CS Stories
$77.99 Ursprünglicher Preis war: $77.99$24.99Aktueller Preis ist: $24.99.
Looking to push your players’ social experience one step forward?
Give them the opportunity to express themselves via time-limited video sharing!
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- Instant Download
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- 100% Open Source
The resource comes with an extensive configuration, events, exports and some client / server source files to allow you to customize it to your liking.
It is a standalone resource and works with any framework and can be hooked to any Lua NUI-based phone given you can develop the hook for it.
Out of the box we provide you hooks for gcphone, qb-phone, high-phone and qs-smartphone which cover those phones and also mainstream versions that are based on them like gksphone and xenknight. The hooks can be adjusted to your liking for element or style changes.
If you are a phone developer and a hook covers your phone but you don’t want it to, or if you want us to make a hook that does cover your phone, please contact us.
The stories are shown temporarily (default 24 hours) in the stories feed. This value can be changed in the configuration alongside with how long to keep the stories in storage (default 24 hours). The default maximum length of a story is 30 seconds (which results in ~5MB per maximum-length story video excluding the thumbnail). This value can be changed in the configuration and there is also a configurable rate limit in place to ensure your server does not run out of storage.
If you want to post the stories from the game to your Discord server for moderation and or logging purposes, you can download the companion resource cs-stories-dw to do so. Check its config.js for more information and make sure to use it in accordance with Discord’s webhook policies.
A hosting server is included that is mandatory, with yarn resource required as a dependency. The hosting server stores the stories’ videos, thumbnails and some metadata, therefore it imposes network, bandwidth and storage requirements as well as requiring an extra TCP port to be open. Besides the integrated solution, the hosting server is also offered as an external node.js application to be hosted in the same or in a different machine allowing you to offset the network, bandwidth or and storage requirements.
If your phone is of fx_version “cerulean”, then you will have to route the stories’ hosting server via HTTPS. You can do this by using a domain and Cloudflare. Alternatively, you can change the fx_version of your phone to “bodacious”.
Features
- Short and temporary video stories featuring uploader in-game location and uploader in-game name.
- Ability to self-delete uploaded stories and integration for authorized players to delete anyone’s stories.
- Simplistic stories feed with full mouse and keyboard navigation support.
- Ability to switch between the back and the front camera.
- Dynamic adjustment to center properly in various resolutions.
- Plug-and-play integration with phones that we offer out-of-the-box hooks for.
- Color filters (grayscale, sepia, invert, saturate, etc.).
- Image filters with real-time player ped face-tracking (dog, cat, etc.).
- Optimized for a balance between quality and performance.
- An experimental camera mode that allows the player to move while recording a story.
- A wide array of events and exports to check and control the resource.
Installation Instructions
- Make sure you have yarn in your resources folder.
- Download cs-stories and place it in your resources folder.
- Add ensure cs-stories to your server’s configuration file before ensuring your phone.
- Edit your phone’s __resource.lua or fxmanifest.lua file and add ‘@cs-stories/client/hooks/core.lua’ as the last client script and ‘@cs-stories/server/hooks/core.lua’ as the last server script.
- Edit your phone’s NUI file (usually index.html) and add <script type=”text/javascript” src=”nui://cs-stories/client/hooks/core.js”></script> right before </body>.
- Check the config.lua file inside cs-stories for further configuration and read through all options and their comments and adjust them to your setup and preferences.
- Given you’re using the internal solution, open the required port (by default 35540; incoming – inbound) in your firewall on TCP protocol.
- Run the command refresh and the command ensure cs-stories.
- If your phone uses an animation loop you may need to edit it (usually found in an animation.lua file) and add a not CS_STORIES.ACTIVE check before playing an animation to ensure an animation glitch does not occur when the video call camera is opened.
- Ensure your phone.
