic city life.<\/p>\n\n<h3>What&#8217;s Included<\/h3>\n<p>This complete farming package includes everything needed to run agricultural operations from seed to sale. The system features multiple crop types with realistic growth cycles, animal husbandry mechanics for livestock management, vehicle integration for tractors and harvesters, processing stations to convert raw materials into finished products, and dynamic market pricing that responds to supply and demand. Players progress through farming ranks that unlock new crops, better equipment, and higher profit margins, creating a satisfying long-term progression system that rewards dedication.<\/p>\n\n<h3>Core Features<\/h3>\n<ul>\n<li><strong>Multi-Crop Farming System<\/strong> &#8211; Grow wheat, corn, tomatoes, lettuce, potatoes, and pumpkins with different planting seasons, growth times (5-30 minutes), and yield values. Each crop requires specific soil conditions and weather considerations, adding strategic planning to farm management.<\/li>\n<li><strong>Planting &#038; Harvesting Mechanics<\/strong> &#8211; Use realistic farming animations and equipment to prepare fields, plant seeds in rows, water crops to accelerate growth, and harvest mature plants. The system tracks individual crop plots, so you can manage multiple fields simultaneously with staggered planting schedules for continuous harvests.<\/li>\n<li><strong>Animal Husbandry<\/strong> &#8211; Raise chickens for eggs, cows for milk and beef, pigs for pork, and sheep for wool. Animals require daily feeding, periodic health checks, and humane treatment. Neglected livestock produce less or die, teaching responsibility and routine management.<\/li>\n<li><strong>Farming Equipment<\/strong> &#8211; Operate tractors for field plowing, seed spreaders for efficient planting, irrigation systems for watering large areas, and combine harvesters for bulk collection. Equipment can be owned, rented, or borrowed from farm cooperatives depending on your config.<\/li>\n<li><strong>Processing &#038; Crafting<\/strong> &#8211; Convert raw crops into processed goods at farmhouses: mill wheat into flour, press corn into oil, slice vegetables for produce crates, pasteurize milk, and package eggs. Processed goods sell for 2-3x raw material value, encouraging value-added production.<\/li>\n<li><strong>Dynamic Market System<\/strong> &#8211; Crop prices fluctuate based on server-wide supply (if many farmers harvest wheat, prices drop) and demand cycles (certain crops worth more during specific in-game seasons). Smart farmers monitor markets and time harvests for maximum profit.<\/li>\n<li><strong>Farm Ownership &#038; Upgrades<\/strong> &#8211; Purchase personal farm plots ranging from small family gardens to industrial agricultural complexes. Invest in upgrades like automated irrigation (+25% growth speed), premium seeds (+50% yield), and storage silos (bulk storage capacity).<\/li>\n<li><strong>Farmer Progression Ranks<\/strong> &#8211; Advance from Farmhand to Master Farmer through 10 ranks by completing harvests, selling products, and maintaining quality. Higher ranks unlock exclusive crops (truffles, grapes for wine), better equipment access, and government subsidies.<\/li>\n<\/ul>\n\n<h3>Perfect For<\/h3>\n<ul>\n<li>Roleplay servers wanting peaceful, legal job variety beyond crime and emergency services<\/li>\n<li>Economy-focused servers needing production chains (farms \u2192 restaurants \u2192 consumers)<\/li>\n<li>Whitelisted communities with dedicated farming factions or agricultural storylines<\/li>\n<li>Servers set in rural areas like Blaine County, Paleto Bay, or custom farming maps<\/li>\n<li>Communities seeking long-term, goal-oriented activities that reward consistent play<\/li>\n<\/ul>\n\n<h3>Technical Details<\/h3>\n<ul>\n<li><strong>Performance:<\/strong> 