{"id":161890,"date":"2024-10-09T10:07:16","date_gmt":"2024-10-09T08:07:16","guid":{"rendered":"https:\/\/hifivem.com\/?p=161890"},"modified":"2026-08-09T12:55:25","modified_gmt":"2026-08-09T10:55:25","slug":"fivemde-resmon-nasil-kullanilir-kaynaklari-optimize-edin","status":"publish","type":"post","link":"https:\/\/fivemx.com\/tr\/fivemde-resmon-nasil-kullanilir-kaynaklari-optimize-edin\/","title":{"rendered":"FiveM'te Resmon Nas\u0131l Kullan\u0131l\u0131r"},"content":{"rendered":"<p><strong>H\u0131zl\u0131 cevap:<\/strong> Resmon, FiveM'nin istemci taraf\u0131 kaynak izleyicisidir. F8 konsolunu a\u00e7\u0131n ve \u00e7al\u0131\u015ft\u0131r\u0131n <code data-no-translation=\"\">resmon true<\/code> istemci \u00fczerindeki kaynak maliyetini incelemek i\u00e7in. D\u00fc\u015f\u00fck FPS'ye neyin sebep oldu\u011funu tahmin etmeden \u00f6nce pahal\u0131 script'leri, map'leri, HUD'leri ve UI kaynaklar\u0131n\u0131 bulmak i\u00e7in kullan\u0131n.<\/p>\n\n<p><em>Son g\u00fcncelleme: 25 Haziran 2026<\/em><\/p>\n\n<h2>Resmon&#039;u a\u00e7\u0131n<\/h2>\n<ol>\n <li>Sunucunuza kat\u0131l\u0131n.<\/li>\n <li>Basmak <code data-no-translation=\"\">F8<\/code>.<\/li>\n <li>\u00c7al\u0131\u015ft\u0131r\u0131n:<\/li>\n<\/ol>\n\n<pre data-no-translation=\"\"><code data-no-translation=\"\">resmon true<\/code><\/pre>\n\n<p>Eri\u015fim reddedilirse, Cfx.re belgeleri baz\u0131 tan\u0131lamalar i\u00e7in geli\u015ftirici modunun gerekli olabilece\u011fini belirtir. Daha derin hata ay\u0131klama i\u00e7in bir geli\u015ftirme istemcisinde test edin veya profil olu\u015fturucuyu kullan\u0131n.<\/p>\n\n<h2>Resmon size ne s\u00f6yler<\/h2>\n\n<figure class=\"wp-block-image size-large\" data-fivemx-restored-blog-image=\"2026-08-06:161890:1\"><img loading=\"lazy\" src=\"https:\/\/cdn.fivemx.com\/wp-content\/uploads\/2024\/10\/fivem-resmon.jpg\" alt=\"FiveM Resmon showing resource CPU and memory usage\" width=\"603\" height=\"410\" decoding=\"async\" title=\"\"><figcaption class=\"wp-element-caption\">Resmon lists client resource CPU time and memory usage.<\/figcaption><\/figure>\n\n\n<table>\n <thead><tr><th>S\u00fctun\/sinyal<\/th><th>Anlam\u0131<\/th><\/tr><\/thead>\n <tbody>\n <tr><td>CPU msec<\/td><td>Bir kayna\u011f\u0131n ne kadar istemci CPU s\u00fcresi t\u00fcketti\u011fi.<\/td><\/tr>\n <tr><td>Haf\u0131za<\/td><td>\u0130stemcide kayna\u011f\u0131n ne kadar bellek kulland\u0131\u011f\u0131.<\/td><\/tr>\n <tr><td>Spikes (Ani y\u00fckselmeler)<\/td><td>UI, ak\u0131\u015f veya d\u00f6ng\u00fcler s\u0131ras\u0131nda meydana gelebilecek k\u0131sa patlamalar.<\/td><\/tr>\n <tr><td>S\u00fcrekli y\u00fcksek maliyet<\/td><td>Muhtemelen kod veya varl\u0131k \u00e7al\u0131\u015fmas\u0131 gerektiren bir kaynak.<\/td><\/tr>\n <\/tbody>\n<\/table>\n\n<h2>Pratik test y\u00f6ntemi<\/h2>\n<ol>\n <li>Sessiz bir konumda durun ve en pahal\u0131 kaynaklar\u0131 not edin.