External Hosting Server
If you choose not to use the integrated proxy server then download the external node.js application and install it with npm install, read through all options and their comments inside its config.js file as they are very important for the setup process, adjust them to your setup and preferences and then run it with node, then make sure to add the external server’s IP address in the sv_proxyIPRanges property in your server’s configuration file. You can use pm2 to make sure it runs all the time.
Important Information
- The player will be asked for microphone approval, if they deny, their voice will not be recorded in stories. If they mistakenly deny, they will need to reset it (for now this is done by deleting the file “%AppData%\CitizenFX\media_access.json”).
- When recording a story, the voice is recorded by the player’s system default microphone. This cannot be changed.
- Only the voice of the player recording is recorded. This cannot be changed.
- The recording determinates whether the player is talking using the built-in native. If you are using an external VoIP such as TokoVoip or similar you will need to edit the hook to correctly determine when the player is talking.
- A player recording a story cannot move. This is default GTA:V camera behavior. You can try using experimental camera mode which allows the player to move, however it might not be as smooth as the native one.
- Video render lag / freezes may be caused in very high resolutions or in very low-spec systems.
- The story recording works using game capture (similar to screenshot-basic), whatever it’s on the game is recorded. That includes visual settings / mods, game drawings / UIs but not NUIs.
- If your server is running behind a reverse proxy that you have no control over and cannot handle an extra TCP port as required by the resource, your only option may be to externally host the stories’ hosting server in a different machine (for example a cheap VPS with enough bandwidth / network / storage to work within your own limits) that can handle the requirements.
- When a story is being uploaded or viewed by a player, like any other video-upload service, the player’s upload / download speed is being used and network / bandwidth is consumed on the hosting server as well.
- If your hosting server host does not offer unlimited bandwidth or has a low network limit you are advised to periodically check your usage statistics if you have a lot of players uploading and viewing stories. Also make sure to check your storage if you have a ton of stories being uploaded and are not being cleaned up.
- The resource is using FiveM’s KV storage to store the metadata of the saved stories, if you are using a shared multi-server setup this may cause an issue and you may want to set sv_kvsName console variable to something unique for your server.
- There are checks in place to ensure that the recorded video and the in-game location are legitimate and are coming from the game itself, however since the client sends them, they cannot be fully trusted.
- The stories are deleted (as per configuration) when the resource starts, so stories storage cleanup depends on how often you restart your server or the resource.
Frequent Issues & Questions
Q: I can use the stories app but when I try to view or upload a story, an error happens, why?
A: If your phone is of fx_version “cerulean”, then you will have to route the stories’ hosting server via HTTPS. You can do this by using a domain and Cloudflare. Alternatively, you can change the fx_version of your phone to “bodacious”. If this was not your issue then the problem usually lies in TCP blocking, complex network setup or anti-DDoS protection. Try a different port, preferably in a high range to see if that will resolve your issue and make sure that port is open for TCP protocol. If that doesn’t work then your best solution here may be to externally host the stories’ hosting server in a different machine (for example a cheap VPS with enough bandwidth / network / storage to work within your own limits) that can handle the requirements.
Q: I’ve done everything but I cannot see a stories app button, what’s wrong?
A: Not seeing a stories app button is possibly related to the hook you are using. First make sure you are using the correct hook for the phone you have. Then make sure your phone events and DOM elements are properly reflected in the hook and that the hook is configured properly. Also note that some hooks add the stories app in the phone’s app store rather than immediately adding it as an app.
Q: My yarn is repeatedly trying to install the resource, what do I do?
A: This seems to be a current bug in the yarn resource related to package.json and the server’s time zone related to the time zone of the system you copied the resource from. Edit package.json and just add or remove a space character, save it and the issue will go away.
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How to install resources
Installing mods on FiveM allows you to customize your server with unique assets, scripts, MLOs, and other enhancements. Here's a clear, detailed guide on how to install mods to your FiveM server.
