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Compatibility:

Core Drugs (ESX)

$38.99

Secure Checkout

Cards, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24, and optional Crypto where available via Stripe.

Instant file access after paymentSupport and refund policy shown before checkout
Ask support before buyingRead refund policy
Instant Access
SSL Encrypted
Cards, wallets, bank redirects
Frameworksesx
Setup

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.

RequirementsPublished on this page
PreviewAvailable

Description

Compatible with OneSync, ESX 1.1, ESX 1.2, ESX 1.final  Summary Grow drug plants later process them and consume or sell. Everything in one place with clean UI and well-made animations and effects. You can create drugs, drug plants and add up to 14 effects to one drug. Effects range from visual to beneficial ones. https://streamable.com/0iekr2 Features
  • Growing plants
  • Creating drugs yourself
  • Processing tables
  • Growth speed zones
  • Sell drugs to NPC
  • Consume animations
  • Different plant types
  • Modern UI
Dependencies
  • ESX
Customizability The code is not obfuscated and nicely presented ! If you don't like to tinker with code the config allows you to change almost everything! Support If the script doesn't work properly or you don't know how to set it up properly i will happily assist you (maybe even add some cool suggested features) Config:
Config = {

OnlyZones = false, -- Allow drug growth only in defined zones
GlobalGrowthRate = 10, -- In how many seconds it takes to update the plant (At 100% rate plant will grow 1% every update)
DefaultRate = 10, -- Plants planted outside zone default growth rate percentage
WeightSystem = true, -- Using ESX Weight System

Zones = {

{
Coords = vector3(1854.1574707031,4907.66015625,44.745887756348),
Radius = 100.0,
GrowthRate = 30.0,
Display = true,
DisplayBlip = 469, -- Select blip from (https://docs.fivem.net/docs/game-references/blips/)
DisplayColor = 2, -- Select blip color from (https://docs.fivem.net/docs/game-references/blips/)
DisplayText = 'Weed Zone',
Exclusive = {'weed_lemonhaze_seed'} -- Types of drugs that will be affected in this are.
}

},

PlantWater = {
['water'] = 10 -- Item and percent it adds to overall plant water
},

PlantFood = {
['fertilizer'] = 15 -- Item and percent it adds to overall plant food
},

Plants = { -- Create seeds for drugs

['weed_lemonhaze_seed'] = {
Label = 'Lemon Haze', --
Type = 'weed', -- Type of drug
Image = 'weed.png', -- Image of plant
PlantType = 'plant1', -- Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2
Color = '122, 232, 19', -- Main color of the plant rgb
Produce = 'weed_lemonhaze', -- Item the plant is going to produce when harvested
Amount = 3, -- The max amount you can harvest from the plant
SeedChance = 50, -- Percent of getting back the seed
Time = 3000 -- Time it takes to harvest in miliseconds
},
['coca_seed'] = {
Label = 'Coca Plant', --
Type = 'cocaine', -- Type of drug
Image = 'coca.png', -- Image of plant
PlantType = 'plant2', -- Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2
Color = '255, 255, 255', -- Main color of the plant rgb
Produce = 'coca', -- Item the plant is going to produce when harvested
Amount = 3, -- The max amount you can harvest from the plant
SeedChance = 50, -- Percent of getting back the seed
Time = 3000 -- Time it takes to harvest in miliseconds
}

},

ProcessingTables = { -- Create processing table

['cocaine_processing_table'] = {

Label = 'Cocaine',
Model = 'bkr_prop_coke_table01a', -- Exanples: bkr_prop_weed_table_01a, bkr_prop_meth_table01a, bkr_prop_coke_table01a
Color = '255, 255, 255', -- Color in RGB
Item = 'cocaine', -- Processed item
Time = 10, -- Time in seconds to process 1 item
Ingrediants = {
['coca'] = 3,
['fuel'] = 1
}

}

},

Drugs = { -- Create you own drugs

['weed_lemonhaze'] = {

Label = 'Lemon Haze',
Animation = 'blunt', -- Animations: blunt, sniff, pill
Time = 30, -- Time is added on top of 30 seconds
Effects = { -- Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect
'intenseEffect',
'healthRegen',
'moreStrength',
'drunkWalk'
}

