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4 product images available.

Police Scripts
Compatibility:
ESX
QBCore
QBOX

Wasabi Advanced Police Job (ESX/QB Unlocked Pack)

Review process
$39.00

Secure Checkout

Cards, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24, and optional Crypto where available via Stripe.

Instant file access after paymentSupport and refund policy shown before checkout
Ask support before buyingRead refund policy
Instant Access
SSL Encrypted
Cards, wallets, bank redirects
Frameworksesx, qbcore, qbox
Setup

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.

RequirementsPublished on this page
PreviewAvailable

Description

https://www.youtube.com/watch?v=0-9hgokNUlU
local seconds, minutes = 1000, 60000
Config = {}

Config.jobMenu = 'F6' -- Default job menu key

Config.customCarlock = false -- If you use wasabi_carlock(Add your own carlock system in client/cl_customize.lua)
Config.billingSystem = false -- Current options: 'esx' (For esx_billing) / 'okok' (For okokBilling) (Easy to add more/fully customize in client/cl_customize.lua)
Config.skinScript = false -- Current options: 'esx' (For esx_skin) / 'appearance' (For wasabi-fivem-appearance) (Custom can be added in client/cl_customize.lua)
Config.customJail = false -- Set to true if you want to add jail option to menu(Requires you to edit wasabi_police:sendToJail event in client/cl_customize.lua)

Config.inventory = 'ox' -- NEEDED FOR SEARCHING PLAYERS - Current options: 'ox' (For ox_inventory) / 'mf' (For mf inventory) / 'qs' (For qs_inventory) / 'custom' (Custom can be added in client/cl_customize.lua)
Config.searchPlayers = true -- Allow police jobs to search players (Must set correct inventory above)

Config.weaponsAsItems = false -- This is typically for older ESX and inventories that still use weapons as weapons and not items(If you're unsure leave as true!)
Config.esxIdentity = true -- Enable to gain option additional information when checking ID of suspect. (Requires esx_identity or similar)
Config.esxLicense = true -- Enable if you use esx_license or something similar for weapon licenses/etc

Config.tackle = {
    enabled = true, -- Enable tackle?
    policeOnly = true, -- Police jobs only use tackle?
    hotkey = 'G' -- What key to press while sprinting to start tackle of target
}

Config.handcuff = { -- Config in regards to cuffing
    timer = 20 * minutes, -- Time before player is automatically unrestrained(Set to false if not desired)
    hotkey = 'J', -- What key to press to handcuff people(Set to false for no hotkey)
    skilledEscape = {
        enabled = true, -- Allow criminal to simulate resisting by giving them a chance to break free from cuffs via skill check
        difficulty = {'easy', 'easy', 'easy'} -- Options: 'easy' / 'medium' / 'hard' (Can be stringed along as they are in config)
    }
}

Config.policeJobs = { -- Police jobs
    'police',
    'sheriff'
}

Config.Locations = {
    LSPD = {
        blip = {
            enabled = true,
            coords = vec3(464.57, -992.0, 30.69),
            sprite = 60,
            color = 29,
            scale = 1.0,
            string = 'Mission Row PD'
        },

        bossMenu = {
            enabled = true, -- Enable boss menu?
            jobLock = 'police', -- Lock to specific police job? Set to false if not desired
            coords = vec3(460.64, -985.64, 30.73), -- Location of boss menu (If not using target)
            label = '[E] - Access Boss Menu', -- Text UI label string (If not using target)
            distance = 3.0, -- Distance to allow access/prompt with text UI (If not using target)
            target = {
                enabled = false, -- If enabled, the location and distance above will be obsolete
                label = 'Access Boss Menu',
                coords = vec3(460.64, -985.64, 30.73),
                heading = 269.85,
                width = 2.0,
                length = 1.0,
                minZ = 30.73-0.9,
                maxZ = 30.73+0.9
            }
        },

        armoury = {
            enabled = true, -- Set to false if you don't want to use
            coords = vec3(480.32, -996.67, 30.69-0.9), -- Coords of armoury
            heading = 86.95, -- Heading of armoury NPC
            ped = 's_f_y_cop_01',
            label = '[E] - Access Armoury', -- String of text ui
            jobLock = 'police', -- Allow only one of Config.policeJob listings / Set to false if allow all Config.policeJobs
            weapons = {
                [0] = { -- Grade number will be the name of each table(this would be grade 0)
                    ['WEAPON_PISTOL'] = { label = 'Pistol', multiple = false, price = 75 }, -- Set price to false if undesired
                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Set multiple to true if you want ability to purchase more than one at a time
--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example

