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Cechy
Compatible with ESX i QB-Core
Kompatybilność z paskami postępu
Kompatybilność z minigry takimi jak pasek umiejętności
Kompatybilność z systemem celowania – ox_target, qb-target itp..
Kompatybilność z menu: esx_menu_default, esx_context, qb-menu, ox_lib.
Kompatybilność z niestandardowym menu pytań do akceptacji zakupów karnetów na siłownię, takich jak vms_notify.
Menu ze statystykami postaci.
Tłumaczenie skryptu w wielu językach dzięki zespołowi VMS Translator: angielski, czeski, niemiecki, francuski, hiszpański, portugalski, polski
Możliwość posiadania wielu siłowni na serwerze.
Możliwość ustawienia siłowni do pracy, w tym możliwość ustawienia wymaganego hasła, które może sprzedać pracownik z ustawionym w konfiguracji pracy "hail".
Tymczasowe karnety na siłownię wbudowane w skrypt z regulowanymi czasami wygaśnięcia.
Wiele aktywności na siłowni: wyciskanie na ławce, sztanga, hantle, podciąganie na drążku, pompki, bieganie na bieżni • Wytrzymałość podczas ćwiczeń zależna od kondycji twojej postaci – aby zwiększyć kondycję postaci, wymaga to pływania, biegania lub jazdy na rowerze. • Aby ćwiczyć, wymaga to naciśnięcia przycisku, nie dzieje się to automatycznie, możesz też podłączyć do tego na przykład pasek umiejętności.
Brak ćwiczeń powoduje stopniowe zmniejszanie się kondycji i siły.
Możliwość modyfikacji prędkości biegu i siły uderzenia w zależności od statystyk postaci.
Możliwość użycia znacznika, tekstu 3D lub bez tych opcji.
Skrypt posiada 3 dostępne eksporty po stronie klienta – addSkill(‘skill_name’, value) => Pozwala to na zwiększenie twoich umiejętności poprzez inne aktywności w twoich innych skryptach. – getSkill(‘skill_name’) => Możliwość uzyskania wartości, ile gracz ma umiejętności, a tym samym dodanie możliwości aktywacji w innych zasobach, gdy gracz ma wystarczająco dużo wytrzymałości lub siły, na przykład. – removeSkill(‘skill_name’, value) => Pozwala to na zmniejszenie umiejętności poprzez inne aktywności w twoich innych skryptach, np. jedzenie wysokokalorycznych potraw, takich jak hamburgery itp.
Pełne tłumaczenie z plikami config.lua i translation.js.
Config = {}
Config.Core = "ESX" -- "ESX" / "QB-Core"
Config.CoreExport = function()
return exports['es_extended']:getSharedObject()
-- return exports['qb-core']:GetCoreObject()
end
Config.Notification = function(title, message, time, icon, type)
if type == "success" then
exports["vms_notify"]:Notification(title, message, time, "#27FF09", icon)
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "success", 5000)
elseif type == "info" then
exports["vms_notify"]:Notification(title, message, time, "#428AF5", icon)
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "inform", 5000)
elseif type == "error" then
exports["vms_notify"]:Notification(title, message, time, "#FF0909", icon)
-- ESX.ShowNotification(message)
-- QBCore.Functions.Notify(message, "error", 5000)
end
end
Config.TextUI = {
Enabled = false,
Open = function(msg)
exports["interact"]:Open("E", msg) -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['okokTextUI']:Open('[E] '..msg, 'darkgreen', 'right')
-- exports['qb-core']:DrawText(msg, 'right')
end,
Close = function(msg)
exports["interact"]:Close() -- Here you can use your TextUI or use my free one - https://github.com/vames-dev/interact
-- exports['okokTextUI']:Close()
-- exports['qb-core']:HideText()
end,
}
--@AutoExecuteQuery: Will automatically add the 'statistics' column to your ESX: `users` / QB-Core: `players` table if it doesn't already exist.
