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Diving Job Plus

$50.00 $30.00Original price was: $50.00. Current price is: $30.00.

-40%

Multiplayer Diving Script This new feature is perfect for you and your friends, making your roleplay experience even more fun!

What is the Multiplayer Diving Script?

  • Dive Together: You can go diving with your friends!
  • Earn Money: Collect items underwater and make some cash.
  • Level-Up: Complete missions to improve your skills and unlock new areas.
  • Exciting Adventures: Explore new maps and take on cool challenges.

Key Features

  1. Seamless Multiplayer: Dive with your friends without any hiccups
  2. Responsive Design: Everything looks great and works smoothly.
  3. Synchronized: Everyone experiences diving together in real-time.

Ready to make your FiveM roleplay server even more exciting? Dive into the world of multiplayer diving today! 🐠🌊

(9 customer reviews)
$ USD
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  • £ GBP
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FiveM Diving Job
Diving Job Plus
$50.00 $30.00Original price was: $50.00. Current price is: $30.00.

Config file

Config                    = {}

Config.Framework          = 'qb'           -- esx, oldesx, qb, oldqb

Config.CurrencyUnit       = '$'            -- '€' -- '₺'  '$'
Config.SQL = "oxmysql" -- oxmysql / mysql-async / ghmattimysql
Config.Inventory = "qb_inventory" -- qb_inventory / esx_inventory / ox_inventory / qs_inventory / codem-inventory
Config.ServeName          = "TWORST" -- Server Name MAX 10
Config.MoneyType          = "$" -- Money Type 
Config.InteractionHandler = 'qb-target'     --  qb-target, drawtext,ox-target
Config.ExampleProfilePicture = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/LogoNEW.png"
Config.AnchorCommand = "anchor" -- Anchor Command
Config.JobResetCommand = "jobreset" -- Job Reset Command
Config.Tube = {
    ['level1'] = {
        waitTime = 3, -- 3 seconds
        model = `xm_prop_x17_scuba_tank`
    },
    ['level2'] = {
        waitTime = 5,
        model = `p_michael_scuba_tank_s`
    },
    ['level3'] = {
        waitTime = 7,
        model = `p_s_scuba_tank_s`
    },
    ['mask'] = {
        model = `p_d_scuba_mask_s`
    }

