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Premium MultiJob Ursprünglicher Preis war: $40.99Aktueller Preis ist: $20.99.

(ESX/QB) Advanced Police Job

Ursprünglicher Preis war: $82.99Aktueller Preis ist: $45.99.

Features

  • Optimized with 0.00ms idle
  • Multiple LEO departments(No need for separate scripts for separate police jobs)
  • Full handcuff props and animations
  • Escorting animation
  • Keybinds for arrest(Configurable)
  • Resisting arrest via skill-check
  • Compatible with ox_inventory, qb-inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
  • Tackling(Configurable)
  • Job Menu (Configurable)
  • Fine players(Compatible with QBCore, okokBilling and esx billing OR any billing can be added to open code)
  • Boss menu(Compatible with wasabi_multijob, qb-management and esx_society)
  • Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
  • Optional target(By default compatible with qtarget/qb-target/ox_target)
  • Armory(Configurable by job grade)
  • Garage for land & air(Configurable by job grade)
  • Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
  • Ability to incorporate jail script(See docs)
  • Ability to view suspect’s identification
  • Ability to view and revoke licenses
  • Most if not all of the pre-existing esx_policejob features
  • EXTREMELY configurable
  • Full replacement for any script that depends on esx_policejob
  • And more!

Frequent updates / feature additions planned so stay tuned!

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Beschreibung

Config.Lua

local seconds, minutes = 1000, 60000
Config = {}

Config.jobMenu = 'F6' -- Default job menu key

Config.customCarlock = false -- If you use wasabi_carlock(Add your own carlock system in client/cl_customize.lua)
Config.billingSystem = false -- Current options: 'esx' (For esx_billing) / 'okok' (For okokBilling) (Easy to add more/fully customize in client/cl_customize.lua)
Config.skinScript = false -- Current options: 'esx' (For esx_skin) / 'appearance' (For wasabi-fivem-appearance) (Custom can be added in client/cl_customize.lua)
Config.customJail = false -- Set to true if you want to add jail option to menu(Requires you to edit wasabi_police:sendToJail event in client/cl_customize.lua)

Config.inventory = 'ox' -- NEEDED FOR SEARCHING PLAYERS - Current options: 'ox' (For ox_inventory) / 'mf' (For mf inventory) / 'qs' (For qs_inventory) / 'custom' (Custom can be added in client/cl_customize.lua)
Config.searchPlayers = true -- Allow police jobs to search players (Must set correct inventory above)

Config.weaponsAsItems = false -- This is typically for older ESX and inventories that still use weapons as weapons and not items(If you're unsure leave as true!)
Config.esxIdentity = true -- Enable to gain option additional information when checking ID of suspect. (Requires esx_identity or similar)
Config.esxLicense = true -- Enable if you use esx_license or something similar for weapon licenses/etc


Config.tackle = {
    enabled = true, -- Enable tackle?
    policeOnly = true, -- Police jobs only use tackle?
    hotkey = 'G' -- What key to press while sprinting to start tackle of target
}

Config.handcuff = { -- Config in regards to cuffing
    timer = 20 * minutes, -- Time before player is automatically unrestrained(Set to false if not desired)
    hotkey = 'J', -- What key to press to handcuff people(Set to false for no hotkey)
    skilledEscape = {
        enabled = true, -- Allow criminal to simulate resisting by giving them a chance to break free from cuffs via skill check
        difficulty = {'easy', 'easy', 'easy'} -- Options: 'easy' / 'medium' / 'hard' (Can be stringed along as they are in config)
    }
}

Config.policeJobs = { -- Police jobs
    'police',
    'sheriff'
}

Config.Locations = {
    LSPD = {
        blip = {
            enabled = true,
            coords = vec3(464.57, -992.0, 30.69),
            sprite = 60,
            color = 29,
            scale = 1.0,
            string = 'Mission Row PD'
        },

        bossMenu = {
            enabled = true, -- Enable boss menu?
            jobLock = 'police', -- Lock to specific police job? Set to false if not desired
            coords = vec3(460.64, -985.64, 30.73), -- Location of boss menu (If not using target)
            label = '[E] - Access Boss Menu', -- Text UI label string (If not using target)
            distance = 3.0, -- Distance to allow access/prompt with text UI (If not using target)
            target = {
                enabled = false, -- If enabled, the location and distance above will be obsolete
                label = 'Access Boss Menu',
                coords = vec3(460.64, -985.64, 30.73),
                heading = 269.85,
                width = 2.0,
                length = 1.0,
                minZ = 30.73-0.9,
                maxZ = 30.73+0.9
            }
        },

