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Rytrak – Agarrar

El precio original era: $16.99.El precio actual es: $10.19.

-40%

Los precios suben cuando el temporizador llega a cero

¡Arrastra fácilmente a tus jugadores por el mapa con este nuevo recurso! Con esta configuración completa, este script se adaptará a las necesidades de tu servidor.

Características

  • Totalmente personalizable¡Con esta configuración completa este script se adaptará a las necesidades de tu servidor!
  • Compatible con su sistema de esposas¡Este recurso es compatible con su sistema de esposas!
  • Animación que se sostiene del brazo, animación modificable desde la configuración.
  • Colisión¡El guión incluye un sistema de colisión con el entrenador para poder placarlo contra la pared fácilmente!
  • Poner a una persona dentro de un vehículoPuedes colocar fácilmente a la persona dentro de un vehículo con un botón personalizable desde la configuración.
  • Sistema de permisosEste script es compatible con ESX y de forma independiente.
  • Idioma, este recurso está disponible en Francés y Inglés¡Aún puedes agregar tu propio idioma para tu servidor en la configuración!
(5 valoraciones de clientes)
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Rytrak Grab
Rytrak - Agarrar
$16.99 El precio original era: $16.99.$10.19El precio actual es: $10.19.

Video

Archivo de configuración:

Config = {
    Language = 'en', -- Language library used for the script, see the last lines to modify the text of the language. (Config.Languages)

    CommandEnabled = true, -- Activate or not the system to take it via the command.
    GrabCommand = 'grab', -- Command to take the person by the arm (modifiable from cl_utils.lua)
    PutCarCommand = 'putcar', -- Command to put the person into the vehicle. (modifiable from cl_utils.lua)
    ExitCarCommand = 'exitcar', -- Command to get the player out of a vehicle. (modifiable from cl_utils.lua)

    ESX = { -- ESX compatibility (you can modify this function on cl_utils.lua)
        enabled = false, -- Activate or not the ESX system
        jobs = { -- Job for which the grab ped can be used
            'police',
            'fbi',
        },
        exceptionJobs = false -- Do not take people with the above jobs (Config.ESX.jobs)
    },
        
    QB = { -- QB compatibility (you can modify this function on cl_utils.lua)
        enabled = false, -- Activate or not the QB system
        jobs = { -- Job for which the grab ped can be used
            'police',
            'fbi',
        }
    },

    DropPlayer = true, -- Drop player via a key (GrabAndDropKey) when CommandEnabled = true

    DisableSprint = true, -- Disable the sprint (recommended: leave it true)

    CollisionRange = 0.5, -- Collision distance (0.0 to disable the dragged player's collision)

    AttachPosition = vector3(0.20, 0.45, 0.0), -- Positioning of the player facing the police officer

    Animations = {
        policeAnimation = {
            enabled = true, -- Activate or not the animation of the policeman when he takes a person by the arm.
            animDict = 'amb@world_human_drinking@coffee@male@base',
            anim = 'base'
        },
        citizenAnimation = {
            enabled = false, -- Activate or not the animation of the citizen when he is taken by the arm.
            animDict = 'amb@world_human_drinking@coffee@male@base',
            anim = 'base'
        }
    }
}

-- https://docs.fivem.net/docs/game-references/controls/
Config.Keys = {
    GrabAndDropKey = 57, -- If CommandEnabled is equal to false you must put a key to take the person.
    GrabAndDropKeyString = '~INPUT_DROP_AMMO~', -- Name of the button.

    TaskEnterKey = 206, -- Button to put the person inside the vehicle
    TaskEnterKeyString = '~INPUT_FRONTEND_RB~' -- Name of the button to put the person inside the vehicle
}

-- Libraries of languages.
Config.Languages = {
    ['en'] = {
        ['taskenter'] = 'Put the person in the vehicle '..Config.Keys.TaskEnterKeyString,
        ['exitped'] = 'Taking the person out the vehicle '..Config.Keys.TaskEnterKeyString,
        ['releaseperson'] = 'Release the person press '..Config.Keys.GrabAndDropKeyString
    },
    ['fr'] = {
        ['taskenter'] = 'Faire monter la personne '..Config.Keys.TaskEnterKeyString,
        ['exitped'] = 'Faire descendre la personne '..Config.Keys.TaskEnterKeyString,
        ['releaseperson'] = 'Lacher la personne '..Config.Keys.GrabAndDropKeyString
    }
}