Config.AutoExecuteQuery = true
-- @PlayerLoaded: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Client:OnPlayerLoaded"
Config.PlayerLoaded = "esx:playerLoaded"
-- @PlayerLoaded: ESX: "esx:playerLoaded" / QB-Core: "QBCore:Server:OnPlayerLoaded"
Config.PlayerLoadedServer = "esx:playerLoaded"
-- @PlayerLogoutServer: ESX: "esx:playerDropped" / QB-Core: "QBCore:Server:OnPlayerUnload"
Config.PlayerLogoutServer = "esx:playerDropped"
-- @JobUpdated: ESX: "esx:setJob" / QB-Core: "QBCore:Client:OnJobUpdate"
Config.JobUpdated = 'esx:setJob'
-- @SavingTimeout: Every how long the player's statistics will be saved to the database - recommended 10 or 15 minutes
Config.SavingTimeout = 60 * 10 * 1000 -- 10 minutes
Config.Menu = 'esx_context' -- 'esx_menu_default' / 'esx_context' / 'qb-menu' / 'ox_lib'
Config.ESXMenuDefault_Align = 'right'
Config.SendNotificationWhenSkillIncrase = true
Config.SendNotificationWhenSkillDecrease = true
Config.DistanceView = 2.25
Config.DistanceAccess = 0.5
Config.UseMarkers = true
Config.Use3DText = false
Config.UseHelpNotify = true
-- @UseTarget: If you use a target, markers for gym activities will not be displayed - the marker will remain for the boss menu
Config.UseTarget = false
Config.TargetResource = 'ox_target'
Config.Target = function(data, func)
if Config.TargetResource == 'ox_target' then
exports["ox_target"]:addBoxZone({
coords = data.activityCoord,
size = vec(2.0, 2.0, 4.3),
debug = false,
useZ = true,
rotation = data.activityCoord.w,
options = {
{
distance = 2.0,
name = 'gym-'..data.name,
icon = 'fa-solid fa-dumbbell',
label = Config.Translate[Config.Language]['action.'..data.name],
onSelect = func
}
}
})
elseif Config.TargetResource == 'qb-target' then
local id = math.random(1000000,1000000000000)
exports['qb-target']:AddBoxZone('gym-'..data.name..'-'..id, data.activityCoord, 2.0, 2.0, {
name = 'gym-'..data.name..'-'..id,
heading = data.activityCoord.w,
debugPoly = true,
minZ = data.activityCoord.z,
maxZ = data.activityCoord.z+3.5,
}, {
options = {
{
num = 1,
icon = 'fas fa-example',
label = Config.Translate[Config.Language]['action.'..data.name],
targeticon = 'fa-solid fa-dumbbell',
action = func,
drawDistance = 10.0,
drawColor = {255, 255, 255, 255},
successDrawColor = {30, 144, 255, 255},
}
},
distance = 0.7,
})
else
-- If you are using a target system other than ox_target and qb-target, add your target usability logging function here
end
end
-- @EnableMemberships: If you use in any gym the required membership, run it then it will work correctly reading memberships
Config.EnableMemberships = true
-- @EnableGiveMembership: Allows employees to give gym memberships.
Config.EnableGiveMembership = true
Config.GetClosestPlayersFunction = function()
local playerInArea = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 10.0) -- For ESX
-- local playerInArea = QBCore.Functions.GetPlayersFromCoords(GetEntityCoords(PlayerPedId()), 10.0) -- For QB-CORE
return playerInArea
end
-- @EnableStrenghtModifier: In the config.client.lua file, you can modify the player's hitting power with certain power stats.
-- !!! IF YOUR ANTI-CHEAT BANS FOR STRENGHT MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!
Config.EnableStrenghtModifier = true
-- @EnableRunSpeedModifier: In the config.client.lua file, you can modify the player's running speed with certain condition stats.
