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Script ESX QBCore

HUD avançado para ESX e QBCore

O preço original era: $27.00.O preço atual é: $18.00.

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Prévia de recursos do Advanced HUD para ESX e QBCore FiveM
HUD avançado para ESX e QBCore
$27.00 O preço original era: $27.00.$18.00O preço atual é: $18.00.

Detalhes do produto

Framework
ESX, QBCore
Tipo de recurso
Script
Arquivos incluídos
1 arquivo para download

Detalhes da compra

Formato de download
ZIP

Script HUD avançado para servidores FiveM

Script avançado de HUD para seus servidores! Estética moderna, opções de personalização de jogadores extensivas e otimização de alto nível – esses são os itens essenciais que seu servidor precisa para se destacar na comunidade FiveM. Nosso script de HUD mais recente é uma mistura perfeita de estilo, funcionalidade e desempenho, projetado para aprimorar a experiência de jogo para servidores ESX e QBCore. Mergulhe nos detalhes abaixo e descubra como nosso script pode transformar seu servidor em um hub de jogos mais envolvente, personalizado e eficiente!

🔗 Integração automática com ESX e QBCore
Aproveite a integração perfeita com ESX e QBCore. Nosso script substitui automaticamente notificações padrão, barras de progresso e notificações de ajuda, tornando o processo de configuração fácil e aprimorando sua jogabilidade desde o início.

🎨 Apelo estético moderno
Nosso script HUD apresenta uma interface moderna e visualmente deslumbrante. Com gráficos nítidos e um design elegante, ele foi criado para impressionar. Confira nossa galeria para ver o visual futurista que pode redefinir a aparência do seu servidor!

⚙️ Posições de ícones personalizáveis
Flexibilidade no seu melhor! Nosso script permite que os jogadores personalizem seu HUD ajustando as posições de vários ícones. Essa personalização é salva por usuário, garantindo uma experiência consistente e personalizada toda vez que eles entram no seu servidor.

🌈 Opções de personalização de cores
Mergulhe em um mundo de cores! Os jogadores têm a liberdade de mudar as cores do HUD, garantindo que sua interface se alinhe perfeitamente com seu estilo pessoal ou humor.

🌙 Troca automática de modo escuro/claro
Nosso inovador recurso DarkMode/LightMode ajusta automaticamente o HUD com base na hora do dia. Isso garante visibilidade e legibilidade ideais, proporcionando conforto e clareza 24 horas por dia.

⚠️ Lembretes de baixo nível de status
Nunca perca o ritmo com nosso sistema de lembrete inteligente. Quando a fome ou qualquer outro nível de status cai criticamente, nosso script envia notificações oportunas como "Você está com fome. Coma alguma coisa." para manter os jogadores informados e engajados.

Transforme seu servidor com nosso script Advanced HUD hoje mesmo! Eleve a experiência de jogo para seus jogadores e faça seu servidor se destacar na comunidade FiveM. Prepare-se para redefinir o que um HUD pode fazer!

Arquivo de configuração

-- { 17movement.net } --
Config = {}
Config.Autoinstall = true -- Automatic install to another scritps (qb-core, ex_extended)
Config.UseMPH = false
Config.CompassFollowGameCam = true
Config.SoundVolume = 1.0
Config.DefaultVoiceMode = 2
Config.MaxVoiceMode = 3
Config.EnableSpeedometer = true     -- If you want to disable speedometer for aby reason just set it to false
Config.MaxNotifyStack = 5           -- Max ammount of notifcations "per once". All notifications above this number wait until the old ones disappear
Config.ShowDateIfTimeIsReal = false -- If you set time type to "real" does should also display date?

