Molo Medical Center

$35.00

What you get

  • Proper audio occlusion (no echo bleed between rooms).

  • Realistic collision meshes (no clipping, solid stretchers/walls).

  • Custom prop set for PD/EMS/Dispatch workflows.

  • Interior made from scratch (not a rip; consistent scale/lighting).

  • Package size: ~63 MB.

  • Location: Central Medical Center (downtown Los Santos).

Requirements

  • FiveM artifacts up to date.

  • fxmanifest.lua with lua54 'yes'.

  • Streaming enabled for MLO assets.

  • Optional: ox_lib and ox_inventory for stashes/lockers; your framework’s EMS job (ESX/QBCore/QBOX) if you want job-gated areas.

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Molo Medical Center FiveM resource preview
Molo Medical Center
$35.00

Lifetime update access. Files FiveMX publishes to this listing remain available to the original eligible purchase without a subscription. Read the exact scope

Install (step-by-step)

  1. Add the resource

    • Place the folder in /resources/[maps]/lsmc/ (or your structure).

  2. fxmanifest

    fx_version 'cerulean'
    game 'gta5'
    lua54 'yes'

    name 'lsmc'
    description 'Los Santos Medical Center MLO'
    version '1.0.0'

    files {
    'stream/**/*.ytyp',
    'stream/**/*.ydr',
    'stream/**/*.ybn',
    'stream/**/*.ymap'
    }

    data_file 'DLC_ITYP_REQUEST' 'stream/lsmc_props.ytyp' -- TODO: match actual filename
    -- Add more data_file lines if provided by the package

    Note: Replace filenames with the actual ones included in your download. Don’t guess.

  3. server.cfg

    ensure lsmc
  4. Restart your server or refresh then ensure lsmc in console.

Framework integration

You can run this as a standalone map, or wire it into your job systems.

ESX

  • Gate restricted rooms (pharmacy, staff, surgery) via your doorlock (e.g., ox_doorlock) using the ambulance job group.

  • Stashes/lockers with ox_inventory:

    • Define staff lockers and pharmacy stashes (read-only for EMTs if desired).

    • TODO: Insert your RegisterStash/config entries matching room coords.

  • Billing/insurance desks:

    • Hook your existing billing menu at reception. TODO: Insert your billing event/callback names.

QBCore

  • Use your doorlock to allow ambulance job access to surgical bays and med storage.

  • Add qb-target/ox_target zones for triage, check-in, and treatment beds.

    • TODO: Add your target zone coords and interaction labels.

  • For items (medkits, bandages), point pharmacy stash to your QBCore item defs.

QBOX (qbx_core)

  • Mirror the QBCore setup with qbx_core permissions/groups.

  • TODO: Map your job grades to doors and stash access.

Standalone

NUI / interactions (optional)

  • Add NUI panels at Reception (check-in), Dispatch (status board), EMS Garage (vehicle spawn UI).

  • Use ox_lib context menus for simple flows (admit → assign bed → discharge).

  • TODO: Implement your client/server events and callbacks; avoid inventing endpoints.

Vehicles & garages

  • Create an EMS garage zone under the helipad or rear lot.

  • Tie it to your vehicle script (qb-garages, custom ESX garage, or standalone).

  • TODO: Insert spawn points, headings, and job checks.

Permissions & anti-cheat

  • Streamed assets can trigger false positives in some anti-cheats.

  • Whitelist this resource in your anti-cheat config if needed.

  • Lock sensitive areas via doorlock + job/grade checks; never rely on map props alone.

  1. Walk through all floors; watch spikes near prop-dense rooms.

  2. If spikes occur:

    • Disable unused rooms via doorlock/instancing where possible.

    • Reduce prop variants (some packages include optional clutter). TODO: Toggle per provided ymap set if available.

Sync & stability

  • Collision is authored for reliable patient transport; test stretchers and wheelchairs in narrow corridors.

  • Verify audio occlusion: close doors between ICU and hallway; confirm ambient bleed is reduced.

  • If you use custom radios/Dispatch, check voice zones don’t mute inside surgical rooms. TODO: Add your pma-voice/mumble zones if applicable.

Testing flow (quick run)

  • Spawn at Reception → open check-in (target/context). TODO: bind your UI.

  • Access Staff Lockers (job check).

  • Use Pharmacy Stash (read/write per grade).

  • Try Surgery doors (grade-gated).

  • Launch Helipad spawn and EMS Garage vehicle retrieval.

  • Verify PD/EMS/Dispatch can route calls here without pathing issues.

Notes

  • Works with ox_lib, ox_inventory, and common doorlock/target resources. Add integrations intentionally; don’t paste random code.