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Enable player-driven vehicle sales, auctions, test drives, and market zones with a modern tablet UI. Free FiveM resource from KojaScripts.

Anteprima

Carmarket [GRATUITO]
Carmarket [GRATUITO]
Carmarket [GRATUITO]
Carmarket [GRATUITO]

Panoramica

A full player-driven car market for FiveM that lets players list, auction, test-drive, and trade vehicles through a modern tablet UI.

Includes timed auctions, player-owned exchange zones with commission, rentable parking slots, and weekly stats. The React-based NUI features smooth animations, ultrawide scaling, search, filters, and a custom date-time picker for auctions.

Caratteristiche principali

  • Modern Tablet UI with smooth animations, ultrawide-aware scaling, search, filters, and custom date-time picker for auctions.
  • Buy-Now & Auction Listings: sell at a fixed price or run timed auctions with live bidding broadcast to all players.
  • Player-Owned Exchange Zones: buy market zones, set listing fees, max listings, and earn commissions.
  • Rentable Parking Slots: own individual slots with weekly rent, support multiple slots across zones with auto-parking.
  • Test Drives: buyers can test drive before buying with configurable spawn point, time limit, cancel key, and fee per zone.
  • Custom Vehicle Images: drop in webp files and register modded vehicles via Config.CustomVehicleImages with fallback to docs.fivem.net.
  • Multiple Market Zones: pre-built zones for Legion, Sandy Shores, Paleto; add unlimited custom zones with NPCs, blips, and slot layouts.
  • Player Profile & History: statistics page with sold, purchased, and listed history per player, plus full audit trail in MySQL.

Requisiti e compatibilità

  • OX Target Support: choose between ox_target or standalone draw-text interactions for maximum flexibility.

Installazione

  1. Scarica la risorsa tramite il pulsante di download recensito.
  2. Leggi le note del creatore sulla pagina della fonte verificata.
  3. Estrai la risorsa e posizionala nella cartella corretta delle risorse del server FiveM.
  4. Aggiungi la risorsa a server.cfg quando la release include una cartella resource.
  5. Riavvia e testa su un server di staging prima di utilizzarlo in produzione.

Scaricamento

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