        armoury = {
            enabled = true, -- Set to false if you don't want to use
            coords = vec3(480.32, -996.67, 30.69-0.9), -- Coords of armoury
            heading = 86.95, -- Heading of armoury NPC
            ped = 's_f_y_cop_01',
            label = '[E] - Access Armoury', -- String of text ui
            jobLock = 'police', -- Allow only one of Config.policeJob listings / Set to false if allow all Config.policeJobs
            weapons = {
                [0] = { -- Grade number will be the name of each table(this would be grade 0)
                    ['WEAPON_PISTOL'] = { label = 'Pistol', multiple = false, price = 75 }, -- Set price to false if undesired
                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Set multiple to true if you want ability to purchase more than one at a time
--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example

                },
                [1] = { -- This would be grade 1
                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
                },
                [2] = { -- This would be grade 2
                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
                    ['WEAPON_ASSAULTRIFLE'] = { label = 'Assault Rifle', multiple = false, price = 1100 },
--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
--                    ['ammo-rifle'] = { label = '5.56 Ammo', multiple = true, price = 20 }, -- Example
--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
                },
                [3] = { -- This would be grade 3
                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
                    ['WEAPON_ASSAULTRIFLE'] = { label = 'Assault Rifle', multiple = false, price = 1100 },
              --    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
              --    ['ammo-rifle'] = { label = '5.56 Ammo', multiple = true, price = 20 }, -- Example
              --    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
                },
            }
        },

        cloakroom = {
            enabled = true, -- Set to false if you don't want to use (Compatible with esx_skin & wasabi fivem-appearance fork)
            coords = vec3(462.36, -999.62, 30.69), -- Coords of cloakroom
            label = '[E] - Change Clothes', -- String of text ui of cloakroom
            range = 2.0, -- Range away from coords you can use.
            uniforms = { -- Uniform choices

                ['Recruit'] = { -- Name of outfit that will display in menu
                    male = { -- Male variation
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 5,   ['torso_2'] = 2,
                        ['arms'] = 5,
                        ['pants_1'] = 6,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 7,
                        ['helmet_1'] = 44,  ['helmet_2'] = 7,
                    },
                    female = { -- Female variation
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 4,   ['torso_2'] = 14,
                        ['arms'] = 4,
                        ['pants_1'] = 25,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 4,
                    }
                },

                ['Patrol'] = {
                    male = {
                        ['tshirt_1'] = 58,  ['tshirt_2'] = 0,
                        ['torso_1'] = 55,   ['torso_2'] = 0,
                        ['arms'] = 30,
                        ['pants_1'] = 24,   ['pants_2'] = 0,
                        ['shoes_1'] = 10,   ['shoes_2'] = 0,
                        ['helmet_1'] = 46,  ['helmet_2'] = 0,
                    },
                    female = {
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 4,   ['torso_2'] = 14,
                        ['arms'] = 4,
                        ['pants_1'] = 25,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 4,
                    }
                },

                ['Chief'] = {
                    male = {
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 5,   ['torso_2'] = 2,
                        ['arms'] = 5,
                        ['pants_1'] = 6,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 7,
                        ['helmet_1'] = 44,  ['helmet_2'] = 7,
                    },
                    female = {
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 4,   ['torso_2'] = 14,
                        ['arms'] = 4,
                        ['pants_1'] = 25,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 4,
                    }
                },
                
            }

        },

        vehicles = { -- Vehicle Garage
            enabled = true, -- Enable? False if you have you're own way for medics to obtain vehicles.
            jobLock = 'police', -- Job lock? or access to all police jobs by using false
            zone = {
                coords = vec3(463.69, -1019.72, 28.1), -- Area to prompt vehicle garage
                range = 5.5, -- Range it will prompt from coords above
                label = '[E] - Access Garage',
                return_label = '[E] - Return Vehicle'
            },
            spawn = {
                land = {
                    coords = vec3(449.37, -1025.46, 28.59), -- Coords of where land vehicle spawn/return
                    heading = 3.68
                },
                air = {
                    coords = vec3(449.29, -981.76, 43.69), -- Coords of where air vehicles spawn/return
                    heading =  0.01
                }
            },
            options = {