                },
                [1] = { -- This would be grade 1
                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
                },
                [2] = { -- This would be grade 2
                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
                    ['WEAPON_ASSAULTRIFLE'] = { label = 'Assault Rifle', multiple = false, price = 1100 },
--                    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
--                    ['ammo-rifle'] = { label = '5.56 Ammo', multiple = true, price = 20 }, -- Example
--                    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
                },
                [3] = { -- This would be grade 3
                    ['WEAPON_COMBATPISTOL'] = { label = 'Combat Pistol', multiple = false, price = 150 },
                    ['WEAPON_NIGHTSTICK'] = { label = 'Night Stick', multiple = false, price = 50 },
                    ['WEAPON_ASSAULTRIFLE'] = { label = 'Assault Rifle', multiple = false, price = 1100 },
              --    ['ammo-9'] = { label = '9mm Ammo', multiple = true, price = 10 }, -- Example
              --    ['ammo-rifle'] = { label = '5.56 Ammo', multiple = true, price = 20 }, -- Example
              --    ['armour'] = { label = 'Bulletproof Vest', multiple = false, price = 100 }, -- Example
                },
            }
        },

        cloakroom = {
            enabled = true, -- Set to false if you don't want to use (Compatible with esx_skin & wasabi fivem-appearance fork)
            coords = vec3(462.36, -999.62, 30.69), -- Coords of cloakroom
            label = '[E] - Change Clothes', -- String of text ui of cloakroom
            range = 2.0, -- Range away from coords you can use.
            uniforms = { -- Uniform choices

                ['Recruit'] = { -- Name of outfit that will display in menu
                    male = { -- Male variation
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 5,   ['torso_2'] = 2,
                        ['arms'] = 5,
                        ['pants_1'] = 6,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 7,
                        ['helmet_1'] = 44,  ['helmet_2'] = 7,
                    },
                    female = { -- Female variation
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 4,   ['torso_2'] = 14,
                        ['arms'] = 4,
                        ['pants_1'] = 25,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 4,
                    }
                },

                ['Patrol'] = {
                    male = {
                        ['tshirt_1'] = 58,  ['tshirt_2'] = 0,
                        ['torso_1'] = 55,   ['torso_2'] = 0,
                        ['arms'] = 30,
                        ['pants_1'] = 24,   ['pants_2'] = 0,
                        ['shoes_1'] = 10,   ['shoes_2'] = 0,
                        ['helmet_1'] = 46,  ['helmet_2'] = 0,
                    },
                    female = {
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 4,   ['torso_2'] = 14,
                        ['arms'] = 4,
                        ['pants_1'] = 25,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 4,
                    }
                },

                ['Chief'] = {
                    male = {
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 5,   ['torso_2'] = 2,
                        ['arms'] = 5,
                        ['pants_1'] = 6,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 7,
                        ['helmet_1'] = 44,  ['helmet_2'] = 7,
                    },
                    female = {
                        ['tshirt_1'] = 15,  ['tshirt_2'] = 0,
                        ['torso_1'] = 4,   ['torso_2'] = 14,
                        ['arms'] = 4,
                        ['pants_1'] = 25,   ['pants_2'] = 1,
                        ['shoes_1'] = 16,   ['shoes_2'] = 4,
                    }
                },
                