}
Config.Diving = {
    ['coords'] = {
        ['intreactionCoords'] = vector3(-273.87, 6641.97, 7.39),
        ['ped'] = true,
        ['pedCoords'] = vector3(-273.87, 6641.97, 7.39),
        ['pedHeading'] = 232.23,
        ['pedHash'] = 0x49EA5685,
    },
    ['seelCoords'] = {
        ['intreactionCoords'] = vector3(-279.59, 6636.75, 7.55),
        ['ped'] = true,
        ['pedCoords'] = vector3(-279.59, 6636.75, 7.55),
        ['pedHeading'] = 221.69,
        ['pedHash'] = 0x49EA5685,
    },
    ['job'] = 'all', 
    ['blip'] = {
        show = true,
        blipName = 'Diving Job',
        blipType = 317,
        blipColor = 3,
        blipScale = 0.55
    },
    ['marker'] = {
        ['type'] = 1,
        ['size'] = vector3(1.5, 1.5, 1.5),
        ['color'] = { r = 0, g = 255, b = 0 },
    },
    ['drawtext'] = {
        ['text'] = "Press ~g~[E]~s~ to open the ~g~Diving~s~",
    },
    ['jobVehicle'] = 'tug', -- tuh
    ['jobDeliverTheVehicleCoords'] = vector3(-849.16, 6592.56, 0.55),
    ['Mission'] = { 
        {
            regionName = "mission1",
            regionLabel = "Tworst Island",
            regionInfo = "You need to immediately collect overgrown corals in certain areas with diving equipment and tools and clean up the garbage. You must start now!",
            regionStep = "The team will acquire the boat and travel to the designated area.",
            regionStep2 = "The team will collect corals in the area, clean up debris in the sea, and gather hidden items.",
            minLevel = 0,
            jobTask = {
                {name = "seaChanged", img = "coral.png", label = "Take Coral", amount = 20, areaDistance = 30, coords = vector3(-929.52, 6666.6, -27.55) },
                {name = "seaClean", img = "trash.png", label = "Sea Clean", amount = 20, areaDistance = 30,  coords = vector3(-929.52, 6666.6, -27.55)},
                {name = "sealooting", label = "Sea Box", amount = 15, areaDistance = 40,  coords = vector3(-929.52, 6666.6, -27.55)},
                {name = "seaSuitCase", label = "Sea SuitCase", amount = 10, areaDistance = 30,  coords = vector3(-929.52, 6666.6, -27.55)}, 
            },
            regionPNG = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/Mask_group1.png",
            awards = {
                money = 10000,
                xp = 1000,
                onlinejobextra = 2 -- how many percent of the money will increase when a player enters onlinejob 
            },
            vehicleSpawnCoords = {
                vector4(-306.97, 6678.08, 0.62, 33.31)
            },
            jobDeliverTheVehicleCoords = vector3(-306.97, 6678.08, 1),
            boxModel = {
                bigbox = {
                    model = {"ba_prop_battle_crate_closed_bc", "ba_prop_battle_crate_closed_bc"},
                    random = 50,
                    liftHeight = 2.9,
                    riseSpeed = 0.02,
                },
                smallbox = {
                    model = {"gr_prop_gr_rsply_crate01a", "gr_prop_gr_rsply_crate01a"},
                    random = 50,
                    liftHeight = 1.8,
                    riseSpeed = 0.06,
                }
            },
            ChangeModel = {
                ['BeforeModel'] = {"prop_coral_pillar_01"},
                ['AfterModel'] = {"prop_coral_01"},
            },
            CleanModel = {
                {"prop_rub_tyre_03", "prop_rub_tyre_01", "prop_rub_binbag_sd_02"}
            },
            SuitCaseModel = {
                ['BeforeModel'] = {"prop_suitcase_01d" },
                ['AfterModel'] = {"hei_p_attache_case_01b_s"},
            },
        },    
        {
            regionName = "mission2",
            regionLabel = "Tworst Island",
            regionInfo = "You need to immediately collect overgrown corals in certain areas with diving equipment and tools and clean up the garbage. You must start now!",
            regionStep = "The team will acquire the boat and travel to the designated area.",
            regionStep2 = "The team will collect corals in the area, clean up debris in the sea, and gather hidden items.",
            minLevel = 2,
            jobTask = {
                {name = "seaChanged", img = "coral.png", label = "Take Coral", amount = 15, areaDistance = 30, coords = vector3(1798.72, -2966.86, -43.23) },
                {name = "seaClean", img = "trash.png", label = "Sea Clean", amount = 15, areaDistance = 30,  coords = vector3(1798.72, -2966.86, -43.23)},
                {name = "seaSuitCase", label = "Sea SuitCase", amount = 15, areaDistance = 30,  coords = vector3(1798.72, -2966.86, -43.23)}, 
                -- {name = "sealooting", label = "Sea Box", amount = 15, areaDistance = 40,  coords = vector3(1798.72, -2966.86, -43.23)},
                
