
Jak usunąć celownik w FiveM
Szybka odpowiedź: FiveM servers remove the default GTA reticle by running HideHudComponentThisFrame(14) every frame in a client script. The call must run on the client, inside a loop, because HUD components return on the next frame.
Ostatnia aktualizacja: 25 czerwca 2026
Copyable client script
Create a small client resource and put this in client.lua:
CreateThread(function()
while true do
Wait(0)
HideHudComponentThisFrame(14)
end
end)
The official Cfx.re native reference lists HideHudComponentThisFrame as the native for hiding HUD components. Component 14 is the reticle/crosshair.
Minimal fxmanifest.lua
Place this next to client.lua in a resource folder, for example resources/[local]/no-crosshair/:
fx_version 'cerulean'
game 'gta5'
client_script 'client.lua'
Then add the resource to server.cfg:
ensure no-crosshair
Why it has to run every frame
HUD hiding is frame based. Calling the native once can look like it worked for a moment, but the reticle returns because GTA renders HUD components again on later frames. Keep the loop lightweight and do not add expensive logic inside it.
Player-side vs server-side crosshair removal
| Cel | Best method |
|---|---|
| Remove the default GTA reticle for everyone | Use a small client resource with HideHudComponentThisFrame(14). |
| Let players choose | Add a client setting or command that toggles the loop. |
| Remove a custom weapon HUD | Check the weapon/HUD resource. It may draw its own crosshair. |
| Stop monitors or overlays adding a dot | Check client overlays, monitor features, and graphics mods. |
Optional toggle command
If your server wants a player toggle, use a local variable:
local crosshairHidden = true
RegisterCommand('crosshair', function()
crosshairHidden = not crosshairHidden
print(crosshairHidden and 'Crosshair hidden' or 'Crosshair visible')
end, false)
CreateThread(function()
while true do
Wait(0)
if crosshairHidden then
HideHudComponentThisFrame(14)
end
end
end)
Troubleshooting
- If the crosshair still appears, another HUD or weapon resource may be drawing its own element.
- If the resource does not start, verify the fxmanifest.lua setup.
- If only one player sees a dot, check monitor overlays or graphics tools on that PC.
- If you need a full HUD pass, compare FiveM HUD resources.
Często zadawane pytania
Can this be done in server.lua?
No. HUD rendering is client-side. Trigger a client event if you need server logic, but call the native in client code.
Does this affect custom scopes?
It hides the default reticle component. Custom weapon scripts, scopes, or NUI overlays may still draw their own UI.
Server-side rollout checklist
Before adding this to a live roleplay server, test it with the weapons and HUD resources your players already use. A default reticle can be hidden by component 14, but many servers also run weapon overlays, custom scopes, or NUI HUDs. Those scripts may draw their own crosshair and need separate settings.
- Create the resource on a staging server.
- Test pistols, rifles, shotguns, melee weapons, and unarmed movement.
- Check first-person and third-person view.
- Open the inventory, radial menu, weapon wheel replacement, and HUD.
- Ask one tester with a clean client and one tester with normal overlays to compare.
How to debug a crosshair that comes back
If the dot returns only while aiming, your code may not be running every frame. If it returns only with one weapon or one job, a weapon or police resource may draw the UI. If it appears only for one player, check monitor crosshair features, ReShade overlays, GPU overlays, or accessibility tools on that PC.
Good server policy wording
If your server bans external crosshairs, write the rule clearly: no monitor crosshair, no overlay crosshair, no third-party aiming dot. Then enforce it with staff review rather than relying only on a script that hides the default HUD reticle.