-- !!! IF YOUR ANTI-CHEAT BANS FOR RUN MODIFICATION YOU NEED TO SET THIS OPTION TO FALSE OR MAKE A CHANGE IN THE ANTI-CHEAT !!!
Config.EnableRunSpeedModifier = true
-- @EnableStaminaModifier: In the config.client.lua file, you can modify the player's stamina level with certain condition stats.
Config.EnableStaminaModifier = true
-- @EnableSkillDrivingEffects: With low driving skill your vehicle will run into slides more often or through lack of skill will randomly turn, the higher the level the less or no effect it has
Config.EnableSkillDrivingEffects = true
Config.SkillDrivingEffectMinimumSpeed = 30.0
-- @UnitOfSpeed: Customize your speed unit if you intend to use Config.EnableSkillDrivingEffects
Config.UnitOfSpeed = 'kmh' -- 'kmh' or 'mph'
-- @AutoMembershipForEmployees: Every gym employee will have a gym membership with no requirement to buy one
Config.AutoMembershipForEmployees = true
-- @UseCustomQuestionMenu: if you want to use for example vms_notify Question Menu, set it true, if you want to use Config.Menu to accept / reject of buying membership
Config.UseCustomQuestionMenu = false
Config.CustomQuestionMenu = function(sellerId, membershipName, days, hours, price)
local question = exports['vms_notify']:Question(
Config.Translate[Config.Language]["question.title.buy_membership"],
hours ~= 0 and Config.Translate[Config.Language]["question.description.buy_membership_hours"]:format(price, hours) or Config.Translate[Config.Language]["question.description.buy_membership"]:format(price, days),
'#4f64ff',
'fa-solid fa-people-arrows'
)
Citizen.Await(question)
if question == 'y' then -- vms_notify question export return 'y' when player accept and 'n' when player reject
TriggerServerEvent("vms_gym:sv:acceptMembership", sellerId, membershipName, days, price)
elseif question == 'n' then
TriggerServerEvent("vms_gym:sv:rejectMembership", sellerId)
end
end
-- @UseProgressbar: If you want to use a progress-bar for the exercises you are doing, you can do so below.
Config.UseProgressbar = false
Config.Progressbar = function(actionName, time)
exports['progressbar']:Progress({
name = actionName,
label = Config.Translate[Config.Language]["progressbar."..actionName],
duration = time,
canCancel = false,
controlDisables = {
disableMouse = false,
disableMovement = true,
disableCarMovement = true,
disableCombat = true,
}
})
end
-- @UseSkillbar: If you want to use a skill-bar for the exercises you are doing, you can do so below.
Config.UseSkillbar = false
Config.Skillbar = function(actionName, cb)
local finished = exports["tgiann-skillbar"]:taskBar(3000)
cb(finished)
end
Config.BossMenu = function(jobName)
if Config.Core == "ESX" then
TriggerEvent('esx_society:openBossMenu', jobName, function(data, menu) -- esx_society
menu.close()
end, {wash = false})
elseif Config.Core == "QB-Core" then
TriggerEvent('qb-bossmenu:client:OpenMenu') -- qb-management
end
end
Config.StatisticCommand = '+statistics'
Config.StatisticKey = 'G'
Config.StatisticDescription = 'Open statistics menu'
Config.StatisticsMenu = {
['strenght'] = true,
['condition'] = true,
['shooting'] = true,
['driving'] = true,
['flying'] = true,
}
Config.Blip = { -- https://docs.fivem.net/docs/game-references/blips/
["Sprite"] = 311,
["Scale"] = 0.85,
["Color"] = 46,
["Display"] = 4
}
Config.Keys = { -- https://docs.fivem.net/docs/game-references/controls/
enter = 38, -- E
train = 22, -- SPACE
stop = 73-- X
}
Config.Markers = {
['BossMenu'] = {
id = 29,
color = {95, 255, 95, 125},
