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Script QBCore

Médicaments de base (qbCore)

Le prix initial était : $65.99.Le prix actuel est : $36.99.

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Core Drugs est un script de médicament FiveM où les joueurs font pousser des plantes, les transforment en drogues avec jusqu'à 14 effets, et les consomment ou les vendent.

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Médicaments de base
Médicaments de base (qbCore)
$65.99 Le prix initial était : $65.99.$36.99Le prix actuel est : $36.99.

Détails du produit

Framework
QBCore
Type de ressource
Script
Créateur / Marque
Cœur
Fichiers inclus
1 fichier téléchargeable

Détails de l’achat

Format de téléchargement
ZIP

Compatible avec qbCORE

Résumé

Cultivez des plantes médicinales, transformez-les ensuite et consommez-les ou vendez-les. Tout est réuni au même endroit avec une interface utilisateur claire et des animations et effets bien conçus. Vous pouvez créer des médicaments, des plantes médicinales et ajouter jusqu'à 14 effets à un médicament. Les effets vont des effets visuels aux effets bénéfiques.

https://streamable.com/0iekr2

Fonctionnalités

  • Cultiver des plantes
  • Créer soi-même des médicaments
  • Tables de traitement
  • Zones de vitesse de croissance
  • Vendre de la drogue au PNJ
  • Consommer des animations
  • Différents types de plantes
  • Interface utilisateur moderne

Dépendances

  • ESX

Personnalisation

Soutien

Si le script ne fonctionne pas correctement ou si vous ne savez pas comment le configurer correctement, je serai heureux de vous aider (peut-être même d'ajouter des fonctionnalités suggérées intéressantes)

Configuration:

Config = {

OnlyZones = false, — Allow drug growth only in defined zones
GlobalGrowthRate = 10, — In how many seconds it takes to update the plant (At 100% rate plant will grow 1% every update)
DefaultRate = 10, — Plants planted outside zone default growth rate percentage
WeightSystem = true, — Using ESX Weight System

Zones = {

{
Coords = vector3(1854.1574707031,4907.66015625,44.745887756348),
Radius = 100.0,
GrowthRate = 30.0,
Display = true,
DisplayBlip = 469, — Select blip from (https://docs.fivem.net/docs/game-references/blips/)
DisplayColor = 2, — Select blip color from (https://docs.fivem.net/docs/game-references/blips/)
DisplayText = ‘Weed Zone’,
Exclusive = {‘weed_lemonhaze_seed’} — Types of drugs that will be affected in this are.
}

},

PlantWater = {
[‘water’] = 10 — Item and percent it adds to overall plant water
},

PlantFood = {
[‘fertilizer’] = 15 — Item and percent it adds to overall plant food
},

Plants = { — Create seeds for drugs

[‘weed_lemonhaze_seed’] = {
Label = ‘Lemon Haze’, —
Type = ‘weed’, — Type of drug
Image = ‘weed.png’, — Image of plant
PlantType = ‘plant1’, — Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2
Color = ‘122, 232, 19’, — Main color of the plant rgb
Produce = ‘weed_lemonhaze’, — Item the plant is going to produce when harvested
Amount = 3, — The max amount you can harvest from the plant
SeedChance = 50, — Percent of getting back the seed
Time = 3000 — Time it takes to harvest in miliseconds
},
[‘coca_seed’] = {
Label = ‘Coca Plant’, —
Type = ‘cocaine’, — Type of drug
Image = ‘coca.png’, — Image of plant
PlantType = ‘plant2’, — Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2
Color = ‘255, 255, 255’, — Main color of the plant rgb
Produce = ‘coca’, — Item the plant is going to produce when harvested
Amount = 3, — The max amount you can harvest from the plant
SeedChance = 50, — Percent of getting back the seed
Time = 3000 — Time it takes to harvest in miliseconds
}

},

ProcessingTables = { — Create processing table

[‘cocaine_processing_table’] = {

Label = ‘Cocaine’,
Model = ‘bkr_prop_coke_table01a’, — Exanples: bkr_prop_weed_table_01a, bkr_prop_meth_table01a, bkr_prop_coke_table01a
Color = ‘255, 255, 255’, — Color in RGB
Item = ‘cocaine’, — Processed item
Time = 10, — Time in seconds to process 1 item
Ingrediants = {
[‘coca’] = 3,
[‘fuel’] = 1
}

}

},

Drugs = { — Create you own drugs

[‘weed_lemonhaze’] = {

Label = ‘Lemon Haze’,
Animation = ‘blunt’, — Animations: blunt, sniff, pill
Time = 30, — Time is added on top of 30 seconds
Effects = { — Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect
‘intenseEffect’,
‘healthRegen’,
‘moreStrength’,
‘drunkWalk’
}

},
[‘cocaine’] = {

Label = ‘Cocaine’,
Animation = ‘sniff’, — Animations: blunt, sniff, pill
Time = 60, — Time is added on top of 30 seconds
Effects = { — Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect
‘runningSpeedIncrease’,
‘infinateStamina’,
‘fogEffect’,
‘psycoWalk’
}

}

},

Dealers = {

{
Ped = ‘g_m_importexport_01’,
Coords = vector3(167.51689147949,6631.5473632813,30.527015686035),
Heading = 200.0,
Prices = {
[‘weed_lemonhaze’] = 10 — Item name and price for 1
}
}

},




Text = {
[‘planted’] = ‘Seed was planted!’,
[‘feed’] = ‘Plant was fed!’,
[‘water’] = ‘Plant was watered!’,
[‘destroy’] = ‘Plant was destroyed!’,
[‘harvest’] = ‘You harvested the plant!’,
[‘cant_plant’] = ‘You cant plant here!’,
[‘processing_table_holo’] = ‘~r~E~w~ Processing Table’,
[‘cant_hold’] = ‘You dont have space for this item!’,
[‘missing_ingrediants’] = ‘You dont have these ingrediants’,
[‘dealer_holo’] = ‘~g~E~w~ Sell drugs’,
[‘sold_dealer’] = ‘You sold drugs to dealer! +$’,
[‘no_drugs’] = ‘You dont have enough drugs’
}

}

— Only change if you know what are you doing!
function SendTextMessage(msg)

SetNotificationTextEntry(‘STRING’)
AddTextComponentString(msg)
DrawNotification(0,1)

–EXAMPLE USED IN VIDEO
–exports[‘mythic_notify’]:DoHudText(‘error’, msg)

end

 

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