Adapter Patterns: ESX, QBCore & QBOX (Exports, Events & APIs)
This is a FiveM Framework Adapter for scripters. Deliver a single resource that runs on ESX, QBCore, and QBOX by isolating framework-specific calls behind a lean adapter.
This is a FiveM Framework Adapter for scripters. Deliver a single resource that runs on ESX, QBCore, and QBOX by isolating framework-specific calls behind a lean adapter.
Use this guide to narrow the framework decision, then move into the core commercial hubs for verified scripts, curated bundles, and a faster server launch path.
Framework hub
Move into the QBCore landing page to compare verified scripts, framework fit, and install-ready products built for modern FiveM servers.
Open QBCore hubFramework hub
Use the ESX landing page to compare framework-specific resources, launch guidance, and premium products that fit ESX-first servers.
Open ESX hubPremium catalog
Move from research into the main shop to compare real products, framework labels, screenshots, and production-ready quality signals.
Open premium shopEste é um Adaptador de Framework FiveM para scripters. Entregue um único recurso que funciona em ESX, QBCore e QBOX isolando chamadas específicas do framework por trás de um adaptador enxuto.
Os frameworks do FiveM formam a espinha dorsal dos servidores de roleplay. Eles não são apenas bibliotecas de código — são sistemas completos que gerenciam identidade do jogador, empregos, inventário, permissões,…
O QBox se consolidou firmemente como o sucessor natural do QBCore no ecossistema de roleplay do FiveM.


Dies ist ein FiveM Framework Adapter – für Scripter. Liefere eine einzige Ressource, die auf ESX, QBCore und QBOX läuft, indem du framework-spezifische Aufrufe hinter einem schlanken Adapter isolierst. Füge die shared/fw.lua und die framework-spezifischen Adapter in jede Ressource ein, rufe den stabilen Interface-Vertrag (FW.Player, FW.Job, FW.Money, FW.Inv, FW.Events) auf und halte die Geschäftslogik framework-agnostisch. Eine kleine Test-Matrix mit Stubs erkennt Konflikte, bevor du deployst.
Framework-Unterschiede konzentrieren sich auf dieselben Stellen:
getSharedObject, QBCore GetCoreObject, QBOX nur Exports)Ein einheitliches Interface hält diese Unterschiede aus deiner Spiellogik heraus. Du tauschst den Adapter aus, nicht die Codebasis.
BTW: Unseren fertigen Adapter kannst du hier kostenlos nutzen:
Verzeichnisstruktur (empfohlen):
my-resource/ ├─ fxmanifest.lua ├─ shared/ │ ├─ adapters/ │ │ ├─ esx.lua │ │ ├─ qb.lua │ │ └─ qbox.lua │ └─ fw.lua ├─ server/ │ └─ main.lua └─ client/ └─ main.lua
fxmanifest.lua (Adapter zuerst laden, dann fw.lua, damit die Erkennung binden kann):
| fx_version 'cerulean' | game 'gta5' lua54 'yes' |
|
Launch faster
Bundles shorten the path from planning to launch by grouping the highest-leverage scripts into a cleaner commercial starting point.
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