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Elite House
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Helicopter Camera
$17.00 Ursprünglicher Preis war: $17.00$13.00Aktueller Preis ist: $13.00.
Enhance your helicopter gameplay with the Helicopter Camera resource! This standalone script adds a realistic helicopter camera system, complete with a modern, real-world-inspired UI. Features include:
- Toggleable camera with smooth movement
- Zoom functionality
- Target locking (vehicles, peds, ground)
- Adjustable Spotlight (brightness & radius)
- Vision Cycling (thermal/night vision)
- Marker Placement/Removal
- Rappel System
Keybinds are customizable via keymapping (default keybinds included). The script is highly configurable and open for editing. It also disables police scanners and flight music by default.
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Beschreibung
Config file:
Config = {} Config.TimeFormat = 0 -- 0 = ZULU (UTC), 1 = In Game Time, 2 = OS TIME (Local Time) Config.DateFormat = 1 -- 0 = MM/DD/YY, 1 = DD/MM/YY, 2 = YY/MM/DD, 3 = DD-Mon-YYYY Config.PlaySounds = true Config.PlayCameraMovementSounds = true -- If true, sounds will be played when you move the helicopter camera Config.DisablePoliceScanner = true -- If true, disables the police radio/scanner/dispatch sounds. Config.DisableFlightMusic = true -- If true, the ambiant flight music will be disabled. Config.CameraTransition = true -- If true, the camera will ease when you enter/exit the camera Config.CameraTransitionTime = 1000 -- The time the transition/ease will take. Config.CameraTimecycle = false -- false or "string" ("Broken_camera_fuzz", "CAMERA_BW", "CAMERA_secuirity", "secret_camera" or any valid timecycle: https://wiki.rage.mp/index.php?title=Timecycle_Modifiers) Config.CameraTimecycleStrength = 0.5 -- 0.0 to 1.0, the strngth of the camera timecycle, only used if Config.CameraTimecycle is set to a string. Config.ShowLatitudeLongitude = false -- If set to true, it shows latitude/longitude, otherwise it shows the street and area Config.TargetMaxReach = 424.0 -- The longest distance we can target an entity (424 is the regular culling dist for a player, you won't ever be able to practically reach this long anyway) Config.ForceCameraLabel = false -- false or "Label" Config.CanUseAnyHelicopter = false -- If true, any helicopter can be used, if false, only helicopters in the Config.Helicopters table are allowed. Config.AllowCameraLock = true -- If true, the camera can lock onto the ground/targets Config.InstantCameraLock = false -- If true, the camera will immediately lock on to the target instead of requiering a grace period Config.AllowCameraLockOnGround = true -- If true, the camera can lock onto the ground/buildings etc. Config.CameraLockBreakTicks = 3 -- The maximum amount of ticks the camera can lose visual of the point/person/vehicle before it breaks. -- If true, when locking onto an entity it will lock to the center of it, if false the camera locks onto the part of the entity you were aiming at right before locking. Config.LockOntoCenter = { Peds = true, -- It has a tendency to not work perfectly when this is false. Vehicles = false } Config.ShowLicensePlate = true -- (LPL) Config.CheckLicensePlateAngle = true -- If true, it checks the angle between the helicopter camera and the plate. This reasults in player beeing unable to get a license plate read when the camera can't clearly see the plate. Config.OnlyShowPlateIfLocked = false -- If true, the plate will only be showed if we have a lock on the vehicle. Config.WhitelistedJobs = false -- If false, the script doesn't check for jobs. If you want to check for jobs add a table where the job is the key, and the value is the job level like so: Config.WhitelistedJobs = { ['police'] = 2, ['ambulance'] = 5 } Config.ShowMessageIfWrongJob = true -- If true, it will display an error message of you attempt to enter the camer without the right job, if false no message, just won't allow you to enter -- false = Anyone can use the camera (including the pilot), 1 = Any passanger (not pilot) can use the