<\/li>\n <li>Kalabal\u0131k bir \u015fehir alan\u0131na, MLO'ye veya ara\u00e7 yo\u011fun bir konuma ta\u015f\u0131n\u0131n.<\/li>\n <li>Men\u00fcleri, envanteri, telefonu, HUD'yi ve i\u015f UI'sini tek tek a\u00e7\u0131n.<\/li>\n <li>Hangi kayna\u011f\u0131n y\u00fckseldi\u011fini ve hangi eylemin buna neden oldu\u011funu kaydedin.<\/li>\n <li>A\u015famal\u0131 ortamda \u015f\u00fcpheli bir kayna\u011f\u0131 devre d\u0131\u015f\u0131 b\u0131rak\u0131n ve ayn\u0131 testi tekrarlay\u0131n.<\/li>\n<\/ol>\n\n<h2>Profil olu\u015fturucu ne zaman kullan\u0131l\u0131r<\/h2>\n<p>H\u0131zl\u0131 \u00f6n de\u011ferlendirme i\u00e7in Resmon'u kullan\u0131n. Sat\u0131r d\u00fczeyinde veya daha derin kaynak hata ay\u0131klamas\u0131na ihtiyac\u0131n\u0131z oldu\u011funda Cfx.re profil olu\u015fturucuyu kullan\u0131n. Profil olu\u015fturucu, bir kaynak s\u00fcrekli olarak pahal\u0131 oldu\u011funda ancak nedenin oynan\u0131\u015ftan belli olmad\u0131\u011f\u0131 durumlarda daha iyidir.<\/p>\n\n<h2>Resmon'da y\u00fcksek de\u011ferlerin yayg\u0131n nedenleri<\/h2>\n<ul>\n <li>Yetersiz d\u00f6ng\u00fcler <code data-no-translation=\"\">Wait()<\/code> zaman.<\/li>\n <li>Her karede g\u00fcncellenen NUI scriptler.<\/li>\n <li>Yo\u011fun alanlar\u0131n yak\u0131n\u0131ndaki b\u00fcy\u00fck harita veya giyim paketleri.<\/li>\n <li>\u00c7ok s\u0131k \u00e7ok fazla oyuncu durumunu kontrol eden HUD'ler.<\/li>\n <li>Sunucu tarz\u0131 i\u015fler yapan istemci olaylar\u0131.<\/li>\n<\/ul>\n\n<h2>\u0130lgili optimizasyon k\u0131lavuzlar\u0131<\/h2>\n<ul>\n <li><a href=\"https:\/\/fivemx.com\/tr\/fivem-sunucu-performansi-nasil-optimize-edilir\/\">FiveM sunucu optimizasyonu<\/a><\/li>\n <li><a href=\"https:\/\/fivemx.com\/tr\/fivem-performans-artisinda-fps-nasil-gosterilir\/\">FiveM'de FPS nas\u0131l g\u00f6sterilir<\/a><\/li>\n <li><a href=\"https:\/\/fivemx.com\/tr\/fivem-iplik-takilma-uyarisi-duzeltmesi\/\">FiveM i\u015f par\u00e7ac\u0131\u011f\u0131 tak\u0131lma uyar\u0131lar\u0131n\u0131 d\u00fczeltme<\/a><\/li>\n <li><a href=\"https:\/\/docs.fivem.net\/docs\/scripting-manual\/debugging\/using-profiler\/\" rel=\"nofollow noopener\" target=\"_blank\">Resmi Cfx.re profil olu\u015fturucu k\u0131lavuzu<\/a><\/li>\n<\/ul>\n\n<section data-fivemx-rework-extra=\"2026-06-25\">\n<h2>Resmon'u a\u015f\u0131r\u0131 tepki vermeden okuma<\/h2>\n<p>K\u0131sa bir ani y\u00fckseli\u015f her zaman bir hata de\u011fildir. Telefon, envanter, giyim men\u00fcs\u00fc veya harita a\u00e7mak k\u0131sa s\u00fcreli\u011fine daha fazla CPU maliyetine neden olabilir. Sorun, bo\u015ftayken pahal\u0131 kalan veya normal oyun s\u0131ras\u0131nda her birka\u00e7 saniyede bir ani y\u00fckseli\u015f yapan bir kaynakt\u0131r.