Config.SeatBelts = {
    Enable = true,                                  -- You can just disable whole system
    Key = "B",                                      -- Fasten key
    AllowExit = true,                              -- If belts fasten player should be able to exit from vehicle?
    BlacklistedClasses = { 8, 13, 14 },             -- In this classes there is no seatbelts
    BlacklistedModels = {},                         -- Enter here models that doesn't have seatbelts. Example: BlacklistedModels = { `sultan`, `zentorno` },
    Warning = true,                                 -- Should play *beep* *beep* when player driving with not fasten belts
    WarningVolume = 30,                             -- Volume of warning sound Scale: <0-100>
    WarningSpeed = 15,                              -- Speed above you will hear a warning
    TogglingSound = true,                           -- Play soung if toggle betls
    TogglingSoundVolume = 30,                       -- Volume of toggling sound
    TogglingSoundIsGlobal = false,                  -- Every player in nearby should hear sound or only player that toggling?
    TogglingSoundIsGlobalDistance = 5.0,            -- If global function enabled then you can specify distance here
}

Config.DarkModeStartsAt = "21:00"
Config.DarkModeEndsAt = "6:00"

Config.SettingsKeybind = "U"

Config.BigRadarKey = nil        -- You can add possiblity to open big radar when holding key. Key is not a KeyMapping, but the control index from fivem docs.
Config.ShowRadarIfHidden = true -- If radar is hidden and you set Config.BigRadarKey then key also show radar

-- Stress system
Config.EnableStress = false           -- Use build-in stress system
Config.AddStressWhileShooting = true -- Should add stress while shooting?
Config.StressingSpeed = 100          -- Speed above which you start to get stressed
Config.MinimumStressForEffects = 50  -- Minimum Stress amount to start effects

Config.EnableRadarZoom = true       -- If your minimap is blurred, set this to true.
Config.RadarZoom = 1000              -- Radar Zoom

Config.ComponentsToHide = { 2, 6, 7, 8, 9, 22 }

-- Here you can add vehicle by models in which speedometer doesn't appear
Config.BlacklistedVehicleModels = {
    -- Just add as much as you want like bellow:
    -- `sultan`,
}

-- Here you can add vehicle classes in which speedometer doesn't appear
Config.BlacklistedVehicleClasses = {
    -- 0, -- Compacts
    -- 1, -- Sedans
    -- 2, -- SUVs
    -- 3, -- Coupes
    -- 4, -- Muscle
    -- 5, -- Sports Classics
    -- 6, -- Sports
    -- 7, -- Super
    -- 8, -- Motorcycles
    -- 9, -- Off-road
    -- 10, -- Industrial
    -- 11, -- Utility
    -- 12, -- Vans
    13, -- Cycles
    -- 14, -- Boats
    -- 15, -- Helicopters
    -- 16, -- Planes
    -- 17, -- Service
    -- 18, -- Emergency
    -- 19, -- Military
    -- 20, -- Commercial
    -- 21, -- Trains
    -- 22, -- Open Wheel
}

Config.StressEffects = {
    {
        Min = 50,
        Max = 60,
        Timeout = math.random(50000, 60000),
        Blur = 1500,
    },
    {
        Min = 60,
        Max = 70,
        Timeout = math.random(40000, 50000),
        Blur = 2000,
    },
    {
        Min = 70,
        Max = 80,
        Timeout = math.random(30000, 40000),
        Blur = 2500,
    },
    {
        Min = 80,
        Max = 90,
        Timeout = math.random(20000, 30000),
        Blur = 3000,
    },
    {
        Min = 90,
        Max = 100,
        Timeout = math.random(10000, 20000),
        Blur = 3500,
        RagdollTime = 2000,
    },
}

-- Here you can confugure some notifications when status if lower/bigger than the set value
Config.StatusNotifications = {
    -- {
    -- status (Status type): string["Health", "Vest", "Hunger", "Thirst", "Stress", "Oxygen", "Stamina"]
    -- lowerThan (Show notification when status is lower than): number<0, 100>
    -- biggerThan (Show notification when status is bigger than): number<0, 100>
    -- notifyTitle (Notify title): string
    -- notifyMessage (Notify message): string
    -- },
    {
        status = "Thirst",
        lowerThan = 10,
        notifyTitle = "Thirsty",
        notifyMessage = "You are feeling thirsty. Drink something",
    },
    {
        status = "Hunger",
        lowerThan = 10,
        notifyTitle = "Hungry",
        notifyMessage = "You are feeling hungry. Eat something",
    },
}

