
Dusa Driving School
$49.00 Ursprünglicher Preis war: $49.00$34.00Aktueller Preis ist: $34.00.

CodeM JobSelector
$35.00 Ursprünglicher Preis war: $35.00$20.00Aktueller Preis ist: $20.00.
Vehicle Key System
$27.00 Ursprünglicher Preis war: $27.00$20.00Aktueller Preis ist: $20.00.
Rated 5.00 out of 5 based on 1 customer rating
(1 customer review)Advanced FiveM Vehicle Keys System | Frameworks Supported: ESX, QBCore
Key Features:
- 🔒 Synchronized Vehicle Locks: Vehicle locks are synced across all players for a consistent experience.
- 📱 Dynamic Key Fob Functionality: Key fobs operate differently depending on the vehicle type.
- 🔧 New Lockpick Minigame: Engage in a brand-new lockpicking challenge to unlock vehicles.
- ⚡ Realistic Hotwire Minigame: Experience a lifelike hotwiring process with this immersive minigame.
- 🚨 Owner Alert System: Notifies vehicle owners if a hotwiring attempt fails.
- 🚗 Car Jacking Feature: Adds realistic car jacking scenarios to your gameplay.
- ⏱️ Optimized Performance: Always running at 0.0 ms for maximum efficiency.
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Instant Download
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Satisfaction Guarantee
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100% Open Source
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Works out-of-the-box
Beschreibung
Config file
---------------------------------------------------------------- ---- DUSADEV.TEBEX.IO ---- ---------------------------------------------------------------- Config = {} --- @param -- Check https://lesimov.gitbook.io/dusa-docs for documentation ---------------------------------------------------------------- ---- FRAMEWORK ---- ---------------------------------------------------------------- Config.Framework = "esx" -- esx / oldesx Config.CustomFramework = true function CustomFrameworkExport() -- Add the export here, as in the following example. ESX = exports["es_extended"]:getSharedObject() end Config.PlayerLoadedExport = 'esx:playerLoaded' ---------------------------------------------------------------- ---- GENERAL ---- ---------------------------------------------------------------- Config.Progressbar = 'ox_lib' -- ox_lib / mythic / rprogress / progressbar / none Config.LockNPCDrivingCars = true -- Lock driven NPC cars | true = locked | false = unlocked Config.LockNPCParkedCars = true -- Lock parked NPC cars | true = locked | false = unlocked Config.ToggleLockKey = 'L' -- Toggle lock default keybind Config.EngineKey = 'G' -- On / Off engine default keybind --- @param --IMPORTANT! ESX selection is for only newest ESX versions -- if your ESX version isn't the newest one, use baseevents -> Dont forget to replace your baseevents with this one https://github.com/lesimov/baseevents Config.Events = 'baseevents' -- esx / baseevents Config.RemoveLockpickNormal = 0.5 -- Chance to remove lockpick on fail Config.RemoveLockpickAdvanced = 0.2 -- Chance to remove advanced lockpick on fail Config.LockPickDoorEvent = function() local result = exports['dusa_lockpick']:startLockpick(5) -- 5 means try chance for lockpick minigame LockpickFinishCallback(result) end ---------------------------------------------------------------- ---- NOTIFICATION ---- ---------------------------------------------------------------- function Notification(message, type) ESX.ShowNotification(message, type) -- exports["qs-notify"]:Notify(type, 3500, message) -- exports["dusa_notify"]:notify(message, type) end function ServerNotification(src, message, type) TriggerClientEvent('qs-notify:Alert', src, message, 3500, type) end --- @param -- If you set this one ox_lib, go to fxmanifest and uncomment ox_lib line! Config.TextUI = 'ox_lib' -- drawtext / ox_lib ---------------------------------------------------------------- ---- ALERT OWNER SCENARIO ---- ---------------------------------------------------------------- Config.AlertOwner = true -- Will spawn NPC to save his own vehicle when lockpick failed Config.AlertChance = 100 -- Alert NPC vehicle owner chance Config.PedTypes = { -- If you want to add new NPC model, you can add from here `a_f_m_bodybuild_01`, `a_m_m_mexcntry_01`, `s_m_m_hairdress_01`, `csb_cletus`, `csb_anton`, `a_m_y_hipster_03`, `a_m_m_beach_01`, } ---------------------------------------------------------------- ---- KEY FOB ---- ---------------------------------------------------------------- Config.EnableKeyFob = true -- Enable disable key fob Config.FobKeybind = 'I' -- Keybind key Config.FobDescription = 'Open Key Fob' -- Keybind desc ---------------------------------------------------------------- ---- HOTWIRE ---- ---------------------------------------------------------------- Config.HotwireChance = 50 -- Hotwiring chance (For hotwire minigame) Config.TimeBetweenHotwires = 5000 -- Place a delay between hotwire attempts Config.minHotwireTime = 1000 -- Define time in ms for min-max hotwire progressbar length Config.maxHotwireTime = 5000 ---------------------------------------------------------------- ---- CARJACKING ---- ---------------------------------------------------------------- Config.CarJackEnable = true -- Can players jack vehicles when a NPC inside? true or false Config.CarjackingTime = 2500 -- Car Jack Progressbar Length Config.DelayBetweenCarjackings = 5000 -- Place a Delay between jacking another car Config.CarjackChance = { -- Ped will flee depends on this chances ['2685387236'] = 0.0, -- melee ['416676503'] = 0.99, -- handguns ['-957766203'] = 0.99, -- SMG ['860033945'] = 0.90, -- shotgun ['970310034'] = 0.90, -- assault ['1159398588'] = 0.99, -- LMG ['3082541095'] = 0.99, -- sniper ['2725924767'] = 0.99, -- heavy ['1548507267'] = 0.0, -- throwable ['4257178988'] = 0.0, -- misc } ---------------------------------------------------------------- ---- POLICE ALERT ---- ---------------------------------------------------------------- Config.AlertCooldown = 10000 -- Will send alert defined ms later Config.PoliceAlertChance = 0.75 -- Chance of alerting police at daytime Config.PoliceNightAlertChance = 0.50 -- Chance of alerting police at night (times:01-06) --- @param -- For customized dispatch, edit AlertPolice function below here. function AlertPolice(type, vehicle) if not AlertSend then local chance = Config.PoliceAlertChance if GetClockHours() >= 1 and GetClockHours() <= 6 then chance = Config.PoliceNightAlertChance end if math.random() <= chance then -- Integrate your own dispatch script here -- exports['ps-dispatch']:VehicleTheft(vehicle) -- Default TriggerServerEvent('dusa_vehiclekeys:server:policeAlert', Config.Language['info']["palert"] .. type) end AlertSend = true SetTimeout(Config.AlertCooldown, function() AlertSend = false end) end end ---------------------------------------------------------------- ---- JOB VEHICLES ---- ---------------------------------------------------------------- Config.SharedKeys = { -- Share keys amongst employees. Employees can lock/unlock any job-listed vehicle ['police'] = { -- Job name vehicles = { 'police', -- Vehicle model 'police2', 'police3', } }, ['mechanic'] = { vehicles = { 'towtruck', } } } ---------------------------------------------------------------- ---- MINOR ADJUSTMENTS ---- ---------------------------------------------------------------- Config.ImmuneVehicles = { -- Defined vehicles will be protected for car jacking (May be useful for your car heist scripts) 'hauler2', 'stockade', 'rtxbumper' } Config.NoLockVehicles = { -- This vehicles can not be locked --'vehiclename', 'rtxbumper' } Config.NoCarjackWeapons = { -- Blacklist weapons for car jacking "WEAPON_UNARMED", "WEAPON_Knife", "WEAPON_Nightstick", "WEAPON_HAMMER", "WEAPON_Bat", "WEAPON_Crowbar", "WEAPON_Golfclub", "WEAPON_Bottle", "WEAPON_Dagger", "WEAPON_Hatchet", "WEAPON_KnuckleDuster", "WEAPON_Machete", "WEAPON_Flashlight", "WEAPON_SwitchBlade", "WEAPON_Poolcue", "WEAPON_Wrench", "WEAPON_Battleaxe", "WEAPON_Grenade", "WEAPON_StickyBomb", "WEAPON_ProximityMine", "WEAPON_BZGas", "WEAPON_Molotov", "WEAPON_FireExtinguisher", "WEAPON_PetrolCan", "WEAPON_Flare", "WEAPON_Ball", "WEAPON_Snowball", "WEAPON_SmokeGrenade", } ---------------------------------------------------------------- ---- TRANSLATION ---- ---------------------------------------------------------------- Config.Language = { ['notify'] = { ydhk = 'You don\'t have keys to this vehicle.', nonear = 'There is nobody nearby to hand keys to', vlock = 'Vehicle locked!', vunlock = 'Vehicle unlocked!', vlockpick = 'You managed to pick the door lock open!', fvlockpick = 'You fail to find the keys and get frustrated.', vgkeys = 'You hand over the keys.', vgetkeys = 'You get keys to the vehicle!', fpid = 'Fill out the player ID and Plate arguments', cjackfail = 'Carjacking failed!', vehclose = 'There\'s no close vehicle!', alertowner = 'Leave my car you idiot!', removedkey = 'Key removed successfully!', idnotvalid = 'The ID you defined is not valid!', }, ['progress'] = { takekeys = 'Taking keys from body...', hskeys = 'Searching for the car keys...', acjack = 'Attempting Carjacking...', stelingkeys = 'Stealing Keys..', hotwiring = 'Hotwiring..', }, ['info'] = { skeys = '[H] - Hotwire', tlock = 'Toggle Vehicle Locks', palert = 'Vehicle theft in progress. Type: ', engine = 'Toggle Engine', }, ['addcom'] = { givekeys = 'Hand over the keys to someone. If no ID, gives to closest person or everyone in the vehicle.', givekeys_id = 'id', givekeys_id_help = 'Player ID', addkeys = 'Adds keys to a vehicle for someone.', addkeys_id = 'id', addkeys_id_help = 'Player ID', addkeys_plate = 'plate', addkeys_plate_help = 'Plate', rkeys = 'Remove keys to a vehicle for someone.', rkeys_id = 'id', rkeys_id_help = 'Player ID', rkeys_plate = 'plate', rkeys_plate_help = 'Plate', } }
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How to install
Slap Mods onto Your FiveM Server Like a Pro
Alright, listen up, you want to get those sweet mods onto your FiveM server, right?Tired of the same old boring server and want to spice things up with custom cars, scripts, or maps?Let's get this sorted.Installing mods on FiveM is how you level up your server from basic to banging.It's easier than you think, even if you're not a tech wizard.This guide will walk you through it step by step, no jargon, just straight-up instructions to get your server looking and playing exactly how you want.Step 1: Snag Your Mod - Find the Goodies
First things first, you need to find the mods you actually want.Think of it like going shopping, but for your server.- Hit up the usual spots: Websites like fivem-mods.net, GTA5-Mods.com are goldmines. Loads of creators post their work there.
- Community is key: Don't sleep on forums and Discord servers. You'll find hidden gems and get recommendations from other server owners.
- GitHub & Dev Sites: For more unique scripts, check out GitHub or the developers' own websites. Sometimes the best stuff is off the beaten path.
.zip
or .rar
file.Step 2: Server Prep - Get Ready to Rumble
Right, time to get into the server's guts. Don't panic, it's not brain surgery.- Access your server files: You'll need to log into your server's file manager. This is usually through an FTP client like FileZilla or your hosting provider's control panel.
- BACK IT UP, fam: Seriously, before you change anything, make a backup of your server files. If you mess something up (and we all do sometimes), you can just restore it and pretend it never happened.
- Find the 'resources' folder: This is your mod garage. It's where all the magic happens. Dig around in your server files and locate the
resources
folder.
Step 3: Mod Installation - Drop It In
Now for the main event - getting that mod live.- Extract the files: If your mod is zipped up, unzip it to a folder on your computer.