<\/p>\n<h2>Faydal\u0131 test notlar\u0131<\/h2>\n<ul>\n <li>Her seferinde \u015fehirde ayn\u0131 rotay\u0131 kullanarak test edin.<\/li>\n <li>Herhangi bir \u015feyi de\u011fi\u015ftirmeden \u00f6nce en iyi \u00fc\u00e7 kayna\u011f\u0131 yaz\u0131n.<\/li>\n <li>Bir seferde \u015f\u00fcpheli bir kayna\u011f\u0131 devre d\u0131\u015f\u0131 b\u0131rak\u0131n.<\/li>\n <li>Sadece s\u0131cak yeniden y\u00fckleme de\u011fil, tam bir yeniden ba\u015flatmadan sonra tekrar test edin.<\/li>\n <li>Hem d\u00fc\u015f\u00fck oyuncu say\u0131s\u0131n\u0131 hem de yo\u011fun oyuncu say\u0131s\u0131n\u0131 kontrol edin.<\/li>\n<\/ul>\n<h2>Genellikle i\u015fe yarayan geli\u015ftirici d\u00fczeltmeleri<\/h2>\n<p>D\u00f6ng\u00fclerde bekleme s\u00fcrelerini art\u0131r\u0131n, s\u00fcrekli NUI g\u00fcncellemelerinden ka\u00e7\u0131n\u0131n, tekrarlanan aramalar\u0131 \u00f6nbelle\u011fe al\u0131n, yaln\u0131zca sunucuya ait i\u015fleri istemci kodundan \u00e7\u0131kar\u0131n ve her karede her oyuncu durumunu kontrol etmeyi b\u0131rak\u0131n. Bir scriptin olaylara tepki vermesi gerekiyorsa, m\u00fcmk\u00fcn oldu\u011funda yoklama yerine olaylar\u0131 kullan\u0131n.<\/p>\n<\/section>\n\n<section data-fivemx-quality-wave=\"2026-07-01:161890\">\n<h2>\u0130lk olarak neyi d\u00fczeltmeye karar vermeli<\/h2>\n<p>Bir anl\u0131\u011f\u0131na y\u00fcksek g\u00f6r\u00fcnen bir say\u0131 y\u00fcz\u00fcnden rastgele kaynaklar\u0131 kald\u0131rmay\u0131n. \u00d6nce \u015fehir i\u00e7inde ayn\u0131 rotay\u0131 test edin, en pahal\u0131 \u00fc\u00e7 kayna\u011f\u0131 not al\u0131n, ard\u0131ndan her seferinde tek bir \u015feyi de\u011fi\u015ftirin. Bir telefon, envanter veya giyim men\u00fcs\u00fc yaln\u0131zca a\u00e7\u0131kken y\u00fckselebilir; bu, oyuncu bo\u015ftayken pahal\u0131 kalan bir betikten farkl\u0131d\u0131r.<\/p>\n<h2>Geli\u015ftiricilerin kontrol etmesi gereken yayg\u0131n d\u00fczeltmeler<\/h2>\n<ul>\n<li>Her karede kontrol gerektirmeyen d\u00f6ng\u00fclerde bekleme s\u00fcrelerini art\u0131r\u0131n.<\/li>\n<li>Tekrarlanan oyuncu, ara\u00e7 veya varl\u0131k aramalar\u0131n\u0131 \u00f6nbelle\u011fe al\u0131n.<\/li>\n<li>HUD ve telefon kaynaklar\u0131ndan gelen s\u00fcrekli NUI mesajlar\u0131n\u0131 azalt\u0131n.<\/li>\n<li>Yaln\u0131zca sunucu taraf\u0131 do\u011frulamas\u0131n\u0131 istemci d\u00f6ng\u00fclerinden \u00e7\u0131kar\u0131n.<\/li>\n<li>Yoklaman\u0131n yaln\u0131zca bir kolayl\u0131k oldu\u011fu durumlarda olaylar\u0131 kullan\u0131n.<\/li>\n<\/ul>\n<h2>Resmon'un kan\u0131tlayamad\u0131\u011f\u0131 \u015feyler<\/h2>\n<p>Resmon istemci taraf\u0131ndad\u0131r. Bir oyuncunun kare s\u00fcresine mal olan kaynaklar\u0131 belirlemeye yard\u0131mc\u0131 olur, ancak sunucu g\u00fcnl\u00fcklerinin, veritaban\u0131 profillemesinin veya txAdmin izlemesinin yerini almaz. Bir kaynak istemcide ucuz g\u00f6r\u00fcnebilir ve yine de sunucu taraf\u0131nda veritaban\u0131 bask\u0131s\u0131 olu\u015fturabilir. \u0130stemci deneyimi i\u00e7in Resmon'u, arka u\u00e7 sorunlar\u0131 i\u00e7in sunucu ara\u00e7lar\u0131n\u0131 kullan\u0131n.