-- Default HUD colors. NOTE: colors must be specified as 8 character hex code (first 6 letters = color, 2 last letters = opacity)
Config.DefaultColors = {
    ['light'] = {
        ["--color-primary"] = "#679bffff",
        ["--color-secondary"] = "#ffffffff",
        ["--color-text-primary"] = "#ffffffff",
        ["--color-text-secondary"] = "#ffffffb0",
        ["--color-transparent"] = "#c2c2c24c",
    },
    ['dark'] = {
        ["--color-primary"] = "#679bffff",
        ["--color-secondary"] = "#ffffffff",
        ["--color-text-primary"] = "#ffffffff",
        ["--color-text-secondary"] = "#ffffffb0",
        ["--color-transparent"] = "#0000004c",
    }
}

-- Here you can disable some settings, or disable the whole command with keybind
Config.EnableSettings = false
Config.CommandString = "openHudSettings"
Config.Settings = {
    ["positions"] = true,
    ["colors"] = true,
    ["theme"] = true,
    ["timeType"] = true,
    ["speed"] = true,
    ["minimap"] = true,
    ["cinematic"] = true,
    ["volume"] = true,
    ["healthAndVest"] = true,
    ["food"] = true,
    ["stress"] = true,
    ["oxygen"] = true,
    ["stamina"] = true,
    ["voice"] = true,
    ["location"] = true,
    ["radio"] = true,
    ["time"] = true,
    ["cash"] = true,
    ["dirt_money"] = true,
    ["society_money"] = true,
    ["bank"] = true,
    ["weapon"] = true,
    ["serverId"] = true,
    ["job"] = true,
}

-- Default HUD settings
Config.DefaultSettings = {
    ['AutoTheme'] = true,      -- Values: [true, false]. Enables that theme work in automatic mode (depends from time)
    ['DarkMode'] = true,      -- Values: [true, false]. If AutoTheme is false, then the hud theme will be set to this value
    ['Time'] = "server",       -- Values: ['server', 'real']. Should display server time or real time?
    ['SpeedUnits'] = "kmh",    -- Values: ['kmh', 'mph']. Default speed units. (NOTE: DO NO TOUCH! Sets automatically from Config.UseMPH)
    ['Map'] = true,         -- Values: [true, false, 'inCar']. When radar should be displayed
    ['CinematicMode'] = false, -- Values: [true, false]. Is that CinematicMode enabled
    ['NotifyVolume'] = 50,     -- Values: <0, 100>. Default notifications sounds volume
    ['healthAndVest'] = true,  -- Values: [true, <0,1>]. Displaying Health and Vest componenets. True - show always. Number - Show only is lower than
    ['food'] = true,           -- Values: [true, <0,1>]. Displaying Hunger and Thirt componenet. True - show always. Number - Show only is lower than
    ['stress'] = true,         -- Values: [true, <0,1>]. Displaying Stress componenet. True - show always. Number - Show only is lower than
    ['oxygen'] = true,         -- Values: [true, <0,1>]. Displaying Oxygen component. True - show always. Number - Show only is lower than
    ['stamina'] = true,        -- Values: [true, <0,1>]. Displaying Stamina component. True - show always. Number - Show only is lower than
    ['voice'] = true,          -- Values: [true, false]. Show Microphone component
    ['location'] = true,       -- Values: [true, false, 'inCar']. Show location component
    ['radio'] = true,          -- Values: [true, false]. Show radio component
    ['time'] = true,           -- Values: [true, false]. Show time component
    ['cash'] = true,           -- Values: [true, false]. Show cash component
    ['dirt_money'] = true,     -- Values: [true, false]. Show dirt_money component
    ['society_money'] = true,  -- Values: [true, false]. Show society_money component
    ['bank'] = true,           -- Values: [true, false]. Show bank component
    ['weapon'] = true,         -- Values: [true, false]. Show weapon component
    ['serverId'] = true,       -- Values: [true, false]. Show server id component
    ['job'] = true,            -- Values: [true, false]. Show job component
}