size = vec(0.33, 0.33, 0.33),
bobUpAndDown = false,
rotate = true
},
['FreeSeat'] = {
id = 20,
color = {59, 227, 137, 125},
rotation = {180.0, 0.0, 0.0},
size = vec(0.15, 0.15, 0.15),
bobUpAndDown = false,
rotate = true
},
}
Config.Animations = {
['pull-up'] = {
enter = {'amb@prop_human_muscle_chin_ups@male@enter', 'enter', 1800},
idle = {'amb@prop_human_muscle_chin_ups@male@idle_a', 'idle_a', -1},
training = {'amb@prop_human_muscle_chin_ups@male@base', 'base', 2900},
exit = {'amb@prop_human_muscle_chin_ups@male@exit', 'exit', 2000},
},
['bench'] = {
enter = {'amb@prop_human_seat_muscle_bench_press@enter', 'enter', 0},
idle = {'amb@prop_human_seat_muscle_bench_press@base', 'base', -1},
training = {'amb@prop_human_seat_muscle_bench_press@idle_a', 'idle_a', 2350},
exit = {'amb@prop_human_seat_muscle_bench_press@exit', 'exit', 2500},
},
['barbell'] = {
idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},
training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},
},
['push-up'] = {
enter = {'amb@world_human_push_ups@male@enter', 'enter', 3500},
idle = {'amb@world_human_push_ups@male@idle_a', 'idle_a', -1},
training = {'amb@world_human_push_ups@male@base', 'base', 1100},
exit = {'amb@world_human_push_ups@male@exit', 'exit', 4050},
},
['dumbbells'] = {
idle = {'amb@world_human_muscle_free_weights@male@barbell@idle_a', 'idle_a', -1},
training = {'amb@world_human_muscle_free_weights@male@barbell@base', 'base', 4500},
},
['treadmill'] = {
idle = {'move_m@hurry@c', 'walk', -1},
training = {'move_m@brave@a', 'run', 4000},
},
}
-- @RefreshTimeAddStats: Time every how much the statistic will add up for different activities e.g. swimming, running etc.
Config.RefreshTimeAddStats = 10000 -- 10 seconds
Config.AddStatsValues = {
-- Condition:
['Running'] = 3,
['Swimming'] = {5, 8},
['Cycling'] = {minimumSpeed = 15, value = {6, 8}},
-- Shooting:
['Shooting'] = {1, 2},
-- Driving:
['Driving'] = {minimumSpeed = 140, value = {2, 7}},
-- Flying:
['Flying'] = {minimumSpeed = 180, value = {5, 10}},
}
-- @RefreshTimeRemoveStats:
Config.RefreshTimeRemoveStats = 120000 -- 120 seconds
Config.RemoveStatsValues = {
-- Condition:
['RemoveCondition'] = 1,
-- Strength:
['RemoveStrength'] = 1,
}
Config.Gyms = {
[1] = {
business = true,
ownerJob = 'police',
jobMenuPos = vector3(-1195.35, -1577.57, 4.5),
menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}
bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
blipCoords = vector3(-1203.47, -1564.67, 4.02), -- don't remove it, set it in the center of the gym
blipName = 'Gym Plaza',
blipEnabled = true,
requiredMembership = 'plaza_gym', -- false or name of membership like: 'plaza_gym'
memberships = {
{hours = 2, price = 100},
{hours = 12, price = 500},
{days = 1, price = 1000},
{days = 7, price = 5500},
{days = 14, price = 10000},
{days = 24, price = 20000},
{days = 31, price = 25000},
},
points = {
{
name = 'bench',
prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1200.64, -1562.11, 3.10, 125.29),
position = vec(-1201.55, -1562.81, 4.5),
removeStamina = 8,
addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
},
{
name = 'bench',
prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1207.11, -1560.81, 3.10, 212.49),
position = vec(-1206.53, -1561.62, 4.5),
removeStamina = 8,
addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
},
{
name = 'bench',
prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1201.3, -1575.02, 3.10, 216.27),
position = vec(-1200.68, -1575.89, 4.5),