            },
            regionPNG = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/Mask_group1.png",
            awards = {
                money = 20000,
                xp = 2000,
                onlinejobextra = 1.5 -- how many percent of the money will increase when a player enters onlinejob 
            },
            vehicleSpawnCoords = {
                vector4(1319.17, -3078.18, 0.37, 10.11),
            },
            jobDeliverTheVehicleCoords = vector3(1320.3, -3071.16, -0.05),
            boxModel = {
                bigbox = {
                    model = {"ba_prop_battle_crate_closed_bc", "ba_prop_battle_crate_closed_bc"},
                    random = 50,
                    liftHeight = 2.9,
                    riseSpeed = 0.02,
                },
                smallbox = {
                    model = {"gr_prop_gr_rsply_crate01a", "gr_prop_gr_rsply_crate01a"},
                    random = 50,
                    liftHeight = 1.8,
                    riseSpeed = 0.06,
                }
            },
            ChangeModel = {
                ['BeforeModel'] = {"prop_coral_pillar_01"},
                ['AfterModel'] = {"prop_coral_01"},
            },
            CleanModel = {
                {"prop_rub_tyre_03", "prop_rub_tyre_01", "prop_rub_binbag_sd_02"}
            },
            SuitCaseModel = {
                ['BeforeModel'] = {"prop_suitcase_01d" },
                ['AfterModel'] = {"hei_p_attache_case_01b_s"},
            },
        },     
        {
            regionName = "mission3",
            regionLabel = "Tworst Island",
            regionInfo = "You need to immediately collect overgrown corals in certain areas with diving equipment and tools and clean up the garbage. You must start now!",
            regionStep = "The team will acquire the boat and travel to the designated area.",
            regionStep2 = "The team will collect corals in the area, clean up debris in the sea, and gather hidden items.",
            minLevel = 3,
            jobTask = {
                {name = "seaChanged", img = "coral.png", label = "Take Coral", amount = 40, areaDistance = 60, coords = vector3(4204.08, 3637.51, -43.38) },
                {name = "seaClean", img = "trash.png", label = "Sea Clean", amount = 40, areaDistance = 60,  coords = vector3(4204.08, 3637.51, -43.38)},
                {name = "seaSuitCase", label = "Sea SuitCase", amount = 20, areaDistance = 60,  coords = vector3(4204.08, 3637.51, -43.38)}, 
                --{name = "sealooting", label = "Sea Box", amount = 15, areaDistance = 60,  coords = vector3(4204.08, 3637.51, -43.38)}, -- BOX 
            },
            regionPNG = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/Mask_group1.png",
            awards = {
                money = 30000,
                xp = 3000,
                onlinejobextra = 1.5 -- how many percent of the money will increase when a player enters onlinejob 
            },
            vehicleSpawnCoords = {
                vector4(3902.53, 4484.97, 0.19, 10.71)
            },
            jobDeliverTheVehicleCoords = vector3(3902.53, 4484.97, 0.19),
            boxModel = {
                bigbox = {
                    model = {"ba_prop_battle_crate_closed_bc", "ba_prop_battle_crate_closed_bc"},
                    random = 50,
                    liftHeight = 2.9,
                    riseSpeed = 0.02,
                },
                smallbox = {
                    model = {"gr_prop_gr_rsply_crate01a", "gr_prop_gr_rsply_crate01a"},
                    random = 50,
                    liftHeight = 1.8,
                    riseSpeed = 0.06,
                }
            },
            ChangeModel = {
                ['BeforeModel'] = {"prop_coral_pillar_01"},
                ['AfterModel'] = {"prop_coral_01"},
            },
            CleanModel = {
                {"prop_rub_tyre_03", "prop_rub_tyre_01", "prop_rub_binbag_sd_02"}
            },
            SuitCaseModel = {
                ['BeforeModel'] = {"prop_suitcase_01d" },
                ['AfterModel'] = {"hei_p_attache_case_01b_s"},
            },
        }, 
        {
            regionName = "mission4",
            regionLabel = "Tworst Island",
            regionInfo = "You need to immediately collect overgrown corals in certain areas with diving equipment and tools and clean up the garbage. You must start now!",
            regionStep = "The team will acquire the boat and travel to the designated area.",
