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London Studios Smart Motorways
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Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.
Description
Video Preview
https://www.youtube.com/watch?v=0UCBJGTo94s https://www.youtube.com/watch?v=J9UuugTUcC4Features
- Control Panel - Our in-game control panel allows your players to easily set the icon or speed used above lanes in real time.
- Remote Changes - Motorway gantries can be updated all around the map using one command, with a map allowing you to select your intended location to edit.
- CCTV System - Easily view and move CCTV cameras on gantries all over the map from the control panel.
- US / UK / EU Mode - Smart Motorways has support for three modes, including US, UK and EU. This means we support a wide range of different speeds straight out of the box for your server.
- Smart Signs Integration - Smart Motorways is integrated with Smart Signs, meaning if you have a copy of both you will be able to add messages/icons on a new board above each gantry.
- Smart Speed Cameras Integration - Smart Motorways is integrated with Smart Speed Cameras, meaning if you have a copy of both, the cameras on all gantries will become active and will adjust dynamically to the speed limit set above each individual lane, helping with speed enforcement.
- Icon Support - As well as support for the speeds, we have icons including arrow left and lane closed.
- Discord Logging - Our resource can integrate into Discord with logging by webhooks. This can log any changes on the motorway gantries and keep a record for the future.
- Pre-Configured Signs - We’ve pre-configured over 60 locations around the map, meaning Smart Motorways is ready to use straight out of the box.
- Memory Saving - Any changes made to Smart Motorways around the map will be saved in memory, meaning they will still be there after restarts. You can easily clear all signs with our /resetsmartmotorways command.
- Emissive Textures - These icons are bright both at day and night, making them bound to grab the attention of drivers at all times of the day.
- Multi Lane Support - We have support for two, three and four laned roads.
- Add Locations Easily - With our developer command, you can easily add new locations in-game which are automatically saved for the next restart.
Config
config = {
-- We've included speed options for the UK, EU, and US based servers
-- Simply type UK, EU, or US to change the speed options
iconPack = UK,
-- If you add custom icons, you can add them here
-- Speed-related icons will be used for speed cameras, and must contain the speed limit in the name as numbers only.
-- E.g. an icon of speed_60 will be used for a speed limit of 60. An icon of 3_speed_40 would result in a speed limit of 340.
-- Do NOT edit this section unless you know what you are doing and have modelled custom icons.
iconPacks = {
[UK] = {
arrow_left,
arrow_right,
red_x,
speed_20,
speed_30,
speed_40,
speed_50,
speed_60,
national_speed,
},
[EU] = {
arrow_left,
arrow_right,
red_x,
speed_20,
speed_30,
speed_40,
speed_50,
speed_60,
speed_70,
speed_80,
speed_90,
speed_100,
speed_110,
speed_120,
speed_130,
speed_140,
speed_150,
},
[US] = {
arrow_left,
arrow_right,
red_x,
bv_motorway_speed_15,
bv_motorway_speed_20,
bv_motorway_speed_25,
bv_motorway_speed_30,
bv_motorway_speed_35,
bv_motorway_speed_40,
bv_motorway_speed_45,
bv_motorway_speed_50,
bv_motorway_speed_55,
bv_motorway_speed_60,
bv_motorway_speed_65,
bv_motorway_speed_70,
bv_motorway_speed_75,
bv_motorway_speed_80,
bv_motorway_speed_85,
},
},
cctvKeys = {
up = {0, 172},
down = {0, 173},
left = {0, 174},
right = {0, 175},
leaveCam = {0, 200},
},
-- The distance in which the sign and its speed limits will load/unload at
loadDistance = 200.0,
-- This will enable debug printing on both the client and the server. This should be set to false most of the time.
developerMode = false,
integrations = {
smartSpeedCameras = {
enabled = false, -- Only enable if you have the Smart Speed Cameras resource installed and up to date
resourceName = SmartSpeedCameras, -- This is the name of the resource which Smart Speed Cameras is installed under
cooldown = 60, -- This is the cooldown in seconds between speed camera detections. This is to prevent spam fines.
},
smartSigns = {
enabled = false, -- Only enable if you have the Smart Signs resource installed and up to date
resourceName = SmartSigns, -- This is the name of the resource which Smart Signs is installed under
}
},
saveSpeedsOnChange = true, -- If this is set to true, the speeds will be saved to locations.json when changed. If false, the speeds will reset on restart.
saveTextOnChange = true, -- If this is set to true, the text will be saved to locations.json when changed. If false, the text will reset on restart.