camera, 2 = Only rear passangers can use the camera Config.PassengerOnly = false Config.ShowPostalCodes = false -- Shows postals while in the camera (This is a little resource heavy) Config.PostalResource = "nearest-postal" -- The resource the postal file is located in (resource must be loaded before helicam, and the files must be formated like nearest-postal) Config.PostalFile = "new-postals.json" -- MUST be a JSON file! (Note: The file must be loaded inside the fxmanifest of Config.PostalResource for the helicam script to be able to read it) -- Adds a audio sumbix while in a helicopter/plane (noise suppression) (NOTE: Get's applied to all helicopters/planes, not just the ones with a camera) Config.UseSubmix = true Config.NoSubmixInCamera = false -- Only applys if Config.UseSubmix is set to true, if true, this will stop the submix when you are using the camera -- If true, players will be able to rappel from helicopters that support it. Config.AllowRappeling = true -- If the script should add chat suggestions for some of the chat commands. Config.AddChatSuggestions = true -- Spotlight Config.AllowSpotlight = true Config.MaxAmountOfSpotlights = false -- false or number, set's the maximum amount of spotlights that are allowed on the server at any given time (global limit) Config.Spotlight = { Colour = { R = 255, G = 255, B = 255 }, -- The RGB colour values of the spotlight, you can for example make it slightly more blue like so: { R = 220, G = 220, B = 255 } MaxDistance = 600.0, -- The maximum distance the spotlight will glow DefaultBrightness = 5.0, -- The defult brightness of the spotlight MinBrightness = 0.5, -- The minimum brightness of the spotlight MaxBrightness = 20.0, -- The maximum brightness of the spotlight BrightnessIncrements = 0.75, -- How much to change the brightness of the spotlight when adjusting it Roundness = 2.0, -- The "roundness" of the spotlight DefaultRadius = 10.0, -- The defult radius/size of the spotlight MinRadius = 5.0, -- The minimum radius of the spotlight MaxRadius = 15.0, -- The maximum radius of the spotlight RadiusIncrements = 0.75, -- How much to change the radius of the spotlight when adjusting it Falloff = 200.0, -- } Config.HideMinimap = false Config.ZoomBarOffset = 20 -- The offset in % from the bottom of the screen the zoom bar will be when the minimap is enabled. (If you have something on the top of your minimap then setting it to 25 usally works well) Config.TargetBlip = { Display = true, Sprite = 390, Colour = 40 } Config.AllowNightVision = true Config.AllowNightVisionDuringDay = false -- If the night vision can be enabeld during the day or not. Config.AllowThermal = true Config.ThermalOptions = { MaxThickness = 1.0, -- 1.0 = Default GTA, can't see trough much at all. 20.0 = Able to see trough most thin walls, however won't be able to see trough the ground or multiple/thick walls. MinNoise = 0.0, -- The minimum amount of background noise MaxNoise = 0.1, -- The maximum amount of background noise FadeStart = 5000.0, -- How far away (meters) before the "background" fade starts FadeEnd = 6000.0 -- How far away (meters) before the "background" fade becomes solid } Config.AllowMarkers = true Config.Marker = { MaxAmount = 9, -- Above 9 the number markers should be disabled. MaxDrawDistance = 1000.0, -- The furthest distance a marker will be drawn at. Circle = { Type = 23, Scale = 8.0, Colour = { R = 230, G = 50, B = 50, A = 200 } -- { R = 110, G = 160, B = 230, A = 200 } }, Number = { Display = true, -- Set this to false if you want the max amount of markers the be above 9 Scale = 6.0, Colour = { R = 230, G = 50, B = 50, A = 200 } }, Blip = { Display = true, -- Whether to display marker blips Number = true, -- Whether to display the number on the blip or not (99 is cap.) Sprite = 57, Scale = 0.75, Colour = 1, -- Red } } Config.UseAnimProp = true -- If true, players will have a tablet in their hands while using the camera Config.Tablet = { model = -1585232418, -- prop_cs_tablet anim = { dict = "amb@world_human_seat_wall_tablet@female@base", name = "base" }, bone = 57005, -- SKEL_R_Hand offset = vector3(0.17, 0.10, -0.13), rotation = vector3(20.0, 180.0, 180.0) } Config.ShowInstructions = false -- If true, instructions will be showns while you are in the camera -- Used this website to get the controls (~INPUT_5D25DCCD~ for example): http://tools.povers.fr/hashgenerator/ -- 0 = On the right, 3+ = on the left. Config.InstructionButtons = { -- [0] = { control = "~INPUT_5D25DCCD~", label = "Adjust Spotlight Brightness (scroll +)" }, -- [1] = { control = "~INPUT_F8C9FB3A~", label = "Adjust Spotlight Radius (scroll +)" }, -- [2] = { control = "~INPUT_DB481F5~", label = "Lock Camera" }, -- This doesn't work for some reason... [0] = { control = "~INPUT_662F7BF5~", label = "Add/Remove Marker" }, [1] = { control = "~INPUT_DB471A88~", label = "Cycle Vision" }, [2] = { control = "~INPUT_51D50495~", label = "Spotlight" }, [3] = { control = "~INPUT_5D25DCCD~", label = "Exit Camera" } } -- Speed Units: -- KTS = Knots (nautical miles per hour) -- MPH = Miles per hour -- KMH = Kilometers per hour -- MPS = Meters per second -- FPS = Feet per second -- Distance Units: -- FT = Feet -- M = Meters -- MI = Miles Config.Units = { Speed = "KMH", -- The speed of the helicopter (unit type: speed) Altitude = "M", -- The altitude of the helicopter (unit type: distance) TargetSpeed = "KMH", -- The speed of the target the camera is looking at (unit type: speed) TargetElevation = "M", -- The elevation of where the camera is aming (unit type: distance) TargetDistance = "M" -- The distance from the helicopter to the target (unit type: distance) } Config.Camera = { MovementSpeed = { Keyboard = 3.0, Controller = 1.0 }, Zoom = { Max = 100.0, Min = 5.0, Speed = 5.0 }, RotationLimits = { Up = 25.0, Down = -89.5 } } -- Docs: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/ -- https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/ Config.Keybinds = { ToggleCam = { Type = "KEYBOARD", Key = "E" }, AttemptLock = { Type = "KEYBOARD", Key = "SPACE" }, CycleVision = { Type = "MOUSE_BUTTON", Key = "MOUSE_RIGHT" }, ToggleMarker = { Type = "MOUSE_BUTTON", Key = "MOUSE_MIDDLE" }, Rappel = { Type = "KEYBOARD", Key = "X" }, Spotlight = { Type = "KEYBOARD", Key = "G" }, SpotlightBrightness = { Type = "KEYBOARD", Key = "LMENU" }, SpotlightRadius = { Type = "KEYBOARD", Key = "LCONTROL" }, Postals = { Type = "KEYBOARD", Key = "" } } Config.Localisation = { -- Notifications Notification = { JobNotWhitelisted = "You don't have the required job!", JobGrade = "Your job grade is to low!", NoCameraHeli = "This helicopter doesn't have a camera!", NoCameraPlane = "This plane doesn't have a camera!", IsPilot = "You can't use the camera while you are the pilot!", NotInRear = "You need to be in the rear of the helicopter to use the camera!", CameraInUse = "Someone else is already using the camera!", SpotlightInUse = "Someone else is already using the camera spotlight!", NoSpotlight = "This helicopter does not have a spotlight!", SpotlightGlobalLimit = "The global spotlight limit has been reached!", CannotRappelFromHeli = "This helicopter does not support rappeling!", CannotRappelFromSeat = "You cannot rappel from this seat!", ToHighToRappel = "The helicopter is to far up to rappel!", ConfirmRappel = "Are you sure you want to rappel? (Press again to confirm)", Rappeling = "Rappeling!" }, -- Blip Names Blip = { Target = "Helicam Target", Marker = "Helicam Marker" }, -- Keybinding Descriptions KeyMapping = { ToggleCam = "Helicam - Toggle Camera", AttemptLock = "Helicam - Attempt Lock", CycleVision = "Helicam - Cycle Vision", ToggleMarker = "Helicam - Add/Remove Markers", Rappel = "Helicam - Rappel From Helicopter", Spotlight = "Helicam - Toggle Spotlight", SpotlightBrightness = "Helicam - (+ scroll) Adjust Spotlight Brightness", SpotlightRadius = "Helicam - (+ scroll) Adjust Spotlight Radius", Postals = "Helicam - Toggle Postals" }, ChatSuggestions = { ToggleCamera = "Enter/Exit the helicopter camera", Rappel = "Rappel from the helicopter" } } -- Nightvision/Thermal/Spotlight/PassengerOnly can be manually enabled/disabled for each model by adding one or more of following varabels under