            regionStep2 = "The team will collect corals in the area, clean up debris in the sea, and gather hidden items.",
            minLevel = 4,
            jobTask = {
                {name = "seaChanged", img = "coral.png", label = "Take Coral", amount = 50, areaDistance = 70, coords = vector4(3323.94, 6580.64, -65.03, 102.81) },
                {name = "seaClean", img = "trash.png", label = "Sea Clean", amount = 50, areaDistance = 70,  coords = vector4(3323.94, 6580.64, -65.03, 102.81)},
                {name = "seaSuitCase", label = "Sea SuitCase", amount = 20, areaDistance = 70,  coords = vector4(3323.94, 6580.64, -65.03, 102.81)}, 
                {name = "sealooting", label = "Sea Box", amount = 20, areaDistance = 70,  coords = vector4(3323.94, 6580.64, -65.03, 102.81)}, -- BOX 
            },
            regionPNG = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/Mask_group1.png",
            awards = {
                money = 40000,
                xp = 4000,
                onlinejobextra = 1.5 -- how many percent of the money will increase when a player enters onlinejob 
            },
            vehicleSpawnCoords = {
                vector4(1540.32, 6712.64, 0.45, 10.04)
            },
            jobDeliverTheVehicleCoords = vector3(1540.32, 6712.64, 0.45),
            boxModel = {
                bigbox = {
                    model = {"ba_prop_battle_crate_closed_bc", "ba_prop_battle_crate_closed_bc"},
                    random = 50,
                    liftHeight = 2.9,
                    riseSpeed = 0.02,
                },
                smallbox = {
                    model = {"gr_prop_gr_rsply_crate01a", "gr_prop_gr_rsply_crate01a"},
                    random = 50,
                    liftHeight = 1.8,
                    riseSpeed = 0.06,
                }
            },
            ChangeModel = {
                ['BeforeModel'] = {"prop_coral_pillar_01"},
                ['AfterModel'] = {"prop_coral_01"},
            },
            CleanModel = {
                {"prop_rub_tyre_03", "prop_rub_tyre_01", "prop_rub_binbag_sd_02"}
            },
            SuitCaseModel = {
                ['BeforeModel'] = {"prop_suitcase_01d" },
                ['AfterModel'] = {"hei_p_attache_case_01b_s"},
            },
        }, 
    },
    ["Market"] = {
        ["BuyItems"] = {
            {itemName = "scuba_tube_l1", itemLabel = "Scuba Tube Level 1", itemKG = 1, itemCount = 1, itemPrice = 500, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/diving-tube-level1.png" },
            {itemName = "scuba_tube_l2", itemLabel = "Scuba Tube Level 2", itemKG = 1, itemCount = 1, itemPrice = 1000, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/diving-tube-level2.png" },
            {itemName = "scuba_tube_l3", itemLabel = "Scuba Tube Level 3", itemKG = 1, itemCount = 1, itemPrice = 1500, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/diving-tube-level3.png" },
            {itemName = "scuba_gear", itemLabel = "Scuba Mask", itemKG = 1, itemCount = 1, itemPrice = 700, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/mask.png" },
            {itemName = "liftbag", itemLabel = "Diving Liftbag", itemKG = 1, itemCount = 1, itemPrice = 200, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/liftbag.png" },
            {itemName = "weapon_knife", itemLabel = "Knife", itemKG = 1, itemCount = 1, itemPrice = 500, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/knife.png" },
        },
        ["SellItems"] = {
            {itemName = "dendrogyra_coral", itemLabel = "Dendrogyra", itemKG = 1, itemCount = 1, itemPrice = 1500, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/dendrogyra_coral.png"},
            {itemName = "antipatharia_coral", itemLabel = "Antipatharia", itemKG = 1, itemCount = 1, itemPrice = 1500, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/antipatharia_coral.png"},
            {itemName = "rolex", itemLabel = "Rolex", itemKG = 1, itemCount = 1, itemPrice = 750, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/rolex.png"},
            {itemName = "diamond_ring", itemLabel = "Diamond Ring", itemKG = 1, itemCount = 1, itemPrice = 2000, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/diamond_ring.png"},
            {itemName = "goldbar", itemLabel = "Gold Bar", itemKG = 1, itemCount = 1, itemPrice = 2500, itemImage = "https://r2.fivemanage.com/biv23I9cFWICSObhZsr4C/goldbar.png"},
        }
    }
}