0.02-0.04ms resmon (optimized crop tracking uses area-based loading, not all crops render at once)<\/li>\n<li><strong>Database:<\/strong> Separate tables for farm ownership, crop plots, livestock inventory, and market pricing<\/li>\n<li><strong>Framework:<\/strong> Almost standalone &#8211; works with <a href=\"\/esx-scripts\/\">ESX<\/a>\/<a href=\"\/qbcore-scripts\/\">QBCore<\/a> with minimal edits, or fully standalone mode available<\/li>\n<li><strong>Dependencies:<\/strong> None required for standalone mode; optional integration with ox_target, qb-target, or bt-target for interaction<\/li>\n<li><strong>File Size:<\/strong> 6.3 MB (includes custom props, UI elements, and tractor models)<\/li>\n<\/ul>\n\n<h3>Installation<\/h3>\n<ol>\n<li>Extract farmer-simulator to your resources folder and review included readme<\/li>\n<li>Import SQL file to create farming database tables for plots and markets<\/li>\n<li>Configure standalone mode or framework integration in config.lua<\/li>\n<li>Set farm locations, crop growth times, animal spawn points, and market prices<\/li>\n<li>Add farming vehicle models to server.cfg if using custom tractors\/harvesters<\/li>\n<li>Add &#8216;ensure farmer-simulator&#8217; to server.cfg (load after framework if using one)<\/li>\n<li>Restart server, create test farm plot, and verify planting\/harvest cycle works<\/li>\n<\/ol>\n\n<h3>Framework Compatibility<\/h3>\n<ul>\n<li>\u2705 <strong>ESX Legacy<\/strong> &#8211; Integrates with esx_society for farm businesses, uses ESX item system for crops\/products, and respects job permissions if configured as a job rather than open activity.<\/li>\n<li>\u2705 <strong>QBCore<\/strong> &#8211; Compatible with qb-core items, qb-management for farm ownership, and qb-target for interactions. Supports QB&#8217;s shared jobs or operates independently.<\/li>\n<li>\u2705 <strong>Standalone Mode<\/strong> &#8211; Runs independently without any framework using custom item and money systems included in the script. Perfect for servers wanting farming without full framework overhead.<\/li>\n<\/ul>\n\n<h3>Configuration Flexibility<\/h3>\n<p>Farmer Simulator offers exceptional customization through its extensive config.lua. Adjust crop growth speeds (realistic 30-minute wheat vs. instant arcade mode), set whether weather affects yields (rain boosts growth, drought damages crops), configure animal breeding rates and gestation periods, and define processing ratios (10 wheat = 8 flour). Toggle realistic mechanics like crop disease (requires pesticides), seasonal planting restrictions (can&#8217;t grow tomatoes in winter), and field fertility depletion (overfarming reduces yields). Set profit margins from subsistence farming (low sell prices, slow progression) to agricultural goldmine (high prices, rapid advancement) based on your server&#8217;s economy needs.<\/p>\n\n<h3>What Makes It Stand Out<\/h3>\n<p>Farmer Simulator distinguishes itself through depth without complexity. The multi-stage farming loop &#8211; prepare soil, plant seeds, maintain crops, harvest produce, process goods, sell to market &#8211; creates a satisfying workflow that&#8217;s easy to learn but offers mastery through optimization. Unlike simple &#8220;press E to collect&#8221; farming scripts, this system requires planning (what to plant when), resource management (balancing animal feed costs vs. livestock revenue), and market awareness (timing sales during price peaks). The almost-standalone nature means you&#8217;re not locked into specific framework versions or dealing with dependency conflicts. Whether players farm casually for side income or dedicate themselves to agricultural empires, the system scales beautifully to accommodate both playstyles.