Scripts de Policía de FiveM Relacionados

Archivo de configuración:

Config = {
    Language = 'en', -- Language library used for the script, see the last lines to modify the text of the language. (Config.Languages)

    CommandEnabled = true, -- Activate or not the system to take it via the command.
    GrabCommand = 'grab', -- Command to take the person by the arm (modifiable from cl_utils.lua)
    PutCarCommand = 'putcar', -- Command to put the person into the vehicle. (modifiable from cl_utils.lua)
    ExitCarCommand = 'exitcar', -- Command to get the player out of a vehicle. (modifiable from cl_utils.lua)

    ESX = { -- ESX compatibility (you can modify this function on cl_utils.lua)
        enabled = false, -- Activate or not the ESX system
        jobs = { -- Job for which the grab ped can be used
            'police',
            'fbi',
        },
        exceptionJobs = false -- Do not take people with the above jobs (Config.ESX.jobs)
    },
        
    QB = { -- QB compatibility (you can modify this function on cl_utils.lua)
        enabled = false, -- Activate or not the QB system
        jobs = { -- Job for which the grab ped can be used
            'police',
            'fbi',
        }
    },

    DropPlayer = true, -- Drop player via a key (GrabAndDropKey) when CommandEnabled = true

    DisableSprint = true, -- Disable the sprint (recommended: leave it true)

    CollisionRange = 0.5, -- Collision distance (0.0 to disable the dragged player's collision)

    AttachPosition = vector3(0.20, 0.45, 0.0), -- Positioning of the player facing the police officer

    Animations = {
        policeAnimation = {
            enabled = true, -- Activate or not the animation of the policeman when he takes a person by the arm.
            animDict = 'amb@world_human_drinking@coffee@male@base',
            anim = 'base'
        },
        citizenAnimation = {
            enabled = false, -- Activate or not the animation of the citizen when he is taken by the arm.
            animDict = 'amb@world_human_drinking@coffee@male@base',
            anim = 'base'
        }
    }
}

-- https://docs.fivem.net/docs/game-references/controls/
Config.Keys = {
    GrabAndDropKey = 57, -- If CommandEnabled is equal to false you must put a key to take the person.
    GrabAndDropKeyString = '~INPUT_DROP_AMMO~', -- Name of the button.

    TaskEnterKey = 206, -- Button to put the person inside the vehicle
    TaskEnterKeyString = '~INPUT_FRONTEND_RB~' -- Name of the button to put the person inside the vehicle
}

-- Libraries of languages.
Config.Languages = {
    ['en'] = {
        ['taskenter'] = 'Put the person in the vehicle '..Config.Keys.TaskEnterKeyString,
        ['exitped'] = 'Taking the person out the vehicle '..Config.Keys.TaskEnterKeyString,
        ['releaseperson'] = 'Release the person press '..Config.Keys.GrabAndDropKeyString
    },
    ['fr'] = {
        ['taskenter'] = 'Faire monter la personne '..Config.Keys.TaskEnterKeyString,
        ['exitped'] = 'Faire descendre la personne '..Config.Keys.TaskEnterKeyString,
        ['releaseperson'] = 'Lacher la personne '..Config.Keys.GrabAndDropKeyString
    }
}

5 valoraciones en Rytrak – Grab

  1. Magnus (propietario verificado)

    Recibí un trato personalizado y atento. Gracias a este trato, pude encontrar una solución a mi problema en poco tiempo. :)

  2. Percival (propietario verificado)

    Me encanta el diseño y el servicio al cliente es el más amable.

  3. MarieDuque (propietario verificado)

    4 estrellas para el producto, funciona como se describe, pero no como se esperaba.

  4. Prudencia (propietario verificado)

    Limpio, optimizado y confiable.

  5. Natalie (propietario verificado)

    Me encanta, gracias

Solo los usuarios registrados que hayan comprado este producto pueden hacer una valoración.