Config.RandomCoral = {
    { item = "dendrogyra_coral", probability = 70, amount = math.random(1,3) },  -- The probability of normal coral is 70%
    { item = "antipatharia_coral", probability = 20, amount = math.random(1,3) },     -- There's a 20 percent chance of a rare coral.
}
Config.RandomSuitCase = { 
    { item = "rolex", probability = 70, amount = math.random(1,3) },  -- The probability of normal coral is 70%
    { item = "diamond_ring", probability = 20, amount = math.random(1,3) },    -- The probability of a rare coral is 20%
    { item = "goldbar", probability = 10, amount = math.random(1,2) } -- Legendary coral has a 10% chance of appearing
}

Config.RandomShipBox = { 
    { item = "rolex", probability = 40, amount = math.random(1,3) },  -- The probability of normal coral is 70%
    { item = "diamond_ring", probability = 40, amount = math.random(1,3) },    -- The probability of a rare coral is 20%
    { item = "goldbar", probability = 20, amount = math.random(1,2) } -- Legendary coral has a 10% chance of appearing
}

Config.Vehiclekey          = true
Config.VehicleSystem       = "qb-vehiclekeys"       -- cd_garage / qs-vehiclekeys / wasabi-carlock / qb-vehiclekeys
Config.Removekeys          = true
Config.RemoveVehicleSystem = "qb-vehiclekeys"       -- cd_garage / qs-vehiclekeys / wasabi-carlock / qb-vehiclekeys

Config.GiveVehicleKey      = function(plate, model, vehicle) -- you can change vehiclekeys export if you use another vehicle key system
    if Config.Vehiclekey then
        if Config.VehicleSystem == 'cd_garage' then
            TriggerEvent('cd_garage:AddKeys', exports['cd_garage']:GetPlate(vehicle))
        elseif Config.VehicleSystem == 'qs-vehiclekeys' then
            model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
            exports['qs-vehiclekeys']:GiveKeys(plate, model, true)
        elseif Config.VehicleSystem == 'wasabi-carlock' then
            exports.wasabi_carlock:GiveKey(plate)
        elseif Config.VehicleSystem == 'qb-vehiclekeys' then
            TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', plate)
        end
    end
end

Config.RemoveVehiclekey    = function(plate, model, vehicle)
    if Config.Removekeys then
        if Config.RemoveVehicleSystem == 'cd_garage' then
            TriggerServerEvent('cd_garage:RemovePersistentVehicles', exports['cd_garage']:GetPlate(vehicle))
        elseif Config.RemoveVehicleSystem == 'qs-vehiclekeys' then
            model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
            exports['qs-vehiclekeys']:RemoveKeys(plate, model)
        elseif Config.RemoveVehicleSystem == 'wasabi-carlock' then
            exports.wasabi_carlock:RemoveKey(plate)
        elseif Config.RemoveVehicleSystem == 'qb-vehiclekeys' then
            TriggerServerEvent('qb-vehiclekeys:client:RemoveKeys', plate)
        end
    end
end

Config.FuelSystem = "LegacyFuel"                      -- LegacyFuel / x-fuel

Config.SetVehicleFuel = function(vehicle, fuel_level) -- you can change LegacyFuel export if you use another fuel system
    if Config.FuelSystem == 'LegacyFuel' then
        return exports["LegacyFuel"]:SetFuel(vehicle, fuel_level)
    elseif Config.FuelSystem == 'x-fuel' then
        return exports["x-fuel"]:SetFuel(vehicle, fuel_level)
    else
        return SetVehicleFuelLevel(vehicle, fuel_level + 0.0)
    end
end

Config.NotificationText = {
    ['oxygen'] = {
        text = "Oxygen is over.",
        type = "errorNotify"
    },
    ['vehicleexist'] = {
        text = "No ship spawns because a ship is found",
        type = "errorNotify"
    },
    ['oxygenLow'] = {
        text = "Oxygen is low.",
        type = "infoNotify"
    },
    ['needoxygen'] = {
        text = "You need Oxygen",
        type = "errorNotify"
    },
    ['needoliftbag'] = {
        text = "You need liftbag",
        type = "errorNotify"
    },
    ['level1tube'] = {
        text = "You wear the tube level 1",
        type = "infoNotify"
    },
    ['level2tube'] = {
        text = "You wear the tube level 1",
        type = "infoNotify"
    },
    ['level3tube'] = {
        text = "You wear the tube level 1",
        type = "infoNotify"
    },
    ['requiredTube'] = {
        text = "You must wear the tube first",
        type = "errorNotify"
    },
    ['wearMask'] = {
        text = "You wear the mask",
        type = "infoNotify"
    },
    ['achordrop'] = {
        text = "Anchor dropped",
        type = "infoNotify"
    },
    ['achorpickeddrop'] = {
        text = "Anchor picked up",
        type = "infoNotify"
    },
    ['gotosite'] = {
        text = "Pick up the vehicle and go to the site",
        type = "infoNotify"
    },
    ['needKnife'] = {
        text = "You need a knife to open the suitcase",
        type = "infoNotify"
    },
    ['towedrope'] = {
        text = "The box is being towed by rope, please wait",
        type = "infoNotify"
    },
    ['needAnchor'] = {
        text = "You need to anchor the vehicle",
        type = "errorNotify"
    },
    ['pressanchor'] = {
        text = "Press /anchor to anchor the vehicle",
        type = "infoNotify"
    },

