To change your first-person field of view in FiveM, open the F8 console and try profile_fpsFieldOfView 85. If your client accepts the variable, use seta profile_fpsFieldOfView 85 to save it. Values around 80–90 are a sensible testing range; the best value depends on your display and the server’s camera resources.
FiveM FOV command
- Join a server and press F8 to open the FiveM client console.
- Enter
profile_fpsFieldOfView 85and press Enter. - Return to the game and test first-person movement, aiming and driving.
- If the result works and you want to keep it, enter
seta profile_fpsFieldOfView 85.
The Cfx console documentation confirms that seta stores archived client variables in the FiveM configuration file. The FOV variable itself can differ in effect across camera modes and server resources, so treat the number as a starting point rather than a universal optimum.
Recommended values
| Value | Use case |
|---|---|
| 75–80 | Narrower view and larger-looking objects |
| 80–90 | Balanced starting range for most players |
| 90+ | Wider peripheral view, with more visible distortion on some displays |
Change one setting at a time. Extreme values can make aiming, interiors or vehicle cameras uncomfortable even when the command is accepted.
When the FOV does not change
- A camera resource overrides it: some servers set a custom camera FOV for jobs, weapons, vehicles or cinematics.
- You tested the wrong camera: the variable targets first-person behavior and may not change every third-person view.
- The value was not saved: use
setaonly after confirming the temporary value works. - Your client build ignores the variable: remove the saved line and use the in-game camera options instead.
For server owners
profile_fpsFieldOfView is a player-side preference, not a normal server.cfg setting. A server can change the field of view while its own scripted camera is active, but it should restore the previous camera cleanly. Do not promise that a server config can permanently force every player’s first-person FOV.
Check performance while testing
Use the official cl_drawfps true or cl_drawperf true commands if you want to compare performance before and after a camera change. For deeper server-resource diagnosis, see our guides to showing FPS in FiveM and using resmon.
Official reference
For current console syntax and built-in client commands, use the official Cfx console command documentation.