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Football / Soccer (Minigame)

$11.49

Secure Checkout

Cards, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24, and optional Crypto where available via Stripe.

Instant file access after paymentSupport and refund policy shown before checkout
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Instant Access
SSL Encrypted
Cards, wallets, bank redirects
Frameworksesx
Setup

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

RequirementsPublished on this page
PreviewAvailable

Description

Football/Soccer Minigame - Fully Synchronized Sports Activity for FiveM

Transform your FiveM server into a sports destination with this fully synchronized Football/Soccer Minigame. Whether you're running a casual roleplay community or a competitive gaming server, this script brings authentic soccer gameplay to your virtual world. Players can rent the field, compete in timed matches, and spectate games with real-time scoreboards—all optimized for seamless performance on any server hardware.

What's Included

This comprehensive soccer minigame system includes a complete rental system managed by an NPC named Richard, a fully synchronized server-side physics engine for ball and player movements, dynamic scoreboard displays visible to both players and spectators, multiple gameplay actions (pass, shoot, cross, rainbow feint), and configurable match settings with 15-minute default timer. The script comes ready to deploy with minimal configuration needed.

Key Features

  • Fully Synchronized Gameplay - Server-side physics ensure all players and spectators see identical ball movement and player actions in real-time
  • Rental System - Players interact with NPC Richard to rent the field when no match is active, preventing conflicts and ensuring organized gameplay
  • Advanced Controls - Pass (Q key), Shoot (E key), Cross Pass (Z key), Rainbow Feint (G key) with fully customizable hit forces and dynamics
  • Spectator Mode - Unlimited spectators can watch live matches with synchronized scoreboards and match timers
  • FiveM Infinity Compatible - Works seamlessly with FiveM Infinity framework for enhanced multiplayer experiences
  • Extreme Optimization - Minimal server and client-side load ensures smooth performance even on low-spec hardware
  • Drop-in/Drop-out - Players can join matches in progress, keeping games dynamic and accessible
  • Auto Reset - After 15 minutes, scoreboard and timer reset automatically, field becomes available for new rentals

Perfect For

  • Roleplay servers looking to add recreational activities and social gathering spots
  • Community servers wanting competitive sports events and tournaments
  • Casual gaming communities needing fun minigames for player engagement
  • Servers with social hubs like sports complexes, parks, or entertainment districts
  • Economy-focused servers where field rentals can generate in-game revenue

Technical Details

  • Performance: Extremely low resource usage on both client and server side—works on minimal hardware
  • Match Duration: 15 minutes (configurable via config file)
  • Server-Side Sync: All physics calculations run server-side for perfect synchronization
  • Player Capacity: Unlimited players can participate or spectate simultaneously
  • Command: /futbol to start the game

Installation & Setup

  1. Download and install PolyZone dependency (required for zone detection)
  2. Extract the Football/Soccer Minigame to your resources folder
  3. Add the resource to your server.cfg
  4. Configure match settings in the config file (hit forces, match duration, field location)
  5. Restart server and use /futbol command to initialize the field
  6. Players approach NPC Richard and press E to rent the field when available

Framework Compatibility

  • ✅ Standalone - No framework dependency, works on any FiveM server
  • ✅ ESX - Fully compatible with ESX framework for integrated economy systems
  • ✅ QBCore - Works seamlessly with QBCore servers
  • ✅ FiveM Infinity - Specifically optimized for Infinity multiplayer framework

What Makes It Stand Out

Unlike basic activity scripts, this Football/Soccer Minigame features true server-side synchronization, meaning every player sees exactly the same gameplay in real-time. The resource processes minimal data server-side, achieving performance levels that work even on budget hosting. The rental system prevents griefing by requiring field availability, while the spectator-friendly scoreboards create opportunities for community events and tournaments. Customizable physics in the config file let you tune gameplay feel to match your server's style—from arcade-style fast action to realistic soccer simulation.

Requirements

  • PolyZone script (for field zone detection)
  • FiveM server (any framework or standalone)
  • Basic Lua knowledge for configuration adjustments

Video Preview

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Installation notes

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.
Installation notes
Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

Buy this when it saves setup time

Use this checklist to decide quickly whether the resource fits your current server build, framework, and support expectations.

Server-owner payoff

Football / Soccer (Minigame) is positioned to reduce HUDs instead of making you rebuild the same system from scratch.

Compatibility

Works with esx. Check the requirements block before adding it to a live stack.

Purchase confidence

Instant download, Stripe checkout, support access, and refund policy context are shown before payment.

Decision assets

Requirements, Preview video, Product Q&A

Product fit, setup, and proof at a glance

Use the published facts on this page to confirm whether Football / Soccer (Minigame) matches your server before checkout.

Compatibility

Frameworks
ESX
Category
HUDs

Setup & requirements

Install flow
Download → resources folder → ensure in server.cfg
Requirements
Published on this page
File size
5.52 KB

Proof & buyer questions

Reviews
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Answered Q&A
Ask before buying

Only the facts published on this page should be treated as confirmed. If you need more detail, review the description, requirements, changelog, reviews, and product Q&A before checkout.

DescriptionRequirementsPreview video
HUDs
Compatibility:
ESX

Football / Soccer (Minigame)

Review process
$11.49

Secure Checkout

Cards, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24, and optional Crypto where available via Stripe.

Instant file access after paymentSupport and refund policy shown before checkout
Ask support before buyingRead refund policy
Instant Access
SSL Encrypted
Cards, wallets, bank redirects
Frameworksesx
Setup

Requires a FiveM server, ESX or QBCore, access to server resources, and permission to restart the resource after configuration.

RequirementsPublished on this page
PreviewAvailable
Home
Shop
HUDs
HUDs
ESX
Review process

Key Features

  • Fully Synchronized Gameplay

    Server-side physics ensure all players and spectators see identical ball movement and player actions in real-time

  • Rental System with NPC Richard

    Players interact with NPC Richard to rent the field when no match is active, preventing conflicts and ensuring organized gameplay

  • Advanced Control Actions

    Pass (Q key), Shoot (E key), Cross Pass (Z key), Rainbow Feint (G key) with fully customizable hit forces and dynamics

  • Spectator Mode with Scoreboards

    Unlimited spectators can watch live matches with synchronized scoreboards and match timers

  • Extreme Optimization

    Minimal server and client-side load ensures smooth performance even on low-spec hardware

Frequently Asked Questions

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