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Table of Contents
Pre-launch verificationIntroductionPrerequisites - What You'll NeedSetting Up Your Development EnvironmentInstall Visual StudioVerify .NET FrameworkCreating a New ProjectDesigning the Launcher InterfaceExample LayoutAdding FunctionalityConnecting to the ServerExplanationBuilding and TestingDistributionImportant: Antivirus ExclusionExample for Windows DefenderTroubleshooting and FAQsCommon IssuesFrequently Asked QuestionsConclusionRelated FiveM resourcesLaunch acceptance notesOperations notes for server staff

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How To Create your Own FiveM Launcher

Published on May 28, 2024·by Lars Miller(Founder & Lead Editor)·Credentials·8 min read·Updated on May 18, 2026
Tutorials & Guides

Create a FiveM launcher for your community with branding, connect buttons, update messaging, Discord links, and safe distribution basics.

How To Create your Own FiveM Launcher
How To Create your Own FiveM Launcher

Welcome to the comprehensive guide on creating your own FiveM Launcher! Whether you are a seasoned developer or a complete beginner, this step-by-step tutorial will help you build a fully functional launcher for your FiveM server. With this guide, you'll not only have a custom launcher but also a better understanding of the development process. Let's start.

Pre-launch verification

Before you consider How To Create your Own FiveM Launcher complete, run it through a small staging checklist. Start the server with only the required dependencies, confirm the console stays clean, then add the surrounding resources one by one. This catches dependency mistakes earlier than a full production restart where dozens of resources start at the same time.

Use a clean player profile for the final check. A fresh profile reveals missing database defaults, missing inventory items, broken spawn logic, and permission mistakes that older admin accounts often hide. If the feature changes map streaming, vehicles, framework data, or server identity, also test one reconnect and one full server restart. Persistent state is where many FiveM setups fail after appearing correct in the first minute.

Keep the release note short and practical. Include the changed file, the affected resource, the test account used, the expected player-visible result, and the rollback command or file restore path. This is enough for another staff member to understand the change without reading the whole guide again.

Introduction

A dedicated FiveM launcher enhances the user experience by providing a simple interface to connect to your server. This guide will show you how to create a launcher that will make joining your server a breeze.

Prerequisites - What You'll Need

Before we start, make sure you have the following:

  • Windows PC: The development will be done on a Windows platform.
  • Visual Studio: Download and install it from here.
  • .NET Framework: Ensure you have the .NET Framework installed, which you can get from here.

You could use the TDLauncher.exe to speed up the process. It's free.


Setting Up Your Development Environment

Install Visual Studio

  1. download Visual Studio: Visit the Visual Studio download page and get the installer.
  2. Install Visual Studio: Run the installer, select the workloads related to desktop development with .NET, and follow the on-screen instructions.

Verify .NET Framework

Ensure that the .NET Framework is installed on your system. You can verify this by opening Command Prompt and typing:

dotnet --version

If not installed, download and install it from the official .NET website.

Creating a New Project

  1. Open Visual Studio: Launch Visual Studio from your Start menu.
  2. Create a New Project:
    • Click on Create a new project.
    • Select Windows Forms App (.NET Framework) and click Next.
    • Provide a name for your project (e.g., "FiveMLauncher") and choose a location to save it.
    • Click Create.

Designing the Launcher Interface

https://www.youtube.com/watch?v=vvkHhphYwc0

  1. Form Designer: Once your project is created, you will see the Form Designer. This is where you design the user interface (UI) of your launcher.
  2. Adding Controls: Drag and drop the following controls from the Toolbox onto the form:
    • Label: For the server IP prompt (e.g., "Server IP:").
    • TextBox: For the user to input the server IP.
    • Button: For connecting to the server.
    • Label: For displaying the connection status.

Example Layout

Organize the controls to look something like this:

-----------------------------------| Server IP: [__________]  ||                                   || Status:             | -----------------------------------

You can adjust the properties of each control (like text, size, position) in the Properties window.

Adding Functionality

Connecting to the Server

  1. Event Handler: Double-click the Connect button to create an event handler for its click event. This will open the code editor.
  2. Code for Connection: Add the following code to handle the connection:
using System.Diagnostics;private void ConnectButton_Click(object sender, EventArgs e){    string serverIP = ServerIPTextBox.Text;    if (!string.IsNullOrEmpty(serverIP))    {        Process.Start("fivem://connect/" + serverIP);        StatusLabel.Text = "Connected";    }    else    {        MessageBox.Show("Please enter a server IP.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);    }}

Explanation

  • Process.Start: This method opens the FiveM client and connects to the specified server using the fivem://connect/ protocol.
  • StatusLabel.Text: Updates the status label to show "Connected".
  • MessageBox.Show: Displays an error message if the server IP field is empty.

