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RTX Theme Park
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Cards, Apple Pay, Google Pay, iDEAL/Wero, Bancontact, EPS, Przelewy24, and optional Crypto where available via Stripe.
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What’s included
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Full DLC package: script, models, map changes (pier enlarged by 50%), HTML UI.
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18 attractions: Prater, Break Dance, Slingshot, Carousel, Extasy, Spinride, Haunted House, Special Rollercoaster, Cannon, Rollercoaster, Bumper Cars, Ferris Wheel, G-Force, Top Scan, Detonator, Boat, Shooting Range, Vortex.
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Vendor stalls: balloons, cotton candy, popcorn, hotdogs, burgers, juice.
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Everything needed: assets, configs, ready map placement.
Power features (what makes it sell)
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Per-attraction control — attractions only start when a player starts them; owners can open/close individual rides.
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Custom music — assign a song or playlist per attraction (YouTube or MP3 links). Playlists can be randomized.
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Adjustable speed — set speed per attraction globally or individually — from relaxed to extreme, no artificial limits.
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Atmospherics — toggle attraction smoke and set color per ride.
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Realistic risk toggle — enable a chance for players to fall off rides for unique roleplay moments.
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Ticket system & economy — set prices per attraction; include park ownership and management (admins/owners can set policies).
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Synchronized multiplayer — all attractions and interactions are synced across players.
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Multiple interaction methods — our native system, 3D text, help notify, plus target support: qtarget / qbtarget / oxtarget.
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Full configurability — menu color, entry prices, start delays, prize rewards for shooting range, language files, HTML style overrides.
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Performance & stability — optimized code, quality architecture, OneSync Infinity ready.





