In Game Map Editor V2 by Ak4y Scripts is a complete in-game mapping solution that allows admins and server owners to create, edit and manage maps directly inside FiveM. You build your maps while seeing everything live in-game without external tools or complicated workflows. The system is designed for fast, flexible and optimized map creation with powerful editing and management tools. This package is sold as the QB/QBOX build ([QB/QBOX] In Game Map Editor V2 OPEN SOURCE) and is on keymaster asset escrow but not encrypted.
What the Creator Describes
- Create permanent or temporary maps.
- Delete supported GTA world props.
- Access to 14,000+ GTA props.
- Custom prop support.
- Real-time prop preview before placement.
- Advanced placement tools: gizmo support, brush placement system, massive/random object placement, grid/surface/angle/snap systems and precise movement & rotation controls.
- Object & optimization settings: edit LOD values, collision, freeze state, visibility, alpha/transparency and database save state; replace models instantly; re-edit objects anytime; bulk selection & bulk editing tools.
- Map management: categories & subcategories, drag & drop organization, export complete maps as ready-to-use resources, import exported maps directly back into the editor.
- Extra features: live map panel with teleport & object management, admin action tracking system, Discord webhook logs, fully optimized & low resmon usage, responsive UI design.
Package Facts
- The ZIP contains two FiveM resources: ak4y-mapEditor-v2 and its ak4y-core dependency (fx_version cerulean, gta5, lua54).
- The map editor ships a Vite-built web UI, client scripts (gizmo and main), a server script and a server config.
- A prop database (props.lua) and 43 locale files are included.
- sql/install.sql creates the mapeditor_* tables (objects, deleted objects, categories, object-categories, audit, exports).
- Declared dependencies: ak4y-core and the FiveM /assetpacks dependency.
- The open command defaults to ‘mapeditor’ and the menu event is ‘ak4y-mapEditor-v2:OpenMenu’.


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