How to Disable AI Planes on Your FiveM Server
Want a cleaner sky and faster gameplay on your FiveM server? Learn how to quickly disable the pesky AI planes and helicopters that clutter airports and boost performance—step‑by‑step, with a ready‑to‑

How to Disable Airplanes and Helicopters in FiveM FiveM servers can become bogged down by artificial intelligence (AI) aircraft that randomly spawn at airports and airfields. Whether you’re running a realistic utopia or a post‑apocalyptic sandbox, those AI planes and helicopters can degrade performance, interfere with gameplay, and clash with your server’s theme. This guide walks you through a quick, easy script you can add to your server that disables all unwanted AI airplanes and helicopters, giving your players a smoother experience.
Why Disabling AI Planes and Helicopters Matters
- Improved Server Performance – Fewer entities mean less CPU and memory usage, freeing resources for other scripts and assets. - Cleaner Gameplay – Protect missions and role‑play scenarios from unplanned air traffic. - Thematic Coherence – A sandbox set in a destroyed city can feel more authentic when no airplanes drift overhead. - Reduced Lag – AI aircraft are resource-intensive. Knocking them out of the equation can lower ping and increase frame rates for your players.
Disabling AI Planes and Helicopters with the gd_airport_ai_begone Script
The gd_airport_ai_begone resource is a lightweight solution that removes a broad set of scenarios, models, and spawn points around all major San Andreas airports. Once injected into your server, the script automatically stops jets, turboprops, and various ground vehicles from appearing on the tarmacs. It also guards against remote spawn requests from distant sky locations.
Step‑by‑Step Implementation
1. Create a Resource Folder Navigate to your server’s `resources` directory and create a new folder named `gd_airport_ai_begone`. 2. Add a Manifest File Inside that directory, create either `__resource.lua` (for legacy servers) or, better yet, `fxmanifest.lua` if you use the latest server version: ```lua fx_version 'cerulean' game 'gta5' client_script 'client.lua' ``` 3. Write the Client Side Script Create `client.lua` and paste the following: ```lua Citizen.CreateThread(function() local SCENARIO_TYPES = { WORLD_VEHICLE_MILITARY_PLANES_SMALL, WORLD_VEHICLE_MILITARY_PLANES_BIG } local SCENARIO_GROUPS = { 2017590552, -- LSIA planes 2141866469, -- Sandy Shores planes 1409640232, -- Grapeseed planes ng_planes -- jets “high” in the sky } local SUPPRESSED_MODELS = { SHAMAL, LUXOR, LUXOR2, JET, LAZER, TITAN, BARRACKS, BARRACKS2, CRUSADER, RHINO, AIRTUG, RIPLEY } while true do for _, type in pairs(SCENARIO_TYPES) do SetScenarioTypeEnabled(type, false) end for _, group in pairs(SCENARIO_GROUPS) do SetScenarioGroupEnabled(group, false) end for _, model in pairs(SUPPRESSED_MODELS) do SetVehicleModelIsSuppressed(GetHashKey(model), true) end Citizen.Wait(10000) -- Re‑evaluate every 10 seconds end end) ``` The script revolves around three arrays: SCENARIO_TYPES (small and large military planes), SCENARIO_GROUPS (airport‑based spawn pools), and SUPPRESSED_MODELS (specific aircraft and support vehicles). Adjust these lists if you wish to re‑enable particular models. 4. Load the Resource Open `server.cfg` and add: ``` start gd_airport_ai_begone ``` Save and close. 5. Restart Reboot the server or run the console command `restart gd_airport_ai_begone` to activate the new script.
Customizing the Script
If you’re on a mixed‑traffic server and want a few aircraft left in the sky, edit the `SUPPRESSED_MODELS` array. Comment out or remove any model you wish to return. For example, to keep jets alive, delete the `JET` line. After adjusting, restart the resource to see the changes take effect.
Best Practices
- Back Up – Before touching any server files, make a copy of your current configuration and scripts. - Test Thoroughly – Once the server is running, hop into each airport area to confirm no unwanted aircraft appear. - Monitor Resource Usage – Use tools like the FiveM console’s `stats` command or external monitoring software to verify that CPU usage has decreased after disabling AI planes. - Keep Scripts Updated – If FiveM changes the underlying spawning mechanics, you may need to tweak scenario names or model hashes.
