{"id":92223,"date":"2023-10-31T12:48:54","date_gmt":"2023-10-31T11:48:54","guid":{"rendered":"https:\/\/fivem-mods.net\/?post_type=product&#038;p=92223"},"modified":"2024-12-10T13:37:35","modified_gmt":"2024-12-10T12:37:35","slug":"spor-salonu-becerileri","status":"publish","type":"product","link":"https:\/\/fivemx.com\/tr\/spor-salonu-becerileri\/","title":{"rendered":"SPOR SALONU &amp; BECER\u0130LER (ESX\/QB)"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"video-container\"><iframe title=\"vms gym &amp; skills \uff5c Owned Gyms, Player Skills\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/-Smr_xvRqeY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Config file:<\/h2>\n\n\n\n<pre data-no-translation=\"\" class=\"EnlighterJSRAW\" data-enlighter-language=\"lua\" data-enlighter-theme=\"\" data-enlighter-highlight=\"\" data-enlighter-linenumbers=\"\" data-enlighter-lineoffset=\"\" data-enlighter-title=\"\" data-enlighter-group=\"\">Config = {}\n\nConfig.Core = \"ESX\" -- \"ESX\" \/ \"QB-Core\"\nConfig.CoreExport = function()\n    return exports['es_extended']:getSharedObject()\n    -- return exports['qb-core']:GetCoreObject()\nend\n\nConfig.Notification = function(title, message, time, icon, type)\n    if type == \"success\" then\n        exports[\"vms_notify\"]:Notification(title, message, time, \"#27FF09\", icon)\n        -- ESX.ShowNotification(message)\n\t\t-- QBCore.Functions.Notify(message, \"success\", 5000)\n    elseif type == \"info\" then\n        exports[\"vms_notify\"]:Notification(title, message, time, \"#428AF5\", icon)\n        -- ESX.ShowNotification(message)\n\t\t-- QBCore.Functions.Notify(message, \"inform\", 5000)\n    elseif type == \"error\" then\n        exports[\"vms_notify\"]:Notification(title, message, time, \"#FF0909\", icon)\n        -- ESX.ShowNotification(message)\n\t\t-- QBCore.Functions.Notify(message, \"error\", 5000)\n    end\nend\n\nConfig.TextUI = {\n    Enabled = false,\n    Open = function(msg)\n        exports[\"interact\"]:Open(\"E\", msg) -- Here you can use your TextUI or use my free one - https:\/\/github.com\/vames-dev\/interact\n        -- exports['okokTextUI']:Open('[E] '..msg, 'darkgreen', 'right')\n        -- exports['qb-core']:DrawText(msg, 'right')\n    end,\n    Close = function(msg)\n        exports[\"interact\"]:Close() -- Here you can use your TextUI or use my free one - https:\/\/github.com\/vames-dev\/interact\n        -- exports['okokTextUI']:Close()\n        -- exports['qb-core']:HideText()\n    end,\n}\n\n--@AutoExecuteQuery: Will automatically add the 'statistics' column to your ESX: `users` \/ QB-Core: `players` table if it doesn't already exist.\nConfig.AutoExecuteQuery = true\n\n-- @PlayerLoaded: ESX: \"esx:playerLoaded\" \/ QB-Core: \"QBCore:Client:OnPlayerLoaded\"\nConfig.PlayerLoaded = \"esx:playerLoaded\"\n\n-- @PlayerLoaded: ESX: \"esx:playerLoaded\" \/ QB-Core: \"QBCore:Server:OnPlayerLoaded\"\nConfig.PlayerLoadedServer = \"esx:playerLoaded\"\n\n-- @PlayerLogoutServer: ESX: \"esx:playerDropped\" \/ QB-Core: \"QBCore:Server:OnPlayerUnload\"\nConfig.PlayerLogoutServer = \"esx:playerDropped\"\n\n-- @JobUpdated: ESX: \"esx:setJob\" \/ QB-Core: \"QBCore:Client:OnJobUpdate\"\nConfig.JobUpdated = 'esx:setJob'\n\n-- @SavingTimeout: Every how long the player's statistics will be saved to the database - recommended 10 or 15 minutes\nConfig.SavingTimeout = 60 * 10 * 1000 -- 10 minutes\n\nConfig.Menu = 'esx_context' -- 'esx_menu_default' \/ 'esx_context' \/ 'qb-menu' \/ 'ox_lib'\nConfig.ESXMenuDefault_Align = 'right'\n\nConfig.SendNotificationWhenSkillIncrase = true\nConfig.SendNotificationWhenSkillDecrease = true\n\nConfig.DistanceView = 2.25\nConfig.DistanceAccess = 0.5\nConfig.UseMarkers = true\nConfig.Use3DText = false\nConfig.UseHelpNotify = true\n\n-- @UseTarget: If you use a target, markers for gym activities will not be displayed - the marker will remain for the boss menu\nConfig.UseTarget = false\nConfig.TargetResource = 'ox_target'\nConfig.Target = function(data, func)\n    if Config.TargetResource == 'ox_target' then\n        exports[\"ox_target\"]:addBoxZone({\n            coords = data.activityCoord,\n            size = vec(2.0, 2.0, 4.3),\n            debug = false,\n            useZ = true,\n            rotation = data.activityCoord.w,\n            options = {\n                {\n                    distance = 2.0,\n                    name = 'gym-'..data.name,\n                    icon = 'fa-solid fa-dumbbell',\n                    label = Config.Translate[Config.Language]['action.'..data.name],\n                    onSelect = func\n                }\n            }\n        })\n    elseif Config.TargetResource == 'qb-target' then\n        local id = math.random(1000000,1000000000000)\n        exports['qb-target']:AddBoxZone('gym-'..data.name..'-'..id, data.activityCoord, 2.0, 2.0, {\n            name = 'gym-'..data.name..'-'..id,\n            heading = data.activityCoord.w,\n            debugPoly = true,\n            minZ = data.activityCoord.z,\n            maxZ = data.activityCoord.z+3.5,\n        }, {\n            options = {\n                {\n                    num = 1,\n                    icon = 'fas fa-example',\n                    label = Config.Translate[Config.Language]['action.'..data.name],\n                    targeticon = 'fa-solid fa-dumbbell',\n                    action = func,\n                    drawDistance = 10.0,\n                    drawColor = {255, 255, 255, 255},\n                    successDrawColor = {30, 144, 255, 255},\n                }\n            },\n            distance = 0.7,\n        })\n    else\n        -- If you are using a target system other than ox_target and qb-target, add your target usability logging function here\n    end\nend\n\n\n-- @EnableMemberships: If you use in any gym the required membership, run it then it will work correctly reading memberships\nConfig.EnableMemberships = true\n\n-- @EnableGiveMembership: Allows employees to give gym memberships.\nConfig.EnableGiveMembership = true\nConfig.GetClosestPlayersFunction = function()\n    local playerInArea = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 10.0) -- For ESX\n    -- local playerInArea = QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0) -- For QB-CORE\n    return playerInArea\nend\n\n\n-- @EnableStrenghtModifier: In the config.client.lua file, you can modify the player's hitting power with certain power stats.\n-- !!! IF YOUR ANTI-CHEAT BANS FOR STRENGHT MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!\nConfig.EnableStrenghtModifier = true\n\n-- @EnableRunSpeedModifier: In the config.client.lua file, you can modify the player's running speed with certain condition stats.\n-- !!! IF YOUR ANTI-CHEAT BANS FOR RUN MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!\nConfig.EnableRunSpeedModifier = true\n\n-- @EnableStaminaModifier: In the config.client.lua file, you can modify the player's stamina level with certain condition stats.\nConfig.EnableStaminaModifier = true\n\n\n-- @EnableSkillDrivingEffects: With low driving skill your vehicle will run into slides more often or through lack of skill will randomly turn, the higher the level the less or no effect it has\nConfig.EnableSkillDrivingEffects = true\nConfig.SkillDrivingEffectMinimumSpeed = 30.0\n\n-- @UnitOfSpeed: Customize your speed unit if you intend to use Config.EnableSkillDrivingEffects\nConfig.UnitOfSpeed = 'kmh' -- 'kmh' or 'mph'\n\n\n-- @AutoMembershipForEmployees: Every gym employee will have a gym membership with no requirement