the model. -- nightvision = false / true -- thermalvision = false / true -- spotlight = false / true -- passengerOnly = false / 1 / 2 (see Config.PassengerOnly) Config.Helicopters = { -- Default (if there is any missing data it will draw it's options from here) default = { offset = vector3(0.0, 0.0, -1.0), -- nightvision = true, -- These are only needed/used if Config.AllowNightVision or Config.AllowThermal is set to false -- thermalvision = true, -- You can add these to each and every model, adding these and setting them to false disables the vision even if Config.AllowThermal etc. is set to true -- spotlight = true, -- Allows yo overwrite Config.AllowSpotlight on a helicopter to helicopter basis. -- passengerOnly = false, labels = { [0] = "FLIR SYSTEMS" } }, -- Police Maverick (polmav) [353883353] = { offset = vector3(0.0, 2.65, -1.0), labels = { -- Liveries [0] = "LOS SANTOS POLICE DEPARTMENT", -- 0 is default [1] = "AIR AMBULANCE" } }, -- Maverick (maverick) [-1660661558] = { offset = vector3(0.0, 3.45, -0.65) }, -- Buzzard Attack Chopper (buzzard) [788747387] = { offset = vector3(0.0, 2.15, -0.35) }, -- Buzzard (buzzard2) [745926877] = { offset = vector3(0.0, 2.15, -0.35) }, -- Frogger (frogger) [744705981] = { offset = vector3(-1.0, 3.02, -1.1) }, -- TPI/FIB Frogger (frogger2) [1949211328] = { offset = vector3(-1.0, 3.02, -1.1), labels = { -- Liveries [0] = "FEDERAL INVESTIGATION BUREAU", [1] = "TREVOR PHILIPS ENTERPRISES" } }, -- Annihilator/Patriotism and Immigration Authority (annihilator) [837858166] = { offset = vector3(-0.5, 4.0, -0.35), labels = { -- Liveries [0] = "NATIONAL OFFICE OF SECURITY ENFORCMENT" } }, -- Valkyrie (valkyrie) [-1600252419] = { offset = vector3(0.0, 4.0, -1.15), labels = { -- Liveries [0] = "UNITED STATES ARMY" } }, -- Avenger (avenger) [-2118308144] = { offset = vector3(0.0, 9.45, -2.45), labels = { -- Liveries [0] = "UNITED STATES MARINES" } }, -- Example of custom helicopter: -- Emergency Maverick AS350 (eheli) -- [`eheli`] = { -- offset = vector3(0.0, 3.0, -1.15), -- labels = { -- Liveries -- [0] = "LOS SANTOS POLICE DEPARTMENT", -- [1] = "SAN ANDREAS HIGHWAY PATROL", -- [2] = "BLAIN COUNTY SHERIFF OFFICE", -- [3] = "SAN ANDREAS FIRE DEPARTMENT" -- } -- }, -- You can also do GetHashKey("eheli") instead of `eheli` -- Here is a guide if you need more help: https://madsl.gitbook.io/docs/resources/helicopter-camera/adding-custom-helicopters }
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How to install
Slap Mods onto Your FiveM Server Like a Pro
Alright, listen up, you want to get those sweet mods onto your FiveM server, right?Tired of the same old boring server and want to spice things up with custom cars, scripts, or maps?Let's get this sorted.Installing mods on FiveM is how you level up your server from basic to banging.It's easier than you think, even if you're not a tech wizard.This guide will walk you through it step by step, no jargon, just straight-up instructions to get your server looking and playing exactly how you want.Step 1: Snag Your Mod - Find the Goodies
First things first, you need to find the mods you actually want.Think of it like going shopping, but for your server.- Hit up the usual spots: Websites like fivem-mods.net, GTA5-Mods.com are goldmines. Loads of creators post their work there.
- Community is key: Don't sleep on forums and Discord servers. You'll find hidden gems and get recommendations from other server owners.
- GitHub & Dev Sites: For more unique scripts, check out GitHub or the developers' own websites. Sometimes the best stuff is off the beaten path.
.zip
or .rar
file.Step 2: Server Prep - Get Ready to Rumble
Right, time to get into the server's guts. Don't panic, it's not brain surgery.- Access your server files: You'll need to log into your server's file manager. This is usually through an FTP client like FileZilla or your hosting provider's control panel.
- BACK IT UP, fam: Seriously, before you change anything, make a backup of your server files. If you mess something up (and we all do sometimes), you can just restore it and pretend it never happened.