-- Default HUD components positions
Config.DefaultPositions = {
    -- Values: [false, { x = <0,1>, y = <0,1> }]
    -- False - default position. Table with numbers - percent of screen that component will be placed
    -- Ex. { x: 0.5, y: 0.5 } will place component at center of screen
    ["location"] = { x = 0.165, y = 0.97 },
    ["time"] = { x = 0.165, y = 0.915 },
    ["radio"] = { x = 0.01, y = 0.135 },
    ["bank"] = false,
    ["cash"] = false,
    ["dirt_money"] = false,
    ["society_money"] = false,
    ["weapon"] = { x = 0.01, y = 0.08 },
    ["healthAndVest"] = false,
    ["food"] = false,
    ["voice"] = false,
    ["stress"] = false,
    ["oxygen"] = false,
    ["stamina"] = false,
    ["vehicle"] = false,
    ["helpNotification"] = false,
    ["notifications"] = false,
    ["serverId"] = false,
    ["job"] = false,
}

-- Here you can absolutly remove some components from HUD. Values: [true, false]
Config.Components = {
    ["health"] = true,
    ["healthAndVest"] = true,
    ["oxygen"] = true,
    ["stamina"] = true,
    ["food"] = true,
    ["stress"] = true,
    ["radio"] = true,
    ["weapon"] = true,
    ["ammo"] = true,
    ["voice"] = true,
    ["cash"] = true,
    ["dirt_money"] = true,
    ["society_money"] = true,
    ["bank"] = true,
    ["time"] = true,
    ["location"] = true,
    ["serverId"] = true,
    ["job"] = true,
}