saveIconOnChange = true, -- If this is set to true, the icon will be
closeMenuButton = {0, 177},
-- This allows you to enable Discord logging for the signs
-- You must add your webhook in sv_utils.lua
logging = {
enabled = false,
displayName = Smart Motorways,
colour = 31487,
title = **New Sign Log**,
icon = https://i.imgur.com/dcOQmpA.jpg,
footerIcon = https://i.imgur.com/n3n7JNW.png,
dateFormat = %d-%m-%Y %H:%M:%S, -- Day-Month-Year Hour-Minute-Second
},
resetSignsCommand = {
enabled = true,
commandName = resetsmartmotorway,
Permissions = {
EnablePermissions = false, -- If set to false, all below job checks will be disabled, even if they are enabled in the config.lua
AcePermissions = {
Permission = update.motorway.sign,
Enabled = false,
},
ESX = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use ESX job check
Jobs = {police} -- A user can have any of the following jobs, allowing you to add multiple
}
},
-- We've added vRP integration. All you need to do is enable it below. Then, configure if you wish to check for groups or permissions, or even both
vRP = {
Enabled = false,
CheckGroup = {
Enabled = false, -- Enable this to use vRP group check
Groups = {police}, -- A user can have any of the following groups, meaning you can add different jobs
},
CheckPermission = {
Enabled = false, -- Enable this to use vRP permission check
Permissions = {police} -- A user can have any of the following permissions, allowing you to add multiple
},
},
-- We've added QBCore integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
QBCore = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use QBCore job check
Jobs = {police}, -- A user can have any of the following jobs, meaning you can add different jobs
},
CheckPermission = {
Enabled = false, -- Enable this to use QBCore permission check
Permissions = {police}, -- A user can have any of the following permissions, allowing you to add multiple
},
},
-- We've added QBX integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
QBX = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use QBX job check
Jobs = {police}, -- A user can have any of the following jobs, meaning you can add different jobs
}
},
},
},
selectSignCommand = {
commandName = selectsign,
Permissions = {
EnablePermissions = false, -- If set to false, all below job checks will be disabled, even if they are enabled in the config.lua
AcePermissions = {
Permission = update.motorway.sign,
Enabled = false,
},
ESX = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use ESX job check
Jobs = {police} -- A user can have any of the following jobs, allowing you to add multiple
}
},
-- We've added vRP integration. All you need to do is enable it below. Then, configure if you wish to check for groups or permissions, or even both
vRP = {
Enabled = false,
CheckGroup = {
Enabled = false, -- Enable this to use vRP group check
Groups = {police}, -- A user can have any of the following groups, meaning you can add different jobs
},
CheckPermission = {
Enabled = false, -- Enable this to use vRP permission check
Permissions = {police} -- A user can have any of the following permissions, allowing you to add multiple
},
},
-- We've added QBCore integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
QBCore = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use QBCore job check
Jobs = {police}, -- A user can have any of the following jobs, meaning you can add different jobs
},
CheckPermission = {
Enabled = false, -- Enable this to use QBCore permission check
Permissions = {police}, -- A user can have any of the following permissions, allowing you to add multiple
},
},
-- We've added QBX integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
QBX = {
Enabled = false,
CheckJob = {
Enabled = false, -- Enable this to use QBX job check
Jobs = {police}, -- A user can have any of the following jobs, meaning you can add different jobs
}
},
},
},
directionColours = {
[north] = 17,
[south] = 18,
[east] = 17,
[west] = 18,
},
-- Here you can translate the resource into another language
translations = {
selectSignHelp = Select a smart motorways sign,
editingSign = Now editing sign ID: ,
hasBeenSetTo = has been set to: ,
speedLimitOfLane = Speed limit of lane ,
symbolOfLane = Symbol of lane ,
speedUnit = mph,
resetAll = All lanes have been reset.,
resetSignsHelp = Reset all Smart Motorways,
},
-- We do not recommend editing below this section:
-- The offsets which the signs are placed at in comparison to the sign
spawnOffsets = {
-- Offsets for two lane setups
[2] = {
[1] = {x = -3.9, y = -2.1, z = 3.65},
[2] = {x = 1.61, y = -2.1, z = 3.65}
},
-- Offsets for three lane setups
[3] = {
[1] = {x = -6.04, y = -2.2, z = 3.65},
[2] = {x = -0.925, y = -2.2, z = 3.65},
[3] = {x = 3.82, y = -2.2, z = 3.65}
},
-- Offsets for four lane setups
[4] = {
[1] = {x = -9.7801, y = -2.2, z = 3.65},
[2] = {x = -3.21, y = -2.2, z = 3.65},
[3] = {x = 2.52, y = -2.1, z = 3.65},
[4] = {x = 8.0501, y = -2.1, z = 3.65}
}
},
-- Here you can define the various locations of the signs around the map.
-- Here you can configure the sound effect which is played when a sign is successfully updated
soundEffect = {
enabled = true,
name = CONFIRM_BEEP,
dict = HUD_MINI_GAME_SOUNDSET,
},
gantryModels = {
[2] = `2_lane`,
[3] = `3_lane`,
[4] = `4_lane`,
},
}