- Upload to the 'resources' folder: Use your FTP client or file manager to drag and drop (upload) the extracted mod folder into the
resources
folder on your server.- Folder name matters: Make sure the folder name is something you'll recognise later, you'll need it for server config.
- Tell your server to load the mod: This is the server.cfg bit.
- Open your
server.cfg
file. It’s in the main directory of your server. - Add a line like this:
ensure [mod_name]
- Replace
[mod_name]
with the actual name of your mod folder. - Example: If your mod folder is called
sick_drift_car
, you'd addensure sick_drift_car
.
- Open your
ensure [mod_name]
ensure my_car_mod
Step 4: Dependencies - The Extras You Might Need
Sometimes, mods are a bit needy and require extra bits and bobs to work. Dependencies, they're called.- Check the mod's info: The mod creator should tell you if there are any dependencies. Read the documentation!
- Install dependencies: If there are dependencies, download them and install them in the same
resources
folder, just like you did with the main mod in Step 3. - Load dependencies too: You'll also need to add
ensure [dependency_name]
lines in yourserver.cfg
file for each dependency, above theensure [mod_name]
line for your main mod.
Step 5: Server Restart - Fire It Up
Time to reboot and see if it all works.- Restart your server: Use the 'Restart' button in your control panel or restart it manually if you're old school.
- Watch the console: Keep an eye on your server console after restart. Any red text or error messages? If so, check the mod's docs or Google the error.
Step 6: In-Game Test - Does It Bang?
Get in the game and see if your mod is doing its thing.- Join your server: Fire up FiveM and connect to your server.
- Test it out: Does the mod work as expected? New car there? Script doing its job? Map looking fresh?
Step 7: Troubleshooting - When Things Go Wrong
Sometimes things don't go to plan. Don't sweat it, happens to the best of us.- Check file paths: Are your files in the right folders? Double-check everything.
- Review server logs: Server logs are your friend. They tell you if anything went wrong.
- Update dependencies: Are your dependencies up to date? Outdated ones can cause issues.
- Compatibility check again: Is the mod actually compatible with your FiveM version and other mods? Conflicts happen.
FAQs - Your Burning Questions Answered
- Q: Where do I find good FiveM mods?
- A: Websites like fivem-mods.net and GTA5-Mods.com are great starting points. Community forums and Discord servers are also goldmines.
- Q: What's 'server.cfg' and why do I need to mess with it?
- A:
server.cfg
is your server's brain. It tells your server what to load and how to behave. You need to edit it to tell your server to load your new mods. - Q: What if the mod doesn't work after installing?
- A: Troubleshooting time! Check file paths, server logs, dependencies, and mod compatibility (as mentioned in Step 7). Google is your friend too!
- Q: Do I need to restart my whole server every time I install a mod?
- A: Yep, you do. Restarting the server makes it reload all the resources, including your newly installed mod.
- Q: Can mods break my server?
- A: Potentially, if they're poorly made or incompatible. Always download mods from trusted sources and back up your server before installing anything new.
Final Word - Mod Like a Boss
See? Installing mods on your FiveM server isn't rocket science.It's all about following the steps, being a bit careful, and not being afraid to experiment.Get out there, find some killer mods, and make your FiveM server the envy of everyone. Happy modding!Mods that will extend Roleplay
- Money-Back Guarantee: If you're not satisfied, we've got you covered with a no-questions-asked refund policy.
- Exclusive Content: Our mods and scripts are professionally crafted and exclusive to our platform.
- Trusted by the Community: Join thousands of FiveM server owners who rely on us for quality resources.
- High-Quality Design: Built with optimized coding practices for top-tier performance.
- Seamless Integration: Easily install and run on any FiveM server without compatibility issues.
- Customizable Options: Adjust settings and features to fit your server's unique style.
- Optimized Performance: Tested to ensure minimal resource usage and maximum efficiency.
- Lifetime Updates: Stay ahead with ongoing updates and improvements included at no extra cost.
Mahmoud –
All good, stabil as we as in germany