- Find the 'resources' folder: This is your mod garage. It's where all the magic happens. Dig around in your server files and locate the
resources
folder.
Step 3: Mod Installation - Drop It In
Now for the main event - getting that mod live.- Extract the files: If your mod is zipped up, unzip it to a folder on your computer.
- Upload to the 'resources' folder: Use your FTP client or file manager to drag and drop (upload) the extracted mod folder into the
resources
folder on your server.- Folder name matters: Make sure the folder name is something you'll recognise later, you'll need it for server config.
- Tell your server to load the mod: This is the server.cfg bit.
- Open your
server.cfg
file. It’s in the main directory of your server. - Add a line like this:
ensure [mod_name]
- Replace
[mod_name]
with the actual name of your mod folder. - Example: If your mod folder is called
sick_drift_car
, you'd addensure sick_drift_car
.
- Open your
ensure [mod_name]
ensure my_car_mod
Step 4: Dependencies - The Extras You Might Need
Sometimes, mods are a bit needy and require extra bits and bobs to work. Dependencies, they're called.- Check the mod's info: The mod creator should tell you if there are any dependencies. Read the documentation!
- Install dependencies: If there are dependencies, download them and install them in the same
resources
folder, just like you did with the main mod in Step 3. - Load dependencies too: You'll also need to add
ensure [dependency_name]
lines in yourserver.cfg
file for each dependency, above theensure [mod_name]
line for your main mod.
Step 5: Server Restart - Fire It Up
Time to reboot and see if it all works.- Restart your server: Use the 'Restart' button in your control panel or restart it manually if you're old school.
- Watch the console: Keep an eye on your server console after restart. Any red text or error messages? If so, check the mod's docs or Google the error.
Step 6: In-Game Test - Does It Bang?
Get in the game and see if your mod is doing its thing.- Join your server: Fire up FiveM and connect to your server.
- Test it out: Does the mod work as expected? New car there? Script doing its job? Map looking fresh?
Step 7: Troubleshooting - When Things Go Wrong
Sometimes things don't go to plan. Don't sweat it, happens to the best of us.- Check file paths: Are your files in the right folders? Double-check everything.
- Review server logs: Server logs are your friend. They tell you if anything went wrong.
- Update dependencies: Are your dependencies up to date? Outdated ones can cause issues.
- Compatibility check again: Is the mod actually compatible with your FiveM version and other mods? Conflicts happen.
FAQs - Your Burning Questions Answered
- Q: Where do I find good FiveM mods?
- A: Websites like fivem-mods.net and GTA5-Mods.com are great starting points. Community forums and Discord servers are also goldmines.
- Q: What's 'server.cfg' and why do I need to mess with it?
- A:
server.cfg
is your server's brain. It tells your server what to load and how to behave. You need to edit it to tell your server to load your new mods. - Q: What if the mod doesn't work after installing?
- A: Troubleshooting time! Check file paths, server logs, dependencies, and mod compatibility (as mentioned in Step 7). Google is your friend too!
- Q: Do I need to restart my whole server every time I install a mod?
- A: Yep, you do. Restarting the server makes it reload all the resources, including your newly installed mod.
- Q: Can mods break my server?
- A: Potentially, if they're poorly made or incompatible. Always download mods from trusted sources and back up your server before installing anything new.
Final Word - Mod Like a Boss
See? Installing mods on your FiveM server isn't rocket science.It's all about following the steps, being a bit careful, and not being afraid to experiment.Get out there, find some killer mods, and make your FiveM server the envy of everyone. Happy modding!Mods that will extend Roleplay
- Money-Back Guarantee: If you're not satisfied, we've got you covered with a no-questions-asked refund policy.
- Exclusive Content: Our mods and scripts are professionally crafted and exclusive to our platform.
- Trusted by the Community: Join thousands of FiveM server owners who rely on us for quality resources.
- High-Quality Design: Built with optimized coding practices for top-tier performance.
- Seamless Integration: Easily install and run on any FiveM server without compatibility issues.
- Customizable Options: Adjust settings and features to fit your server's unique style.
- Optimized Performance: Tested to ensure minimal resource usage and maximum efficiency.
- Lifetime Updates: Stay ahead with ongoing updates and improvements included at no extra cost.
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