removeStamina = 8,
addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
},
{
name = 'bench',
prop = {name = 'prop_barbell_60kg', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1197.96, -1568.22, 3.10, 305.69),
position = vec(-1197.13, -1567.6, 4.5),
removeStamina = 8,
addSkill = {skill = "strenght", value = {2, 4}}, -- this value is divided by 10 - this means that setting {2, 4} it will be 0.2, 0.4
},
{
name = 'pull-up',
activityCoord = vector4(-1204.74, -1564.35, 3.585, 35.88),
position = vec(-1204.74, -1564.35, 4.5),
removeStamina = 6,
addSkill = {skill = "strenght", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3
},
{
name = 'pull-up',
activityCoord = vector4(-1200.02, -1571.14, 3.585, 213.62),
position = vec(-1200.19, -1570.93, 4.5),
removeStamina = 6,
addSkill = {skill = "strenght", value = {1, 3}}, -- this value is divided by 10 - this means that setting {1, 3} it will be 0.1, 0.3
},
{
name = 'barbell',
prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1199.03, -1574.59, 3.61, 215.48),
position = vec(-1198.97, -1574.5, 4.5),
removeStamina = 7,
addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
},
{
name = 'barbell',
prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1197.01, -1572.9, 3.61, 214.71),
position = vec(-1197.01, -1572.9, 4.5),
removeStamina = 7,
addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
},
{
name = 'barbell',
prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1202.67, -1565.53, 3.61, 32.46),
position = vec(-1202.67, -1565.53, 4.5),
removeStamina = 7,
addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
},
{
name = 'barbell',
prop = {name = 'prop_curl_bar_01', attachBone = 28422, placement = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0}},
activityCoord = vector4(-1210.31, -1561.34, 3.61, 77.1),
position = vec(-1210.31, -1561.34, 4.5),
removeStamina = 7,
addSkill = {skill = "strenght", value = {2, 3}}, -- this value is divided by 10 - this means that setting {2, 3} it will be 0.2, 0.3
},
{
name = 'push-up',
activityCoord = vector4(-1204.48, -1561.15, 3.61, 29.36),
position = vec(-1204.48, -1561.15, 4.5),
removeStamina = 3,
addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1202.6, -1572.78, 3.61, 127.31),
position = vec(-1202.6, -1572.78, 4.5),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1209.33, -1559.18, 3.61, 48.95),
position = vec(-1209.33, -1559.18, 4.5),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1198.32, -1565.38, 3.62, 240.3),
position = vector3(-1198.32, -1565.41, 4.5),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
},
},
[2] = {
business = nil,
ownerJob = nil,
jobMenuPos = vector3(-1254.26, -354.04, 36.96),
menuGrades = nil, -- nil: any player with this job | string: 'boss' | table: {'boss', 'manager'}
bossMenuGrades = 'boss', -- string: 'boss' or table: {'boss', 'manager'}
blipCoords = vector(-1255.8, -354.21, 35.96),
blipName = 'Pump & Run GYM',
blipEnabled = true,
requiredMembership = 'pump_and_run', -- false or name of membership like: 'pump_and_run'
memberships = {
{days = 1, price = 1000},
{days = 7, price = 5500},
{days = 14, price = 10000},
{days = 24, price = 20000},
{days = 31, price = 25000},
},
points = {
{
name = 'treadmill',
activityCoord = vector4(-1257.63, -366.56, 36.12, 207.75),
position = vector3(-1258.33, -365.23, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1259.15, -367.3, 36.11, 207.75),
position = vector3(-1259.76, -366.11, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1260.75, -368.02, 36.11, 207.75),