Step 1: Download the Desired Mod
Find a Mod: Start by browsing through websites that offer FiveM mods, such as fivem-mods.net, GTA5-Mods.com, or community-based forums and Discord servers. You can also download mods from repositories like GitHub or from script developers' personal websites.
Check Compatibility: Ensure that the mod you're downloading is compatible with the version of FiveM you're running (especially if you're using specific frameworks like QBCore or ESX).
Download Files: Download the mod files, usually compressed in a
.zip
or.rar
file format. These files will contain the necessary resources for installation.
Step 2: Prepare Your Server
Access Your Server Files: Log into your FiveM server’s file manager. This can be done either through an FTP client like FileZilla or through the control panel provided by your hosting provider.
Create a Backup: Before making any changes, it's essential to back up your server files. This ensures you can restore your server in case something goes wrong.
Locate the Resources Folder: Once inside your server files, locate the resources folder. This is where all mods and scripts are installed.
Step 3: Install the Mod
Extract the Files: If the mod is in a compressed file, extract the contents to a folder on your local computer.
Upload the Mod Files:
- Use your FTP client or file manager to upload the extracted folder into the resources folder of your server.
- Ensure the folder name is descriptive, as you will reference it in the server configuration.
Configure the Server to Load the Mod:
- Open your server’s server.cfg file (found in the main directory of your server).
- Add a line to ensure the server loads the mod. Typically, this will be in the form of:css
ensure [mod_name]
- For example, if you added a mod called
my_car_mod
, you would add:rubyensure my_car_mod
Step 4: Set Up Dependencies (If Any)
Some mods may have dependencies, such as specific libraries, frameworks, or resources that need to be installed separately. Always check the mod’s documentation for any such requirements.
Install Dependencies: If the mod requires any additional resources, download and install them in the same resources folder, following the same process outlined in Step 3.
Load Dependencies: Add any necessary dependencies to your
server.cfg
file just as you did for the main mod.
Step 5: Restart the Server
- Restart the Server: Once the mod and its dependencies have been uploaded and configured, restart your server.
- You can either use the Restart button in your control panel or manually restart it through an FTP client or terminal command.
- Check the Console: After the restart, monitor the server console for any error messages. If you see any issues related to the mod, check the mod’s documentation or troubleshoot based on the error message.
Step 6: Test the Mod In-Game
Join Your Server: Open FiveM and connect to your server to test the mod.
Check for Issues: Test whether the mod functions as expected. Ensure that the new features, vehicles, or scripts are loading properly.
Step 7: Troubleshoot (If Necessary)
If the mod isn't working as expected, you may need to troubleshoot:
- Check File Paths: Ensure all files are in the correct folders and paths.
- Review Logs: Look at the server logs for any errors or conflicts.
- Update Dependencies: Ensure any required dependencies are correctly installed and up to date.
- Mod Compatibility: Verify that the mod is compatible with the version of FiveM and other mods you’re using.
Final Thoughts
Installing mods on your FiveM server is a great way to enhance gameplay, offer unique content to players, and make your server stand out. Always remember to back up your server before making any changes, and be mindful of mod compatibility to prevent conflicts.
By following the steps outlined above, you can easily install and manage mods to enrich your FiveM server experience.
Mods that will extend Roleplay
- Money-Back Guarantee: If you're not satisfied, we've got you covered with a no-questions-asked refund policy.
- Exclusive Content: Our mods and scripts are professionally crafted and exclusive to our platform.
- Trusted by the Community: Join thousands of FiveM server owners who rely on us for quality resources.
- High-Quality Design: Built with optimized coding practices for top-tier performance.
- Seamless Integration: Easily install and run on any FiveM server without compatibility issues.
- Customizable Options: Adjust settings and features to fit your server's unique style.
- Optimized Performance: Tested to ensure minimal resource usage and maximum efficiency.
- Lifetime Updates: Stay ahead with ongoing updates and improvements included at no extra cost.
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