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Design the economy before adding systems
Economy resources connect banking, shops, rewards, jobs and item flows, so a new system can affect much more than its own interface. Start by defining how money enters and leaves your server. Map account ownership, prices and reward frequency before comparing framework support, database changes and integrations on the product page.
- Check which accounts, currencies and framework events the resource currently uses.
- Review dependencies and every database table or item the installation permanently adds.
- Confirm integrations with jobs, inventories, shops and existing banking before replacing anything.
- Test balances, abuse cases and migration steps across complete player sessions using current data.
Build related gameplay through FiveM job scripts and inventory systems. Framework-specific resources are easier to compare in the ESX archive and the QBCore archive.