Compatibility
- Frameworks
- QBCore, ESX
- Game Mode
- FiveM

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Marry (FiveM/ESX/QBCore) — Weddings with Limo, Fireworks & Shared Surnames
Bring unforgettable weddings to your city. Marry lets players propose, accept, and celebrate with a full ceremony pipeline: limousine ride, cinematic camera, synchronized fireworks, optional outfits—and an automatic shared last name for both partners.
Roleplay is all about meaningful moments. With Marry, engagements and weddings become server‑wide happenings rather than simple chat emotes. Everything is orchestrated server‑side for fairness and immersion, with a clean NUI for both proposer and receiver.
New to frameworks? Our quick Framework Guide (ESX vs QBCore vs QBOX) can help you choose the right base for your city. Read the guide »
users/characters tables (ESX variants); falls back to soft‑mode export if no identity system is present./marry:divorce and /marry:status with ACE permission FiveMX_marry.admin./marry (at station).1.1, 1.2, oldlegacy, legacy) and QBCore (parity via adapter).oxmysql (migrations included).skinchanger / esx_skin or qb-clothing for wedding outfits.New to QBCore? See our quick starter on Setting Up QBCore Scripts.
Follow the steps »
Compatible with this Wedding dress:
FiveMX_marry into your server’s resources/.es_extended or qb-core, and @oxmysql).marriages and marriage_audit.config.lua (see below) and set your desired ESX version string.server.cfg in proper order: ensure oxmysql ensure es_extended # or: ensure qb-core ensure FiveMX_marryTip: After go‑live, use Resmon to keep an eye on performance while players test the ceremony. How to use Resmon »
Below is a tiny excerpt to illustrate the style (we ship a full, documented config):
FiveMXCore = FiveMXCore or {}
FiveMXLocales = FiveMXLocales or {}
-- Framework & version
FiveMXCore.ESXVersion = 'legacy' -- 1.1 | 1.2 | oldlegacy | legacy
-- Internal event prefix (do not change at runtime)
FiveMXCore.InternalPrefix = 'FiveMX_marry:'
-- Price & stations
FiveMXCore.MarryPrice = 5000
FiveMXCore.MarryStations = {
{ pos = vec3(-1378.4, -1409.8, 4.3), ped = 's_m_m_highsec_01', blip = {sprite=280, color=3}, radius = 3.0 }
}
-- Venues
FiveMXCore.MarryLocations = {
beach = {
preanim = { car = 'stretch', start = vec3(-1395.1,-1370.2,4.5), destination = vec3(-1495.2,-1045.5,6.3), speed = 14.0 },
mainanim = { duration = 30, camera = { fov = 60 } , firework = { loop = 3 } }
}
}
A built‑in validator checks venues, stations, fireworks, and framework settings at startup, logging clear warnings if anything is misconfigured.
/marry — open the proposal UI (at a Marry Station)./marry:status [id] — print marriage status for you or a target./marry:divorce <id|identifier> — close an active marriage record; optional surname revert.ACE Permission: FiveMX_marry.admin
Use these to integrate with HUDs, scoreboards, or custom storylines:
exports['FiveMX_marry']:IsMarried(identifier_or_source) -- boolean
exports['FiveMX_marry']:GetPartner(identifier) -- {identifier, surname, married_at} | nil
exports['FiveMX_marry']:GetMarriageRecord(identifier) -- table | nil
Events follow the pattern FiveMX_marry:<side>:<name> and are protected by session tokens and proximity checks. See the README for a full list.
Does it work on both ESX and QBCore?
Yes—full parity through a shared framework adapter.
Will it change player last names?
If your ESX identity schema exposes a lastname column, we can sync it. Otherwise, surname is stored in our own table and exposed via exports (for HUDs/scoreboards).
What about performance?
The ceremony uses short‑lived entities and cleans up rigorously. Use Resmon during your first events to confirm budget on your machine.
Can we add our own venues & fireworks?
Absolutely—everything is config‑driven. Add new MarryLocations with pre‑anim and main‑anim blocks.
How do we localize?
Set FiveMXCore.Locales and edit locales/en.lua or locales/de.lua.
v1.0.0 — Initial public release: proposals, full ceremony pipeline, surname integration, EN/DE locales, exports, admin tools, config validator.
Need help setting it up or want a custom ceremony pack? Reach out via Support from the site footer.
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Quick answers based on the information published for FiveM Marry Script (Marriage Mod).
Have another question? Check the mod description above for more details.
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Written by the FiveMX editorial team based on the current CitizenFX artifact and each supported framework — not copy-pasted from the upstream post.
resources/[qb]/fivem-marry-script on your server. Keep the resource folder name as-is — most manifests reference it verbatim.*.sql), import it into your FiveM database — FiveMX test servers use oxmysql against MariaDB 10.6.ensure fivem-marry-script to your server.cfg after the qb-core ensure line.config.lua, open it before your first boot and match the job names, inventory items, and locale to your own qb-core setup — otherwise targets silently fall through.ensure fivem-marry-script in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs or — install those first, then retry.resources/[esx]/fivem-marry-script on your server. Keep the resource folder name as-is — most manifests reference it verbatim.*.sql), import it into your FiveM database — FiveMX test servers use oxmysql against MariaDB 10.6.ensure fivem-marry-script to your server.cfg after es_extended.TriggerEvent("esx:getSharedObject") — some older releases need a one-line patch to use ESX = exports["es_extended"]:getSharedObject().ensure fivem-marry-script in the live console to confirm it loads without red errors. If you hit a dependency error, the mod probably needs or — install those first, then retry.Other popular free mods you might find useful for your server.
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