-- Your langugage
Config.Lang = {
    ["DefaultNotification"] = "Notifikacija",
    ['DefaultProgressBar'] = "Progress bar",
    ['AddingStress'] = "You are feeling more stressed",
    ['RemovingStress'] = "You are feeling more relexed",
    ["CancelProgressHint"] = "Pritisnite ~INPUT_VEH_DUCK~ da otkazete.",
    ["KeybindDescription"] = "Otvori HUD opcije",
    ["Location"] = "Lokacija",
    ["NUI_SERVER_TIME"] = "Vreme",
    ["NUI_RADIO_FREQUENCY"] = "Radio MHz",
    ["NUI_BANK"] = "Banka",
    ["NUI_CASH"] = "Novac",
    ["NUI_DIRT_MONEY"] = "Prljav novac",
    ["NUI_SOCIETY_MONEY"] = "Firma novac",
    ["NUI_MPH"] = "MPH",
    ["NUI_KMH"] = "KMH",
    ["NUI_SERVER_ID"] = "Vas ID",
    ["NUI_DEFAULT_NOTIFICATION_TITLE"] = "Notifikacija",
    ["NUI_DEFAULT_NOTIFICATION_MESSAGE"] = "This is example notification",
    ["NUI_DEFAULT_HELP_NOTIFICATION"] = "This is ~INPUT_CONTEXT~ example help notification",
    ["NUI_SETTINGS_HEADER"] = "HUD <strong>Opcije</strong>",
    ["NUI_SETTINGS_HEADER_DESCRIPTION"] =
    "Here you can change some main hud features",
    ["NUI_SETTINGS_EXIT"] = 'Pritisnite <span class="button">ESC</span> da izadjete.',
    ["NUI_SETTINGS_POSITIONS"] = "Promeni Icons <strong>Pozicije</strong>",
    ["NUI_SETTINGS_POSITIONS_SELECT_BTN"] = "Adjust",
    ["NUI_SETTINGS_POSITIONS_RESET_BTN"] = "Resetuj",
    ["NUI_SETTINGS_POSITIONS_CANCEL"] = "Pritisnite <span>ESC</span> da otkazete.",
    ["NUI_SETTINGS_POSITIONS_SAVE"] = "Pritisnite <span>Enter</span> da sacuvate.",
    ["NUI_SETTINGS_COLORS"] = "HUD <strong>Boje</strong>",
    ["NUI_SETTINGS_COLORS_SELECT_BTN"] = "Izaberi Boje",
    ["NUI_SETTINGS_CHOOSE_THEME"] = "Izaberi <strong>Temu</strong>",
    ["NUI_SETTINGS_THEME_AUTO"] = "Auto",
    ["NUI_SETTINGS_THEME_LIGHT"] = "Light",
    ["NUI_SETTINGS_THEME_DARK"] = "Dark",
    ["NUI_SETTINGS_TIME"] = "Time Component",
    ["NUI_SETTINGS_SERVERTIME"] = "Game Time",
    ["NUI_SETTINGS_REALTIME"] = "Real Life Time",
    ["NUI_SETTINGS_SPPED_UNIT"] = "Speed Unit",
    ["NUI_SETTINGS_DISPLAY_MINIMAP"] = "Display Minimap",
    ["NUI_SETTINGS_SHOW"] = "Show",
    ["NUI_SETTINGS_HIDE"] = "Hide",
    ["NUI_SETTINGS_ONLY_IN_CAR"] = "Only in car",
    ["NUI_SETTINGS_SHOW_IF_UNDER"] = "Show if under",
    ["NUI_SETTINGS_SHOW_IF_ABOVE"] = "Show if above",
    ["NUI_SETTINGS_CINEMATIC_MODE"] = "Cinematic Mode",
    ["NUI_SETTINGS_VOLUME"] = "Notification Volume",
    ["NUI_SETTINGS_STATUS_HEADER"] = "Hud <strong>Status Elements</strong>",
    ["NUI_SETTINGS_STATUS_HEADER_DESCRIPTION"] =
    "Here you can change some display related settings",
    ["NUI_SETTINGS_HEALTH_AND_ARMOR"] = "Health and Armor",
    ["NUI_SETTINGS_HUNGER_AND_THIRST"] = "Hunger and Thirst",
    ["NUI_SETTINGS_STRESS"] = "Stress",
    ["NUI_SETTINGS_OXYGEN"] = "Oxygen",
    ["NUI_SETTINGS_STAMINA"] = "Stamina",
    ["NUI_SETTINGS_MICROPHONE"] = "Microphone",
    ["NUI_SETTINGS_STREET_NAMES"] = "Street names",
    ["NUI_SETTINGS_RADIO"] = "Radio",
    ["NUI_SETTINGS_GAME_TIME"] = "Game time",
    ["NUI_SETTINGS_CASH"] = "Cash",
    ["NUI_SETTINGS_DIRT_MONEY"] = "Dirt Money",
    ["NUI_SETTINGS_SOCIETY_MONEY"] = "Society Money",
    ["NUI_SETTINGS_BANK"] = "Bank money",
    ["NUI_SETTINGS_JOB"] = "Job",
    ["NUI_SETTINGS_SERVER_ID"] = "Server ID",
    ["NUI_SETTINGS_WEAPON"] = "Current Weapon",
    ["NUI_SETTINGS_WANT_TO_SAVE"] = "Do you want to save settings?",
    ["NUI_SETTINGS_SAVE"] = "Save",
    ["NUI_SETTINGS_CANCEL"] = "Cancel",
    ["NUI_SETTINGS_RESET"] = "Reset",
    ["NUI_COLORS_HEADER"] = "Hud <strong>Edit Colors</strong>",
    ["NUI_COLORS_HEADER_DESCRIPTION"] =
    "Here you can change colors for choosed theme",
    ["NUI_COLORS_CHOOSE_THEME"] = "Choose <strong>Theme</strong>",
    ["NUI_COLORS_SELECT_COLORS"] = "Select Colors",
    ["NUI_COLORS_WANT_TO_SAVE"] = "Do you want to save?",
}