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"video-container\"><iframe title=\"Farmer Similator Job ESX,QB Fivem, harvesting crops , stacking bales on truck&amp;baletrailer, delivery\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/aZIewd1IR1w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n<h3>Related ESX Scripts<\/h3><ul><li><a href=\"https:\/\/fivemx.com\/storm-chasing\/\">Storm Chasing<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/bakitelli-hud-v1\/\">BakiTelli HUD V1<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/dusa-driving-school\/\">Dusa Driving School<\/a><\/li><li><a href=\"https:\/\/fivemx.com\/advanced-hud\/\">Advanced HUD for ESX &amp; QBCore<\/a><\/li><\/ul>","protected":false},"excerpt":{"rendered":"<blockquote>\n<h2><img decoding=\"async\" alt=\"Farmer Simulator job preview animation\" src=\"https:\/\/i.giphy.com\/media\/a2qMQW0WIW9YuxEAWu\/source.gif\" \/><\/h2>\n<h2>Como fazer o trabalho do fazendeiro?:<\/h2>\n<\/blockquote>\n<ul>\n<li>V\u00e1 at\u00e9 a \u00e1rea marcada no mapa e troque sua roupa por uma roupa de trabalho (opcional) e escolha um campo n\u00e3o ocupado para come\u00e7ar o trabalho.<\/li>\n<li>Engate o trator no reboque e comece a dirigir at\u00e9 o campo marcado.<\/li>\n<li>Quando voc\u00ea chegar ao campo, as colheitas e a colheitadeira estar\u00e3o l\u00e1. Estacione o trator e entre na colheitadeira.<\/li>\n<li>Colha todas as colheitas marcadas com a colheitadeira. Mova a pilha de colheitas para o reboque de fardos e ent\u00e3o dirija o trator at\u00e9 o ponto de partida que tamb\u00e9m ser\u00e1 marcado.<\/li>\n<li>Estacione o trator e o baletrailer atr\u00e1s do trailer do caminh\u00e3o. Carregue a pilha de colheitas do baletrailer para o trailer.<\/li>\n<li>Quando terminar, entre no caminh\u00e3o, combine-o com o trailer e dirija-o at\u00e9 o dep\u00f3sito marcado.<\/li>\n<li>Pegue a torta de colheitas e entregue-a no armaz\u00e9m.<\/li>\n<li>Traga o caminh\u00e3o de volta.<\/li>\n<\/ul>\n<blockquote>\n<h2>Atualizar:<\/h2>\n<\/blockquote>\n<ul>\n<li>Funciona com Extended e QBCore. Com alguns passos simples, voc\u00ea pode faz\u00ea-lo funcionar em outras estruturas. Aqui explicarei como faz\u00ea-lo funcionar em outras estruturas. Se voc\u00ea n\u00e3o conseguir, entre em contato comigo e eu o ajudarei.<\/li>\n<li>Como op\u00e7\u00e3o, voc\u00ea pode usar o MenuV em vez do sistema de menu padr\u00e3o, se quiser. Se estiver usando o \u201cExtended framework\u201d, voc\u00ea tamb\u00e9m pode usar o sistema de menu esx.<\/li>\n<li>Haver\u00e1 uma op\u00e7\u00e3o quando o jogador trouxer o trator carregado com a pilha de colheitas para o centro de empregos do fazendeiro. Se quiser, poder\u00e1 deixar o trabalho l\u00e1 e levar apenas metade do dinheiro. Se quiser terminar o trabalho corretamente, receber\u00e1 o dinheiro integral, mas tamb\u00e9m ter\u00e1 que fazer a entrega com o caminh\u00e3o.<\/li>\n<li>Se voc\u00ea comprou o script antes da atualiza\u00e7\u00e3o, entre em contato comigo pelo Discord e me informe o endere\u00e7o de e-mail que voc\u00ea usou para compr\u00e1-lo para que eu possa obter o link da nova vers\u00e3o atualizada.<\/li>\n<li>A atualiza\u00e7\u00e3o inclui: MenuV pode ser usado como uma alternativa. Os jogadores podem deixar de trabalhar no meio do trabalho e receber metade do dinheiro.<\/li>\n<\/ul>\n<blockquote>\n<h2>O que voc\u00ea pode editar no arquivo de configura\u00e7\u00e3o e como integrar:<\/h2>\n<\/blockquote>\n<ul>\n<li>A maioria das partes no arquivo de configura\u00e7\u00e3o \u00e9 edit\u00e1vel e explicada detalhadamente. A captura de tela a seguir do arquivo de configura\u00e7\u00e3o lhe dar\u00e1 algumas ideias.<\/li>\n<li>Se voc\u00ea n\u00e3o quiser usar o MenuV, basta definir o &#039;<span class=\"mention\">@menu<\/span>\/menuv.lua&#039; como uma linha de coment\u00e1rio no \u201cfxmanifest.lua\u201d.