Kompatibel mit OneSync, ESX 1.1, ESX 1.2, ESX 1.final
Zusammenfassung
Züchte Drogenpflanzen, verarbeite sie später und konsumiere oder verkaufe sie. Alles an einem Ort mit sauberem UI und gut gemachten Animationen und Effekten. Du kannst Drogen, Drogenpflanzen erstellen und bis zu 14 Effekte zu einer Droge hinzufügen. Die Effekte reichen von visuellen bis zu nützlichen.
Funktionen
- Wachsende Pflanzen
- Medikamente selbst herstellen
- Verarbeitungstabellen
- Wachstumsgeschwindigkeitszonen
- Drogen an NPC verkaufen
- Animationen nutzen
- Verschiedene Pflanzenarten
- Moderne Benutzeroberfläche
Abhängigkeiten
- ESX
Anpassbarkeit
Wenn das Skript nicht richtig funktioniert oder du nicht weißt, wie du es richtig einrichtest, helfe ich dir gerne weiter (vielleicht füge ich sogar einige coole vorgeschlagene Funktionen hinzu)
Konfiguration:
Config = {
OnlyZones = false, -- Allow drug growth only in defined zones
GlobalGrowthRate = 10, -- In how many seconds it takes to update the plant (At 100% rate plant will grow 1% every update)
DefaultRate = 10, -- Plants planted outside zone default growth rate percentage
WeightSystem = true, -- Using ESX Weight System
Zones = {
{
Coords = vector3(1854.1574707031,4907.66015625,44.745887756348),
Radius = 100.0,
GrowthRate = 30.0,
Display = true,
DisplayBlip = 469, -- Select blip from (https://docs.fivem.net/docs/game-references/blips/)
DisplayColor = 2, -- Select blip color from (https://docs.fivem.net/docs/game-references/blips/)
DisplayText = 'Weed Zone',
Exclusive = {'weed_lemonhaze_seed'} -- Types of drugs that will be affected in this are.
}
},
PlantWater = {
['water'] = 10 -- Item and percent it adds to overall plant water
},
PlantFood = {
['fertilizer'] = 15 -- Item and percent it adds to overall plant food
},
Plants = { -- Create seeds for drugs
['weed_lemonhaze_seed'] = {
Label = 'Lemon Haze', --
Type = 'weed', -- Type of drug
Image = 'weed.png', -- Image of plant
PlantType = 'plant1', -- Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2
Color = '122, 232, 19', -- Main color of the plant rgb
Produce = 'weed_lemonhaze', -- Item the plant is going to produce when harvested
Amount = 3, -- The max amount you can harvest from the plant
SeedChance = 50, -- Percent of getting back the seed
Time = 3000 -- Time it takes to harvest in miliseconds
},
['coca_seed'] = {
Label = 'Coca Plant', --
Type = 'cocaine', -- Type of drug
Image = 'coca.png', -- Image of plant
PlantType = 'plant2', -- Choose plant types from (plant1, plant2, small_plant) also you can change plants yourself in main/client.lua line: 2
Color = '255, 255, 255', -- Main color of the plant rgb
Produce = 'coca', -- Item the plant is going to produce when harvested
Amount = 3, -- The max amount you can harvest from the plant
SeedChance = 50, -- Percent of getting back the seed
Time = 3000 -- Time it takes to harvest in miliseconds
}
},
ProcessingTables = { -- Create processing table
['cocaine_processing_table'] = {
Label = 'Cocaine',
Model = 'bkr_prop_coke_table01a', -- Exanples: bkr_prop_weed_table_01a, bkr_prop_meth_table01a, bkr_prop_coke_table01a
Color = '255, 255, 255', -- Color in RGB
Item = 'cocaine', -- Processed item
Time = 10, -- Time in seconds to process 1 item
Ingrediants = {
['coca'] = 3,
['fuel'] = 1
}
}
},
Drugs = { -- Create you own drugs
['weed_lemonhaze'] = {
Label = 'Lemon Haze',
Animation = 'blunt', -- Animations: blunt, sniff, pill
Time = 30, -- Time is added on top of 30 seconds
Effects = { -- Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect
'intenseEffect',
'healthRegen',
'moreStrength',
'drunkWalk'
}
},
['cocaine'] = {
Label = 'Cocaine',
Animation = 'sniff', -- Animations: blunt, sniff, pill
Time = 60, -- Time is added on top of 30 seconds
Effects = { -- Effects: runningSpeedIncrease, infinateStamina, moreStrength, healthRegen, foodRegen, drunkWalk, psycoWalk, outOfBody, cameraShake, fogEffect, confusionEffect, whiteoutEffect, intenseEffect, focusEffect
'runningSpeedIncrease',
'infinateStamina',
'fogEffect',
'psycoWalk'
}
}
},
Dealers = {
{
Ped = 'g_m_importexport_01',
Coords = vector3(167.51689147949,6631.5473632813,30.527015686035),
Heading = 200.0,
Prices = {
['weed_lemonhaze'] = 10 -- Item name and price for 1
}
}
},
Text = {
['planted'] = 'Seed was planted!',
['feed'] = 'Plant was fed!',
['water'] = 'Plant was watered!',
['destroy'] = 'Plant was destroyed!',
['harvest'] = 'You harvested the plant!',
['cant_plant'] = 'You cant plant here!',
['processing_table_holo'] = '~r~E~w~ Processing Table',
['cant_hold'] = 'You dont have space for this item!',
['missing_ingrediants'] = 'You dont have these ingrediants',
['dealer_holo'] = '~g~E~w~ Sell drugs',
['sold_dealer'] = 'You sold drugs to dealer! +$',
['no_drugs'] = 'You dont have enough drugs'
}
}
-- Only change if you know what are you doing!
function SendTextMessage(msg)
SetNotificationTextEntry('STRING')
AddTextComponentString(msg)
DrawNotification(0,1)
--EXAMPLE USED IN VIDEO
--exports['mythic_notify']:DoHudText('error', msg)
end



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