    ['notenoughitem'] = {
        text = "Not enough %s to sell.",
        type = "errorNotify"
    },
    ['lobbyfull'] = {
        text = "The lobby is full.",
        type = "succesNotify"
    },
    ['jobnotstarted'] = {
        text = "You have not started the job yet.",
        type = "errorNotify"
    },
    ['jobalreadystarted'] = {
        text = "You have already started the job.",
        type = "errorNotify"
    },
    ['maxlevel'] = {
        text = "You have reached the maximum level.",
        type = "errorNotify"
    },
    ['playeralreadyinlobby'] = {
        text = "You are already in the lobby.",
        type = "errorNotify"
    },
    ['missionnotselected'] = {
        text = "You have not selected a mission.",
        type = "errorNotify"
    },
    ['playerleftlobby'] = {
        text = "The mission is terminated because the lobbyist is out of the game.",
        type = "errorNotify"
    },
    ['deliverVehile'] = {
        text = "Deliver the vehicle",
        type = "infoNotify"
    },
    ['resetJob'] = {
        text = "You have reset the job.",
        type = "errorNotify"
    },
    ['notowner'] = {
        text = "You are not the owner of the vehicle.",
        type = "errorNotify"
    },
    
}

Config.RequiredXP = {
    [1] = 1000,
    [2] = 1500,
    [3] = 2000,
    [4] = 2500,
    [5] = 3000,
    [6] = 3500,
    [7] = 4000,
    [8] = 4500,
    [9] = 5000,
    [10] = 5500,
    [11] = 6000,
    [12] = 6500,
    [13] = 7000,
    [14] = 7500,
    [15] = 8000,
    [16] = 8500,
    [17] = 9000,
    [18] = 9500,
    [19] = 10000,
    [20] = 10500,
    [21] = 11000,
    [22] = 11500,
    [23] = 12000,
    [24] = 12500,
    [25] = 13000,
    [26] = 13500,
    [27] = 14000,
    [28] = 14500,
    [29] = 15000,
    [30] = 15500,
    [31] = 16000,
    [32] = 16500,
    [33] = 17000,
    [34] = 17500,
    [35] = 18000,
    [36] = 18500,
    [37] = 19000,
    [38] = 19500,
    [39] = 20000,
    [40] = 20500,
    [41] = 21000,
    [42] = 21500,
    [43] = 22000,
    [44] = 22500,
    [45] = 23000,
    [46] = 23500,
    [47] = 24000,
    [48] = 24500,
    [49] = 25000,
    [50] = 25500,
    [51] = 26500,
    [52] = 27500,
    [53] = 28500,
    [54] = 29500,
    [55] = 30500,
    [56] = 31500,
    [57] = 32500,
    [58] = 33500,
    [59] = 34500,
    [60] = 35500,
    [61] = 36500,
    [62] = 37500,
    [63] = 38500,
    [64] = 39500,
    [65] = 40500,
    [66] = 41500,
    [67] = 42500,
    [68] = 43500,
    [69] = 44500,
    [70] = 45500,

}

 

9 reviews for Diving Job Plus

  1. Dortha (verified owner)

    The resource matched the description and screenshots perfectly. No unpleasant surprises.

  2. SteelLion (verified owner)

    I like this item and also the customer service of them.

  3. SarahFast (verified owner)

    Perfect addition to our roleplay server.

  4. Calista (verified owner)

    The script works perfectly on our server. Setup took only a few minutes, and the configuration file was easy to understand.

  5. Coby (verified owner)

    Quite easy to use, nice design, surely will buy again

  6. Idella (verified owner)

    Amazing thanks

  7. Lyda (verified owner)

    Performance is excellent. We have not noticed any significant increase in resource usage since installing it.

  8. Watson (verified owner)

    Great resource with a polished design. It fits our server well and required very little customization.

  9. Aileen (verified owner)

    I got excellent support for this item. They were patient with me, and helped me solve my issue. I recommend this company 100%

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