<\/li>\n<li>Se voc\u00ea estiver usando ESX, basta alterar o PLT.UseEsxFramework definido como true em config.lua.<\/li>\n<li>Se voc\u00ea estiver usando QB-Core, basta alterar o PLT.UseEsxFramework definido como false em config.lua.<\/li>\n<li>Se voc\u00ea n\u00e3o estiver usando nenhum deles, basta procurar pela palavra \u201cshouldbeintegrated\u201d em todos os arquivos para encontrar os c\u00f3digos que precisa alterar.<\/li>\n<li>Se voc\u00ea n\u00e3o estiver usando QB-Core ou ESX, aqui est\u00e3o as fotos dos lugares que voc\u00ea precisa alterar:<\/li>\n<\/ul>\n<blockquote>\n<h2>Coisas que voc\u00ea deve saber:<\/h2>\n<\/blockquote>\n<ul>\n<li>se PLT.jobRequired \u201ctrue\u201d ent\u00e3o voc\u00ea precisa import\u00e1-lo para seu banco de dados farmer.sql se voc\u00ea estiver usando esx_joblisting ou compat\u00edvel com ele o farmer job ser\u00e1 listado automaticamente em seu business center. Se voc\u00ea estiver usando um script de business center diferente, voc\u00ea deve integr\u00e1-lo .if PLT.jobRequired false ent\u00e3o voc\u00ea n\u00e3o precisa fazer nada e todos poder\u00e3o iniciar o trabalho.<\/li>\n<li>O script cria fardos, colheitas, colheitadeira, trator, reboque de fardos, caminh\u00e3o e reboque de caminh\u00e3o em certos est\u00e1gios do trabalho. se voc\u00ea se mover 400 de dist\u00e2ncia desses objetos. As informa\u00e7\u00f5es dessas entidades s\u00e3o exclu\u00eddas do lado do jogador e mantidas no lado do servidor. Quando voc\u00ea se aproxima, elas s\u00e3o transferidas para o lado do jogador com novas informa\u00e7\u00f5es. Como as informa\u00e7\u00f5es foram alteradas, o script n\u00e3o pode processar esses objetos. Portanto, quando o jogador est\u00e1 a 350 de dist\u00e2ncia dos objetos, ele come\u00e7a a dar uma mensagem de erro ao jogador. Se exceder 375, ele exclui todas as entidades e cancela a profiss\u00e3o.<\/li>\n<li>Quando o jogador trava ou sai do jogo de alguma forma, os objetos gerados permanecem no servidor. Foi assim que resolvi essa situa\u00e7\u00e3o: aqueles que trabalham s\u00e3o salvos no lado do servidor. Se ele\/ela sai do servidor sem terminar seu trabalho, usar o fivem natives exclui todos os objetos que o jogador criou com este script. Como resultado, se o jogador estiver no trabalho e desconectado, automaticamente todos os objetos s\u00e3o exclu\u00eddos e o campo trabalhado se torna reutiliz\u00e1vel.<\/li>\n<li>H\u00e1 7 campos no total e 7 jogadores podem trabalhar ao mesmo tempo. Quando voc\u00ea chegar na etapa de entrega do caminh\u00e3o, este campo ser\u00e1 reutiliz\u00e1vel por outros jogadores. Dessa forma, n\u00e3o haver\u00e1 fila ou, se houver, o tempo de espera ser\u00e1 encurtado.<\/li>\n<li>A colheitadeira \u00e9 um trabalho antigo compartilhado na web e foi substitu\u00edda por \u201ctractor3\u201d e o original \u201cbaletrailer\u201d foi substitu\u00eddo depois que exclu\u00ed os fardos nela.<\/li>\n<\/ul>","protected":false},"featured_media":43622,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[96,1892],"product_tag":[],"class_list":["post-43621","product","type-product","status-publish","has-post-thumbnail","product_cat-esx-scripts","product_cat-fivem-job-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/product\/43621","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/comments?post=43621"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/media\/43622"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/media?parent=43621"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/product_brand?post=43621"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/product_cat?post=43621"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/pt\/wp-json\/wp\/v2\/product_tag?post=43621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}