<\/p>\n<h2>\u00d6ncesi ve sonras\u0131 notlar\u0131<\/h2>\n<p>Kodu de\u011fi\u015ftirmeden \u00f6nce bir ekran g\u00f6r\u00fcnt\u00fcs\u00fc al\u0131n veya msec de\u011ferlerini not edin. Her d\u00fczeltmeden sonra, m\u00fcmk\u00fcnse ayn\u0131 oyuncu say\u0131s\u0131yla ayn\u0131 rotay\u0131 yeniden test edin. Tekrarlanabilir bir test olmadan, performans \u00e7al\u0131\u015fmas\u0131 tahmine d\u00f6n\u00fc\u015f\u00fcr.<\/p>\n<p>Sorun aral\u0131kl\u0131 oldu\u011funda, zaman\u0131, oyuncu say\u0131s\u0131n\u0131 ve konumu kaydedin. Bu, Resmon verilerini txAdmin g\u00fcnl\u00fckleri ve yak\u0131n zamandaki kaynak de\u011fi\u015fiklikleriyle kar\u015f\u0131la\u015ft\u0131rmaya yard\u0131mc\u0131 olur.<\/p>\n<p>Payla\u015f\u0131lan ekipler i\u00e7in, geli\u015ftiricilerin ani y\u00fckseli\u015ften \u00f6nce neyin de\u011fi\u015fti\u011fini g\u00f6rebilmesi i\u00e7in k\u00fc\u00e7\u00fck bir performans g\u00fcnl\u00fc\u011f\u00fc tutun.<\/p>\n<p>\u0130yi notlar, optimizasyonu tahminden daha h\u0131zl\u0131 hale getirir.<\/p>\n<p>Ayr\u0131ca, gerilemeye neden olan tam kaynak g\u00fcncellemesini geri almay\u0131 da kolayla\u015ft\u0131r\u0131r.<\/p>\n<p>Notlar\u0131, personelin ger\u00e7ekten kullanaca\u011f\u0131 kadar k\u0131sa tutun.<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>Fast answer: Resmon is FiveM&#8217;s client-side resource monitor. Open the F8 console and run resmon true to inspect resource cost on the client. Use it to find expensive scripts, maps, HUDs, and UI resources before guessing what causes low FPS. Last updated: June 25, 2026 Open Resmon Join your server. Press F8. Run: resmon true [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":161896,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1900,1899],"tags":[3001],"class_list":["post-161890","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-troubleshooting","category-tutorials","tag-fivem-script"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/posts\/161890","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/comments?post=161890"}],"version-history":[{"count":5,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/posts\/161890\/revisions"}],"predecessor-version":[{"id":215707,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/posts\/161890\/revisions\/215707"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/media\/161896"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/media?parent=161890"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/categories?post=161890"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/tags?post=161890"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}