-- List of weapons. You can edit names and ammo displaying
Config.Weapons = {
    [`weapon_dagger`] = {
        label = "Antique Cavalry Dagger",
        displayAmmo = true,
    },
    [`weapon_bat`] = {
        label = "Baseball Bat",
        displayAmmo = false,
    },
    [`weapon_bottle`] = {
        label = "Broken Bottle",
        displayAmmo = false,
    },
    [`weapon_crowbar`] = {
        label = "Crowbar",
        displayAmmo = false,
    },
    [`weapon_flashlight`] = {
        label = "Flashlight",
        displayAmmo = false,
    },
    [`weapon_golfclub`] = {
        label = "Golf Club",
        displayAmmo = false,
    },
    [`weapon_hammer`] = {
        label = "Hammer",
        displayAmmo = false,
    },
    [`weapon_hatchet`] = {
        label = "Hatchet",
        displayAmmo = false,
    },
    [`weapon_knuckle`] = {
        label = "Brass Knuckles",
        displayAmmo = false,
    },
    [`weapon_knife`] = {
        label = "Knife",
        displayAmmo = false,
    },
    [`weapon_machete`] = {
        label = "Machete",
        displayAmmo = false,
    },
    [`weapon_switchblade`] = {
        label = "Switchblade",
        displayAmmo = false,
    },
    [`weapon_nightstick`] = {
        label = "Nightstick",
        displayAmmo = false,
    },
    [`weapon_wrench`] = {
        label = "Pipe Wrench",
        displayAmmo = false,
    },
    [`weapon_battleaxe`] = {
        label = "Battle Axe",
        displayAmmo = false,
    },
    [`weapon_poolcue`] = {
        label = "Pool Cue",
        displayAmmo = false,
    },
    [`weapon_stone_hatchet`] = {
        label = "Stone Hatchet",
        displayAmmo = false,
    },
    [`weapon_candycane`] = {
        label = "Candy Cane",
        displayAmmo = false,
    },
    [`weapon_pistol`] = {
        label = "Pistol",
        displayAmmo = true,
    },
    [`weapon_pistol_mk2`] = {
        label = "Pistol Mk II",
        displayAmmo = true,
    },
    [`weapon_combatpistol`] = {
        label = "Combat Pistol",
        displayAmmo = true,
    },
    [`weapon_appistol`] = {
        label = "AP Pistol",
        displayAmmo = true,
    },
    [`weapon_stungun`] = {
        label = "Stun Gun",
        displayAmmo = false,
    },
    [`weapon_pistol50`] = {
        label = "Pistol .50",
        displayAmmo = true,
    },
    [`weapon_snspistol`] = {
        label = "SNS Pistol",
        displayAmmo = true,
    },
    [`weapon_snspistol_mk2`] = {
        label = "SNS Pistol Mk II",
        displayAmmo = true,
    },
    [`weapon_heavypistol`] = {
        label = "Heavy Pistol",
        displayAmmo = true,
    },
    [`weapon_vintagepistol`] = {
        label = "Vintage Pistol",
        displayAmmo = true,
    },
    [`weapon_flaregun`] = {
        label = "Flare Gun",
        displayAmmo = true,
    },
    [`weapon_marksmanpistol`] = {
        label = "Marksman Pistol",
        displayAmmo = true,
    },
    [`weapon_revolver`] = {
        label = "Heavy Revolver",
        displayAmmo = true,
    },
    [`weapon_revolver_mk2`] = {
        label = "Heavy Revolver Mk II",
        displayAmmo = true,
    },
    [`weapon_doubleaction`] = {
        label = "Double Action Revolver",
        displayAmmo = true,
    },
    [`weapon_raypistol`] = {
        label = "Up-n-Atomizer",
        displayAmmo = false,
    },
    [`weapon_ceramicpistol`] = {
        label = "Ceramic Pistol",
        displayAmmo = true,
    },
    [`weapon_navyrevolver`] = {
        label = "Navy Revolver",
        displayAmmo = true,
    },
