QBCore Bank Robbery System
Preço por tempo limitado
Economize $5.04 (18% de desconto)
Checkout Seguro
Cartões, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24 e Crypto opcional quando disponível via Stripe.
Requires a FiveM server, qbcore or qbox, access to server resources, and permission to restart the resource after configuration.
Descrição
https://www.youtube.com/watch?v=x2XXZrowYRs
# Description
# Dependencies
* [QBCore Framework](https://github.com/qbcore-framework)
* [mkalasers by mkafrin](https://github.com/mkafrin/mka-lasers)
* [Pacific Bank by K4MB1 MAPS](https://k4mb1.tebex.io/package/4692112)
* [Memorygame by pushkart2](https://github.com/pushkart2/memorygame)
* [dim-passhack by Dimbo Scripts]()
* [Hack minigame by Jasper-Hustad](https://github.com/Jesper-Hustad-minigame)
* [qb-target by BerkieBb](https://github.com/BerkieBb/qb-target)
* [ms-peds by MiddleSkillz](https://github.com/MiddleSkillz/ms-peds*)
* [qb-powerplant by Lionh34rt#4305](https://lionh34rt.tebex.io/)
# Installation
* **Add the items to your shared.lua**
* **Add the correct lines to your giveitem command**
* **Install all the dependencies**
* **Add the sound effects (bankdrill) to your interact-sound resource**
* **Create nightvision in smallresources**
* **You may have to change the clothing piece in the nightvision.lua**
* **Rename and add entries to the scoreboard triggers: 'Fleeca', 'Paleto', 'Pacific'**
* **Change the doorlock triggers to match your corresponding doorlockId**
# Items for shared.lua
```lua
[usb_green] = {[name] = usb_green, [label] = USB Drive, [weight] = 1000, [type] = item, [image] = usb_green.png, [unique] = false, [useable] = true, [shouldClose] = false, [combinable] = nil, [description] = A green USB flash drive},
[usb_red] = {[name] = usb_red, [label] = USB Drive, [weight] = 1000, [type] = item, [image] = usb_red.png, [unique] = false, [useable] = true, [shouldClose] = false, [combinable] = nil, [description] = A red USB flash drive},
[usb_blue] = {[name] = usb_blue, [label] = USB Drive, [weight] = 1000, [type] = item, [image] = usb_blue.png, [unique] = false, [useable] = true, [shouldClose] = false, [combinable] = nil, [description] = A blue USB flash drive},
[usb_gold] = {[name] = usb_gold, [label] = USB Drive, [weight] = 1000, [type] = item, [image] = usb_gold.png, [unique] = false, [useable] = true, [shouldClose] = false, [combinable] = nil, [description] = A gold USB flash drive},
[usb_grey] = {[name] = usb_grey, [label] = USB Drive, [weight] = 1000, [type] = item, [image] = usb_grey.png, [unique] = false, [useable] = true, [shouldClose] = false, [combinable] = nil, [description] = A grey USB flash drive},
[laptop_green] = {[name] = laptop_green, [label] = Laptop, [weight] = 2500, [type] = item, [image] = laptop_green.png, [unique] = true, [useable] = true, [shouldClose] = true, [combinable] = nil, [description] = A laptop that you got from Ph03nix},
[laptop_red] = {[name] = laptop_red, [label] = Laptop, [weight] = 2500, [type] = item, [image] = laptop_red.png, [unique] = true, [useable] = true, [shouldClose] = true, [combinable] = nil, [description] = A laptop that you got from Plague},
[laptop_blue] = {[name] = laptop_blue, [label] = Laptop, [weight] = 2500, [type] = item, [image] = laptop_blue.png, [unique] = true, [useable] = true, [shouldClose] = true, [combinable] = nil, [description] = A laptop that you got from Ramsay},
[laptop_gold] = {[name] = laptop_gold, [label] = Laptop, [weight] = 2500, [type] = item, [image] = laptop_gold.png, [unique] = true, [useable] = true, [shouldClose] = true, [combinable] = nil, [description] = A laptop that you got from Trinity},
[lowervaultcodes] = {[name] = lowervaultcodes, [label] = Access Codes, [weight] = 0, [type] = item, [image] = lowervaultcodes.png, [unique] = true, [useable] = false, [shouldClose] = false, [combinable] = nil, [description] = A copy of the Pacific Bank lower vault access code..},
[explosive] = {[name] = explosive, [label] = Explosive, [weight] = 5000, [type] = item, [image] = explosive.png, [unique] = false, [useable] = true, [shouldClose] = true, [combinable] = nil, [description] = An improvised explosive of fireworks and thermite},
[nightvision] = {[name] = nightvision, [label] = Night Vision Goggles, [weight] = 6000, [type] = item, [image] = nightvision.png, [unique] = false, [useable] = true, [shouldClose] = false, [combinable] = nil, [description] = These allow you to see in the dark},
```
# ADD THE FOLLOWING TO YOUR QB-INVENTORY/SERVER/MAIN.LUA UNDER THE GIVEITEM COMMAND
```lua
elseif itemData[name] == laptop_green then
info.uses = 3
elseif itemData[name] == laptop_blue then
info.uses = 3
elseif itemData[name] == laptop_red then
info.uses = 3
elseif itemData[name] == laptop_gold then
info.uses = 3
elseif itemData[name] == usb_grey then
info.uses = 3
```
# Add to your inventory app.js to display the vault codes as an item:
```js
} else if (itemData.name == lowervaultcodes) {
$(.item-info-title).html(''+itemData.label+'
')
$(.item-info-description).html(''+itemData.description+'
Access Code: '+itemData.info.codes+'
');
```
# Add this to your ms-peds config:
```lua
{
model = `hc_hacker`,
coords = vector4(517.44, 174.29, 100.25, 158.45),
gender = 'male'
},
{
model = `g_f_y_vagos_01`,
coords = vector4(-458.65, -2274.4, 8.52, 266.45),
gender = 'male'
},
{
model = `ig_talcc`,
coords = vector4(1579.43, 3617.83, 38.78, 166.87),
gender = 'male'
},
{
model = `s_f_y_clubbar_01`,
coords = vector4(-1600.27, 3070.47, 33.66, 137.83),
gender = 'male'
},
{
model = `g_f_importexport_01`,
coords = vector4(-3169.54, 1093.57, 20.86, 27.67),
gender = 'female'
},
```
# Nightvision
```lua
--Server side:
QBCore.Functions.CreateUseableItem(nightvision, function(source)
TriggerClientEvent(nightvision:UseNightvision, source)
end)
--Client Side:
local nightvision = false
RegisterNetEvent(nightvision:UseNightvision, function()
nightvision = not nightvision
QBCore.Functions.Progressbar(remove_gear, Nightvision.., 250, false, true, {}, {}, {}, {}, function()
if nightvision then
SetNightvision(true)
TriggerServerEvent(InteractSound_SV:PlayOnSource, nv, 0.25)
SetPedPropIndex(PlayerPedId(), 0, 117, 0, true)
else
SetNightvision(false)
SetPedPropIndex(PlayerPedId(), 0, 116, 0, true)
end
end)
end)
```