            }

        },

        vehicles = { -- Vehicle Garage
            enabled = true, -- Enable? False if you have you're own way for medics to obtain vehicles.
            jobLock = 'police', -- Job lock? or access to all police jobs by using false
            zone = {
                coords = vec3(463.69, -1019.72, 28.1), -- Area to prompt vehicle garage
                range = 5.5, -- Range it will prompt from coords above
                label = '[E] - Access Garage',
                return_label = '[E] - Return Vehicle'
            },
            spawn = {
                land = {
                    coords = vec3(449.37, -1025.46, 28.59), -- Coords of where land vehicle spawn/return
                    heading = 3.68
                },
                air = {
                    coords = vec3(449.29, -981.76, 43.69), -- Coords of where air vehicles spawn/return
                    heading =  0.01
                }
            },
            options = {

                [0] = { -- Job grade as table name
                    ['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser #2',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Maverick',
                        category = 'air', -- Options are 'land' and 'air'
                    },
                },

                [1] = { -- Job grade as table name
                    ['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser #2',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Maverick',
                        category = 'air', -- Options are 'land' and 'air'
                    },
                },

                [2] = { -- Job grade as table name
                    ['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser #2',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Maverick',
                        category = 'air', -- Options are 'land' and 'air'
                    },
                },

                [3] = { -- Job grade as table name
                    ['police'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['police2'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Police Cruiser #2',
                        category = 'land', -- Options are 'land' and 'air'
                    },
                    ['polmav'] = { -- Car/Helicopter/Vehicle Spawn Code/Model Name
                        label = 'Maverick',
                        category = 'air', -- Options are 'land' and 'air'
                    },
                },

            }
        }

    },

}

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Installation notes

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.
Installation notes
Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.

Buy this when it saves setup time

Use this checklist to decide quickly whether the resource fits your current server build, framework, and support expectations.

Server-owner payoff

Wasabi Advanced Police Job (ESX/QB Unlocked Pack) is positioned to reduce Police Scripts instead of making you rebuild the same system from scratch.

Compatibility

Works with esx, qbcore, qbox. Check the requirements block before adding it to a live stack.

Purchase confidence

Instant download, Stripe checkout, support access, and refund policy context are shown before payment.

Decision assets

Requirements, Preview video, Product Q&A

Product fit, setup, and proof at a glance

Use the published facts on this page to confirm whether Wasabi Advanced Police Job (ESX/QB Unlocked Pack) matches your server before checkout.

Compatibility

Frameworks
ESX, QBCore, QBOX
Category
Police Scripts

Setup & requirements

Install flow
Download → resources folder → ensure in server.cfg
Requirements
Published on this page
File size
20.12 KB

Proof & buyer questions

Reviews
No reviews yet
Answered Q&A
Ask before buying

Only the facts published on this page should be treated as confirmed. If you need more detail, review the description, requirements, changelog, reviews, and product Q&A before checkout.

Compatibility:

Wasabi Advanced Police Job (ESX/QB Unlocked Pack)

$39.00

Secure Checkout

Cards, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24, and optional Crypto where available via Stripe.

Instant file access after paymentSupport and refund policy shown before checkout
Ask support before buyingRead refund policy
Instant Access
SSL Encrypted
Cards, wallets, bank redirects
Frameworksesx, qbcore, qbox
Setup

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.

RequirementsPublished on this page
PreviewAvailable
DescriptionRequirementsPreview video

Key Features

  • Multi-Framework Support

    Supports both ESX and QB frameworks with unlocked pack capability, allowing use across different server configurations.

  • Player Search System

    Officers can search players using compatible inventory systems including ox_inventory, mf inventory, qs_inventory, and custom options.

  • Handcuff Mechanics

    Features configurable handcuffing with automatic unrestrain timer set to 20 minutes, hotkey binding to J key, and skilled escape system allowing criminals to resist via skill checks.

  • Tackle System

    Police-only tackle capability activated by pressing G while sprinting to incapacitate targets.

  • Grade-Based Weapon Armoury

    Armoury system with grade-based weapon access, offering different weapon loadouts for grades 0-3 including pistols, night sticks, combat pistols, and assault rifles.

Frequently Asked Questions

Police Scripts
ESX
QBCore
QBOX
Review process

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