to buy one\nConfig.AutoMembershipForEmployees = true\n\n\n-- @UseCustomQuestionMenu: if you want to use for example vms_notify Question Menu, set it true, if you want to use Config.Menu to accept \/ reject of buying membership\nConfig.UseCustomQuestionMenu = false\nConfig.CustomQuestionMenu = function(sellerId, membershipName, days, hours, price)\n    local question = exports['vms_notify']:Question(\n        Config.Translate[Config.Language][\"question.title.buy_membership\"], \n        hours ~= 0 and Config.Translate[Config.Language][\"question.description.buy_membership_hours\"]:format(price, hours) or Config.Translate[Config.Language][\"question.description.buy_membership\"]:format(price, days), \n        '#4f64ff', \n        'fa-solid fa-people-arrows'\n    )\n    Citizen.Await(question)\n    if question == 'y' then -- vms_notify question export return 'y' when player accept and 'n' when player reject\n        TriggerServerEvent(\"vms_gym:sv:acceptMembership\", sellerId, membershipName, days, price)\n    elseif question == 'n' then\n        TriggerServerEvent(\"vms_gym:sv:rejectMembership\", sellerId)\n    end\nend\n\n\n-- @UseProgressbar: If you want to use a progress-bar for the exercises you are doing, you can do so below.\nConfig.UseProgressbar = false\nConfig.Progressbar = function(actionName, time)\n    exports['progressbar']:Progress({\n        name = actionName,\n        label = Config.Translate[Config.Language][\"progressbar.\"..actionName],\n        duration = time,\n        canCancel = false,\n        controlDisables = {\n            disableMouse = false,\n            disableMovement = true,\n            disableCarMovement = true,\n            disableCombat = true,\n        }\n    })\nend\n\n-- @UseSkillbar: If you want to use a skill-bar for the exercises you are doing, you can do so below.\nConfig.UseSkillbar = false\nConfig.Skillbar = function(actionName, cb)\n    local finished = exports[\"tgiann-skillbar\"]:taskBar(3000)\n    cb(finished)\nend\n\nConfig.BossMenu = function(jobName)\n    if Config.Core == \"ESX\" then\n        TriggerEvent('esx_society:openBossMenu', jobName, function(data, menu) -- esx_society\n            menu.close()\n        end, {wash = false})\n    elseif Config.Core == \"QB-Core\" then\n        TriggerEvent('qb-bossmenu:client:OpenMenu') -- qb-management\n    end\nend\n\nConfig.StatisticCommand = '+statistics'\nConfig.StatisticKey = 'G'\nConfig.StatisticDescription = 'Open statistics menu'\n\nConfig.StatisticsMenu = {\n    ['strenght'] = true,\n    ['condition'] = true,\n    ['shooting'] = true,\n    ['driving'] = true,\n    ['flying'] = true,\n}\n\nConfig.Blip = { -- https:\/\/docs.fivem.net\/docs\/game-references\/blips\/\n    [\"Sprite\"] = 311,\n    [\"Scale\"] = 0.85,\n    [\"Color\"] = 46,\n    [\"Display\"] = 4\n}\n\nConfig.Keys = { -- https:\/\/docs.fivem.net\/docs\/game-references\/controls\/\n    enter = 38, -- E\n    train = 22, -- SPACE\n    stop = 73-- X\n}\n\nConfig.Markers = {\n\t['BossMenu'] = {\n\t\tid = 29,\n\t\tcolor = {95, 255, 95, 125},\n\t\tsize = vec(0.33, 0.33, 0.33),\n\t\tbobUpAndDown = false,\n\t\trotate = true\n\t},\n\t['FreeSeat'] = {\n\t\tid = 20,\n        color = {59, 227, 137, 125},\n        rotation = {180.0, 0.0, 0.0},\n\t\tsize = vec(0.15, 0.15, 0.15),\n\t\tbobUpAndDown = false,\n\t\trotate = true\n\t},\n}\n\nConfig.Animations = {\n    ['pull-up'] = {\n        enter = {'amb@prop_human_muscle_chin_ups@male@enter', 'enter', 1800},\n        idle = {'amb@prop_human_muscle_chin_ups@male@idle_a', 'idle_a', -1},\n        training = {'amb@prop_human_muscle_chin_ups@male@base', 'base', 2900},\n        exit = {'amb@prop_human_muscle_chin_ups@male@exit', 'exit', 2000},\n    },\n    ['bench'] = {\n        enter = {'amb@prop_human_seat_muscle_bench_press@enter', 