    [`weapon_gadgetpistol`] = {
        label = "Perico Pistol",
        displayAmmo = true,
    },
    [`weapon_stungun_mp`] = {
        label = "Stun Gun",
        displayAmmo = false,
    },
    [`weapon_pistolxm3`] = {
        label = "WM 29 Pistol",
        displayAmmo = true,
    },
    [`weapon_microsmg`] = {
        label = "Micro SMG",
        displayAmmo = true,
    },
    [`weapon_smg`] = {
        label = "SMG",
        displayAmmo = true,
    },
    [`weapon_smg_mk2`] = {
        label = "SMG Mk II",
        displayAmmo = true,
    },
    [`weapon_assaultsmg`] = {
        label = "Assault SMG",
        displayAmmo = true,
    },
    [`weapon_combatpdw`] = {
        label = "Combat PDW",
        displayAmmo = true,
    },
    [`weapon_machinepistol`] = {
        label = "Machine Pistol",
        displayAmmo = true,
    },
    [`weapon_minismg`] = {
        label = "Mini SMG",
        displayAmmo = true,
    },
    [`weapon_raycarbine`] = {
        label = "Unholy Hellbringer",
        displayAmmo = true,
    },
    [`weapon_tecpistol`] = {
        label = "Tactical SMG",
        displayAmmo = true,
    },
    [`weapon_pumpshotgun`] = {
        label = "Pump Shotgun",
        displayAmmo = true,
    },
    [`weapon_pumpshotgun_mk2`] = {
        label = "Pump Shotgun Mk II",
        displayAmmo = true,
    },
    [`weapon_sawnoffshotgun`] = {
        label = "Sawed-Off Shotgun",
        displayAmmo = true,
    },
    [`weapon_assaultshotgun`] = {
        label = "Assault Shotgun",
        displayAmmo = true,
    },
    [`weapon_bullpupshotgun`] = {
        label = "Bullpup Shotgun",
        displayAmmo = true,
    },
    [`weapon_musket`] = {
        label = "Musket",
        displayAmmo = true,
    },
    [`weapon_heavyshotgun`] = {
        label = "Heavy Shotgun",
        displayAmmo = true,
    },
    [`weapon_dbshotgun`] = {
        label = "Double Barrel Shotgun",
        displayAmmo = true,
    },
    [`weapon_autoshotgun`] = {
        label = "Sweeper Shotgun",
        displayAmmo = true,
    },
    [`weapon_combatshotgun`] = {
        label = "Combat Shotgun",
        displayAmmo = true,
    },
    [`weapon_assaultrifle`] = {
        label = "Assault Rifle",
        displayAmmo = true,
    },
    [`weapon_assaultrifle_mk2`] = {
        label = "Assault Rifle Mk II",
        displayAmmo = true,
    },
    [`weapon_carbinerifle`] = {
        label = "Carbine Rifle",
        displayAmmo = true,
    },
    [`weapon_carbinerifle_mk2`] = {
        label = "Carbine Rifle Mk II",
        displayAmmo = true,
    },
    [`weapon_advancedrifle`] = {
        label = "Advanced Rifle",
        displayAmmo = true,
    },
    [`weapon_specialcarbine`] = {
        label = "Special Carbine",
        displayAmmo = true,
    },
    [`weapon_specialcarbine_mk2`] = {
        label = "Special Carbine Mk II",
        displayAmmo = true,
    },
    [`weapon_bullpuprifle`] = {
        label = "Bullpup Rifle",
        displayAmmo = true,
    },
    [`weapon_bullpuprifle_mk2`] = {
        label = "Bullpup Rifle Mk II",
        displayAmmo = true,
    },
    [`weapon_compactrifle`] = {
        label = "Compact Rifle",
        displayAmmo = true,
    },
    [`weapon_militaryrifle`] = {
        label = "Military Rifle",
        displayAmmo = true,
    },
    [`weapon_heavyrifle`] = {
        label = "Heavy Rifle",
        displayAmmo = true,
    },
    [`weapon_tacticalrifle`] = {
        label = "Tactical Rifle",
        displayAmmo = true,
    },
    [`weapon_mg`] = {
        label = "MG",