Conclusion
By adding the gd_airport_ai_begone script to your FiveM server, you effortlessly disable AI airplanes and helicopters that can otherwise clutter the sky, drain performance, and disrupt your desired gameplay atmosphere. This small change frees up computing power, delivers a cleaner experience, and keeps your server’s world cohesive. If you run into any hiccups or want to share additional tweaks, drop a comment below or participate in the FiveM community forums for support.
Launch acceptance notes
Treat How to Disable AI Planes on Your FiveM Server as a production server change, not as a one-off edit. Before it goes live, one staff member should test the flow with a normal player account while another watches the server console. Record which resource was started, which config file changed, and which dependencies must run before it. If an item, job, command, menu, or marker is not visible to the correct role, the change is not ready for release.
Check the player experience as well as the admin experience. A setup is stable only when joining, spawning, inventory usage, interaction, and disconnects work without new warnings. For performance-related topics, a short test on an empty server is not enough. Run at least one realistic scenario with multiple players, vehicles, or active scripts so you can see whether the behavior changes under load.
Finally, document the decision in your staff Discord or server wiki: what changed, why it changed, which file is affected, and how to roll back. This small note saves time later because support staff do not have to guess which version is live or which dependency should be checked first.
Operations notes for server staff
After implementation, write down which decision you made and which alternative you deliberately skipped. That matters on a FiveM server because several admins often touch the same resources over time. If a problem appears later, the team needs to know whether the likely cause is a config change, a framework update, a new script, or an external dependency. Record the framework version, the resource name, the file that changed, and the date of the change.
Plan a short follow-up test after the first real play session. Many problems only appear when several players spawn vehicles, open menus, change jobs, trigger inventory metadata, or synchronize Discord roles at the same time. Collect feedback in a structured way: what action the player took, which error appeared, which role or job they had, and whether the problem survived a reconnect. That turns scattered complaints into a useful pattern that developers can actually reproduce.
If the topic touches gameplay balance, do not treat technical success as the only success condition. A feature can be technically correct while still causing support load, unfair payouts, confusing menus, or avoidable staff interventions. Review the first logs, compare the behavior against your rules, and adjust the configuration before players build habits around a broken value.
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Practical launch checklist for How to Disable AI Planes on Your FiveM Server
Use this section as a release checklist before you apply the change on a live FiveM server. Start by copying the current configuration, listing the resources touched by the change, and checking whether the topic depends on your framework, database, inventory, jobs, Discord roles, or txAdmin permissions. Many FiveM problems are not caused by the feature itself. They come from the wrong startup order, missing dependencies, inconsistent item names, or unclear staff permissions.
After the first restart, read the server console before inviting players to test. Warnings about missing exports, missing items, unknown job names, failed SQL queries, or duplicated resources should be solved immediately. If you are changing several things at once, test each resource separately with a fresh character and with an admin account. That makes it easier to tell whether the issue is inside the resource, inside an ESX/QBCore/QBox bridge, or inside your server configuration.
A production server also needs a rollback plan. Keep the previous script or config version, note the database tables involved, and decide when you will revert instead of debugging live. A practical rule is simple: if players cannot join, interact, or keep their items normally after ten minutes, roll the change back and continue on a staging server. Stability matters more than shipping one extra feature during peak hours.
Common mistakes to avoid
The most common mistake is testing only with administrator permissions. Many systems work for admins but fail for normal players because of ACE permissions, job grades, Discord role checks, or inventory metadata. Test at least three roles: normal player, staff member, and full admin. Write down which commands, items, menus, or map markers should be available to each role before you call the setup finished.
Another common mistake is ignoring monitoring after the change. Watch resmon, txAdmin warnings, client console errors, and Discord feedback for the first play session. If a resource constantly uses too much time or creates repeated client errors, it lowers server quality even when the feature appears to work. Larger changes should go through a short maintenance window with a clear testing checklist.
Related FiveM resources
- FiveM server setup
- server.cfg
- txAdmin Discord setup
- Discord whitelist
- server backups
- rules generator
These resources help you treat How to Disable AI Planes on Your FiveM Server as part of the full server stack instead of an isolated fix. The better your setup, framework, rules, marketplace resources, and monitoring work together, the fewer support issues you will have after launch.

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