'enter', 0},\n        idle = {'amb@prop_human_seat_muscle_bench_press@base', 'base', -1},\n        training = {'amb@prop_human_seat_muscle_bench_press@idle_a', 'idle_a', 2350},\n        exit = {'amb@prop_human_seat_muscle_bench_press@exit', 'exit', 2500},\n    },\n    ['barbell'] = {\n        idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},\n        training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},\n    },\n    ['push-up'] = {\n        enter = {'amb@world_human_push_ups@male@enter', 'enter', 3500},\n        idle = {'amb@world_human_push_ups@male@idle_a', 'idle_a', -1},\n        training = {'amb@world_human_push_ups@male@base', 'base', 1100},\n        exit = {'amb@world_human_push_ups@male@exit', 'exit', 4050},\n    },\n    ['dumbbells'] = {\n        idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},\n        training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},\n    },\n    ['treadmill'] = {\n        idle = {'move_m@hurry@c', 'walk', -1},\n        training = {'move_m@brave@a', 'run', 4000},\n    },\n}\n\n-- @RefreshTimeAddStats: Time every how much the statistic will add up for different activities e.g. swimming, running etc.\nConfig.RefreshTimeAddStats = 10000 -- 10 seconds\nConfig.AddStatsValues = {\n    -- Condition:\n    ['Running'] = 3,\n    ['Swimming'] = {5, 8},\n    ['Cycling'] = {minimumSpeed = 15, value = {6, 8}},\n    \n    -- Shooting:\n    ['Shooting'] = {1, 2},\n\n    -- Driving:\n    ['Driving'] = {minimumSpeed = 140, value = {2, 7}},\n\n    -- Flying:\n    ['Flying'] = {minimumSpeed = 180, value = {5, 10}},\n}\n\n-- @RefreshTimeRemoveStats: \nConfig.RefreshTimeRemoveStats = 120000 -- 120 seconds\nConfig.RemoveStatsValues = {\n    -- Condition:\n    ['RemoveCondition'] = 1,\n\n    -- Strength:\n    ['RemoveStrength'] = 1,\n}\n\nConfig.Gyms = {\n    [1] = {\n        business = true,\n        ownerJob = 'police',\n        jobMenuPos = vector3(-1195.35, -1577.57, 4.5),\n        menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}\n        bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}\n        blipCoords = vector3(-1203.47, -1564.67, 4.02), -- don't remove it, set it in the center of the gym\n        blipName = 'Gym Plaza',\n        blipEnabled = true,\n        requiredMembership = 'plaza_gym', -- false or name of membership like: 'plaza_gym'\n        memberships = {\n            {hours = 2, price = 100},\n            {hours = 12, price = 500},\n            {days = 1, price = 1000},\n            {days = 7, price = 5500},\n            {days = 14, price = 10000},\n            {days = 24, price = 20000},\n            {days = 31, price = 25000},\n        },\n        points = {\n            {\n                name = 'bench',\n                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1200.64, -1562.11, 3.10, 125.29),\n                position = vec(-1201.55, -1562.81, 4.5),\n                removeStamina = 8,\n                addSkill = {skill = \"strenght\", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4\n            },\n            {\n                name = 'bench',\n                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1207.11, -1560.81, 3.10, 212.49),\n                position = vec(-1206.53, -1561.62, 4.5),\n                removeStamina = 8,\n                addSkill = {skill = \"strenght\", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4\n            },\n            {\n                name = 'bench',\n                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1201.3, -1575.02, 3.10, 216.27),\n                position = vec(-1200.68, -1575.89, 4.5),\n                removeStamina = 8,\n                addSkill = {skill = \"strenght\", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4\n            },\n            {\n                name = 'bench',\n                prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1197.96, -1568.22, 3.10, 305.69),\n                position = vec(-1197.13, -1567.6, 4.5),\n                removeStamina = 8,\n                addSkill = {skill = \"strenght\", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4\n            },\n            {\n                name = 'pull-up',\n                activityCoord = vector4(-1204.74, -1564.35, 3.585, 35.88),\n                position = vec(-1204.74, -1564.35, 4.5),\n                removeStamina = 6,\n                addSkill = {skill = \"strenght\", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3\n            },\n            {\n                name = 'pull-up',\n                activityCoord = vector4(-1200.02, -1571.14, 3.585, 213.62),\n                position = vec(-1200.19, -1570.93, 4.5),\n                removeStamina = 6,\n                addSkill = {skill = \"strenght\", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3\n            },\n            {\n                name = 'barbell',\n                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1199.03, -1574.59, 3.61, 215.48),\n                position = vec(-1198.97, -1574.5, 4.5),\n                removeStamina = 7,\n                addSkill = {skill = \"strenght\", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3\n            },\n            {\n                name = 'barbell',\n                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1197.01, -1572.9, 3.61, 214.71),\n                position = vec(-1197.01, -1572.9, 4.5),\n                removeStamina = 7,\n                addSkill = {skill = \"strenght\", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3\n            },\n            {\n                name = 'barbell',\n                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1202.67, -1565.53, 3.61, 32.46),\n                position = vec(-1202.67, -1565.53, 4.5),\n                removeStamina = 7,\n                addSkill = {skill = \"strenght\", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3\n            },\n            {\n                name = 'barbell',\n                prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},\n                activityCoord = vector4(-1210.31, -1561.34, 3.61, 77.1),\n                position = vec(-1210.31, -1561.34, 4.5),\n                removeStamina = 7,\n                addSkill = {skill = \"strenght\", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3\n            },\n            {\n                name = 'push-up',\n                activityCoord = vector4(-1204.48, -1561.15, 3.61, 29.36),\n                position = vec(-1204.48, -1561.15, 4.5),\n                removeStamina = 3,\n                addSkill = {skill = \"strenght\", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1202.6, -1572.78, 3.61, 127.31),\n                position = vec(-1202.6, -1572.78, 4.5),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1209.33, -1559.18, 3.61, 48.95),\n                position = vec(-1209.33, -1559.18, 4.5),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1198.32, -1565.38, 3.62, 240.3),\n                position = vector3(-1198.32, -1565.41, 4.5),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n        },\n    },\n    [2] = {\n        business = nil,\n        ownerJob = nil,\n        jobMenuPos = vector3(-1254.26, -354.04, 36.96),\n        menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}\n        bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}\n        blipCoords = vector(-1255.8, -354.21, 35.96),\n        blipName = 'Pump &amp; Run GYM',\n        blipEnabled = true,\n        requiredMembership = 'pump_and_run', -- false or name of membership like: 'pump_and_run'\n        memberships = {\n            {days = 1, price = 1000},\n            {days = 7, price = 5500},\n            {days = 14, price = 10000},\n            {days = 24, price = 20000},\n            {days = 31, price = 25000},\n        },\n        points = {\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1257.63, -366.56, 36.12, 207.75),\n                position = vector3(-1258.33, -365.23, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1259.15, -367.3, 36.11, 207.75),\n                position = vector3(-1259.76, -366.11, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1260.75, -368.02, 36.11, 207.75),\n                position = vector3(-1261.32, -366.99, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1262.14, -368.9, 36.11, 207.75),\n                position = vector3(-1262.67, -367.88, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1263.46, -369.66, 36.11, 207.75),\n                position = vector3(-1264.11, -368.58, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'treadmill',\n                activityCoord = vector4(-1264.84, -370.34, 36.11, 210.35),\n                position = vector3(-1265.42, -369.34, 36.96),\n                removeStamina = 1,\n                addSkill = {skill = \"condition\", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n\n            {\n                name = 'push-up',\n                activityCoord = vector4(-1263.23, -363.06, 35.99, 281.81),\n                position = vector3(-1263.24, -363.07, 36.99),\n                removeStamina = 3,\n                addSkill = {skill = \"strenght\", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'push-up',\n                activityCoord = vector4(-1262.22, -359.14, 35.99, 225.7),\n                position = vector3(-1262.35, -359.08, 36.99),\n                removeStamina = 3,\n                addSkill = {skill = \"strenght\", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1261.55, -353.61, 35.96, 293.97),\n                position = vector3(-1261.55, -353.61, 36.96),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1268.76, -357.8, 35.96, 298.89),\n                position = vector3(-1268.7, -357.75, 36.96),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n            {\n                name = 'dumbbells',\n                prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},\n                prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},\n                activityCoord = vector4(-1266.69, -356.9, 35.96, 118.72),\n                position = vector3(-1266.69, -356.9, 36.96),\n                removeStamina = 4,\n                addSkill = {skill = \"strenght\", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2\n            },\n        },\n    },\n}<\/pre>\n","protected":false},"excerpt":{"rendered":"<h2>\u00d6zellikler<\/h2>\n<ul>\n<li>Uyumlu <strong>ESX ve QB-\u00c7ekirdek<\/strong><\/li>\n<li>\u0130lerleme \u00e7ubuklar\u0131yla uyumluluk<\/li>\n<li>Uyumluluk <a href=\"https:\/\/fivemx.com\/tr\/mini-oyunlar\/\"  data-wpil-monitor-id=\"454\">mini oyunlar<\/a> yetenek \u00e7ubu\u011fu gibi<\/li>\n<li>Hedef sistemle uyumluluk \u2013 ox_target, qb-target vb.<\/li>\n<li>Men\u00fclerle uyumluluk: esx_menu_default, esx_context, qb-menu, ox_lib.<\/li>\n<li>Vms_notify gibi spor salonu ge\u00e7i\u015f sat\u0131n al\u0131mlar\u0131n\u0131 kabul etmek i\u00e7in \u00f6zel soru men\u00fcs\u00fcyle uyumluluk.<\/li>\n<li>Karakter istatistiklerinin bulundu\u011fu men\u00fc.<\/li>\n<li><a href=\"https:\/\/fivemx.com\/tr\/fivem-betik-cevirisi\/\"  data-wpil-monitor-id=\"567\">Senaryonun \u00e7evirisi<\/a> VMS Translator ekibi sayesinde bir\u00e7ok dilde: \u0130ngilizce, \u00c7ek\u00e7e, Almanca, Frans\u0131zca, \u0130spanyolca, Portekizce, Leh\u00e7e<\/li>\n<li>Sunucuda birden fazla spor salonuna sahip olma yetene\u011fi.