HUD resources for player status, vehicle data and server interface polish: health, armor, hunger, thirst, stress and oxygen bars, cash and bank readouts, speedometers, minimap frames and voice indicators. Most of this archive is labeled for ESX, about half also for QBCore, and a smaller group is standalone or QBOX-ready.
A HUD replaces something you already run, so conflicts and dependencies matter more than the feature list. Look for the status resource a product expects, since several build on esx_status, whether voice-range display needs TokoVoip, and whether the layout is configurable or fixed. Some listings publish a resmon figure.
Compare screenshots and preview videos at the resolution your players actually use. A HUD that reads well in a 1440p screenshot can crowd a 1080p screen.
For mapping, staff and setup workflows, compare HUD Coords when live coordinates should stay visible in-game.