},
['cocaine'] = {

Label = 'Cocaine',
Animation = 'sniff', -- Animations: blunt, sniff, pill
Time = 60, -- Time is added on top of 30 seconds
Effects = { -- Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect
'runningSpeedIncrease',
'infinateStamina',
'fogEffect',
'psycoWalk'
}

}

},

Dealers = {

{
Ped = 'g_m_importexport_01',
Coords = vector3(167.51689147949,6631.5473632813,30.527015686035),
Heading = 200.0,
Prices = {
['weed_lemonhaze'] = 10 -- Item name and price for 1
}
}

},




Text = {
['planted'] = 'Seed was planted!',
['feed'] = 'Plant was fed!',
['water'] = 'Plant was watered!',
['destroy'] = 'Plant was destroyed!',
['harvest'] = 'You harvested the plant!',
['cant_plant'] = 'You cant plant here!',
['processing_table_holo'] = '~r~E~w~ Processing Table',
['cant_hold'] = 'You dont have space for this item!',
['missing_ingrediants'] = 'You dont have these ingrediants',
['dealer_holo'] = '~g~E~w~ Sell drugs',
['sold_dealer'] = 'You sold drugs to dealer! +$',
['no_drugs'] = 'You dont have enough drugs'
}

}

-- Only change if you know what are you doing!
function SendTextMessage(msg)

SetNotificationTextEntry('STRING')
AddTextComponentString(msg)
DrawNotification(0,1)

--EXAMPLE USED IN VIDEO
--exports['mythic_notify']:DoHudText('error', msg)

end

Installation notes

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.
Installation notes
Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.

Buy this when it saves setup time

Use this checklist to decide quickly whether the resource fits your current server build, framework, and support expectations.

Server-owner payoff

Core Drugs (ESX) is positioned to reduce Drug Scripts instead of making you rebuild the same system from scratch.

Compatibility

Works with esx. Check the requirements block before adding it to a live stack.

Purchase confidence

Instant download, Stripe checkout, support access, and refund policy context are shown before payment.

Decision assets

Requirements, Preview video, Product Q&A

Product fit, setup, and proof at a glance

Use the published facts on this page to confirm whether Core Drugs (ESX) matches your server before checkout.

Compatibility

Frameworks
ESX
Category
Drug Scripts

Setup & requirements

Install flow
Download → resources folder → ensure in server.cfg
Requirements
Published on this page
File size
292.96 KB

Proof & buyer questions

Reviews
No reviews yet
Answered Q&A
Ask before buying

Only the facts published on this page should be treated as confirmed. If you need more detail, review the description, requirements, changelog, reviews, and product Q&A before checkout.

DescriptionRequirementsPreview video
Drug Scripts
Compatibility:
ESX

Core Drugs (ESX)

Review process
$38.99

Secure Checkout

Cards, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24, and optional Crypto where available via Stripe.

Instant file access after paymentSupport and refund policy shown before checkout
Ask support before buyingRead refund policy
Instant Access
SSL Encrypted
Cards, wallets, bank redirects
Frameworksesx
Setup

Requires a FiveM server, ESX, access to server resources, and permission to restart the resource after configuration.

RequirementsPublished on this page
PreviewAvailable
Home
Shop
Drug Scripts
Drug Scripts
ESX
Review process

Key Features

  • Growing plants

    Plant drug seeds that grow over time with configurable growth rates and zones that can have accelerated growth speeds.

  • Creating drugs yourself

    Process raw plant materials into finished drugs using processing tables with customizable ingredients and processing times.

  • Processing tables

    Set up processing stations with different models, colors, and ingredient requirements to convert harvested materials into consumable drugs.

  • Growth speed zones

    Define specific areas where plants grow at different rates, with support for exclusive plant types per zone and customizable growth rate percentages.

  • Sell drugs to NPC

    Trade processed drugs to NPC dealers at configured locations and prices.

Frequently Asked Questions

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