Building and Testing

  1. Save Your Work: Save all files by clicking File > Save All.
  2. Build the Project: Select Build > Build Solution from the menu. Ensure there are no errors.
  3. Run the Launcher: Press F5 or click the Start button to run your launcher.
  4. Test the Connection: Enter a valid in the text box and click the Connect button. FiveM should launch and connect to the specified server.

Distribution

To share your launcher with others, you'll need to publish it.

  1. Publish the Project: Right-click your project in Solution Explorer and select Publish.
  2. Publishing Wizard: Follow the wizard to publish your launcher. You can publish it to a folder, FTP server, or directly to a website.

You'll receive an .exe file that people need to download and run.


Important: Antivirus Exclusion

Some antivirus programs might flag the launcher as a potential threat. To avoid this:

  1. Open your Antivirus Program: Locate the settings for exclusions or exceptions.
  2. Add the Launcher: Add the executable file (TDLauncher.exe) to the exclusion list.

Example for Windows Defender

  1. Open Windows Security.
  2. Go to Virus & threat protection > Manage settings.
  3. Scroll to Exclusions and click Add or remove exclusions.
  4. Click Add an exclusion and select the launcher executable.

Troubleshooting and FAQs

Common Issues

  • Launcher Doesn't Start FiveM: Ensure the FiveM client is installed and the fivem:// protocol is correctly associated.
  • Error Messages: Double-check the server IP format. It should be in the correct format (e.g., 192.168.1.1).
  • Antivirus Blocking: Ensure you've added the launcher to the antivirus exclusion list.

Frequently Asked Questions

  • Can I customize the launcher further? Sure, you can add more features like server status checks, news feeds, and custom themes. Design it with Visual++, for example.

Conclusion

You've successfully created a FiveM Launcher. This FiveM launcher (for servers) simplifies the process of connecting to your FiveM server, making it easier for your community to join. Feel free to customize and expand the launcher with additional features to enhance its functionality.

This tutorial is based on a free launcher created by LordTiger. If you prefer, you can download the pre-made launcher from the link provided.


If you enjoyed this tutorial and found it helpful, consider sharing it with others. Stay tuned for more guides and tutorials on enhancing your gaming and development experience!

Related FiveM resources

Use these internal resources to connect How To Create your Own FiveM Launcher with setup, framework, marketplace resources, and server operations.

Launch acceptance notes

Treat How To Create your Own FiveM Launcher as a production server change, not as a one-off edit. Before it goes live, one staff member should test the flow with a normal player account while another watches the server console. Record which resource was started, which config file changed, and which dependencies must run before it. If an item, job, command, menu, or marker is not visible to the correct role, the change is not ready for release.

Check the player experience as well as the admin experience. A setup is stable only when joining, spawning, inventory usage, interaction, and disconnects work without new warnings. For performance-related topics, a short test on an empty server is not enough. Run at least one realistic scenario with multiple players, vehicles, or active scripts so you can see whether the behavior changes under load.

Finally, document the decision in your staff Discord or server wiki: what changed, why it changed, which file is affected, and how to roll back. This small note saves time later because support staff do not have to guess which version is live or which dependency should be checked first.

Operations notes for server staff

After implementation, write down which decision you made and which alternative you deliberately skipped. That matters on a FiveM server because several admins often touch the same resources over time. If a problem appears later, the team needs to know whether the likely cause is a config change, a framework update, a new script, or an external dependency. Record the framework version, the resource name, the file that changed, and the date of the change.

Plan a short follow-up test after the first real play session. Many problems only appear when several players spawn vehicles, open menus, change jobs, trigger inventory metadata, or synchronize Discord roles at the same time. Collect feedback in a structured way: what action the player took, which error appeared, which role or job they had, and whether the problem survived a reconnect. That turns scattered complaints into a useful pattern that developers can actually reproduce.

If the topic touches gameplay balance, do not treat technical success as the only success condition. A feature can be technically correct while still causing support load, unfair payouts, confusing menus, or avoidable staff interventions. Review the first logs, compare the behavior against your rules, and adjust the configuration before players build habits around a broken value.

Table of Contents

Pre-launch verificationIntroductionPrerequisites - What You'll NeedSetting Up Your Development EnvironmentInstall Visual StudioVerify .NET FrameworkCreating a New ProjectDesigning the Launcher InterfaceExample LayoutAdding FunctionalityConnecting to the ServerExplanationBuilding and TestingDistributionImportant: Antivirus ExclusionExample for Windows DefenderTroubleshooting and FAQsCommon IssuesFrequently Asked QuestionsConclusionRelated FiveM resourcesLaunch acceptance notesOperations notes for server staff
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