                [0] = { -- Job grade as table name
                    ['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser #2',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Maverick',
                        category = 'air', -- Options are 'land' and 'air'
                    },
                },

                [1] = { -- Job grade as table name
                    ['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser #2',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Maverick',
                        category = 'air', -- Options are 'land' and 'air'
                    },
                },

                [2] = { -- Job grade as table name
                    ['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser #2',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Maverick',
                        category = 'air', -- Options are 'land' and 'air'
                    },
                },

                [3] = { -- Job grade as table name
                    ['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser #2',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Maverick',
                        category = 'air', -- Options are 'land' and 'air'
                    },
                },

            }
        }

    },

}
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How to install

How to install resources

Installing mods on FiveM allows you to customize your server with unique assets, scripts, MLOs, and other enhancements. Here's a clear, detailed guide on how to install mods to your FiveM server.


Step 1: Download the Desired Mod

  1. Find a Mod: Start by browsing through websites that offer FiveM mods, such as fivem-mods.net, GTA5-Mods.com, or community-based forums and Discord servers. You can also download mods from repositories like GitHub or from script developers' personal websites.

  2. Check Compatibility: Ensure that the mod you're downloading is compatible with the version of FiveM you're running (especially if you're using specific frameworks like QBCore or ESX).

  3. Download Files: Download the mod files, usually compressed in a .zip or .rar file format. These files will contain the necessary resources for installation.


Step 2: Prepare Your Server

  1. Access Your Server Files: Log into your FiveM server’s file manager. This can be done either through an FTP client like FileZilla or through the control panel provided by your hosting provider.

  2. Create a Backup: Before making any changes, it's essential to back up your server files. This ensures you can restore your server in case something goes wrong.

  3. Locate the Resources Folder: Once inside your server files, locate the resources folder. This is where all mods and scripts are installed.


Step 3: Install the Mod

  1. Extract the Files: If the mod is in a compressed file, extract the contents to a folder on your local computer.

  2. Upload the Mod Files:

    • Use your FTP client or file manager to upload the extracted folder into the resources folder of your server.
    • Ensure the folder name is descriptive, as you will reference it in the server configuration.
  3. Configure the Server to Load the Mod:

    • Open your server’s server.cfg file (found in the main directory of your server).
    • Add a line to ensure the server loads the mod. Typically, this will be in the form of:
      css
      ensure [mod_name]
    • For example, if you added a mod called my_car_mod, you would add:
      ruby
      ensure my_car_mod

Step 4: Set Up Dependencies (If Any)

Some mods may have dependencies, such as specific libraries, frameworks, or resources that need to be installed separately. Always check the mod’s documentation for any such requirements.

  1. Install Dependencies: If the mod requires any additional resources, download and install them in the same resources folder, following the same process outlined in Step 3.

  2. Load Dependencies: Add any necessary dependencies to your server.cfg file just as you did for the main mod.


Step 5: Restart the Server

  1. Restart the Server: Once the mod and its dependencies have been uploaded and configured, restart your server.
    • You can either use the Restart button in your control panel or manually restart it through an FTP client or terminal command.
  2. Check the Console: After the restart, monitor the server console for any error messages. If you see any issues related to the mod, check the mod’s documentation or troubleshoot based on the error message.

Step 6: Test the Mod In-Game

  1. Join Your Server: Open FiveM and connect to your server to test the mod.

  2. Check for Issues: Test whether the mod functions as expected. Ensure that the new features, vehicles, or scripts are loading properly.


Step 7: Troubleshoot (If Necessary)

If the mod isn't working as expected, you may need to troubleshoot:

  • Check File Paths: Ensure all files are in the correct folders and paths.
  • Review Logs: Look at the server logs for any errors or conflicts.
  • Update Dependencies: Ensure any required dependencies are correctly installed and up to date.
  • Mod Compatibility: Verify that the mod is compatible with the version of FiveM and other mods you’re using.

Final Thoughts

Installing mods on your FiveM server is a great way to enhance gameplay, offer unique content to players, and make your server stand out. Always remember to back up your server before making any changes, and be mindful of mod compatibility to prevent conflicts.

By following the steps outlined above, you can easily install and manage mods to enrich your FiveM server experience.

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