Compatibility
- Version
- 1.0
- Game Mode
- FiveM

by vlaati
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Auto Gang
Ever wish you had your own gang on speed dial? Auto Gang does exactly that. When you're under attack, this script automatically dispatches a team from The Families to come to your rescue. They analyze the threat, send the right backup, and drive to your location with one goal: to neutralize anyone who's hostile towards you.
The mod monitors for health loss, bullet impacts, and combat status. If you're attacked:
Your backup will drive aggressively (ignoring traffic lights and other vehicles). All four members will exit the vehicle when close to you, and they will engage every hostile ped in the area until the threat is completely eliminated. Once all attackers are dealt with, they'll hang around for a few seconds and then disappear.
Usage:
When active, simply play the game. If you are attacked, look for blue blips on your radar – that's your backup arriving. They will drive directly to you, get out, and handle the situation.
Known Issues (Early Access): On rare occasions, the backup units may temporarily freeze if the attacker stops engaging. Getting shot at again usually "wakes" them up. The script attempts to find a valid road node to spawn the vehicles. If one can't be found, they will spawn on the ground, which might occasionally be in an awkward spot.
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Quick answers based on the information published for Auto Gang.
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View bundlesWritten by the FiveMX editorial team based on the current CitizenFX artifact and the target framework — not copy-pasted from the upstream post.
resources/[standalone]/auto-gang on your server. Keep the resource folder name as-is — most manifests reference it verbatim.ensure auto-gang to your server.cfg.ensure auto-gang in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs ox_lib or ox_inventory — install those first, then retry.Other popular free mods you might find useful for your server.
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