<\/li>\n<li>Spor salonunu \u00e7al\u0131\u015ft\u0131rma yetene\u011fi, bir \u00e7al\u0131\u015fan\u0131n \u00e7al\u0131\u015fma konfig\u00fcrasyonunda ayarlanm\u0131\u015f doluyla satabilece\u011fi gerekli ge\u00e7i\u015fi ayarlama yetene\u011fi dahil.<\/li>\n<li>Scripte dahil edilmi\u015f, ayarlanabilir son kullanma tarihlerine sahip ge\u00e7ici spor salonu \u00fcyelikleri.<\/li>\n<li>Spor salonundaki bir\u00e7ok aktivite: bench, halter, damb\u0131l, barfiks, \u015f\u0131nav, ko\u015fu band\u0131nda ko\u015fma \u2022 Egzersiz s\u0131ras\u0131nda dayan\u0131kl\u0131l\u0131k karakterinizin durumuna ba\u011fl\u0131d\u0131r - karakterinizin durumunu art\u0131rmak i\u00e7in y\u00fczme, ko\u015fma veya bisiklete binme gerekir. \u2022 Bunu uygulamak i\u00e7in bir d\u00fc\u011fmeye basmak gerekir, otomatik olarak yap\u0131lmaz, ayr\u0131ca buna takabilirsiniz, \u00f6rne\u011fin, beceri \u00e7ubu\u011fu.<\/li>\n<li>Egzersiz eksikli\u011fi zamanla kondisyon ve g\u00fcc\u00fcn azalmas\u0131na neden olur.<\/li>\n<li>Karakter istatistiklerine ba\u011fl\u0131 olarak ko\u015fu h\u0131z\u0131n\u0131 ve darbe g\u00fcc\u00fcn\u00fc de\u011fi\u015ftirebilme yetene\u011fi.<\/li>\n<li>Marker, 3d yaz\u0131 veya bu se\u00e7enekler olmadan kullanma imk\u00e2n\u0131.<\/li>\n<li>Komut dosyas\u0131nda 3 adet istemci taraf\u0131 d\u0131\u015fa aktar\u0131m\u0131 mevcuttur \u2013 addSkill(&#039;skill_name&#039;, value) =&gt; Bu, di\u011fer komut dosyalar\u0131n\u0131zdaki di\u011fer aktivitelerle becerilerinizi art\u0131rman\u0131za olanak tan\u0131r. \u2013 getSkill(&#039;skill_name&#039;) =&gt; Bir oyuncunun ne kadar becerisine sahip oldu\u011funun de\u011ferini alma ve b\u00f6ylece \u00f6rne\u011fin bir oyuncunun yeterli dayan\u0131kl\u0131l\u0131\u011f\u0131 veya g\u00fcc\u00fc oldu\u011funda di\u011fer kaynaklarda aktif olma yetene\u011fini ekleme yetene\u011fi. \u2013 removeSkill(&#039;skill_name&#039;, value) =&gt; Bu, di\u011fer komut dosyalar\u0131n\u0131zdaki di\u011fer aktivitelerle becerilerinizi azaltman\u0131za olanak tan\u0131r, \u00f6rne\u011fin hamburger gibi kalorili yiyecekler yemek.<\/li>\n<li>Config.lua ve translation.js ile tam \u00e7eviri.<\/li>\n<li>Tam dolu <a class=\"wpil_keyword_link\" href=\"https:\/\/fivemx.com\/tr\/destek\/\"   title=\"Destek\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"1356\">Destek<\/a>.<\/li>\n<\/ul>","protected":false},"featured_media":92224,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[2917],"product_cat":[1892,96,1820,512,511],"product_tag":[],"class_list":["post-92223","product","type-product","status-publish","has-post-thumbnail","product_brand-vms","product_cat-fivem-job-scripts","product_cat-esx-scripts","product_cat-police-scripts","product_cat-qbcore-scripts","product_cat-standalone-scripts","first","instock","sale","downloadable","virtual","taxable","purchasable","product-type-simple"],"_links":{"self":[{"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/product\/92223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/types\/product"}],"replies":[{"embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/comments?post=92223"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/media\/92224"}],"wp:attachment":[{"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/media?parent=92223"}],"wp:term":[{"taxonomy":"product_brand","embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/product_brand?post=92223"},{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/product_cat?post=92223"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/fivemx.com\/tr\/wp-json\/wp\/v2\/product_tag?post=92223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}