position = vector3(-1261.32, -366.99, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1262.14, -368.9, 36.11, 207.75),
position = vector3(-1262.67, -367.88, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1263.46, -369.66, 36.11, 207.75),
position = vector3(-1264.11, -368.58, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'treadmill',
activityCoord = vector4(-1264.84, -370.34, 36.11, 210.35),
position = vector3(-1265.42, -369.34, 36.96),
removeStamina = 1,
addSkill = {skill = "condition", value = {4, 5}}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'push-up',
activityCoord = vector4(-1263.23, -363.06, 35.99, 281.81),
position = vector3(-1263.24, -363.07, 36.99),
removeStamina = 3,
addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'push-up',
activityCoord = vector4(-1262.22, -359.14, 35.99, 225.7),
position = vector3(-1262.35, -359.08, 36.99),
removeStamina = 3,
addSkill = {skill = "strenght", value = 1}, -- this value is divided by 10 - this means that setting 1 it will be 0.1
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1261.55, -353.61, 35.96, 293.97),
position = vector3(-1261.55, -353.61, 36.96),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1268.76, -357.8, 35.96, 298.89),
position = vector3(-1268.7, -357.75, 36.96),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
{
name = 'dumbbells',
prop = {name = 'prop_barbell_01', attachBone = 28422, placement = {-0.24, 0.0, -0.03, 0.0, -50.0, 0.0}},
prop2 = {name = 'prop_barbell_01', attachBone = 60309, placement = {0.05, 0.0, 0.0, 0.0, -90.0, 120.0}},
activityCoord = vector4(-1266.69, -356.9, 35.96, 118.72),
position = vector3(-1266.69, -356.9, 36.96),
removeStamina = 4,
addSkill = {skill = "strenght", value = {1, 2}}, -- this value is divided by 10 - this means that setting {1, 2} it will be 0.1, 0.2
},
},
},
}
7 opinii dla GYM & SKILLS (ESX/QB)
Oceniono 4 na 5
Jeremy (zweryfikowany)–
Świetny przedmiot. Łatwy w użyciu i naprawdę dopracowany. Działał idealnie!
Oceniono 5 na 5
Petra (zweryfikowany)–
Świetny zasób dla serwerów GTA RP.
Oceniono 5 na 5
Angie (zweryfikowany)–
Wsparcie było przyjazne, szybkie i kompetentne. Mój problem został rozwiązany w krótkim czasie.
Oceniono 5 na 5
Karina (zweryfikowany)–
Skrypt wydaje się profesjonalny i gotowy do produkcji, a nie niedokończony lub eksperymentalny.
Oceniono 5 na 5
Joanie (zweryfikowany)–
Miałem problem z kompatybilnością z [framework/resource], a zespół wsparcia pomógł mi go natychmiast naprawić.
Oceniono 5 na 5
Mohammed (zweryfikowany)–
Bez skomplikowanego procesu instalacji i bez ukrytych zależności. Wszystko zostało jasno wyjaśnione.
Oceniono 4 na 5
MiloDark (zweryfikowany)–
4* :)
Tylko zalogowani klienci, którzy kupili ten produkt mogą napisać opinię.
Jeremy (zweryfikowany) –
Świetny przedmiot. Łatwy w użyciu i naprawdę dopracowany. Działał idealnie!
Petra (zweryfikowany) –
Świetny zasób dla serwerów GTA RP.
Angie (zweryfikowany) –
Wsparcie było przyjazne, szybkie i kompetentne. Mój problem został rozwiązany w krótkim czasie.
Karina (zweryfikowany) –
Skrypt wydaje się profesjonalny i gotowy do produkcji, a nie niedokończony lub eksperymentalny.
Joanie (zweryfikowany) –
Miałem problem z kompatybilnością z [framework/resource], a zespół wsparcia pomógł mi go natychmiast naprawić.
Mohammed (zweryfikowany) –
Bez skomplikowanego procesu instalacji i bez ukrytych zależności. Wszystko zostało jasno wyjaśnione.
MiloDark (zweryfikowany) –
4* :)