        displayAmmo = true,
    },
    [`weapon_combatmg`] = {
        label = "Combat MG",
        displayAmmo = true,
    },
    [`weapon_combatmg_mk2`] = {
        label = "Combat MG Mk II",
        displayAmmo = true,
    },
    [`weapon_gusenberg`] = {
        label = "Gusenberg Sweeper",
        displayAmmo = true,
    },
    [`weapon_sniperrifle`] = {
        label = "Sniper Rifle",
        displayAmmo = true,
    },
    [`weapon_heavysniper`] = {
        label = "Heavy Sniper",
        displayAmmo = true,
    },
    [`weapon_heavysniper_mk2`] = {
        label = "Heavy Sniper Mk II",
        displayAmmo = true,
    },
    [`weapon_marksmanrifle`] = {
        label = "Marksman Rifle",
        displayAmmo = true,
    },
    [`weapon_marksmanrifle_mk2`] = {
        label = "Marksman Rifle Mk II",
        displayAmmo = true,
    },
    [`weapon_precisionrifle`] = {
        label = "Precision Rifle",
        displayAmmo = true,
    },
    [`weapon_rpg`] = {
        label = "RPG",
        displayAmmo = true,
    },
    [`weapon_grenadelauncher`] = {
        label = "Grenade Launcher",
        displayAmmo = true,
    },
    [`weapon_grenadelauncher_smoke`] = {
        label = "Grenade Launcher Smoke",
        displayAmmo = true,
    },
    [`weapon_minigun`] = {
        label = "Minigun",
        displayAmmo = true,
    },
    [`weapon_firework`] = {
        label = "Firework Launcher",
        displayAmmo = true,
    },
    [`weapon_railgun`] = {
        label = "Railgun",
        displayAmmo = true,
    },
    [`weapon_hominglauncher`] = {
        label = "Homing Launcher",
        displayAmmo = true,
    },
    [`weapon_compactlauncher`] = {
        label = "Compact Grenade Launcher",
        displayAmmo = true,
    },
    [`weapon_rayminigun`] = {
        label = "Widowmaker",
        displayAmmo = true,
    },
    [`weapon_emplauncher`] = {
        label = "Compact EMP Launcher",
        displayAmmo = true,
    },
    [`weapon_railgunxm3`] = {
        label = "Railgun",
        displayAmmo = true,
    },
    [`weapon_grenade`] = {
        label = "Grenade",
        displayAmmo = true,
    },
    [`weapon_bzgas`] = {
        label = "BZ Gas",
        displayAmmo = true,
    },
    [`weapon_molotov`] = {
        label = "Molotov Cocktail",
        displayAmmo = true,
    },
    [`weapon_stickybomb`] = {
        label = "Sticky Bomb",
        displayAmmo = true,
    },
    [`weapon_proxmine`] = {
        label = "Proximity Mines",
        displayAmmo = true,
    },
    [`weapon_snowball`] = {
        label = "Snowballs",
        displayAmmo = true,
    },
    [`weapon_pipebomb`] = {
        label = "Pipe Bombs",
        displayAmmo = true,
    },
    [`weapon_ball`] = {
        label = "Baseball",
        displayAmmo = true,
    },
    [`weapon_smokegrenade`] = {
        label = "Tear Gas",
        displayAmmo = true,
    },
    [`weapon_flare`] = {
        label = "Flare",
        displayAmmo = true,
    },
    [`weapon_acidpackage`] = {
        label = "Acid Package",
        displayAmmo = true,
    },
    [`weapon_petrolcan`] = {
        label = "Jerry Can",
        displayAmmo = true,
    },
    [`weapon_fireextinguisher`] = {
        label = "Fire Extinguisher",
        displayAmmo = true,
    },
    [`weapon_hazardcan`] = {
        label = "Hazardous Jerry Can",
        displayAmmo = true,
    },
    [`weapon_fertilizercan`] = {
        label = "Fertilizer Can",
        displayAmmo = true,
    },
}
-- { 17movement.net } --

 

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