Balance recipes around your economy
Start with clear inputs, output rarity, cooldowns and job access. Crafting should support your economy instead of printing high-value items too quickly.
This page restores the old fivem-crafting-recipes intent with a specific crafting path instead of collapsing visitors into a generic free-mod hub.
Use it to plan recipe balance, item requirements, job locks and UI needs, then compare crafting systems that can run those mechanics on a live FiveM server.
Start with clear inputs, output rarity, cooldowns and job access. Crafting should support your economy instead of printing high-value items too quickly.
Small servers may only need config-based recipes. Larger RP servers often need XP, queues, animations, benches, job grades and inventory metadata.
Crafting scripts often touch inventory, jobs, weapons, shops and SQL migrations. Test with your live framework stack before opening it to players.
Pinned crafting products are shown first, then closely matching catalog results fill the grid.
Use these when you want a broader category or a more stable buying path than the old WordPress URL provided.
Crafting recipes define which input items, locations, jobs or skill levels are required to create an output item on a FiveM server.
Yes. The recipe ideas need to be implemented through a crafting resource, inventory system or custom server script that can read and enforce those rules.
Test item names, SQL migrations, inventory metadata, job restrictions, recipe costs, cooldowns and whether players can exploit the system for unlimited money.
Pinned crafting products are shown first, then closely matching catalog results fill the grid.
Source page: https://fivemx.com/fivem-crafting-recipes